Bazinga Posted April 1, 2017 Author Posted April 1, 2017 Sure, either decrease the spring constants that hold the mesh in place against the force of gravity or increase the mass. You will have to fix the bouncing afterwards though, any of these edits will make that look different too.
Xaqq Posted April 1, 2017 Posted April 1, 2017 Sure, either decrease the spring constants that hold the mesh in place against the force of gravity or increase the mass. You will have to fix the bouncing afterwards though, any of these edits will make that look different too. nice. Im having a weird issue after overwriting AIO animated pussy stuff, pussy no longer has collision any idea what may be the issue? i tried deleting some of the stuff your mod overwrites and leaving only the bbp intact, which caused the vagina to no longer interact with anything :/
Bazinga Posted April 1, 2017 Author Posted April 1, 2017 Not a clue. These are the xmls that are responsible for any kind of vagina collision and the meshes they are attached to: hdtvagina.xml -> femalebody_0.nif and femalebody_1.nif hdtm.xml or hdtm_{schlongname}.xml -> male schlong meshes (malegenitals_0 and _1, werewolfgenitals meshes and the ones in the Leito SOS subfolder) strapon.xml -> strapon_0 and _1 meshes => I didn't include these meshes in my mod btw.
Xaqq Posted April 1, 2017 Posted April 1, 2017 Not a clue. These are the xmls that are responsible for any kind of vagina collision and the meshes they are attached to: hdtvagina.xml -> femalebody_0.nif and femalebody_1.nif hdtm.xml or hdtm_{schlongname}.xml -> male schlong meshes (malegenitals_0 and _1, werewolfgenitals meshes and the ones in the Leito SOS subfolder) strapon.xml -> strapon_0 and _1 meshes => I didn't include these meshes in my mod btw. okay thanks, thats all i really wanted to know, I had no idea which ones effected vagina collision at all. this will help a shitton with my investigation/experimentation.
Xaqq Posted April 1, 2017 Posted April 1, 2017 Btw, does opening racemenu fix it? i personally play as a male character and I only ever use "sex mods"/"body mods"/"skimpy outfit mods" on my favorite standalone follower:http://www.nexusmods.com/skyrim/mods/75333/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D75333%26preview%3D&pUp=1 so really i'm playing the hardest version of teh modding game here XD, none of the edits apply to PC, its always applying to this 1 standalone follower which makes figuring out problems even harder. I fixed the vag collision issue pretty easily just by lazily redownloading your whole mode this time with all its hdtm and SOS content and overwriting AIO animated pussy all together (all except BBPxml). But now I've run into the issue where Butt bounce physics are super subtle when follower is naked, but whenever I give her armor the BBP physics on the ass go x10 and bounce ridiculously, it's like the same physics except magnified by 1000% when clothes are on for some reason. does this ahve to do with me not running FNIS or rebuilding everything in Bodyslide? cuz basically it feels like nude physics and clothed physics are almost entirely different.
Bazinga Posted April 1, 2017 Author Posted April 1, 2017 Are you sure that there isn't another xml file involved? Maybe the follower outfit has one attached to it and it has its own butt physics. Because I never experienced anything like what you're describing here. Which one of my presets are you using for the follower btw? Big or yuuuge? Belly collisions on or off? If I knew I could give dat ass a lil more bounce for ya. I won't add an alternative bouncy ass version for the whole mod, that's too much work and frankly I like the way it bounces right now. But one file I could do. For followers you could try equipping and unequipping their armor via console commands in the middle of the sexlab scene to check if it's that glitch where HDT PE collisions randomly stop working. Or equip the havok object on them, some people claim that the glitch happens less often with that.
