Bazinga Posted May 9, 2017 Author Posted May 9, 2017 hi Momber lol Hi Bazinga I'm wondering if maybe you had time to look into the high heel issue yet? I'm not impatient - just making sure it's not forgotten I finally came around to test the issue and I have good news and bad news for you. The good news is that these high heels work well together with my mod. ... Aaand the bad news is that these high heels work well together with ... wait a minute, I already wrote that. ^^ Tested it with the "huge" setup of 3.55 with everything turned on for the belly, repaint, no rotation, no FloppySOS and with the CHSBHC UUNP body. No difference whatsoever between high heels and bare feet on the sexy idles. Meaning I can't replicate your problem, sorry.
Guest Momber Posted May 9, 2017 Posted May 9, 2017 Okay. Thanks for looking into the issue. At least you got some nice shoes out of it
Bazinga Posted May 9, 2017 Author Posted May 9, 2017 Won't keep them though, sorry. My heroine can even see the meticulously covered bald spots on her male follower's heads. This just isn't right.
Guest Momber Posted May 10, 2017 Posted May 10, 2017 I will concede they make hitting Rieklings and Skeevers a little harder, lol
Chedderbob Posted May 11, 2017 Posted May 11, 2017 Hi there. Im very interested in your mod for a couple different reasons but i was wondering if i could get just a question or two answered first. After my recent reinstall ive found i can no longer get floppy sos and all in one animated pussy to work correctly together. I just want collisions and some flop but what im getting now is not what i had before. I dont know if its the newer version of floppy sos thats causing the issue or not. My issues are flacid as soon as animation starts. Testicles that spaz out. Vagina collisions gone. Penis never really has physics, its more of a weight hanging on a thin rope. Erections must be forced despite sexlab aroused installed and working. Ive found that floppy sos and animated pussy have a certain file that cant be used from both but neither works without their file. My question is with the newest floppy sos, animated pussy 3.3 will i be able to use this mod to get both collisions working and flop from floppy sos working? If not which of these mods do i need to get collisions and flop. Also ive never used nifskope or CK so i wouldnt know what im doing there. Ive seen a few posts mentioning that. I know at least a version of floppy sos worked for me at one time i just want to get what i had working again.
Lifariz Posted May 11, 2017 Posted May 11, 2017 Hi there. Im very interested in your mod for a couple different reasons but i was wondering if i could get just a question or two answered first. After my recent reinstall ive found i can no longer get floppy sos and all in one animated pussy to work correctly together. I just want collisions and some flop but what im getting now is not what i had before. I dont know if its the newer version of floppy sos thats causing the issue or not. My issues are flacid as soon as animation starts. Testicles that spaz out. Vagina collisions gone. Penis never really has physics, its more of a weight hanging on a thin rope. Erections must be forced despite sexlab aroused installed and working. Ive found that floppy sos and animated pussy have a certain file that cant be used from both but neither works without their file. My question is with the newest floppy sos, animated pussy 3.3 will i be able to use this mod to get both collisions working and flop from floppy sos working? If not which of these mods do i need to get collisions and flop. Also ive never used nifskope or CK so i wouldnt know what im doing there. Ive seen a few posts mentioning that. I know at least a version of floppy sos worked for me at one time i just want to get what i had working again. The work around which AIO and this mod does is that the penises and body don't use hdtm.xml anymore. Well, not that name anymore. Technically, FloppySOS and AIO/Naturalistic are compatible out of the box... Yes, just let Naturalistic overwrite everything and remember to regenerate your bodyslide BUT! And a very big BUTT! Floppy doesn't properly disable itself during sexlab events. Hence, the flaccid penis problem. Personally I've never really encountered the flaccid penis problem since whenever I'm using Floppy, I just disable it(floppy mcm) for everyone but my character, and my character is at the receiving end. HOWEVER, there are still spazzy penis/balls problems from time to time so I just threw Floppy out of the window and stuck with whatever Naturalistic has to offer... Since, you know... your schlong isn't showing most of the time and floppy just makes sexlab animations go weird. Do note that no-collision problems are ALWAYS due to xml's not being pasted to the nif's properly or being misplaced. Sometimes collision would just stop working midgame due to engine problems... which can be fixed by a reload. There's one dude who claims to have fixed the age-old issue of static penises during sexlab animations, but we'll have to wait. To Bazinga, I deleted my post after remembering that there wasn't a released fixed on the static penis compromise yet. I'm pretty sure SMP doesn't fix it either, but correct me if I'm wrong.
