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Posted

hello Bazinga!

Can you update Beast HDT v0.4 with Gargoyle (vampire Brute) support HDT Vagina?. Because Billy' made some new animation for Gargoyle, i see this is good animation and i hope HDT Vagina work with its.

Thank u so much. Have a nice day.

Guest Momber
Posted

Can you update Beast HDT v0.4 with Gargoyle

 

Beast HDT v0.4? What am I missing? The latest Beast HDT in the mod download section is v0.3

 

Guest Momber
Posted

Hi Bazinga,

some quick testing revealed that v3.54 (noRot) turned out extremely well for my personal taste. Thank you very much indeed!

 

EDIT: I was speaking too soon! Turns out v3.54 totally hates NiO high heels :(

https://i.imgur.com/SYujDaU.jpg

Posted

I can't help you with that since I don't use any high heels mod myself, sorry.

And you didn't post much information anyway.

So one boob gets stuck on the hand, ok. This is either a weird coincidence or some bone isn't where it is supposed to be thanks to NiO. Dunno and without more concrete pointers or a link to the high heels used (which I would only check out if the installation is very easy anyway) this is pretty much all I can tell you.

 

post-162794-0-73872800-1492745535_thumb.gif

I just uploaded the sex toys mod I mentioned a few times.

Beta testers this way please.

Guest Momber
Posted

I'll have to get back to you on that. I converted all the former HDT-HighHeel boots in my game to NiO manually myself so I'll have to find one that uses NiO-HH from the outset.

I'm shocked that you don't use any high heels in your game :P

Unless of course you're playing a male character, in that case it's quite alright :D

Guest Momber
Posted

Okay, I cobbled together a simple replacer of the Vanilla iron boots for your testing, so you don't need an esp or anything. All you need is NetImmersiveOverride, which as you know is an integral part of Racemenu.

https://mega.nz/#!p4N33JhT!uNkR9gps0wjBjtHNS6zWsc2i2SaUMW-d5TC2WVzTLSk

The height is quite extreme, but there are quite a number of modded boots who use this mesh (originally from Bob's Boots; textures credit: nsk13). Note that in my tests boots with an NiO height of up to 8.0 did not exhibit the problem with your mod. Neither did these extreme ones with prior versions (like v3.4) of your mod.

The animation used in my screenshots was no.2 from this mod.

The Fomod options of NatHDT J&C 3.54 (noRot) used: belly - no and no; size: middle; repaint: yes; FloppySOS: yes. Also a body mesh made with your repainted UUNP base meshes was used.

I can't think of any more information that you might need atm.

Posted

This preset saved my sanity.  Everybody talks a big game about vagina collision but how often do you find a schlong set up to work with the package?  This is by far the best solution I could find.

 

However...  The schlong you're using, in spite of working really well with collision, is the early, crappy one!  Super low vertex count, and it doesn't even fit UUNP correctly..  B3li himself has a higher one, or if you're feeling up to a challenge, there's the hot new dongzilla over here:

 

http://www.loverslab.com/topic/76465-sos-schlong-for-females-and-males-penzor-addon/

 

I'd give away my car just to have that weighted and boned to work with anything.  I don't suppose you'd want to take a crack at it?  I was never able to make it work well - the best I could was colliision way down the middle of the thing.  Very inaccurate.

Posted

Let me first say thank you for the praise.  :)

 

And then let me ruin that nice an cozy atmosphere again by following with:

No offense but I don't particularly like that schlong...  :ph34r:

Maybe I'll still add collisions later.

But of course you could also try to do it yourself and PM me if you need help.

The file needed here would be the hdtm.xml. Better make a copy and rename it to hdtm_penzor.xml or something like that though, there are quite a few hdtm physics files included in my mod. It needs to be attached to the schlong _0 and _1 meshes (not to the body or the hands or sth) for maximum compatibility.

And with such a shape that's far from being the usual sausage you would need more than the NPC Genitals06 [Gen06] collision box I put in there.

You might want to use genitals 03 or 04 (same naming convention ... NPC Genitals04 [Gen04] and so on) meaning add a rigidbody to the xml using Just For Fun v4.

And then make the radius for the NPC Genitals 04 collision shape bigger and let it point in the same vector direction as NPC Genitals 06 (the vector I mean is vertex1 -> vertex2 ... you can find it in the collision shape settings in JFF).

