Katzumi Posted August 23, 2017 Posted August 23, 2017 Don't know what ???? -2 stands for. Would thing it's an unknown parameter
shadow866 Posted August 23, 2017 Posted August 23, 2017 Don't know what ???? -2 stands for. Would thing it's an unknown parameter Indeed obviously there is no ???? in the lines. I just wrote ??? to make it clear where i didnt understand what it was it looks like this Base.AddPositionStage(a2, "bla_Stand_b1", -2, up = -1.5, side = -7.5, sos = -1) But -2 is unknown. Guess il ask the original author whats its suppose to be. Just figured that people that usally build slapacks would know. But not many people seems to use alignment adjustments in their files since they usally get the animations to align properly before they even become a animation pack.
Crimson0 Posted September 12, 2017 Posted September 12, 2017 So i got the packs in game and stuff, but the categories are fucked. Some of them are registered properly but most aren't. Like the majority of custom aggressive animations are unchecked when editing the sexlab animations filter. I don't get how I can fix this without manually going through each one (fuck that). The reason I am confused is because when I hover over say "custom animation A" it has the aggressive tag on it...yet its not auto checked when toggling animations.
BringtheNoise Posted October 3, 2017 Posted October 3, 2017 Merged SLAL animated object esp (merged esp's are in the old folder).7z Packed up a couple of the Animated Object esp's into the SLAL animated object esp... Included in the single esp are Leito's, Nibbles, Billy's, K4's, and 3Jiou's... Enjoy a esp count drop of 5... FNIS List on my end... FNIS Behavior V7.0 XXL Beta 10/3/2017 1:59:12 PMSkyrim: 1.9.32.0 - B:\steam\steamapps\common\Skyrim\ (Steam)Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones)Patch: "SKELETON Arm Fix"Patch: * xp32's "Momo Acrobatic Jump"Reading 0Sex_0M2F_A V?.? ...Reading 0Sex_0MF_D V?.? ...Reading 0Sex_0MF_K V?.? ...Reading 0Sex_0MF_M V?.? ...Reading 0Sex_0MF_R V?.? ...Reading 0Sex_0MF_S V?.? ...Reading 0Sex_0MF_U V?.? ...Reading 0Sex_BB_A V?.? ...Reading 0Sex_BG_A V?.? ...Reading 0Sex_EMF_A V?.? ...Reading 0Sex_WZH0_A V?.? ...Reading 3jiou V1.0 ...Reading AnimationsByLeito V1.0 ...Reading AnimationsByLeito_Aggressive V1.0 ...Reading AnimationsByLeito_Creatures V1.0 ...Reading AnimationsByLeito_Furniture V1.0 ...Reading Anubs Creature V1.0 ...Reading Anubs Human V1.0 ...Reading Billyy_Creature V1.0 ...Reading Billyy_CreatureFurniture V1.0 ...Reading Evacuation V1.0 ...Reading FNISBase V7.0 ...Reading FNISCreatureVersion V6.1 ...Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...Reading Follow me for Sex V1.6 ...Reading HAnimations V1.4.0 ...Reading K4Anims V1.0 ...Reading KomAnim V/!\1.0a-MoviCam0.4-Baz.HDTSexToys0.8/!\ ...Reading Leito V1.0 ...Reading MNC V?.? ...Reading Maria V2.01 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ...Reading MomoAJ V?.? ...Reading MoreNastyCritters V1.0 ...Reading NibblesAnims V1.0 ...Reading P1FlyingRing V?.? ...Reading RealFlying V1.00 ...Reading SAMPoses V?.? ...Reading SAP V1.4 ...Reading SRBCreatures V1.0 ...Reading SexLab V1.62 ...Reading SexLabAroused V?.? ...Reading SexLabCreature V1.62 ...Reading SexLabTDFAggressiveProstitution V?.? ...Reading Suke V1.0 ...Reading TropicalIsland V1.2.2 ...Reading TropicalIslandFurniture V1.1.1 ( 7 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...Reading TropicalIslandSolo V1.0.0 ...Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...Reading Xandero V1.0 ...Reading ZaZAnimationPack V7.00 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...Reading ZazExtensionPack V1.7 ( 17 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 36 alternate animations) ...Reading _ESG_0ER_F V?.? ...Reading _ESG_0ER_M V?.? ...Reading nazonootoko V1.0 ...Reading nazonootokoTI V1.0 ...Reading sanguinesDebauchery V?.? ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 17 alternate animations) ...Reading testpack V1.0 ...Reading znarokspack V1.0 ...All Anim Lists scanned. Generating Behavior Files ...Alternate Animation mods: 4 sets: 28 total groups: 46 added file slots: 261 alternate files: 234Create Creature Behaviors ...Reading MNC V?.? ...Reading MoreNastyCritters V1.0 ...Reading Anubs Creature V1.0 ...Reading Billyy_Creature V1.0 ...Reading NibblesAnims V1.0 ...Reading SexLabCreature V1.62 ...Reading AnimationsByLeito_Creatures V1.0 ...Reading Billyy_CreatureFurniture V1.0 ...Reading Evacuation V1.0 ...Reading K4Anims V?.? ...Reading SRBCreatures V1.0 ...Reading Anhedonia V1.0 ... 9531 animations for 58 mods successfully included (character) 3608 animations for 12 mods and 39 creatures successfully included.
