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2pac's CBBE Skimpy Armor and Clothing Replacer - Now version 2


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Posted

 

Drifter and heavy raider cant be batch built because of the physics data in the nif, once outfit studio is updated i think it can be done. If i am wrong let me know, but in my tests it didnt work. Science scribe cant be converted because it gets all weird around the circle thing in in front of the characters face, working on a fix for that.

 

 

That makes sense. Thanks for the information. I'll just restore an old version on those files.

 

On a side note, the new Silver Shroud replacement ported from Skyrim looks magnificent in Fallout 4.

 

Posted

 

 

Drifter and heavy raider cant be batch built because of the physics data in the nif, once outfit studio is updated i think it can be done. If i am wrong let me know, but in my tests it didnt work. Science scribe cant be converted because it gets all weird around the circle thing in in front of the characters face, working on a fix for that.

 

 

That makes sense. Thanks for the information. I'll just restore an old version on those files.

 

On a side note, the new Silver Shroud replacement ported from Skyrim looks magnificent in Fallout 4.

 

 

Actually, with the latest update to OS, it may work now. Was released yesterday on nexus (version 3a). Testing now

Guest marionoer1
Posted

when i wear combat armor on anything other than the vault suit and nude it floats?

 

Posted

 

 

Drifter and heavy raider cant be batch built because of the physics data in the nif, once outfit studio is updated i think it can be done. If i am wrong let me know, but in my tests it didnt work. Science scribe cant be converted because it gets all weird around the circle thing in in front of the characters face, working on a fix for that.

 

 

That makes sense. Thanks for the information. I'll just restore an old version on those files.

 

On a side note, the new Silver Shroud replacement ported from Skyrim looks magnificent in Fallout 4.

 

 

 

"Silver Shroud replacement" is a Fallout babe through and through ;) Which makes it even harder to convert because there's no "FalloutNV to Fallout4" conversion slider ... And taking into account all the pieces...Should prolly pay 2pac :P

 

 

Posted

 

 

 

Drifter and heavy raider cant be batch built because of the physics data in the nif, once outfit studio is updated i think it can be done. If i am wrong let me know, but in my tests it didnt work. Science scribe cant be converted because it gets all weird around the circle thing in in front of the characters face, working on a fix for that.

 

 

That makes sense. Thanks for the information. I'll just restore an old version on those files.

 

On a side note, the new Silver Shroud replacement ported from Skyrim looks magnificent in Fallout 4.

 

 

 

"Silver Shroud replacement" is a Fallout babe through and through ;) Which makes it even harder to convert because there's no "FalloutNV to Fallout4" conversion slider ... And taking into account all the pieces...Should prolly pay 2pac :P

 

 

 

haha converting the meshes to fit the body was the easy part. The hard part was copying and pasting for an hour in nifskope and making the material files. So tedious  :P

 

Im updating the bodyslide files now to include the missing outfits (other than science scribe)

 

you can now batch build drifter and cage/spike armor stuff

Posted

hello nice mod, thank you. is there a way to remove the bikini on some of the clothing, because long johns you see the black bikine, look not nice. srry for the bad english

 

greatz death 

Posted

I was asking about the gunner harness because to try Spartan sniper outfit as gunner only.

 

 


That makes sense. Thanks for the information. I'll just restore an old version on those files.

 

On a side note, the new Silver Shroud replacement ported from Skyrim looks magnificent in Fallout 4.
 

 

 

Where? where is it?
 

Posted

hello nice mod, thank you. is there a way to remove the bikini on some of the clothing, because long johns you see the black bikine, look not nice. srry for the bad english

 

greatz death 

yes you can delete it in outfit studio 

Posted

I should mention that the latest bodyslide files REQUIRE the latest version of outfit studio, released yesterday January 3rd on nexus.

Posted

I should mention that the latest bodyslide files REQUIRE the latest version of outfit studio, released yesterday January 3rd on nexus.

 

This is all great news! I'm in the process of deleting all old bodyslide files and starting clean to make sure I test the correct files. This will take a while, but I'll report the results later. Thanks.

Posted

 

I should mention that the latest bodyslide files REQUIRE the latest version of outfit studio, released yesterday January 3rd on nexus.

 

This is all great news! I'm in the process of deleting all old bodyslide files and starting clean to make sure I test the correct files. This will take a while, but I'll report the results later. Thanks.

 

Thanks for testing, appreciate it!

Posted

 

Thank You so much for your great conversions!

 

And I have a technical issue:

I'm trying to replace the Silvershroud top with the microbikin one. So far I've exported and then importet the bra from a *.obj file. But I can't add weight to it, the weight brush is greyed out. When I use the outfit in game a get a CTD. Also I'm using the material of the original top not sure if this is ok.

