rydin Posted January 11, 2016 Author Posted January 11, 2016 Hello peeps, just your everyday lurker saying that i cant download the pdf guide. I'm planning on trying to create some animation for female aggressors, as i noticed we have a serious lack of. I got 3dmax prepared and just need a guide to tell me how to tackle the task. I'm sorry for any bad grammar. As per above posts, issues are known. Plus take not this guide is only for how to get animations into game, not how to make them or export them in 3dsmax. Just so you know. SLAL is pretty neat, not hard to add animations at all. Anyway, went through some of the other packs and added the ones that weren't already in SexLab... I think I got them all. ArrokAnimationPack Cowgirl Variant Laying Leg Up Reverse Cowgirl Variant GuffelAnimationPack Sleeping Sleeping Anal MitosAnimationPack 69 Pound Pretzel Spoon Footjob May have missed quite a few. The ones you have mostly missed would be funiture aniamtions, one by Arrok and many by Leito (tho they are the above animations you have packed are still in NSAP). Basically, all animations in NSAP 3.1 (which is for SexLab 1.60, dunno if 1.61b added any more animations, I haven't checked yet) are not in SexLab.Some people use SLAL to top up NSAP, though I personally believe it would be best to get all the animations into packs to remove the need for NSAP altogether and save an ESP slot. but I can continue to have installed NSAP 3.1 with SL 1.61b and all new SLAL Animations Pack like Mitos, Leito, Arrok, Etc..? or it creates conflict with SL 1.61b and new SLAL ani-pack ande the same animations already in NSAP 3.1? If you have NSAP 3.1 you only need the anub pack, funnybusiness and leito pack to top up what your missing. The rest are in nsap. I will post more information on how to manage this tonight.
razzor69 Posted January 11, 2016 Posted January 11, 2016 the brutal vampire lord doggy facing the wrong way
SirNibbles Posted January 11, 2016 Posted January 11, 2016 Hey just saw my name getting added on the description list (yay people are looking at my work \o/ ) Just wanted to drop by and say I don't mind my pack getting added here in the download list to keep all of the packs in one organized location. That being said though I prefer to not add it just yet, because I haven't spend much time in editing the source .txt file. (it's basically 1 simple input to let sexlab recognize the animations without proper tags) When I feel like it's actually worth a decent release I'll let it know here. On a side note, I just tried to test my animations in game with female on female but for some reason the strapons won't equip automatically; someone here know how to fix that? Attached is current source .txt file. NibblesAnims.txt
barak43 Posted January 11, 2016 Posted January 11, 2016 Hey just saw my name getting added on the description list (yay people are looking at my work \o/ ) Just wanted to drop by and say I don't mind my pack getting added here in the download list to keep all of the packs in one organized location. That being said though I prefer to not add it just yet, because I haven't spend much time in editing the source .txt file. (it's basically 1 simple input to let sexlab recognize the animations without proper tags) When I feel like it's actually worth a decent release I'll let it know here. On a side note, I just tried to test my animations in game with female on female but for some reason the strapons won't equip automatically; someone here know how to fix that? Attached is current source .txt file. about the strapon, quoting a post from this thread, i hope it help you ^^, Yes i know, i have already activated that option, it's just that only for the new animations installed from the funnibiz pack the strapon is not included, but for other animations as those directly from sexlab or NSAP it appears normaly. ...I'm not sure why that would happen. I'm in the middle of nuking Skryim (too many loose scripts, can't get past lvl 5 without every save corrupted) so I'll look when it works like it should. I have the same thing happening for funnybiz and anub. Animations work fine but the strapon disappears. Thanks for the hard work getting this working. The txt files used to make the json files need to have strap_on=True in the male actor slot. Usually that involves switching "actor2=Male()" to "actor2=Male(strap_on=True)" and rebuilding the json file.
Forerunner414 Posted January 12, 2016 Posted January 12, 2016 the brutal vampire lord doggy facing the wrong way Thanks for the feedback. Working now on updating FB's to the latest and double checking the ones I added for 10.7
Dark_Fenix Posted January 12, 2016 Posted January 12, 2016 I do not know if I report here, but the Funnybizness boun 3-way the the pc and npc dont align, i prove 3 time the animation and always are wrong, and a little question, i have all the pack from this post, I must uninstall non-sexlab?
iacex111 Posted January 12, 2016 Posted January 12, 2016 I do not know if I report here, but the Funnybizness boun 3-way the the pc and npc dont align, i prove 3 time the animation and always are wrong, and a little question, i have all the pack from this post, I must uninstall non-sexlab? Some Funnybiz anims do not align, it's a know issue. Do not uninstall NSAP for now - not every animation from it is included in the packs. See few posts above, Rydin mentioned it already.