Photonix Posted October 21, 2017 Posted October 21, 2017 It's been a while since I've played / gone looking for new animations, does this post still have a link to all new packs? I notice some creators have started making their own packs again instead of making the animations and someone else turning them into an SLAL pack. Main reason I ask is because I don't want to end up with having multiple of the same animation cause I've read that can really screw over your game.
MadMansGun Posted October 21, 2017 Posted October 21, 2017 (edited) It's been a while since I've played / gone looking for new animations, does this post still have a link to all new packs? I notice some creators have started making their own packs again instead of making the animations and someone else turning them into an SLAL pack. Main reason I ask is because I don't want to end up with having multiple of the same animation cause I've read that can really screw over your game. http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ just stay away from random SLAL Pack animation Collections like "non sexlab animation pack" and you should be safe. Edit: by "random" i mean packs that have files from multiple authors and/or uploaded by a third party. (most authors upload and maintain there own SLAL Packs now, so almost all third party collections are redundant and outdated) Edited October 21, 2017 by MadMansGun
rydin Posted October 21, 2017 Author Posted October 21, 2017 It's been a while since I've played / gone looking for new animations, does this post still have a link to all new packs? I notice some creators have started making their own packs again instead of making the animations and someone else turning them into an SLAL pack. Main reason I ask is because I don't want to end up with having multiple of the same animation cause I've read that can really screw over your game. http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ just stay away from random SLAL Pack Collections like "non sexlab animation pack" and you should be safe. Non-Sexlab Animation Pack (NSAP) is a redundant mod now. Ideally no-one should be using it now and should have shifted to SLAL by now since there are more options in that. It's not even a SLAL pack, it was what was used before SLAL was created. (Plus it wasn't a "random" collection, it was the bridge between Sexlab updates. Just wanted to point that out since I worked hard on that mod )
MadMansGun Posted October 21, 2017 Posted October 21, 2017 Non-Sexlab Animation Pack (NSAP) is a redundant mod now. Ideally no-one should be using it now and should have shifted to SLAL by now since there are more options in that. It's not even a SLAL pack, it was what was used before SLAL was created. (Plus it wasn't a "random" collection, it was the bridge between Sexlab updates. Just wanted to point that out since I worked hard on that mod ) ok so "random animation collections" then. by "random" i mean packs that have files from multiple authors and/or uploaded by a third party. (most authors upload and maintain there own SLAL Packs now, so almost all third party collections are redundant and outdated)
Forerunner414 Posted October 27, 2017 Posted October 27, 2017 Non-Sexlab Animation Pack (NSAP) is a redundant mod now. Ideally no-one should be using it now and should have shifted to SLAL by now since there are more options in that. It's not even a SLAL pack, it was what was used before SLAL was created. (Plus it wasn't a "random" collection, it was the bridge between Sexlab updates. Just wanted to point that out since I worked hard on that mod ) ok so "random animation collections" then. by "random" i mean packs that have files from multiple authors and/or uploaded by a third party. (most authors upload and maintain there own SLAL Packs now, so almost all third party collections are redundant and outdated) I tried to compile a slal esp for every obj anim and even that was too hard to keep up. But rydin was SLAL before SLAL even existed; that mod was a must-have as we had zero options of getting other animations into sexlab. Yes, most SLAL packs are compiled by their authors now (I did a bunch when SLAL first showed up as not many knew the process but it's pretty easy). As long as the animations don't include any anim obj (furniture and the like) then you wont have any esp adding to your limit. I think I'm sitting around 220 mods with...3 or 4 anim obj esps. If you're looking for a giant 'download this slal pack and it has everything' it doesn't exist. I use Anub's pack, HAnimations, K4, nazonootoko, Leito's pack, my pack for Evac's falmer animations, NIbbles, Billyy's and mike24s, Znarok's, Suke's and the giant slal pack put together by Shashankie for FunnyBiz's animations.