Xaqq Posted April 1, 2017 Posted April 1, 2017 Are you sure that there isn't another xml file involved? Maybe the follower outfit has one attached to it and it has its own butt physics. Because I never experienced anything like what you're describing here. Which one of my presets are you using for the follower btw? Big or yuuuge? Belly collisions on or off? If I knew I could give dat ass a lil more bounce for ya. I won't add an alternative bouncy ass version for the whole mod, that's too much work and frankly I like the way it bounces right now. But one file I could do. For followers you could try equipping and unequipping their armor via console commands in the middle of the sexlab scene to check if it's that glitch where HDT PE collisions randomly stop working. Or equip the havok object on them, some people claim that the glitch happens less often with that. I always find i have to "disable/enable" my follower in order to almost "reset" the physics so they work normally again. here is a quick video of the issues I'm facing: https://vid.me/Q17V If you look at the beginning i show how the physics with the armor on are all workign "normally" (at least I think it is) with but bounce, breast bounce, and belly bounce. But if you look closely, right after I unequip it from Neisa and she becomes nude, her belly starts twitchign out of control and then finally sinks into her body and deforms completely. the physics on the rest of the body get stuttery/jittery with no belly physics since the belly has completely deformed, but there is breast and butt physics. So what I do is I reset my follower using console commands to disable and enable ( I do this everytime) and what happens is that now her belly is back in shape and has all the physics, but now the butt has Zero Physics. its quite a peculiar problem. edit: Im also using G cup version.
Bazinga Posted April 1, 2017 Author Posted April 1, 2017 Weird indeed. Could be a problem with her body mesh, I don't know. The twitching indicates that it might be a physics problem and not a belly scaling one (pregnancy mods). But I still wouldn't rule that out. Could you upload the body mesh you're using on her? Something has to be off with that, I can't think of any other reason. Physics including the butt work fine on Lydia after disabling and reenabling her btw, I just checked that. Don't know why it stops working for you there. Dat ass sticks out a little much for my taste, is that intentional? Some HDT clothes mods cause ass deformations and it also gets stuck in these cases. Then again there are the Kardashians so it might as well be intentional. Also with tits like that I would use the off the scale version of my mod if I were you. The collision boxes for those better match the shape. And there's more bounce too. edit: Here's a big preset (G cup) xml with a little more butt bounce. hdtPhysicsExtensionsDefaultBBP.xml I can't add any more bounce or I start hating it, sorry. And I feel strongly about important issues like this. ^^ If it's still not enough and you want it to bounce longer just decrease the spring damping values by 1. You can also increase the time factor in the rigidbodies, I reduced it to 0.8
Xaqq Posted April 1, 2017 Posted April 1, 2017 Weird indeed. Could be a problem with her body mesh, I don't know. The twitching indicates that it might be a physics problem and not a belly scaling one (pregnancy mods). But I still wouldn't rule that out. Could you upload the body mesh you're using on her? Something has to be off with that, I can't think of any other reason. Physics including the butt work fine on Lydia after disabling and reenabling her btw, I just checked that. Don't know why it stops working for you there. Dat ass sticks out a little much for my taste, is that intentional? Some HDT clothes mods cause ass deformations and it also gets stuck in these cases. Then again there are the Kardashians so it might as well be intentional. Also with tits like that I would use the off the scale version of my mod if I were you. The collision boxes for those better match the shape. And there's more bounce too. from my experience it does that cuz the hdt physics are stuck on that ass, when her ass sticks out abnormally like that it always means the hdt physics are not working anymore (just in her butt area). here are the meshes she uses: femalebody_1.nif femalebodyNever.nif femalefeet_1.nif femalehands_1.nif PubicHairs.nif here is her bodyslide preset which i use to set UUNP Special in BS2: NeisaBodyMK2.xml As a side note, from my experience belly issues were also caused by FloppySOS since it overwrites hdtm or something of the sort and causes the belly to do teh wave in wave out movement constantly, concaving and convexing out+twitching. However I dont use floppySOS anymore so i have no idea what may be causing this issue. basically if i wanted to have butt physics i cant have belly physics and i have to be stuck with twitchy physics on the rest of the body, if i want normal acting physics without twitching breasts i have to have a barely moving ass that sticks out a bit more than normal. I also know there is something going on with the ass cuz if I press ~ for command console (which kinda pauses the game in an odd state) I can see the ass move back to its original state which means the butt is getting affected by "some kind" of physics its just not moving at all.
