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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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Posted
7 minutes ago, FutaNemesislol said:

wet functions, you probably forgot to check the body, head, hands, feet, and legs the 2nd pic values doesn't really matter just adjust the values to your liking, this is in the targets menu, after that just click start effect and wait a couple of seconds

 

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Thanks for the quick reply!

Posted
9 hours ago, MercForHire said:

I don't often post, not really great at angles and lighting... but, I thought the community might enjoy some bath time with my Orc and her elf companion.

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Nice pics! Which horse cock addon do you use?

Posted
On 7/11/2021 at 5:06 PM, Nexus72 said:

I have since switched to MO2. How do I do the same steps above, but in Mod Organizer 2?

 

In MO2 if you hold down CRTL while double clicking a mod on the left pane, it will open the folder containing the mod's files. Similarly if you were to hold shift while double clicking a mod instead of CTRL it will open the mod's page on the nexus.

Posted (edited)
13 hours ago, MarloCarloWC said:

Nice pics! Which horse cock addon do you use?


So I use EvilReflex’s succubus mod SOS. It’s a follower mod with custom edits.

It’s all his work but I made it into a standalone equip.

 

Again, all credit to him and his amazing work. 

 

 

Edited by MercForHire
Posted (edited)

FlameAtronach1.png.8286777a3fa3a779a34d9ed5e576ee97.png

 

"You know what he saw. Enemies. The men who would fight against him, even if they would prove little match. I've fought too, but I've seen fit to find reason in doing so."

Spoiler

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"Then, at the height of his power, he feared what all men do - death. For himself, and for his family, perhaps. So he endeavors to solve that problem, at the expense of what should be most important to him. If I find someone to love, even briefly, even perhaps, as some might say, scandalously, it still may be a moment to treasure."

Spoiler

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"But perhaps if that was the end of it? You would easily be able to claim some strength, that you could overcome what happened. Yet it was not. For he found nothing more than a new enemy - the Sun itself. I wonder if it was belief, more than an actual danger. For the power present within such pure blood, seems to make the danger akin to the mere cuts and scrapes faced by mortals - but we would face no infections. So to this end, I acted. If only because, even if I took his offered reward, I did so for more than just power - among a short list of reasons, you were certainly among them. But what I want to offer you is not just protection - I want to offer you a future. To know that we can see that future, together."

Spoiler

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"This place is beautiful, and to see you here...only makes it all the more."

Edited by Kuroyami
Posted
1 hour ago, Thelewdgooberkitty69 said:

how you get it to work there a download?

Before installing the mod rename and edit the .esp with SSEEdit to have different folders the meshes and textures to use with erf futanari and not cause conflict.

Posted (edited)

seam.png.8084f100488cb0e79fbfcd457958d05c.png

 

Can anyone give me a technical explanation or pointers towards what's causing this black outline around the CBBE Futanari Schlong? The image is from Outfit Studio but a very similar outline appears in-game on the outside edges of the mesh when I zoom out past a certain (not that far) distance. This has been driving me up the wall for months, and the only way I've found to mitigate it is to move the schlong slightly inside the body to hide it, but that's really just swapping one type of seam for another. I first suspected an ENB effect causing problems but disabling it altogether made no difference.

 

I haven't found any mention of a similar problem, which I suspect could be because there's not that many people running LE with backported SSE meshes, and this could just be some kind of inherent quirk of the Oldrim engine.

Edited by donnerwetter
Posted
2 hours ago, donnerwetter said:

seam.png.8084f100488cb0e79fbfcd457958d05c.png

 

Can anyone give me a technical explanation or pointers towards what's causing this black outline around the CBBE Futanari Schlong? The image is from Outfit Studio but a very similar outline appears in-game on the outside edges of the mesh when I zoom out past a certain (not that far) distance. This has been driving me up the wall for months, and the only way I've found to mitigate it is to move the schlong slightly inside the body to hide it, but that's really just swapping one type of seam for another. I first suspected an ENB effect causing problems but disabling it altogether made no difference.

 

I haven't found any mention of a similar problem, which I suspect could be because there's not that many people running LE with backported SSE meshes, and this could just be some kind of inherent quirk of the Oldrim engine.