Bazinga Posted May 11, 2017 Author Posted May 11, 2017 Thanks for answering, Lifariz. There's one thing I need to address though: FloppySOS and my mod are compatible out of the box, yes. But obviously only if you choose the FloppySOS answer in one of my FOMod installer choices. The old 1.74 version that comes with AIO 3.3 is not compatible though, you lose male hand collisions if you use that together with FloppySOS (because as Lifariz said, the hdtm.xml gets deactivated). Anyway, sorry to hear that FloppySOS doesn't work for you guys. My own mod offers at least free dangling testicles too so if you really need to uninstall FloppySOS then that feature won't be lost. But Naturalistic doesn't make the schlong itself move with HDT, it just lets it stay as rigid as it would be without any HDT mod. (not completely rigid though, outside of sex scenes it still moves with the skeleton thanks to weight paints - pretty much like how BBP did it for females) I still don't know what the "static penis problem is" btw. Does the penis not react to SOS bending settings anymore or what's this about? I vaguely remember that there was such an issue, also had sth to do with some mod or xml that added schlong physics. I think the problem was that the schlong was bending in 2 directions at once, the one set by SOS and the one set by the schlong xml. But you could only see the xml direction, the SOS one was overridden so SOS bending settings didn't work either. Back when that came up I offered a half-assed fix where I just deleted the NPC Genitalsbase bone from the xml and maybe changed the motion type for another bone. Seemed to work. Or does the schlong not move with HDT physics even when you use a preset that should?
Chedderbob Posted May 11, 2017 Posted May 11, 2017 The old 1.74 version that comes with AIO 3.3 is not compatible though, you lose male hand collisions if you use that together with FloppySOS (because as Lifariz said, the hdtm.xml gets deactivated). And the lightbulb kicks in. The first time i was using AIO with Floppy i had chosen the other option. This time i looked more at the clips and went with Naturalistic not knowing this is it right here. So im actually using this but just an older version. I also looked through a couple different versions of Floppy and found that at least with 1.7 it doesnt come with the file in conflict whereas 2.3 does. hdtPhysicsExtension.dll. From what youre both telling me though i should be able to install AIO 3.3 Floppy 2.3 and the newest version of Naturalistic here. Let naturalistic overwrite all and that should give me full flop and collisions. Correct?
Bazinga Posted May 11, 2017 Author Posted May 11, 2017 That should work, yes. If it doesn't for some reason you can always find me here.
Azatsu Posted May 11, 2017 Posted May 11, 2017 Hello, Bazinga. I love your work, thanks, Id like to know if theres a ETA on Beast/Creatures HDT >_ < Keep the good work Best HDT xml ive seen around.
Bazinga Posted May 11, 2017 Author Posted May 11, 2017 Hello, Bazinga. I love your work, thanks, Id like to know if theres a ETA on Beast/Creatures HDT >_ < Keep the good work Best HDT xml ive seen around. Thank you for the nice words. regarding Beast HDT: I have to redo some work for this mod, some collisions are not correct and I think there's an issue with draugrs (something about their necks stretching in weird ways, never saw that happen myself though). And after that I'll add some more creatures like skeevers and rieklings and so on. But there isn't really an ETA. I also work on my sex toy collision mod atm and then there is life which is also quite busy of course. So don't expect a lot of fast progress for Beast HDT. But I'm still working on it and there will be an update in the near future, that much I can guarantee.
Azatsu Posted May 11, 2017 Posted May 11, 2017 Hello, Bazinga. I love your work, thanks, Id like to know if theres a ETA on Beast/Creatures HDT >_ < Keep the good work Best HDT xml ive seen around. Thank you for the nice words. regarding Beast HDT: I have to redo some work for this mod, some collisions are not correct and I think there's an issue with draugrs (something about their necks stretching in weird ways, never saw that happen myself though). And after that I'll add some more creatures like skeevers and rieklings and so on. But there isn't really an ETA. I also work on my sex toy collision mod atm and then there is life which is also quite busy of course. So don't expect a lot of fast progress for Beast HDT. But I'm still working on it and there will be an update in the near future, that much I can guarantee. no problem, Ive not seen any kind of trouble with Draugrs, or your work's the only issue ive seen was some collision with chaurus as if they had a small "tool" not big enough to make contact. Again, Thank you for your awesome work's, and patience,Keep it up =)
Lifariz Posted May 12, 2017 Posted May 12, 2017 I was referring to the compromise where if you don't make the penis rigid, it might bend away and fail to penetrate... Floppy does a good job during hand jobs though, but you gotta make your schlong long enough. It wasn't a problem as I initially thought, I was under the impression that I was doing something wrong and not getting penis movements due to collisions during scenes.Or was it just me who wasn't getting and penis movement during collisions?