Bazinga Posted April 1, 2017 Author Posted April 1, 2017 That nude mesh looks weird. The structure is off, BSDismemberSkinInstance nodes and stuff like that in the same hierarchy level as Scene Root, that can't be right. And why is there a hdt.xml attached to that body mesh? If you have such a file in your setup please delete it, it will conflict. ... Here, try this: femalebodyNever.nif And better also delete the hdt.xml reference from the hand mesh.
Xaqq Posted April 1, 2017 Posted April 1, 2017 That nude mesh looks weird. The structure is off, BSDismemberSkinInstance nodes and stuff like that in the same hierarchy level as Scene Root, that can't be right. And why is there a hdt.xml attached to that body mesh? If you have such a file in your setup please delete it, it will conflict. ... Here, try this: femalebodyNever.nif And better also delete the hdt.xml reference from the hand mesh. hooooooollllllyyy shieeettttt you fixed it. i cant believe it. I just downloaded ur edited version and it just started working magically hahaha. damn thank you so goddamn much man. the only small thing I personally wanna make a change of is how the vag kinda doesnt open all that much. is there a way to edit how much vag gets opened/stretched? if you're too tired of helping me out that's fine as well XDDD i thank you so much for stickign with for this long already.
Bazinga Posted April 1, 2017 Author Posted April 1, 2017 I suspect that the weight painting is the reason why the vag is not opening all the way. My mod is aimed at the HDT vagina on the UUNP Special body. While it also works for Clams or other bodies with a HDT vagina the different weight paints will change the way it looks in the end. Sorry but to fix that is complicated. The easiest way might be to change the NPC Pussy01 - NPC Pussy02 constraints... You probably guessed it already, decrease the spring constants for those, namely the x ones. And don't mention it, I'm doing this on the side while binge watching Stargate SG1. Sadly I'm nearly done with the series now and Atlantis or Universe are just not the same. I hate these boring-ass Wraith. ;( Back to playing Zelda I guess. I won't be able to give HDT support during that though.
happy_polla Posted April 2, 2017 Posted April 2, 2017 @Martin671: Everything is fine, don't worry. You can upload your files in this thread, it's okay. @happy_polla: I just took a look at the nif of that hair. It isn't even waist length, just medium length instead. So atm I'm asking myself what all these bones are for, are they fucking kidding me? Seems like the most reasonable approach would be to simply gut these xmls beyond recognition, throwing out half or even more of the bones. Will do that and post the result here afterwards. Then you'll have to test it, I don't use KS Hairdos HDT and I won't install it for doing this. But the hair mesh should be enough to know what is needed and what not. edit: And here's the result. SweetEscape.xml I got rid of the second xml and also removed the reference to it from the hair mesh. And I wonder why there are three identical shapes in that mesh ... So if you don't mind then try using this mesh here: Peaches Hair OB 059.nif I deleted two of the shapes in it. Should still work imo, but if it doesn't, here's the old mesh with just the second xml reference removed: Peaches Hair OB 059.nif And here's a modified hdtvagina.xml from my mod with finger and hand collisions with the hair activated. hdtVagina.xml You lose the tongue collisions from my mod though. Both mods use the NPC head bone to set up a collision box. Mine was for the tongue while this mod here seems to need it to make sure that the hair doesn't clip through the head. You can only have one of them... Or you could use another bone for one of these collision boxes. But you'd probably have to add the bone to the mesh yourself as there aren't many bones to choose from in the head area of the XPMSE skeleton. edit 2: I tested a few things and it seems to me like I was mistaken, you can set up more than one collision box with the same bone. Seems like you only get problems if you want to add more than one moving HDT bone with the same name. So no need to delete my tongue data, these two NPC head rigidbody entries should both work together. I reuploaded both xmls, the hair one too since I forgot to uncheck the hand "no collide with" checkboxes for the hair bones. Hi Bazinga! Thank for your help. Now, its work perfect with version 3.53.
