Jump to content

Caliente announced...


XunAmarox

Recommended Posts

Posted

work in progress, skimpy armor replacer

 (Nothing will be released until caliente gives the ok and cbbe is finalized)xmqlrIF.jpg

Mz9oj7e.jpg

 

 

 

Good work :)  Did you get all the sliders conformed?    By the way I don't mind if you provide outfits in this thread for people ... just don't post them elsewhere for now !

Posted

 After 8 hours of playing F4 today I was starting to experience previously unseen massive memory leaks that affected different characters in different saves. Game become practically unplayable. Tried to restart pc, change settings, nothing helped. After removing meshes and textures form this mod game become normal again.

Posted

 

BC7 is a space age format that is super keen!  But will be a while before OS supports it, the documentation on the format is esoteric at best.   

 

 

As I mentioned before, it might be useful to look at the code of the nvidia-texture tools. Its under the MIT licence and supports BC5, 6 and 7 and more.

Might be possible to take some code from it or use it as an dependency for OS for better texture support.

 

When I tried using them with the FO4 original body textures, converting them back and forth between dds and tgas worked find, but it had problems with your normal and specular maps.

Posted

 

 

Thanks again everyone.   :)

 

Want to mention that while I think I'm seeing all questions being answered, if you're having a problem or have a question that's not being answered, feel free to PM me here or on nexus and I'll try to answer it.  Tough to keep track of a busy thread while trying to work on the mod :)

 

On UVs:  it's actually less work to convert all the outfits (to a basic non-slider state) than to repaint a decent set of body textures. :)  OS does a pretty good job and only takes a few minutes per outfit.  The base body shape is slightly thinner and curvier than the vanilla one but the outfits naturally fit fairly well even without conforming. :)   

 

On texture:  the only viable format I found for body textures is DXT1.  Photoshop will export a BGR 8.8.8 with the texture tool plugin from nvidia but that file ends up nearly 100mb.  The trick with DXT1 is to make sure your source texture is 16 bit per color channel in photoshop.  There's still some artifacting after saving but it's MUCH better.  This same thing also reduces artifacts for other formats as well, though the color textures is the worst offender in fallout.

 

What did you think of my suggestion (page 19) surely it would be an easy way to achieve any look on the breasts.

Well there is the gravity issue as well though idk how you can fix that one.

 

 

Sorry I meant to reply sooner:)  I'm making a few new sliders that will make an appearance in an update to come.  A sternum height slider is possible (would raise/lower the inner side of the breasts).  I've already made a waist height slider which works well, and a new butt shape that nobody asked for but I think looks a bit better.  I'm also thinking of a new chest size slider, maybe two (width/depth).   The challenge for all of these is to make them actually work well enough with other sliders that you're not locked into just that one shape when using it.

The SSH slider was combined with SH to reduce the number of "just plain huge" sliders. I'd rather get a more general breast shape improvement in place ... the goal is to provide the shape without the need to drastically increase the size.   :)  So, I'm working on making that currently...  getting the right shape is currently eluding me, but hopefully I'll get it, and you'll like it.  

 

 

Ow Caliente, i just love you, hope my wife don't see this! :)

 

Posted

 

work in progress, skimpy armor replacer

 (Nothing will be released until caliente gives the ok and cbbe is finalized)xmqlrIF.jpg

Mz9oj7e.jpg

 

 

 

Good work :)  Did you get all the sliders conformed?    By the way I don't mind if you provide outfits in this thread for people ... just don't post them elsewhere for now !

 

Not yet, but that's my next step :) This was mainly just me testing if i could get a custom mesh in game. once i get the bugs ironed out i will upload a nif for people since you say it's ok ;)

Posted

 

Hey man! Where did you get that outfit?

 

Thanks you Caliente, my character can only wear a geta without ugly vanilla toes~~ great thanks~

Fallout4%202015-12-12%2019-29-22_zpshpxa

 

 

 

 

I would like to know too, where you got this one from! Please tell us, it looks really lovely! :)

Posted

Any info if there's gonna be a slider that lets us adjust the dent between the boob and the collarbone to be a more smooth transition, or more of a straight line?

(well not straight, still a bit curved inwards, but more resembling of a straight line)

 

7jp8qmD.png

Posted

So I was playing with the new CBBE and the bodyslides yesterday - just tons of fun & awesomeness, this is very nice work!

 

thank you Caliente, Xun, Cell and anyone else making this project (pls let me know if i'm missing names here)

 

anyways, i couldn't help myself trying out the extreme settings and this was just hilarious to mess around with, here are the first results lol!  :lol:

 

 

Er8PppJ.jpg

 

qYlE3Yg.jpg

 

UTAOeXz.jpg

 

wS4UJZr.jpg

 

preset: preggo.xml

 

 

 

Posted

Any info if there's gonna be a slider that lets us adjust the dent between the boob and the collarbone to be a more smooth transition, or more of a straight line?

(well not straight, still a bit curved inwards, but more resembling of a straight line)

 

 

 

7jp8qmD.png

 

 

 

Have you tried the "top slope" slider yet? Don't forget that you can also type in negative slider values (but be careful with those, plus for outfit conversions this can't be checked for clipping).

 

I felt the same way, that's why I had suggested that slider to Caliente.