Dark_Fenix Posted January 12, 2016 Posted January 12, 2016 I do not know if I report here, but the Funnybizness boun 3-way the the pc and npc dont align, i prove 3 time the animation and always are wrong, and a little question, i have all the pack from this post, I must uninstall non-sexlab? Some Funnybiz anims do not align, it's a know issue. Do not uninstall NSAP for now - not every animation from it is included in the packs. See few posts above, Rydin mentioned it already. ok, thank you
rydin Posted January 12, 2016 Author Posted January 12, 2016 This is aimed at @Katzumi, @CodeNinja, @Forerunner414 possibly @SirNibbles and anyone else who decides in the future to make packs. It alsdo effects you guys as the users so listen up! Bare in mind this is a suggestion, not barking orders (I hope I don't come accross that way ><). We need a away of organizing and keeping track of updates. Too many downloads and people reporting faults with left right and center it can get hard to track. Lets manage this in a smarter way shall we? ---------------------PACK MAKERS--------------------- To those of you making packs, please pick a post. Any post in this thread. Wither it be a post you have posted in before or the next post you make. Once you've done that, all your updates, faults, versions and stuff will go into that post only. I can use this reserve post to link to your posts and people can use that to easily find the packs that you manage. SirNibbles is the exception as he can have his own page as an animator but I can still add the download to this mod page. Then if we use something like this as a mock up? Pack Name: Release Version: Release Date: Featured Animations: List here Known Faults: If you do more than one pack you don't need two posts, just double the little table above. To help us out aswell, can you mark the version number and date on your downloads? I willput them in the download area as "SLAL PACKNAME v.X by USERNAME 2016MMDD" to mark them clearly on download aswell. Sorry to be an ass but it would help clean thread up a bit. ---------------------USERS--------------------- Guys, when using the packs, when we having everything set up and you find a fault, can you NOT PM me with faults? I don't make any of the packs (bar my own when I have something worth while to put together) so I cannot assist you. I also find PMing faults pointless as if someone else has the same fault as you and I answer you privately, that other person could have benefited from it. I keep my PM for mod work, ideas, brain storming, reports and friendly natter unrelated to support threads I have. Your first course is to check this reserved post and find the pack you are using (when it's up and running) and then check it's "known faults". If your fault is there, then you don't need to report anything unless you have additional information that can help fix the fault. If the fault is not there, please post it to the support thread but clear tell us what pack./animator and which animation has the fault. I hope this helps in someway. it's rushed as I'm cooking too (burning down the house!) so sorry if I come accross as a douche. I hope we can do this to help manage things better to be more clear and consistant.
Forerunner414 Posted January 12, 2016 Posted January 12, 2016 I do not know if I report here, but the Funnybizness boun 3-way the the pc and npc dont align, i prove 3 time the animation and always are wrong, and a little question, i have all the pack from this post, I must uninstall non-sexlab? Hmm...is it the Bound 3-Way or Bound 3-Way Variant? I swear I went though both of those and got everything lined up. I'll take another look. This is aimed at @Katzumi, @CodeNinja, @Forerunner414 possibly @SirNibbles and anyone else who decides in the future to make packs. It alsdo effects you guys as the users so listen up! Bare in mind this is a suggestion, not barking orders (I hope I don't come accross that way ><). We need a away of organizing and keeping track of updates. Too many downloads and people reporting faults with left right and center it can get hard to track. Lets manage this in a smarter way shall we? ---------------------PACK MAKERS--------------------- To those of you making packs, please pick a post. Any post in this thread. Wither it be a post you have posted in before or the next post you make. Once you've done that, all your updates, faults, versions and stuff will go into that post only. I can use this reserve post to link to your posts and people can use that to easily find the packs that you manage. SirNibbles is the exception as he can have his own page as an animator but I can still add the download to this mod page. Then if we use something like this as a mock up? Pack Name: Release Version: Release Date: Featured Animations: List here Known Faults: If you do more than one pack you don't need two posts, just double the little table above. To help us out aswell, can you mark the version number and date on your downloads? I willput them in the download area as "SLAL PACKNAME v.X by USERNAME 2016MMDD" to mark them clearly on download aswell. Sorry to be an ass but it would help clean thread up a bit. ---------------------USERS--------------------- Guys, when using the packs, when we having everything set up and you find a fault, can you NOT PM me with faults? I don't make any of the packs (bar my own when I have something worth while to put together) so I cannot assist you. I also find PMing faults pointless as if someone else has the same fault as you and I answer you privately, that other person could have benefited from it. I keep my PM for mod work, ideas, brain storming, reports and friendly natter unrelated to support threads I have. Your first course is to check this reserved post and find the pack you are using (when it's up and running) and then check it's "known faults". If your fault is there, then you don't need to report anything unless you have additional information that can help fix the fault. If the fault is not there, please post it to the support thread but clear tell us what pack./animator and which animation has the fault. I hope this helps in someway. it's rushed as I'm cooking too (burning down the house!) so sorry if I come accross as a douche. I hope we can do this to help manage things better to be more clear and consistant. Makes perfect sense. I've already written a readme like you suggested and seperated the ESP into a different download. I'll pick my previous post with the 10.7 and continually update that. As for everyone else with alignment issues - let me know so I can append the original post with known issues. For testing purposes I use a fresh install of skyrim, no positioning data from sexlab positioning keys and sexlab match maker. Edit - 10.9 is now up. Check post 115 http://www.loverslab.com/topic/55268-sexlab-animation-loader-guide-and-packs/?p=1422937 for updated downloads. The ESP is now seperate, FB and the Leito pack are now named as per Rydin's suggestion.