Guest Momber Posted May 12, 2017 Posted May 12, 2017 draugrs (something about their necks stretching in weird ways, never saw that happen myself though). Neither have I. And I play with Draugrs a lot
George222 Posted May 12, 2017 Posted May 12, 2017 Hello Bazinga ! .... I have a problem if you can help me:I want to use your package "Naturalistic HDT jiggle and collisions XML set" - I'm especially interested - hdtVagina.xml (with that body with UUNP Special - 3D HDT vagina) but also the other collisions of your set ... but here comes My problem: I want everything to be adapted and working for this female body (TMB - Tiddy McButt Body):http://robton.nu/tmb-tiddy-mcbutt-body/Who looks very good and has a number of armor and clothing already converted for him.So you can help me with the steps to get this body with your set "Naturalistic HDT jiggle and collisions XML set".I mention that I only use Organizer Mode and everything I would like to report to this path, if you explain, ie something like: Organizer Mode / Mod / .....Because I do not see anything installed in the Data folder (for example: meshes \ actors \ character \ character assets).... I suspect that a body with Bodyslide should be created, after which I will get:Femalebody_0.nif and femalebody_1.nifFemalefeet_0.nif and femalefeet_1.nifFemalehands_0.nif and femalehands_1.nif ....What do I do with them (where do I copy them? ... then which of these nifs I use and with which xml I associate ...) Last time (for example) vagina was not 3D, we associated femalebody_0.nif and femalebody_1.nif with hdtVagina.xml ...... I would be grateful if you could help me, I tried many variants, but I did not manage to get to what I want in the end.
3Dmember Posted May 12, 2017 Posted May 12, 2017 Before I post logs and stuff I just wanted to ask if anyone else has had this issue and if they found a fix. The Problem: When sexing giants my female characters boobs, tummy and butt just spaz out of control and I don't even... Anyways that the issue and it's only with giants so I don't understand what is happening, it's a clean install with not other HDT stuff that would conflict. So I'm really confused. Though it is probably something stupid simple and I'm just a complete moron.
Bazinga Posted May 12, 2017 Author Posted May 12, 2017 Hello Bazinga ! .... I have a problem if you can help me: I want to use your package "Naturalistic HDT jiggle and collisions XML set" - I'm especially interested - hdtVagina.xml (with that body with UUNP Special - 3D HDT vagina) but also the other collisions of your set ... but here comes My problem: I want everything to be adapted and working for this female body (TMB - Tiddy McButt Body): http://robton.nu/tmb-tiddy-mcbutt-body/ Sorry, but TMB doesn't have a 3d vagina. So there is no way to get vaginal penetration with this body. I could still tell you how to go about installing the rest of my physics files of course if you really want to use that body. But the hdtvagina.xml is useless in that case. And the hdtm.xml only makes sense if you still want boobjob collisions or free dangling balls for males. The Problem: When sexing giants my female characters boobs, tummy and butt just spaz out of control and I don't even... I just rechecked giants and at least in my game collisions work fine for them. Are you sure that there is nothing that overwrites my mods, meaning Naturalistic HDT and Beast HDT? Or maybe you are running a lot of other HDT physics effect like physics for capes, weapons, hair and so on. If you add too many different havok effects and if your computer isn't powerful enough to handle it all then HDT PE could become unstable.
Bazinga Posted May 12, 2017 Author Posted May 12, 2017 I think you got me wrong there. Beast HDT isn't getting in the way, it should have highest priority in your load order, as well as Naturalistic. When they both work together there is no erratic mesh behavior, at least not for me. That's the crux though, mods usually don't have beta testers or quality control. So I can only try to reconstruct the issues you post here on my own rig and see if I get the same result. And in this case I don't.