Xatos Posted November 1, 2017 Posted November 1, 2017 SLALAnimObj.esp is same that FunnyBizness10.30? Not sure what you are asking. The ESP is mostly empty and serves to associate AObanditpole.nif and AOnoblebeddouble.nif to actual AnimObjects that sexlab can call when certain animations play. It is the exact same in both the FunnyBizness and Leito SLAL pack - overwrite or not, it does not matter. Would you happen to know why certain animations using objects seem to have them disappear? I'd believe it's a conflict with different animation mods but your post makes it seem like that isn't the case. My best example is FunnyBizness's bench BJ in the uncategorized section, I used to be able to make the bench manifest but it never works anymore. I can get some of the tables in drunk table, and pillories as well I believe. But other times the objects can disappear and never reappear in that save, ranging from furniture to rocks Sabercats use.
Forerunner414 Posted November 2, 2017 Posted November 2, 2017 SLALAnimObj.esp is same that FunnyBizness10.30? Not sure what you are asking. The ESP is mostly empty and serves to associate AObanditpole.nif and AOnoblebeddouble.nif to actual AnimObjects that sexlab can call when certain animations play. It is the exact same in both the FunnyBizness and Leito SLAL pack - overwrite or not, it does not matter. Would you happen to know why certain animations using objects seem to have them disappear? I'd believe it's a conflict with different animation mods but your post makes it seem like that isn't the case. My best example is FunnyBizness's bench BJ in the uncategorized section, I used to be able to make the bench manifest but it never works anymore. I can get some of the tables in drunk table, and pillories as well I believe. But other times the objects can disappear and never reappear in that save, ranging from furniture to rocks Sabercats use. Not with any definitive answer, no. If anim objs are missing I usually use the CK, open up the .esp in question and see what they name the anim obj. Cross reference that to what the SLAL pack calls for and make sure they match. Maybe a borked .esp or a later one overwrites? Hard to tell without drilling down into the nitty gritty.
Xatos Posted November 2, 2017 Posted November 2, 2017 SLALAnimObj.esp is same that FunnyBizness10.30? Not sure what you are asking. The ESP is mostly empty and serves to associate AObanditpole.nif and AOnoblebeddouble.nif to actual AnimObjects that sexlab can call when certain animations play. It is the exact same in both the FunnyBizness and Leito SLAL pack - overwrite or not, it does not matter. Would you happen to know why certain animations using objects seem to have them disappear? I'd believe it's a conflict with different animation mods but your post makes it seem like that isn't the case. My best example is FunnyBizness's bench BJ in the uncategorized section, I used to be able to make the bench manifest but it never works anymore. I can get some of the tables in drunk table, and pillories as well I believe. But other times the objects can disappear and never reappear in that save, ranging from furniture to rocks Sabercats use. Not with any definitive answer, no. If anim objs are missing I usually use the CK, open up the .esp in question and see what they name the anim obj. Cross reference that to what the SLAL pack calls for and make sure they match. Maybe a borked .esp or a later one overwrites? Hard to tell without drilling down into the nitty gritty. Shoot that's a bit too complicated for me, guess I'll just make do.
ArielFetters Posted December 31, 2017 Posted December 31, 2017 Is this supposed to disable the non-SLAL sexlab creature animations?
Newbie2015 Posted January 1, 2018 Posted January 1, 2018 9 hours ago, ArielFetters said: Is this supposed to disable the non-SLAL sexlab creature animations? Hi.No, if you want you can disable them manually.
ArielFetters Posted January 2, 2018 Posted January 2, 2018 18 hours ago, Newbie2015 said: Hi.No, if you want you can disable them manually. No, the problem is they got disabled. I was checking to see if that was supposed to happen. Apparently it isn't.
Nymra Posted January 3, 2018 Posted January 3, 2018 Hi, I noticed a while back than some creature sex scenes wouldnt play because there was no suitable animation installed. I hunted the issue down for a while and now found that it was SLAL. After Enabling and Registering all animations, there were still some animations that had Registered: FALSE in there. I suspect, that is due to the maximum of animations supported?! I am a bit confused tho, because it said it registered some 731 (+/-) animations. And then I manually registered some and it registered some 130ish again.. Does this mean, that now I have animations missing elsewhere? My questions regarding this: 1. How many animations can you currently have with Sexlab 1.62 in SLAL? 2. How can I reliably check which animations did not register, even when enabled? Currently it seems I have to check them all individually? Thank you
MadMansGun Posted January 3, 2018 Posted January 3, 2018 24 minutes ago, Nymra said: 1. How many animations can you currently have with Sexlab 1.62 in SLAL? 500 human and 500 creature, therefor you need to turn some off.
