Lari207 Posted December 6, 2018 Posted December 6, 2018 On 12/5/2018 at 3:25 AM, WaxenFigure said: Is that a CTD (Crash To Desktop) you are talking about? If so, you need to realize that with FNIS XXL you can add more animations than the game will accept and when you exceed how many animations the game will accept the result is that the game will CTD when you try to load the game (you will not get to the main game menu). Most people see this occur when they have between 13000 and 14000 animation total (human AND creature) added by FNIS. I'v used FNIS XLL
WaxenFigure Posted December 8, 2018 Posted December 8, 2018 On 12/6/2018 at 4:37 PM, Lari207 said: I'v used FNIS XLL That does not fix the Skyrim.exe code file which is where the "too many animations cause a CTD" problem resides. That only ensures you are using the version of FNIS that supports enough added animations to allow you to get this CTD.
Lynche6669 Posted December 17, 2018 Posted December 17, 2018 On 8/22/2018 at 8:01 PM, MadMansGun said: well do you know that Windows Security may interfere with updating/overwriting the FNIS behavior files? try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" before running FNIS. JContainer problems would more likely stop things from getting listed in the menus, SLAL's MCM would be empty. I just got back into Skyrim again after giving up on this problem for a while, a few months I guess. But I will try what you mentioned here. It seems strange though. I get zero warnings in FNIS for Users. Are you sure after the installation of ZAZ animation pack, and registering other animation packs through Sexlab, and the combat animations too, that my security would only threaten an animation update in FNIS now? What else could the problem possibly be?... Oh well I'll let you know what happens.
WaxenFigure Posted December 31, 2018 Posted December 31, 2018 On 12/21/2018 at 1:05 AM, Lari207 said: I still have CTD. So how many animations does FNIS say you have?
Kirurr Posted January 13, 2019 Posted January 13, 2019 SLAL don't see animations, but animations installed FNIS work fine and see animations I use MO, maybe problem in it
MadMansGun Posted January 13, 2019 Posted January 13, 2019 4 hours ago, Kirurr said: SLAL don't see animations, but animations installed FNIS work fine and see animations I use MO, maybe problem in it that sounds like a JContainers problem, reinstall JContainers.
JustCaroAnon Posted February 9, 2019 Posted February 9, 2019 I'm trying to edit some SLAL packs, to reduce the number of animations so I'm less likely to hit some crash issues. But, I was under the impression that I needed to also edit the SLAnim source files and re-generate the JSON files using the provided Python script. Problem is, the script is throwing errors - and I honestly can't figure out what's wrong with the relevant source files or how to fix it. I've even tried reinstalling the packs and trying to re-generate the JSONs from unedited source files - it worked on most packs, but on a few even unedited source files threw errors. Is there any guide to each of the errors and what they actually mean or how to fix them? Or a way to validate the source files before trying to build them?
MadMansGun Posted February 10, 2019 Posted February 10, 2019 10 hours ago, JustCaroAnon said: I'm trying to edit some SLAL packs, to reduce the number of animations so I'm less likely to hit some crash issues. But, I was under the impression that I needed to also edit the SLAnim source files and re-generate the JSON files using the provided Python script. Problem is, the script is throwing errors - and I honestly can't figure out what's wrong with the relevant source files or how to fix it. I've even tried reinstalling the packs and trying to re-generate the JSONs from unedited source files - it worked on most packs, but on a few even unedited source files threw errors. Is there any guide to each of the errors and what they actually mean or how to fix them? Or a way to validate the source files before trying to build them? use "SLAnimGenerateForMNCv11.pyw" from MNC, and: https://www.loverslab.com/topic/110536-how-do-i-get-rid-of-particular-fnis-anims/ https://www.loverslab.com/topic/104998-need-help-removing-animations-from-animation-packs/ 1