I upload my file maybe someone can take a look and tell me whats wrong.  :blush:

 

attachicon.gifSilvershroud_test2.nif

 

Highlight the top in outfit studio , right click, "copy bone weights". Probably will have to conform to sliders again as well after that.

 

Thx for the tip. Didn't know I need the weight of the body, thought it was from the shapes itself.

It's working now. :D

 

post-110082-0-86558500-1451928917_thumb.jpgpost-110082-0-84836700-1451928929_thumb.jpg

 

 

 

BTW can someone provide me with a good step-by-step tutorial link/site on how to add transparent parts on cloth. I working on a skimpy Red Dress and in Nifskope it looks good but in the game the original meshes seem to cover it up agian. Especially the file formats for the different dds.

Posted

 

 

Thank You so much for your great conversions!

 

And I have a technical issue:

I'm trying to replace the Silvershroud top with the microbikin one. So far I've exported and then importet the bra from a *.obj file. But I can't add weight to it, the weight brush is greyed out. When I use the outfit in game a get a CTD. Also I'm using the material of the original top not sure if this is ok.

I upload my file maybe someone can take a look and tell me whats wrong.  :blush:

 

attachicon.gifSilvershroud_test2.nif

 

Highlight the top in outfit studio , right click, "copy bone weights". Probably will have to conform to sliders again as well after that.

 

Thx for the tip. Didn't know I need the weight of the body, thought it was from the shapes itself.

It's working now. :D

 

 

 

 

BTW can someone provide me with a good step-by-step tutorial link/site on how to add transparent parts on cloth. I working on a skimpy Red Dress and in Nifskope it looks good but in the game the original meshes seem to cover it up agian. Especially the file formats for the different dds.

 

 

You need an alpha channel in the diffuse dds.White shows, black hides(Grey should be semi-transparent,not working for me).Enable "Alpha test" in material editor.No need to add Nialpha property in nifscope. What i've yet to discover is how to make partial transparency...

 

 

Posted

 

 

 

Thank You so much for your great conversions!

 

And I have a technical issue:

I'm trying to replace the Silvershroud top with the microbikin one. So far I've exported and then importet the bra from a *.obj file. But I can't add weight to it, the weight brush is greyed out. When I use the outfit in game a get a CTD. Also I'm using the material of the original top not sure if this is ok.

I upload my file maybe someone can take a look and tell me whats wrong.  :blush:

 

attachicon.gifSilvershroud_test2.nif

 

Highlight the top in outfit studio , right click, "copy bone weights". Probably will have to conform to sliders again as well after that.

 

Thx for the tip. Didn't know I need the weight of the body, thought it was from the shapes itself.

It's working now. :D

 

 

 

 

BTW can someone provide me with a good step-by-step tutorial link/site on how to add transparent parts on cloth. I working on a skimpy Red Dress and in Nifskope it looks good but in the game the original meshes seem to cover it up agian. Especially the file formats for the different dds.

 

 

You need an alpha channel in the diffuse dds.White shows, black hides(Grey should be semi-transparent,not working for me).Enable "Alpha test" in material editor.No need to add Nialpha property in nifscope. What i've yet to discover is how to make partial transparency...

 

 

 

And which dds compression format? I'm using GIMP. And i don't need to edit the normal or specular map?

Posted

 

 

 

 

Thank You so much for your great conversions!

 

And I have a technical issue:

I'm trying to replace the Silvershroud top with the microbikin one. So far I've exported and then importet the bra from a *.obj file. But I can't add weight to it, the weight brush is greyed out. When I use the outfit in game a get a CTD. Also I'm using the material of the original top not sure if this is ok.

I upload my file maybe someone can take a look and tell me whats wrong.  :blush:

 

attachicon.gifSilvershroud_test2.nif

 

Highlight the top in outfit studio , right click, "copy bone weights". Probably will have to conform to sliders again as well after that.

 

Thx for the tip. Didn't know I need the weight of the body, thought it was from the shapes itself.

It's working now. :D

 

 

 

 

BTW can someone provide me with a good step-by-step tutorial link/site on how to add transparent parts on cloth. I working on a skimpy Red Dress and in Nifskope it looks good but in the game the original meshes seem to cover it up agian. Especially the file formats for the different dds.

 

 

You need an alpha channel in the diffuse dds.White shows, black hides(Grey should be semi-transparent,not working for me).Enable "Alpha test" in material editor.No need to add Nialpha property in nifscope. What i've yet to discover is how to make partial transparency...

 

 

 

And which dds compression format? I'm using GIMP. And i don't need to edit the normal or specular map?

 

 

I'm only familiar with photoshop.DXT5 interpollated works ok. If theres a similar plugin to inteltextureworks for gimp u can save as BC3 color+alpha.No need to touch_n or _s for transparency.

 

 

Posted

@danic

If I don't add NifAlpha or touch the other dds I get  this.

post-110082-0-23476700-1451932252_thumb.jpg

Looks the same in the game. I edited the material to have alpha test. 