3Dmember Posted May 12, 2017 Posted May 12, 2017 Figured it out, somehow AIO animated pussy 4.0 patreon preview from another MO profile was being loaded in my new profile... even though i deliberately disabled it earlier. Whatever though, problem is solved. Thanks
George222 Posted May 13, 2017 Posted May 13, 2017 Hello Bazinga !Thank you for answer! . Now I understand why I could not do anything with that TMB body and the 3D vagina. I longed for that body because she had many different types of clothing. It does not matter anymore, I want more to run my naturalistic package, especially that 3D vagina, so if you can, suggest me please a female body that has that 3D vagina and tell me how to proceed The Naturalistic package worked. I understand that TMB body is obtained from the merger of 2 bodies: UNPB and SevenBase / 7B. So, that UNPB has a 3D vagina? ... that I would take that body, because it is not very far from that TMB. If you can not, suggest another body and tell me what I'm doing next. Thank you and I would be grateful to you if you could help me!
Lifariz Posted May 13, 2017 Posted May 13, 2017 Hello Bazinga ! Thank you for answer! . Now I understand why I could not do anything with that TMB body and the 3D vagina. I longed for that body because she had many different types of clothing. It does not matter anymore, I want more to run my naturalistic package, especially that 3D vagina, so if you can, suggest me please a female body that has that 3D vagina and tell me how to proceed The Naturalistic package worked. I understand that TMB body is obtained from the merger of 2 bodies: UNPB and SevenBase / 7B. So, that UNPB has a 3D vagina? ... that I would take that body, because it is not very far from that TMB. If you can not, suggest another body and tell me what I'm doing next. Thank you and I would be grateful to you if you could help me! I hope you have Bodyslide and RaceMenu and is using them... since you know, with a zero'ed out UUNP you can just use RaceMenu's UUNP Morphs(provided by Bodyslide) to make whatever body you want. Which is what you want and MOAR. Then play with the UUNP morph sliders until your satisfied. Actually, you're supposed to use Bodysilde with this mod just in case you're using other body replacer mods and want this to be your final yield.
Guest Momber Posted May 13, 2017 Posted May 13, 2017 I'm not getting any (self-)hand-to-breast collision at all with v3.55. Did I miss the part where it says we need to rebuild our meshes? Or something?
Bazinga Posted May 13, 2017 Author Posted May 13, 2017 I'm not getting any (self-)hand-to-breast collision at all with v3.55. Did I miss the part where it says we need to rebuild our meshes? Or something? Indeed. from the FOMod installer for v3.55: If you are installing v3.55 of this mod for the first time you either have to let Bodyslide build the UUNP Special body of your choice (then the xml data is attached to the Bodyslide output meshes) or attach the following xml files to the body meshes of your character and NPCs. You don't have to rebuild anything of course, you can as well attach the xml data to the meshes yourself if you want. ... Granted, I could have made it much clearer what I mean with rebuilding the body. Because when I write that I mean the UUNP hands and feet too. As a general rule of thumb you could read the changelog and decide for yourself if you think that the meshes need to be rebuilt or not. edit: Ok, I updated the mod description. Better rebuild these meshes if you upgrade to v3.55, folks.
Bazinga Posted May 13, 2017 Author Posted May 13, 2017 So, that UNPB has a 3D vagina? ... that I would take that body, because it is not very far from that TMB. If you can not, suggest another body and tell me what I'm doing next. Thank you and I would be grateful to you if you could help me! You are using Bodyslide, right? If you do then open it from within Mod Organizer and set it up like this: Then click Build (don't forget the Build Morphs checkbox). Now you have built the UNPB preset for the UUNP body. Then do the same for the hands: And finally also build the UUNP feet (Unified UNP Feet Special). Now it might be a bit tricky to find the files you just built (you don't necessarily have to find them though, the game will). Bodyslide always overwrites the files that have load order priority if started inside Mod Organizer. Meaning it overwites the body, hand and feet meshes inside the folder of the mod that has priority on these files (check the virtual data folder to find out which mod). So the files will only be inside the Overwrite folder if there are no modded female body meshes in the virtual Data folder (under meshes\actors\character\character assets) or if they already were in the Overwrite folder before. Makes sense? I hope so.
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