_KSS98_ Posted April 4, 2017 Posted April 4, 2017 Hey you have Done a great job, i truly like your mod ,anyways, i opened the download section but i dont know which one shall i download so ,if u could guide me through which one to install first from A-Z and their requirments because i dont know any beans about HDT it self ,also i tried AIO animated pussy 3.3 and there are some clipping around the hips as well as, the character's arm doesnot collide with the breast but character's hand does,i was using CBBE al the time but i will shift to UNPB,so if u can guide me with steps how to install your mod correctly to get Maxmium collisions out of the sex scenes? Thanks in Advance I asked most people around Loverslab but they recommended You to me,so yeah....
Bazinga Posted April 4, 2017 Author Posted April 4, 2017 Hi there and thanks for the advance praise. Anyway, the only file you need to download from this mod's download section is Naturalistic XMLs for HDT PE v3.53.7z And then just install it and make your choices in the FOMod installer. Everything is explained in there. Requirements can also be found in the mod description. to quote myself: Requires: HDT PE 14.28, XPMSE, Clams of Skyrim, UUNP Special or comparable body with a 3D HDT vagina, SOS HDT PE 14.28 and XPMSE are the most important hard requirements. A body with a HDT enabled or 3D vagina is also important because I think there will be missing bone errors and framerate drops when used with bodies that don't have a 3D vagina. Schlongs of Skyrim aka SOS is needed for male schlong functionality and because the collisions in my mod are set up for the SOS schlongs. If you want to keep CBBE just use Clams of Skyrim or Tripleen as a body. But you wrote that you want to switch to UNPB. Then I suggest to download and install Bodyslide and Outfit Studio if you didn't already and use Bodyslide to build the UNPB preset for the Unified UNP Special body (Outfit/Body: Unified UNP Special / Preset: UNPB / check "Build Morphs" then click build) But build the body after installing my mod, because this way you can use the repaint I did that also includes a fix for that weird butt crack wrinkle in some animations. On top of that my physics files are already correctly attached to the body mesh then, which is also very important. I have to admit that I don't like UNPB too much though. Its basic breast shape already takes gravity into account, which then looks a bit weird when my mod kicks in because it adds additional gravity deformation (comes with being a HDT mod and all). So if you wanna use UNPB I suggest you rather choose UNPBB instead. Or change the sliders in the UNPB preset to make it look less saggy. Oh and the most important rule for installing this mod here is to let it overwrite everything else, no matter what other mods and their authors tell you.
wizardlizard2 Posted April 6, 2017 Posted April 6, 2017 Hi, friend. I'm using the B3lisario SOS addon with FloppySOS and a COS Bodyslide set that I downloaded from the HDT Bounce and Jiggles CBBE Edition addon from Nexus, and the schlong colisions work great, but the balls are swinging and stretching like crazy everytime my character moves, sometimes even when she is just standing too. I think they are colliding with the vagina or something. Are there any way to make the balls react to the collisions setup in a more stable way? By the way, thanks for your collisions set, they are the best.