Dark_Fenix Posted January 13, 2016 Posted January 13, 2016 I do not know if I report here, but the Funnybizness boun 3-way the the pc and npc dont align, i prove 3 time the animation and always are wrong, and a little question, i have all the pack from this post, I must uninstall non-sexlab? Hmm...is it the Bound 3-Way or Bound 3-Way Variant? I swear I went though both of those and got everything lined up. I'll take another look. Is the Bound 3-Way, not the variant, I make other 2 testing, and no align, and thank you for the great animation. This is a little question, Are there a animation MFFF that the three women are lying in line up-down-up, the 2 first licking, the man begins with the vagina, then passing the second to do anal, and ends oral with the third?, It is for use in a story (like dark investigation).
Forerunner414 Posted January 13, 2016 Posted January 13, 2016 I do not know if I report here, but the Funnybizness boun 3-way the the pc and npc dont align, i prove 3 time the animation and always are wrong, and a little question, i have all the pack from this post, I must uninstall non-sexlab? Hmm...is it the Bound 3-Way or Bound 3-Way Variant? I swear I went though both of those and got everything lined up. I'll take another look. Is the Bound 3-Way, not the variant, I make other 2 testing, and no align, and thank you for the great animation. This is a little question, Are there a animation MFFF that the three women are lying in line up-down-up, the 2 first licking, the man begins with the vagina, then passing the second to do anal, and ends oral with the third?, It is for use in a story (like dark investigation). I just loaded a new game and used Match Maker for Bound 3-Way. Everything is perfectly aligned for me; I also made certain nothing was preset in Animation Editor in sexlab MCM. Download my newest 10.9 and give me some screenshots if it's still misaligned. As for the animation...I have no clue. I only pile hkx files into a working SLAL pack; I have no idea how to actually make hkx files.
Dark_Fenix Posted January 13, 2016 Posted January 13, 2016 I just loaded a new game and used Match Maker for Bound 3-Way. Everything is perfectly aligned for me; I also made certain nothing was preset in Animation Editor in sexlab MCM. Download my newest 10.9 and give me some screenshots if it's still misaligned. As for the animation...I have no clue. I only pile hkx files into a working SLAL pack; I have no idea how to actually make hkx files. I understand, possibly my pc or mod conflict is the problem, for the animation I meant in your pack, and excuse the silly questions, but the necro animation involves death people, right? or am I wrong, how use that animation, and the vampire, falmer, Hagraven, Giantess, Mage and the Draugr animation They need the respective actor (a vampire, falmer, etc...) or some may be used by other actor races?
Forerunner414 Posted January 13, 2016 Posted January 13, 2016 I understand, possibly my pc or mod conflict is the problem, for the animation I meant in your pack, and excuse the silly questions, but the necro animation involves death people, right? or am I wrong, how use that animation, and the vampire, falmer, Hagraven, Giantess, Mage and the Draugr animation They need the respective actor (a vampire, falmer, etc...) or some may be used by other actor races? The necro animations have the victim mostly not moving - dead, sleeping, drugged, knocked out, whatever your imagination wants to use. To use them (in game) you can use various mods - I use SexLab Defeat to trigger forced sex during combat losses. For testing purposes I use sexlab match maker. For all the creature animations, yes, they require the specific creature. MNC (More Nasty Critters) includes nude meshes or many (if not all) creatures and a pile of animations for them. MNC also includes Hentai Creatures, basically a crap load of spells to spawn whatever you want so you can have sex with it. I also use this for testing. Sexlab defeat will also use the creature animations depending upon how you set up the mod. There's quite a bit of customization to be had and there are many more mods out there that will work for what you want.
gooselee Posted January 13, 2016 Posted January 13, 2016 I cant, for the life of me, figure this out. Python keeps giving me the error that i have multiple copies of the same same file in the folder. it says i have multiple copies of all the scenes and all the actors. well guess what, i dont. any ideas? im trying to get the new 5 way animation in there.