And then test this stuff ingame until it fits (use a borderless fullscreen mod and iterate ingame using racemenu to update the HDT PE physics data on the player character).

 

@Momber:

I didn't forget about you, will get back to you later. ;)

Posted

OK... I use MO and I'm trying to give your xml set a try. Trying to map exactly which xml gets added to which mesh. Does this map look right?

 

In all cases, the xml shown would be the ONLY xml attached

 

MALE:

Body

Hands = hdtm.xml

Feet

 

So males ONLY have your hdtm attached and in my case it is ONLY attached to the hands

 

FEMALE:

Body = hdtVagina.xml

Hands = hdtPhysicsExtensionsDefaultBBP.xml (note: also has hdt.xml attached but I created an hdt.xml with no information in it...basically an empty file)

Feet

Head = hdtPhysicsExtensionsDefaultBBP.xml (note: also has hdt.xml attached but I created an hdt.xml with no information in it...basically an empty file)

 

I had started attaching the default xml to the female head because the head is never completely covered in my game. When attached to hands, simply putting gloves on stop everything from happening.

 

Sound about right?

Posted

Yeah, looks good, should work too.

The drawbacks would be that you need to have the hands naked (no gloves) to get all the collisions (the default femalehead mesh doesn't get used on many female NPCs afaik, they often use their own meshes for it) but you already mentioned that.

 

Aaaaand that you have to pick one of the schlongs. I made collisions for some of the more popular schlongs for SOS, meaning they all have slightly different collision box values to match the different mesh shapes. But the filenames I used should make that pretty clear already.

Now if you use more than one of these SOS schlong addons and attach the hdtm.xml data to the hands then the xml won't be swapped if you change the schlong type for the player or an NPC. It will be if you atttach the xml to the schlong mesh itself though, which is the reason why I did it this way in the mod.

But with my approach males need to be naked to have any collisions at all, which might also be a drawback for some.

Posted

The body needs to be naked too. There are only 2 xmls for females here, and the arm, hand and finger collision data is in the hdtvagina.xml (putting too much stuff in one xml tends to create a missing bone error and huge framerate drops).

If you want hand breast collisions with clothes on then there are a few ways to get that working:

1. attach the vagina xml to the hands

2. download the Hdt Havok Object I also put in the download section of this mod and equip it on her

3. attach the vagina xml to the clothes or armor ... makes more sense to attach it to the hands and the hdtphysicsextensionsdefaultbbp.xml to the armor though

 

But the collisions on the sexy idles are quite subtle anyway, you might have to look a bit closer to even notice, at least for the average and the big preset.

The hands move in a way that more fits huge melons, on most normal presets like UNPBB the hands hardly make skin contact ^^

Guest Momber
Posted

@Momber:

I didn't forget about you, will get back to you later. wink.png

 

 

Please take all the time you need, absolutely no rush. There are probably about two people in the world who use these extreme heels with your mod (counting myself) lol

I'm really okay with continuing to use v3.4 - if I die without ever having used v3.54 I will still die happy smile.png

Besides, I already feel bad about not beta-testing your sextoys mod (yet)...

 

Posted

If you don't mind explaining to a noob what is the problem, I bet i am using the mod the wrong way

I downloaded:   Naturalistic XMLs for HDT PE v3.54.7z and SOS - B3lisario UNP Addon v0.9 with collisions.7z only

I replaced the old sos with this one while i have naturalstic is the last on my left side order on Mo (everything above it)

I use a custom made uunp body, and i have problem with the alignment, also the npc character body doesnt collide with my character (i can see his hand as example inside my character body.

I tried two of the belly option, the first and third one, now sure how i can have a proper collision, I maybe need to use a certain step which i didn't (oh also i used the repainted option)

Posted

If you don't mind explaining to a noob what is the problem, I bet i am using the mod the wrong way

I downloaded:   Naturalistic XMLs for HDT PE v3.54.7z and SOS - B3lisario UNP Addon v0.9 with collisions.7z only

I replaced the old sos with this one while i have naturalstic is the last on my left side order on Mo (everything above it)

I use a custom made uunp body, and i have problem with the alignment, also the npc character body doesnt collide with my character (i can see his hand as example inside my character body.