Eu4orick Posted April 6, 2017 Posted April 6, 2017 Is the hdt.xml used anymore or just not with your modded xml's? Comes with BS
Bazinga Posted April 7, 2017 Author Posted April 7, 2017 Hi, friend. I'm using the B3lisario SOS addon with FloppySOS and a COS Bodyslide set that I downloaded from the HDT Bounce and Jiggles CBBE Edition addon from Nexus, and the schlong colisions work great, but the balls are swinging and stretching like crazy everytime my character moves, sometimes even when she is just standing too. I think they are colliding with the vagina or something. Are there any way to make the balls react to the collisions setup in a more stable way? By the way, thanks for your collisions set, they are the best. Please try these xmls (just overwrite the FloppySOS mod with them or load them after it) and tell me if it works better: FloppySOS v2.3 edit.7z If this really fixes it then I have to thank you, you just found an incompatibility between the FloppySOS version of my mod and FloppySOS itself. Because then the balls indeed collide with something, namely the butt from my mod. FloppySOS just has insufficient collision filters ... like many many more mods out there. They all make the mistake to set collision filters too reluctantly, only deactivating what conflicts within their own mod instead of first deactivating all collisions and then reactivating what they need for their mod to work as intended, and nothing more. And I have to admit that I never tested the mod myself, I just fixed what I found to be incompatible from looking at the physics settings. Seems like this one slipped through the radar. Is the hdt.xml used anymore or just not with your modded xml's? Comes with BS hdt.xml is a body physics file. Please delete it, since using this file together with my mod will have negative effects. The only body physics mod that is compatible with mine is FloppySOS, at least I hope that it is now ^^ Any other body physics xml shouldn't be used with mine. That includes hdt.xml and hdtfingers.xml (except if you are using my mod together with FloppySOS, then my hdtm.xml gets renamed to hdtfingers.xml for compatibility reasons), no matter where you got these files from. Does the BS in "comes with BS" stand for Bodyslide? Don't install these physics files if there are any included in the Bodyslide FOMod installer. You only need HDT PE, XPMSE and my mod to cover the body physics, nothing else. Bodyslide and SOS are also needed of course, but not for the physics but for the bodies. To people who use my mod with Clams of Skyrim I also recommend to just delete the SKSE folder included in Clams. It's not needed and in my case it was even harmful to game stability.
wizardlizard2 Posted April 7, 2017 Posted April 7, 2017 Hi, friend. I'm using the B3lisario SOS addon with FloppySOS and a COS Bodyslide set that I downloaded from the HDT Bounce and Jiggles CBBE Edition addon from Nexus, and the schlong colisions work great, but the balls are swinging and stretching like crazy everytime my character moves, sometimes even when she is just standing too. I think they are colliding with the vagina or something. Are there any way to make the balls react to the collisions setup in a more stable way? By the way, thanks for your collisions set, they are the best. Please try these xmls (just overwrite the FloppySOS mod with them or load them after it) and tell me if it works better: FloppySOS v2.3 edit.7z If this really fixes it then I have to thank you, you just found an incompatibility between the FloppySOS version of my mod and FloppySOS itself. Because then the balls indeed collide with something, namely the butt from my mod. FloppySOS just has insufficient collision filters ... like many many more mods out there. They all make the mistake to set collision filters too reluctantly, only deactivating what conflicts within their own mod instead of first deactivating all collisions and then reactivating what they need for their mod to work as intended, and nothing more. And I have to admit that I never tested the mod myself, I just fixed what I found to be incompatible from looking at the physics settings. Seems like this one slipped through the radar. Is the hdt.xml used anymore or just not with your modded xml's? Comes with BS hdt.xml is a body physics file. Please delete it, since using this file together with my mod will have negative effects. The only body physics mod that is compatible with mine is FloppySOS, at least I hope that it is now ^^ Any other body physics xml shouldn't be used with mine. That includes hdt.xml and hdtfingers.xml (except if you are using my mod together with FloppySOS, then my hdtm.xml gets renamed to hdtfingers.xml for compatibility reasons), no matter where you got these files from. Does the BS in "comes with BS" stand for Bodyslide? Don't install these physics files if there are any included in the Bodyslide FOMod installer. You only need HDT PE, XPMSE and my mod to cover the body physics, nothing else. Bodyslide and SOS are also needed of course, but not for the physics but for the bodies. To people who use my mod with Clams of Skyrim I also recommend to just delete the SKSE folder included in Clams. It's not needed and in my case it was even harmful to game stability. Thanks for the patch. It worked like a charm for the gameplay, but when a Sexlab animation triggers, the balls start jittering again. I thought that the problem could be related to the characters balls colliding with each other during the animation, but it happens even with the masturbation animations, and at the very beginning of any animation sequence, when the balls haven't even been touched by anything. And when the animation ends, the jittering persists. I have started a fresh install with a minimum ammount of mods to see if there was something wrong with my setup, but the jittering happened again. Only the female schlong are affected, the male ones are perfectly fine.