pushto Posted January 13, 2016 Posted January 13, 2016 For some reason, the Leito pack is not downloadable; file not found.
rydin Posted January 13, 2016 Author Posted January 13, 2016 For some reason, the Leito pack is not downloadable; file not found. Seems to be an issue with some files on the site. Will re-upload later today. I cant, for the life of me, figure this out. Python keeps giving me the error that i have multiple copies of the same same file in the folder. it says i have multiple copies of all the scenes and all the actors. well guess what, i dont. any ideas? im trying to get the new 5 way animation in there. Need more info. Where is this five-way so we can look at the hkx files (possibly the files are not named correctly)? And copy the exact messages python is giving you. We may be able to understand the error if we see it's output text. Also copy and paste the code you made so we can check for errors. The more info, the more we can help. Edit: I assume you mean the fiveway by FunnyBuzniss? Forerunner414 already did that and it's in v10.9 in the download section.
D_ManXX2 Posted January 13, 2016 Posted January 13, 2016 Rydin i was wondering these animations pack some contain .esp file but the esp are identicle are you suppose to use these pack separate or can you just make 1 directory and combine all packs with it i currently use MO for this and was wondering if this somehow will make an animation conflict if i did it that way ??
rydin Posted January 13, 2016 Author Posted January 13, 2016 Rydin i was wondering these animations pack some contain .esp file but the esp are identicle are you suppose to use these pack separate or can you just make 1 directory and combine all packs with it i currently use MO for this and was wondering if this somehow will make an animation conflict if i did it that way ?? I would assume so. If you mean the animobject esp that forerunner made they are identical according to his notes so you hust over ride one with the other. The packs are seperate to allow different people to manage updates. If a user wants to combine them in MO they can do so. It should not conflict by doing so.
Forerunner414 Posted January 13, 2016 Posted January 13, 2016 Rydin i was wondering these animations pack some contain .esp file but the esp are identicle are you suppose to use these pack separate or can you just make 1 directory and combine all packs with it i currently use MO for this and was wondering if this somehow will make an animation conflict if i did it that way ?? D_Man: With the latest upload, the ESP is it's own seperate download now. No need to overwrite anymore. My previous packs, yes, the ESP was identical. And yes, you should be able to combine all the packs without anything breaking. Each pack will not interfere with the others. Edit - so yes, exactly what Rydin said. lol. Edit 2- FB 11.1 is done! Click link in signature.
between3and26characters Posted January 14, 2016 Posted January 14, 2016 oh-oh, i have FNIS error ERROR(2026): Too many animations 1097 FNIS have a limit of animations?
barak43 Posted January 14, 2016 Posted January 14, 2016 oh-oh, i have FNIS error ERROR(2026): Too many animations 1097 FNIS have a limit of animations? first time i see that one o_o i use all the packs here and a few more and don't have any error
par6six6 Posted January 14, 2016 Posted January 14, 2016 I feel really stupid right now as I've probably overlooked something obvious... (also wasn't sure which thread to post this in, so landed here)Installing this for the first time, SLAL v1.2. I've dl'd SLAL Funnybiz pack (11.1) and SLAL Leito's pack (1.0).Installed everything, ran FNIS, saw the packs included in the printout so I know they installed properly.In game, once the SLAL MCM registers I go in, but it has not recognized any SLAL packs. There's only a General page. Of course, when I click Enable All and Register Animations, it says there are 0 animations.Papyrus log output; [01/14/2016 - 01:15:30PM] SLAL: reloading data[01/14/2016 - 01:15:30PM] SLAL: loaded 0 JSON files[01/14/2016 - 01:15:30PM] SLAL: Found 0 animations with errors in the JSON data[01/14/2016 - 01:15:57PM] SLAL: SLAL: registering animations[01/14/2016 - 01:15:57PM] SLAL: SLAL: finished registering 0 animations What went wrong?(I have JContainers 3.2.5 in case that means anything)
ddongma Posted January 14, 2016 Posted January 14, 2016 Great work guys, working like a charm here and can't wait to see more animations compiled. Big thanks to everyone involved
between3and26characters Posted January 14, 2016 Posted January 14, 2016 oh-oh, i have FNIS error ERROR(2026): Too many animations 1097 FNIS have a limit of animations? first time i see that one o_o i use all the packs here and a few more and don't have any error I have uninstalled the HaloPoser mod (2000+ animations) and now everything works fine according to fniss, I have now 5693 animations for 38 mods successfully included (character) 982 animations for 4 mods and 33 creatures successfully included I dont want to sacrifice this pose mod or another animation/pose mods...
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