I tried two of the belly option, the first and third one, now sure how i can have a proper collision, I maybe need to use a certain step which i didn't (oh also i used the repainted option)

By replacing the old SOS you meant the old SOS B3lisario UNP addon and not SOS itself, right?

Sounds about right so far...

 

Alignment on sex animations are generally off, you have to align positions yourself using the Sexlab hotkeys. Sexlab then automatically saves your changes to an external json file.

Doesn't have anything to do with this mod though, that's an Sexlab internal problem since day 1.

 

Of course hands will clip through bodies. There is no HDT mod that engulfs the whole body, some only add collisions to the breasts and butt, some include the belly too and some including this one here also provide collisions for the vagina. Everything else are passive collision boxes, like the hands. They only push aside active collision boxes like the breasts and butt, they won't deform through HDT themselves.

 

And even for the breasts, butt and so on it's not the meshes themselves that collide but collision boxes that are set up independently of your custom built body.

So if for example you added humongous tits on her then I'm afraid that there is not a single HDT physics preset for that. You'd have to edit the collision box shape yourself (by changing the xml file with Just For Fun or a text editor) so it more closely matches the breast shape.

 

...

You rebuilt the UUNP Special body after you installed my mod, right? The hands and feet too?

And please don't forget that there are no collisions as long as one of the characters involved in the sexy time isn't nude. The main body needs to be naked. There are of course ways to change that if you don't like that restriction. One would be the HDT Havok Object I put in the download section.

 

Anyway, good luck and just ask me again if anything remains unclear.

Posted

 

If you don't mind explaining to a noob what is the problem, I bet i am using the mod the wrong way

I downloaded:   Naturalistic XMLs for HDT PE v3.54.7z and SOS - B3lisario UNP Addon v0.9 with collisions.7z only

I replaced the old sos with this one while i have naturalstic is the last on my left side order on Mo (everything above it)

I use a custom made uunp body, and i have problem with the alignment, also the npc character body doesnt collide with my character (i can see his hand as example inside my character body.

I tried two of the belly option, the first and third one, now sure how i can have a proper collision, I maybe need to use a certain step which i didn't (oh also i used the repainted option)

By replacing the old SOS you meant the old SOS B3lisario UNP addon and not SOS itself, right?

Sounds about right so far...

 

Alignment on sex animations are generally off, you have to align positions yourself using the Sexlab hotkeys. Sexlab then automatically saves your changes to an external json file.

Doesn't have anything to do with this mod though, that's an Sexlab internal problem since day 1.

 

Of course hands will clip through bodies. There is no HDT mod that engulfs the whole body, some only add collisions to the breasts and butt, some include the belly too and some including this one here also provide collisions for the vagina. Everything else are passive collision boxes, like the hands. They only push aside active collision boxes like the breasts and butt, they won't deform through HDT themselves.

 

And even for the breasts, butt and so on it's not the meshes themselves that collide but collision boxes that are set up independently of your custom built body.

So if for example you added humongous tits on her then I'm afraid that there is not a single HDT physics preset for that. You'd have to edit the collision box shape yourself (by changing the xml file with Just For Fun or a text editor) so it more closely matches the breast shape.

 

...

You rebuilt the UUNP Special body after you installed my mod, right? The hands and feet too?

And please don't forget that there are no collisions as long as one of the characters involved in the sexy time isn't nude. The main body needs to be naked. There are of course ways to change that if you don't like that restriction. One would be the HDT Havok Object I put in the download section.

 

Anyway, good luck and just ask me again if anything remains unclear.

 

 

Yes i deleted the sos female and used the current sos  unp addon which is below main sos in load order

hmmm idk but for some reason when i use the [ hot key i think i used to get a better align that with this mod (I can be wrong)

 

if this is the way to rebuilt then i did: I run Bodyslide , i choose unp special then the body settings that i will use, ctrl+build and the same for feet and hand and thats it (unless i need to move the builded file somewhere? they are in the overwrite folder)

 

from your answer i believe my main problem can be with SL rather than your mod, the main problems that bothers me is the hand of a nude npc can go thro the female body to cover her vagina!, the other one where the male penis is on 70 degree rather than 90, and last thing is the align for some animations :P

 

Thanks very much for the help

Guest Momber
Posted

Sorry if this has been asked before, my memory is like a sieve...