MadMansGun Posted February 17, 2019 Posted February 17, 2019 5 minutes ago, nameuser11 said: Where do I find animation packs? i keep a list here: https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
DerPeter Posted April 2, 2019 Posted April 2, 2019 Hello, I need help tracking down a crash issue regarding SL Animation Loader. When I activate and register all animations, all saves with all those animations activated will result in an unusable save. Whnever I try to load such a save, the game crashes. Thing is, I managed to register those exact animation with a different mod load order and in general I managed to register much more animations than the ones I currently want to use. The animation count I want to use currently is 525 animations, up to 400+ animations the resulting saves are stable. This is my current mod load order: Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Schlongs of Skyrim - Core.esm 7 7 SexLab.esm 8 8 Devious Devices - Assets.esm 9 9 SexLabAroused.esm 10 a Devious Devices - Integration.esm 11 b ZaZAnimationPack.esm 12 c daymoyl.esm 13 d CreatureFramework.esm 14 e Extra Encounters Reborn - Basic.esm 15 f Devious Devices - Expansion.esm 16 10 RSkyrimChildren.esm 17 11 BeeingFemale.esm 18 12 AP Skyrim.esm 19 13 ApachiiHair.esm 20 14 ApachiiHairFemales.esm 21 15 Skyrim - Utility Mod.esm 22 16 HighResTexturePack01.esp 23 17 HighResTexturePack02.esp 24 18 HighResTexturePack03.esp 25 19 Unofficial High Resolution Patch.esp 26 1a SkyUI.esp 27 1b Schlongs of Skyrim.esp 28 1c SOS - Smurf Average Addon.esp 29 1d SOS - VectorPlexus Muscular Addon.esp 30 1e SOS - VectorPlexus Regular Addon.esp 31 1f RaceMenu.esp 32 20 RaceMenuPlugin.esp 33 21 FNISSexyMove.esp 34 22 FNIS.esp 35 23 A Simple Marriage Mod.esp 36 24 SerialStrip.esp 37 25 SLAnimLoader.esp 38 26 MoreNastyCritters.esp 39 27 TDF Aroused Sexy Idles.esp 40 28 esturk_armbinder2ropes.esp 41 29 RaceMenuMorphsCBBE.esp 42 2a SD Cages.esp 43 2b BeeingFemaleBasicAddOn.esp 44 2c xazPrisonOverhaulPatched.esp 45 2d SexLab_Solutions.esp 46 2e Compass Marker Range 5000-10000.esp 47 2f EstrusChaurus.esp 48 30 SexLab Aroused Creatures.esp SexLab_Solutions_PO_Patch.esp 49 31 SexLabDefeat.esp 50 32 SexLabTools.esp 51 33 Simple Slavery Defeat.esp 52 34 SlaveTats.esp 53 35 SlaveTatsEventsBridge.esp 54 36 SLDrunk.esp 55 37 SOS - ERF Horse Penis CBBE - Addon.esp 56 38 SOS Equipable Schlong.esp 57 39 SOS Female Schlongifier (No Schlong Addon by Erundil).esp 58 3a UIExtensions.esp 59 3b zzEstrus.esp 60 3c SexLab-AmorousAdventures.esp 61 3d AmorAdvExtended.esp 62 3e Captured Dreams.esp 63 3f SexLab_DibellaCult.esp 64 40 SexLab-Stories.esp 65 41 animal_mansion_redux.esp 66 42 ShakeIt!.esp 67 43 SexLabSkoomaWhore.esp 68 44 sanguinesDebauchery.esp 69 45 CagedFollowers.esp 70 46 NibblesAnimObjects.esp 71 47 Beastess Forsworn.esp 72 48 BeastessLair.esp 73 49 SexLab Beastess.esp 74 4a Deadly Creatures DLC.esp 75 4b Deviously Cursed Loot.esp 76 4c SimpleSlavery.esp 77 4d HSxHorseStablingCities+HF.esp 78 4e Extra Encounters Reborn - CSP.esp 79 4f sr_FillHerUp.esp 80 50 sr_FillThemUp.esp 81 51 SexLab-Parasites.esp 82 52 mihailzombies.esp 83 53 SexLab_Dialogues.esp 84 54 S_L_U_T_S.esp 85 55 SexLab-StoriesDevious.esp 86 56 Deviously Enslaved.esp 87 57 daymoyl_DawnguardAddon.esp 88 58 MF_RadiantProstitution.esp 89 59 SexLab Eager NPCs.esp 90 5a SL_Kidnapped_Redux.esp 91 5b Extra Encounters Reborn - Dawnguard.esp 92 5c Extra Encounters Reborn - HSR.esp 93 5d SD Addons.esp 94 5e RSChildren.esp 95 5f SexLab_DibellaCult_Sisters.esp 96 60 zSLSDNeophytes.esp 97 61 EggFactory.esp 98 62 pchs_loansharks.esp 99 63 SLALAnimObjBillyy.esp 100 64 Beastess Vampire.esp 101 65 Devious Devices - Equip.esp 102 66 Devious Devices - BRRF.esp 103 67 DD - BRRF_Patch - Cursed Loot.esp 104 68 XPMSE.esp 105 69 SOSRaceMenu.esp 106 6a BFA_CreatureChildActors_V+DG+DB.esp 107 6b BeeingFemale_RS_Patch.esp 108 6c Alternate Start - Live Another Life.esp 109 6d ccas_starts.esp 110 6e IcePenguinWorldMapPaper.esp 111 6f Paper World Map - Lighting Edit.esp 112 70 Paper World Map - Solstheim.esp And these are the animation packs I'm trying to activate:Billy's Animation Pack SL MasterMike Testpack MoreNastyCriters Pack Nibble's Animation Pack SailingRebel Animation Pack And independant from SLAL: ZazAnimationPackV7.0 FNIS is generated, XP32 is installed, latest Sexlab as well. Does anyone have a clue why my game refuses to activate these animations? Is it a conflict with another mod?