I also have this problem and it sucks, what used to work for me was build the schlong under a different body preset and the seam would dissappear, but ever sense I switched to another body preset I couldn't fix it

It's not just an le problem I'm on se

Posted
4 hours ago, donnerwetter said:

seam.png.8084f100488cb0e79fbfcd457958d05c.png

 

Can anyone give me a technical explanation or pointers towards what's causing this black outline around the CBBE Futanari Schlong? The image is from Outfit Studio but a very similar outline appears in-game on the outside edges of the mesh when I zoom out past a certain (not that far) distance. This has been driving me up the wall for months, and the only way I've found to mitigate it is to move the schlong slightly inside the body to hide it, but that's really just swapping one type of seam for another. I first suspected an ENB effect causing problems but disabling it altogether made no difference.

 

I haven't found any mention of a similar problem, which I suspect could be because there's not that many people running LE with backported SSE meshes, and this could just be some kind of inherent quirk of the Oldrim engine.

It is a problem of bones weight.

Posted
7 hours ago, FutaNemesislol said:

This was my first futa on futa vid i made( i made 4 in total so far), sound isn't perfect because i used a mod,  some scenes are short because I didn't know what I was doing and some has no sound? and that was my old name

 

This is super well made! I'm gonna be keeping an eye out for your posts. :)

Posted
2 hours ago, FutaNemesislol said:

I also have this problem and it sucks, what used to work for me was build the schlong under a different body preset and the seam would dissappear, but ever sense I switched to another body preset I couldn't fix it

It's not just an le problem I'm on se

 

That's good to hear- at least in the sense that it should hopefully be a fixable issue since most people don't seem to experience it judging from the support thread for the schlong addon. Plenty of talk about textures not matching but nothing about black outlines.

 

1 hour ago, DJOTO said:

It is a problem of bones weight.

 

Can you elaborate? I haven't touched the weights on either the body or the schlong.

Posted
1 hour ago, J.Azure said:

This is super well made! I'm gonna be keeping an eye out for your posts. :)

Thanks I'll post two of my other futa on futa vid later, I already posted the 4th one I made earlier in this topic 

Posted
1 hour ago, donnerwetter said:

 

That's good to hear- at least in the sense that it should hopefully be a fixable issue since most people don't seem to experience it judging from the support thread for the schlong addon. Plenty of talk about textures not matching but nothing about black outlines.

 

 

Can you elaborate? I haven't touched the weights on either the body or the schlong.

This schlong is from LE converted to SE
Spoiler

enb2021_7_16_18_47_22.jpg.c204b78e1d7e51a49618869e9b579fec.jpg

After fixing the bone weight, a black line continues to appear against the body

Spoiler

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Posted
10 minutes ago, DJOTO said:
This schlong is from LE converted to SE
  Hide contents

enb2021_7_16_18_47_22.jpg.c204b78e1d7e51a49618869e9b579fec.jpg

After fixing the bone weight, a black line continues to appear against the body

  Hide contents

enb2021_7_16_18_50_11.jpg.043ceea76a29cfce2e141f9a4787dbf6.jpg

 

 

How did you fix the weights in your case? In addition to the schlong, the body I'm using is also backported from Special Edition (CBBE 3BAv2) so the weights should match in theory, at least as far as I can understand.

Posted
37 minutes ago, donnerwetter said:

 

How did you fix the weights in your case? In addition to the schlong, the body I'm using is also backported from Special Edition (CBBE 3BAv2) so the weights should match in theory, at least as far as I can understand.

What I did is copy the bones weights of another schlongs in outfitstudio

Spoiler

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Load reference

Spoiler

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Spoiler

918748692_Capturadepantalla(7).png.7998699744ba4b7f8de17169f46ac6e6.png

and copy bone weight

Spoiler

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Delete the reference

Spoiler

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In my case I had to load the two meshes because the schlong does not have a bodyslider and overwrite them.

Posted (edited)

Doing some more testing on my outline problem I discovered that for whatever reason, the black outline disappears when diffuse textures are removed from the schlong:

 

With textures

-

Without textures

-

I get similar results in Outfit Studio and I'm beginning to think it's some kind of texture problem.

 

Edit: Video compression made the outline harder to see in the first video, here's a screenshot. The outline doesn't show up when the schlong's diffuse texture is removed.

 

sseam.png.ad08c3c49a43ddfa68d2ad0e549cfdcb.png

Edited by donnerwetter

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