Nymra Posted January 3, 2018 Posted January 3, 2018 36 minutes ago, MadMansGun said: 500 human and 500 creature, therefor you need to turn some off. 500. thx Should be able to work with those, hehe.
Guest Posted January 23, 2018 Posted January 23, 2018 Need some help here. Leito has forgotten to add the open mouth paramater to the aggressive and bound bj anims in his pack, so I'm getting other expressions assigned instead. I tried to edit the json with online json editor but it doesn't work, even after rerunning fniss. It would be nice if someone could take a look at the file and tell me what's wrong, or why my character doesn't open her mouth in those animations. Had this problem for so long and never got help despite asking a dozen times in other threads. I've attached the edited file here. AnimationsByLeito_Aggressive.json
MadMansGun Posted January 23, 2018 Posted January 23, 2018 11 minutes ago, nightwolf said: Need some help here. Leito has forgotten to add the open mouth paramater to the aggressive and bound bj anims in his pack, so I'm getting other expressions assigned instead. I tried to edit the json with online json editor but it doesn't work, even after rerunning fniss. It would be nice if someone could take a look at the file and tell me what's wrong, or why my character doesn't open her mouth in those animations. Had this problem for so long and never got help despite asking a dozen times in other threads. I've attached the edited file here. AnimationsByLeito_Aggressive.json did you reload and reapply the json in SLAL? and rerunning FNIS wont do jack shit for the mouth.
MadMansGun Posted January 23, 2018 Posted January 23, 2018 9 minutes ago, nightwolf said: I tried but simply editing the json didn't have any effect. Then I tried to do it the proper way and edit the txt and then rebuild the json, but I'm getting errors that I don't understand: Reveal hidden contents The new txt file: AnimationsByLeito_Aggressive.txt that's extremely wrong, it should look more like this: Animation( id="nc_bound_bj", name="Bound Blowjob", tags="Leito,Sex,Straight,Oral,Dirty,Blowjob,Aggressive,AggressiveDefault,Binding,DomSub,Knees,MF", sound=Sucking, actor1=Female(add_cum=Oral), actor2=Male(add_cum=Vaginal), a1_stage_params= [ Stage(1, silent=True), Stage(2, open_mouth=True, silent=True), Stage(3, open_mouth=True, silent=True), Stage(4, open_mouth=True, silent=True), ], stage_params = [ Stage(1, sound=NoSound), Stage(2, sound=NoSound), ] )
Guest Posted January 23, 2018 Posted January 23, 2018 53 minutes ago, MadMansGun said: that's extremely wrong, it should look more like this: Animation( id="nc_bound_bj", name="Bound Blowjob", tags="Leito,Sex,Straight,Oral,Dirty,Blowjob,Aggressive,AggressiveDefault,Binding,DomSub,Knees,MF", sound=Sucking, actor1=Female(add_cum=Oral), actor2=Male(add_cum=Vaginal), a1_stage_params= [ Stage(1, silent=True), Stage(2, open_mouth=True, silent=True), Stage(3, open_mouth=True, silent=True), Stage(4, open_mouth=True, silent=True), ], stage_params = [ Stage(1, sound=NoSound), Stage(2, sound=NoSound), ] ) I've fixed it now, and it works! Just had to rebuild the registry to update the animations. I didn't need to do all those stages though: ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Animation( id="nc_bound_bj", name="Bound Blowjob", tags="Leito,Sex,Straight,Oral,Dirty,Blowjob,Aggressive,AggressiveDefault,Binding,DomSub,Knees,MF", sound=Sucking, actor1=Female(add_cum=Oral, open_mouth=True, silent=True), a1_stage_params= [ Stage(1, open_mouth=False), Stage(2, open_mouth=False), ], actor2=Male(strap_on=True), stage_params = [ Stage(1, sound=NoSound), Stage(2, sound=NoSound), ] ) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This works fine, because I have defined open mouth and silent for the actor. I copied it from the other files that Leito wrote.
Kingpln Posted January 29, 2018 Posted January 29, 2018 Question. Is there a way for open_mouth=true with voice
xwhiteninjax Posted February 14, 2018 Posted February 14, 2018 not sure if this is the right thread... which animations are needed for a full access to furniturepacks, bsdm and more than 3 actors?... since there is a limitation of 500 animtions inside SLAnimLoader I want to be sure, that the needed animations are activated
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