MadMansGun Posted April 2, 2019 Posted April 2, 2019 1 hour ago, DerPeter said: . 500 is the SexLab limit, you cant have more that 500. whats your FNIS animation count at?
DerPeter Posted April 2, 2019 Posted April 2, 2019 2 hours ago, MadMansGun said: 500 is the SexLab limit, you cant have more that 500. whats your FNIS animation count at? I'm using FNIS XXL and currently I'm just above 10k animations. Thing is, after reading up on that limit and checking with SexLab, I'm still below 500 both for creature and character animations, especially after moving deactivated animations to the ignore list, however I still get the unusable save problems. I think this has something to do with specific animation packs, as trying to activate any of Leito's Animation Pack 1.6 character animations resulted in an unusable save, which, if true, would be a shame, becaue I'd like to use Leito's animations. Edit: It seems like it was not Leito's animation pack specificly, but rather the activated animations count, which is concerning to me, since, as I said, I was well below 500 for both creature- and character animations. Edit2: As per screenshot, if I register all animations packs, I am still below the 500 limit for each animation type. Yet the resulting saves are unusable.
MadMansGun Posted April 3, 2019 Posted April 3, 2019 37 minutes ago, DerPeter said: I'm using FNIS XXL and currently I'm just above 10k animations. around 12000-14000 FNIS animations (that's humans + creatures) Skyrim will start to crash on load. 1
DerPeter Posted April 3, 2019 Posted April 3, 2019 31 minutes ago, MadMansGun said: around 12000-14000 FNIS animations (that's humans + creatures) Skyrim will start to crash on load. I have experience with Skyrim getting unstable loading that amount of animations. But the crashes I'm experiencing do definitely not stem from that. Skyrim isn't getting unstable, the saves are 100% borked and it's most likely SexLab's fault. Not even the Save Cleaner can open those borked saves, neither can I load them while already ingame.
MadMansGun Posted April 3, 2019 Posted April 3, 2019 1 minute ago, DerPeter said: I have experience with Skyrim getting unstable loading that amount of animations. But the crashes I'm experiencing do definitely not stem from that. Skyrim isn't getting unstable, the saves are 100% borked and it's most likely SexLab's fault. Not even the Save Cleaner can open those borked saves, neither can I load them while already ingame. have you tried removing some more SLAL Packs first before reloading the saves?
WaxenFigure Posted April 3, 2019 Posted April 3, 2019 1 hour ago, DerPeter said: I have experience with Skyrim getting unstable loading that amount of animations. But the crashes I'm experiencing do definitely not stem from that. Skyrim isn't getting unstable, the saves are 100% borked and it's most likely SexLab's fault. Not even the Save Cleaner can open those borked saves, neither can I load them while already ingame. Have you installed the Skyrim fixes? Crash fixes - Downloads - Skyrim Non Adult Mods - LoversLab Note that more fixes than just the one provided at that link are discussed there, you need to consider all of them.
DerPeter Posted April 7, 2019 Posted April 7, 2019 On 4/3/2019 at 3:00 AM, MadMansGun said: have you tried removing some more SLAL Packs first before reloading the saves? I have, but that is not really the fix I am looking for, as I haven't reached the SexLab animation limit yet. It also seems like either some animation packs are either broken or incompatible with each other, as deactivating some and activating other packs still break my save.
DerPeter Posted April 7, 2019 Posted April 7, 2019 On 4/3/2019 at 4:23 AM, WaxenFigure said: Have you installed the Skyrim fixes? Crash fixes - Downloads - Skyrim Non Adult Mods - LoversLab Note that more fixes than just the one provided at that link are discussed there, you need to consider all of them. This did actually help! Thanks.
Twinking134 Posted April 17, 2019 Posted April 17, 2019 How do i remove animations from sexlab animation loader after uninstalling the animations
WaxenFigure Posted April 22, 2019 Posted April 22, 2019 On 4/17/2019 at 10:10 AM, Twinking134 said: How do i remove animations from sexlab animation loader after uninstalling the animations If you uninstalled the SLAL pack then the animations should no longer be listed in SLAL. If they still show then you didn't uninstall the animations properly.
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