I noticed that Bodyslide will use the UUNP base meshes to build outfits (as opposed to building a nude body), even if UUNP Special is selected. The body in the created outfits doesn't have a labia, nor a working 'gina for example. I guess that also means that HDT armors will never enjoy the benefits of your splendid UUNP Special repaint.

To remedy that, could I simply delete the original UUNP base meshes that come with Bodyslide and replace them with a renamed copy of the repainted UUNP Special base meshes? Does that make sense at all? Or will BS always use the weights that are inside the UUNP base meshes which come with each armor mod (conversion)?

In which case we'd need to copy the weights into each of the many base meshes with something like MeshRigger (which I have never done but I believe is a pain in the neck and takes forever, plus the regular potential pitfalls). That's what you did with that piercings mod, right?

Posted

If I remember correctly Bodyslide doesn't use any nude body mesh at all to build armors.

It uses the UUNP body that's inside the armor mesh. Piercings, underwear and other stuff without a body inside the mesh are the only things that actually use the naked body and therefore my repaint. And that's the reason why I needed to repaint them too, because they would jiggle out of sync with the repainted body. Armor doesn't have that problem since it doesn't use it.

 

This means that you could probably delete the naked body inside every single armor and replace it with the one featuring a HDT vagina. But if you used the repainted body for this you would have to copy the weight paint (breasts, butt, belly) to the armor too, just as I did with the piercings.

Mesh Rigger doesn't really work btw, the result has clipping issues since the body doesn't move exactly in sync with the armor (the weight paint copy tool is shit). You'd have to load every single armor into Outfit Studio and copy the weight paints by hand. Not that much extra work I guess since you already have to use Outfit Studio to replace the body (Nifscope won't do, I'm pretty sure the sliders will stop working, if not worse).

Guest Momber
Posted

Thanks for making that clear. It's a bit more effort than I wanted to spend on, say, nisetanaka's AIO bikini mod, which has literally dozens of meshes with a body inside. So those bikinis will just have to make do with the standard HDT bounce I'm afraid.

Shame about that MeshRigger FAIL, too.

Posted

Thanks for making that clear. It's a bit more effort than I wanted to spend on, say, nisetanaka's AIO bikini mod, which has literally dozens of meshes with a body inside. So those bikinis will just have to make do with the standard HDT bounce I'm afraid.

Shame about that MeshRigger FAIL, too.

 

The other issue is that any armor piece in that mod that is affected by HDT would possibly need to be weighted as well or risk being out of sync or clipping with the repainted body underneath (assuming the repaint also hits the butt/belly ect).  For Nise's mod.... that would be a LOT of items to convert  :P (every tasset/belly armor/harness ect).

Posted

On top of that I don't think you need the repaint for armors. The butt crack issue with the UUNP body that I fixed or at least mitigated isn't that visible or distracting on armors.

Also less jiggling on armors is to be expected anyway, so ... let's call it a feature, okay?  :P

  • 2 weeks later...
Posted

I just uploaded a different xml file layout, the one I'm using in my own game atm. Nothing else changed in v3.55

The version without breast rotation (hi Momber :)) is incoorporated in the main FOMod installer now.

 

The reason I changed the layout is that this gives all actors hand body (but not schong and vagina) collisions even when clothed. Only the hands have to be naked.

The drawback is that you need one more bodypart naked during sex scenes, but that shouldn't be an issue. There are not many things except for maybe rubber gloves coming with some bondage mods that one would want to wear during sex scenes.

If there are issues just switch back to v3.54. As I said, it's functionally identical, just a different xml layout.

Guest Momber
Posted

 

hi Momber

lol

Hi Bazinga :)

I'm wondering if maybe you had time to look into the high heel issue yet?

I'm not impatient - just making sure it's not forgotten ;)

 

Posted

 

 

hi Momber

lol

Hi Bazinga :)

I'm wondering if maybe you had time to look into the high heel issue yet?

I'm not impatient - just making sure it's not forgotten ;)

 

Yep, I'm afraid you're right. I totally forgot it.  :ph34r:

But don't worry, I'll definitely look into it in the next few days.

Not tonight  though (it's 10:24 pm here), I'm more in the mood for some dumb TV show right now.  ;)

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