:s

 

BTW should I start my one thread for this problem?

Posted

ATTENTION:

 

Batch Build is now fully supported! Main file has been updated and now its mod manager ready! Bodyslide files are now available in a second download.

 

Batch building REQUIRES my bodyslide addon mod here:

 

http://www.loverslab.com/topic/55781-2pacs-bodyslide-addon-and-presets/?do=findComment&comment=1405518

 

Selecting alternate outfits is now done through bodyslide

 

For Bos uniform option 1 build:

2pac BOS Uniform 1

2pac BOS Uniform 2 (yes build both of them)

 

For BOS uniform option 2 build:

 

2pac BOS Uniform Alternate

2pac BOS Uniform AlternateB (yes both of them)

 

The rest are self explanatory

 

Things that cant currently be batch built:

 

-Science Scribe

- Drifter

- Cage and spike armors

 

However you can do it manually if you know what you are doing in OS

 

Here are the bodyslide files

 

http://www.mediafire.com/download/u5l4sog025e2ds5/Bodyslide_Files_v1.7z

 

I'm glad to see ur great work!

But I cant download ur files on mediafire, could u try to upload on other webs?

 

Posted

 

 

 

Thank You so much for your great conversions!

 

And I have a technical issue:

I'm trying to replace the Silvershroud top with the microbikin one. So far I've exported and then importet the bra from a *.obj file. But I can't add weight to it, the weight brush is greyed out. When I use the outfit in game a get a CTD. Also I'm using the material of the original top not sure if this is ok.

I upload my file maybe someone can take a look and tell me whats wrong.  :blush:

 

attachicon.gifSilvershroud_test2.nif

 

Highlight the top in outfit studio , right click, "copy bone weights". Probably will have to conform to sliders again as well after that.

 

Thx for the tip. Didn't know I need the weight of the body, thought it was from the shapes itself.

It's working now. :D

 

 

 

 

BTW can someone provide me with a good step-by-step tutorial link/site on how to add transparent parts on cloth. I working on a skimpy Red Dress and in Nifskope it looks good but in the game the original meshes seem to cover it up agian. Especially the file formats for the different dds.

 

 

You need an alpha channel in the diffuse dds.White shows, black hides(Grey should be semi-transparent,not working for me).Enable "Alpha test" in material editor.No need to add Nialpha property in nifscope. What i've yet to discover is how to make partial transparency...

 

 

 

Nialphaproperty is still required for transparency as far as i know?

Posted

I have what I hope is a simple question. Is it possible to replace all raider outfits with the outfit that is in the Raider 1 folder of this mod (non nmm)? I don't care about much variety, but I DO care about bewbies. LOL

 

For reference I am referring to this outfit.

 

post-269640-0-66559300-1451934757_thumb.jpg

Posted

 

 

 

 

Thank You so much for your great conversions!

 

And I have a technical issue:

I'm trying to replace the Silvershroud top with the microbikin one. So far I've exported and then importet the bra from a *.obj file. But I can't add weight to it, the weight brush is greyed out. When I use the outfit in game a get a CTD. Also I'm using the material of the original top not sure if this is ok.

I upload my file maybe someone can take a look and tell me whats wrong.  :blush:

 

attachicon.gifSilvershroud_test2.nif

 

Highlight the top in outfit studio , right click, "copy bone weights". Probably will have to conform to sliders again as well after that.

 

Thx for the tip. Didn't know I need the weight of the body, thought it was from the shapes itself.

It's working now. :D

 

 

 

 

BTW can someone provide me with a good step-by-step tutorial link/site on how to add transparent parts on cloth. I working on a skimpy Red Dress and in Nifskope it looks good but in the game the original meshes seem to cover it up agian. Especially the file formats for the different dds.

 

 

You need an alpha channel in the diffuse dds.White shows, black hides(Grey should be semi-transparent,not working for me).Enable "Alpha test" in material editor.No need to add Nialpha property in nifscope. What i've yet to discover is how to make partial transparency...

 

 

 

Nialphaproperty is still required for transparency as far as i know?

 

Yes it is! This is just a quick edit and it really needs more work. But I think you get the idea behind it. Main problem is that the lower dress parts moves like a little tail (Pic.4).  Any advice how to solve this or is it the basic mesh? I had to add a ref body to cover all bodyparts and I deleted the original bodyshape.

Anyway thank you all for help and your great works. 

Who needs GECK when we have wits.  :D

 

For the beginners out there, this tutorial helps to create basic edits. http://www.nexusmods.com/fallout4/mods/6839/?

post-110082-0-86965700-1451934747_thumb.jpg

post-110082-0-63229300-1451934753_thumb.jpg

post-110082-0-20494100-1451934760_thumb.jpg

post-110082-0-86089800-1451935191_thumb.jpg

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