Bazinga Posted April 7, 2017 Author Posted April 7, 2017 If it isn't collisions then it's a FloppySOS internal problem. I can't help you with that, better ask jopie123 But that jittering that you are seeing at the start and end of animations might have something to do with the way FloppySOS works. It switches schlong and balls physics files on the fly when certain conditions are met, like erection changes triggered by Sexlab. Maybe that change causes jittering, I don't know. The balls won't collide with each other btw. They are represented by only one bone in the skeleton (at least in this mod and most if not all other mods that have free dangling testicles), which can't collide with itself.
wizardlizard2 Posted April 7, 2017 Posted April 7, 2017 I see... I'll just skip the collisions for the female schlong then, everything else works fine. Thanks for the help.
Guest Momber Posted April 13, 2017 Posted April 13, 2017 If it isn't collisions then it's a FloppySOS internal problem. Yes it is.
Bazinga Posted April 18, 2017 Author Posted April 18, 2017 Hi, friend. I'm using the B3lisario SOS addon with FloppySOS and a COS Bodyslide set that I downloaded from the HDT Bounce and Jiggles CBBE Edition addon from Nexus, and the schlong colisions work great, but the balls are swinging and stretching like crazy everytime my character moves, sometimes even when she is just standing too. I think they are colliding with the vagina or something. Are there any way to make the balls react to the collisions setup in a more stable way? By the way, thanks for your collisions set, they are the best. Please try these xmls (just overwrite the FloppySOS mod with them or load them after it) and tell me if it works better: FloppySOS v2.3 edit.7z If this really fixes it then I have to thank you, you just found an incompatibility between the FloppySOS version of my mod and FloppySOS itself. Because then the balls indeed collide with something, namely the butt from my mod. FloppySOS just has insufficient collision filters ... like many many more mods out there. They all make the mistake to set collision filters too reluctantly, only deactivating what conflicts within their own mod instead of first deactivating all collisions and then reactivating what they need for their mod to work as intended, and nothing more. And I have to admit that I never tested the mod myself, I just fixed what I found to be incompatible from looking at the physics settings. Seems like this one slipped through the radar. I'm back home from vacation and I rechecked the issue. And now I'm not so sure anymore that that fix I uploaded before does anything at all. You see, FloppySOS might have insufficient collision filter settings but my mod doesn't. The butt is in collision group 2 and the FloppySOS balls in group 7. And while the balls don't have collisions with group 2 deactivated the butt does with group 7. And as long as collisions are deactivated for at least one of the two involved collision boxes there shouldn't be collisions. So I really don't know the reason for the distortion you are seeing. It shouldn't be there, neither with the fix nor without. The only things from my mod that do have collisions with group 7 and therefore with the FloppySOS balls are fingers, hands, forearms, tongues and the schlong (but there is no schlong data in the FloppySOS compatible version of this mod). I'll upload another small update shortly btw, that criticism about butt jiggling finally got to me so I'll slightly increase butt bounce. And after that I think I'm done with this. From now on I'll concentrate on updating Beast HDT and the sextoy collision mod. Which is pretty much finished so I will probably release something soon.
traen Posted April 18, 2017 Posted April 18, 2017 Lovin' dat ass, man. Might just be confirmation bias but I think I see an improvement--they're definitely jigglier.
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