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Posted

How to enable display of bones in Nifscope? I want to move the bones (bone) of the bolt a little down, because of the mismatch between the male animation and the device of the men with the futa..?

 

nnnn.jpg

Posted (edited)
9 minutes ago, TDA said:

How to enable display of bones in Nifscope? I want to move the bones (bone) of the bolt a little down, because of the mismatch between the male animation and the device of the men with the futa..?

 

nnnn.jpg

Untitled-1.png.519afd560c9e1f8e0c4b736cf26f6f7b.png

Untitled-3.png.d520609ddb56502c4c5f629dd3428807.png

Edited by m4mk203
Posted (edited)
19 minutes ago, TDA said:

Oh thanks ! Now I will do the best!

E-g2ROyXoAMkl6t.png

Any bone edits can cause serious mesh distortions because of skinning. Best way to do this - 3ds max / blender + proper mesh edit + skinning corrections.

Sorry ? 

 

As suggestion: try to move in nifscope meshes or mesh parts of the model but not bones.

Edited by m4mk203
Posted
18 minutes ago, Thelewdgooberkitty69 said:

what this skin o.o if it good i like one too

it's probably going to melt our pcs but it does look really good

Posted (edited)
50 minutes ago, m4mk203 said:

Any bone edits can cause serious mesh distortions because of skinning. Best way to do this - 3ds max / blender + proper mesh edit + skinning corrections.

Sorry ? 

 

As suggestion: try to move in nifscope meshes or mesh parts of the model but not bones.

No, it doesn't work (I mean, like in Oblivion), there you just change the settings of the bones in the skeleton - and that's it. Here is some kind of dark forest for me :) 

 

I would make an FF modifier in 3ds Max if it was easy to export like in Oblivion. Here it will be necessary to climb into the nifskop after exporting, muddle it up, copy it - Meeeh... Reluctantly .

 

For example, in order to export one small animation from Oblivion and, in general, MoCap to Skyrim Se, I had to install Max10x32, the other exporters do not work. Max 14, 16 does not work, Blender does not work (for me, at least, I have to mix it up there too, fuck it  :

Edited by TDA
Posted
23 minutes ago, TDA said:

No, it doesn't work (I mean, like in Oblivion), there you just change the settings of the bones in the skeleton - and that's it. Here is some kind of dark forest for me :) 

 

I would make an FF modifier in 3ds Max if it was easy to export like in Oblivion. Here it will be necessary to climb into the nifskop after exporting, muddle it up, copy it - Meeeh... Reluctantly .

 

For example, in order to export one small animation from Oblivion and, in general, MoCap to Skyrim Se, I had to install Max10x32, the other exporters do not work. Max 14, 16 does not work, Blender does not work (for me, at least, I have to mix it up there too, fuck it  :

Yep. Things become more complicated with Skyrim release.

Posted

@TDA

 

It'd be easier to just edit the BGED node:

 

node.png.61040fcc98aa29d5db086625a11c00fc.png

 

What the results look like:

 

Spoiler

Before:

sosfemale.jpg.06d1b7d7e0144d6c33c1354ed9f55dfa.jpg

 

After:

 

sosmale.jpg.6f0f1de7ece4210eb5e6d60fc6bea4b7.jpg

 

Note that this will have some unintended side effects in how the dick looks:

 

Without edit:

 

female.jpg.f62229c8bc54633fb2e0c33455d2e04a.jpg

 

After edit:

 

male.jpg.8376c03a8d370fd95ea64a82f46ec5b1.jpg

 

 

 

Posted
13 minutes ago, donnerwetter said:

@TDA

 

It'd be easier to just edit the BGED node:

 

node.png.61040fcc98aa29d5db086625a11c00fc.png

 

What the results look like:

 

  Hide contents

Before:

sosfemale.jpg.06d1b7d7e0144d6c33c1354ed9f55dfa.jpg

 

After:

 

sosmale.jpg.6f0f1de7ece4210eb5e6d60fc6bea4b7.jpg

 

Note that this will have some unintended side effects in how the dick looks:

 

Without edit:

 

female.jpg.f62229c8bc54633fb2e0c33455d2e04a.jpg

 

After edit:

 

male.jpg.8376c03a8d370fd95ea64a82f46ec5b1.jpg

 

 

 

yes I found it and did it according to your advice, but with bones the effect would be better. But too lazy to understand how skeletons .nif and .hkx are connected in Skyrim. In general, for Obla I made a single mesh with a bolt

1f.jpg2f.jpg

wondering if it will be for Skyrim?  :0

Posted
6 hours ago, Shinji1991 said:

Could anyone make a patch for this skin: Vera Skin -CBBE 8K- at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) for Futanari CBBE and Smooth Vaginaless CBBE 3BA ? I would make it myself but I have 0 experience in anything graphics related.

 

I put together these diffuse maps, let me know if they work

 

veradiffuse.7z

 

4 hours ago, DeViLZP said:

 

Suggest the name of the mod for futa selfsuck?

 

I believe it's a male masturbation animation made by FunnyBizness, I think someone made a pack of his masturbation animations.

Posted
On 8/10/2021 at 7:38 PM, donnerwetter said:

 

I recently added the sliders from the LE UUNP version into the SSE CBBE original. I also made a couple of double-dicked variants.

 

ERF Horse Penis Redux SSE 1.4 w UUNP LE Sliders.7z 1020.72 kB · 148 downloads

 

ERF Horse Penis Redux SSE 1.4 w UUNP LE Sliders Double.7z 1.11 MB · 165 downloads

 

 

Huh. What kind of physics are you using? Did you edit the Genital sliders in Racemenu? Haven't seen this behaviour myself nor have the other testers brought it up.

Is it possible to create a double-dicked variant of the erf cbbe se futa addon?

Posted
2 minutes ago, MarloCarloWC said:

Is it possible to create a double-dicked variant of the erf cbbe se futa addon?

 

The reason I was able to make a bunch of different variants based on the ERF horse schlong was because the way it's constructed makes it easy to make seamless looking edits out of. Making a normal human double dick would require some modelling and texturing expertise to make it not look like crap.

Posted
2 minutes ago, RimmHardingan said:

Is there a way to change male animations to female/allow females to play male animations besides changing Sexlab gender?

AFAIK it depends on the mod you're using to initiate sex. I think MatchMaker assigns positions randomly so it will have roles switched 50% of the time.

Posted
7 hours ago, donnerwetter said:

 

I put together these diffuse maps, let me know if they work

 

veradiffuse.7z 20.31 MB · 3 downloads

 

 

I believe it's a male masturbation animation made by FunnyBizness, I think someone made a pack of his masturbation animations.

Thanks ! I've tested them and they look great! They seem to be however a lot more brighter than the originals which results in hand/neck color mismatch. Other than that the texture between the add-on and body blend nicely.

Spoiler

ScreenShot0.png.00135b83937c6624c425d86d9fc13d11.png

Spoiler

ScreenShot2.png.b852ff10df751adb168d321a39abb084.png

Here is how they look in Bodyslide:

 

Original:

Spoiler

Screenshot_7.png.0f5948d2639afca48ecba875218e9380.png

Retextured:

Spoiler

Screenshot_6.png.9f58f54953c6047a4c598868a6160c06.png

In game they look great, bodyslide however likes to make it seem as if I'm looking at godrays. Other than the neck/hands mismatch I think it is really good.

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