Posted

Any info if there's gonna be a slider that lets us adjust the dent between the boob and the collarbone to be a more smooth transition, or more of a straight line?

(well not straight, still a bit curved inwards, but more resembling of a straight line)

 

 

 

Have you tried the "Breast Top Slope" slider?

Posted

Hey man! Where did you get that outfit?

 

 

Thanks you Caliente, my character can only wear a geta without ugly vanilla toes~~ great thanks~

Fallout4%202015-12-12%2019-29-22_zpshpxa

 

 

 

Hey man! Where did you get that outfit?

Thanks you Caliente, my character can only wear a geta without ugly vanilla toes~~ great thanks~

Fallout4%202015-12-12%2019-29-22_zpshpxa

 

 

I would like to know too, where you got this one from! Please tell us, it looks really lovely! :)

 

Currently it's only somewhere in my "F:", just porting it from a Skyrim mod, but I have not yet asked the porting permission from the Skyrim-mod author. Unfortunately as the screenshot, the skirt backside is not rendered. (I guess the double-side option is now in bgsm file instead in nif) also, the skin wrap of it is a bit buggy, and I can never handle this well. Anyone knows some good articles about this?

 

PS: I'm currently working on Darth-Vader armor (permission acquired). If no accident, it will be on nexus soon.

 

Oh I also made a pose for it. Fortunately the playidle command is functional in FO4.

katana_zpsmir3tfhx.jpg

Posted

 

 

work in progress, skimpy armor replacer

 (Nothing will be released until caliente gives the ok and cbbe is finalized)xmqlrIF.jpg

Mz9oj7e.jpg

 

 

 

Good work :)  Did you get all the sliders conformed?    By the way I don't mind if you provide outfits in this thread for people ... just don't post them elsewhere for now !

 

Not yet, but that's my next step :) This was mainly just me testing if i could get a custom mesh in game. once i get the bugs ironed out i will upload a nif for people since you say it's ok ;)

 

 

Are you the one that did the Daisy Nukes mod and the other skimpy harness mods on the nexus or is that someone else?..

 

I'm currently using those mods and the body underneath the outfits looks ugly because it uses the vanilla body mesh underneath the armor. :-/

Posted

I just started using this and i gotta say, THIS IS AMAZING. Just one thing that bothers me is i used some sort of "enlarging" mod before this and it made the clothes bigger as well around the boobs and butt area accordingly. Is that part a work in progress or am i missing something lol 

Posted

hey everyone!, i have a bit of a problem

 

 

 

it only happens when i put on clothes that are revealing, how can i fix this?

 

The clothing/armors in game aren't suited for CBBE.  This is an alpha release, to test things out.  The clothing/armors are being worked on. 

Posted

 

Are you the one that did the Daisy Nukes mod and the other skimpy harness mods on the nexus or is that someone else?..

 

I'm currently using those mods and the body underneath the outfits looks ugly because it uses the vanilla body mesh underneath the armor. :-/

 

 

Calyps did the Daisy Nukes and harness mods. A passing similarity, but only at first. :P

 

Since people are apparently already getting armor models in-game, is there a tutorial or short explanation somewhere of what to do? Like how to export from blender and import to Nifskope, and the important settings and flags in nifskope?

 

I'm developing an itch...and I don't think ointment from some trader up from Quincy is gonna help...

Posted

hey everyone!, i have a bit of a problem

 

 

 

it only happens when i put on clothes that are revealing, how can i fix this?

In my screenshots what I did was equip the NPC with a sequined dress which I had. Then I equipped them with a combat armor leg which made them unequip the dress. Almost nude, anyway.
Posted

This is the first time I've actually used bodyslide so It is definitly a new expireience. Great work btw guys . So so far this is my first try how did I do?

Also I noticed three bugs one is the neck seam, the other is the coloring behind the neck and the other is the texture mesh not loading corectly when you pull up your pip boy. See attachments.

post-946029-0-62146500-1449979296_thumb.jpg

post-946029-0-55140600-1449979306_thumb.jpg

post-946029-0-57110200-1449979455_thumb.jpg

post-946029-0-83251800-1449979485_thumb.jpg

Posted

Hello All,

 

I seem to be having an issue getting this mod to work in game. I was going through my local files and have noticed that my "Fallout4Prefs.ini" file is located within it's own folder Called Fallout4 within the entire Fallout 4 sub directory, and it does not have a [Launcher] category within the file as http://www.loverslab.com/topic/54626-fallout-4-modding-mini-guide/claims it should.

 

In addition to this anomaly, I do not have a "Fallout4Custom.ini" file anywhere at all, just a "Fallout4_Default.ini". I can only imagine this was due to the recent round of updates, so I decided to go ahead an add the lines suggested in the previously mentioned thread to the files listed above. Nothing is happening at all, and I'm not new to modding..I manually modded the hell out of Skyrim for the longest time before getting NMM. 

 

I was wondering, can anyone help me troubleshoot this issue? There has to be something I'm missing.

 

Misc Info:

1.) OS - Win10

2.) Platform - Steam App

3.) Char - Using character created prior to recent update, (do I need to reroll, enter character customization?)

4.) No characters at all are currently working with the mod, npc or pc.

 

Any help would be greatly appreciated! :D

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...