shinji72 Posted December 27, 2015 Posted December 27, 2015 The Falmer desperately needs some oral love!
Guest Posted December 27, 2015 Posted December 27, 2015 Might be basic but it is fluid and looks like something I'd imagine a falmer act like.Really nice to see someone still making high quality creature animations so thank you very much! Looking forward to what you come up with next time!
AnubiSs2167 Posted December 27, 2015 Author Posted December 27, 2015 The Falmer desperately needs some oral love! I've runed out of animations to replace. Im sure there will be some oral in 3some someday. Might be basic but it is fluid and looks like something I'd imagine a falmer act like. Really nice to see someone still making high quality creature animations so thank you very much! Looking forward to what you come up with next time! Thank you very much for your interest
myuhinny Posted December 27, 2015 Posted December 27, 2015 I believe there is a spriggan model being used that has a wooden stub added to the body of the spriggan that was used as it's member. I think I saw it with the Sanguine mod here on LL.
Taven Posted December 27, 2015 Posted December 27, 2015 Hey Anub, remember that suggestion I made about the dominant female and male on female stuff I made a while back? Have you come gotten around to it or done something different with it?
AnubiSs2167 Posted December 27, 2015 Author Posted December 27, 2015 Sorry, i havent touched any human on human animations in a while.
deathrip3r Posted December 27, 2015 Posted December 27, 2015 great work so far, keep going with creature anims
Guest Posted December 27, 2015 Posted December 27, 2015 I'm probably misundrstanding something but you can't overwrite the old falmer holding animations with yours since yours has 8 files and the old one only has 4 right?It seems they have the same amount of stages but you use A1 and A2 and the old one has only A1. Or that doesn't matter? I'm kinda confused.
AnubiSs2167 Posted December 27, 2015 Author Posted December 27, 2015 a1 is female a2 is falmer. 4 stages for falmer , 4 stages for female. They have diffrent location in skyrim folders.
Guest Posted December 28, 2015 Posted December 28, 2015 a1 is female a2 is falmer. 4 stages for falmer , 4 stages for female. They have diffrent location in skyrim folders. OOOoooo that's why I only see A1 in the folder I checked. Thanks for clearing things up.
razzor69 Posted December 28, 2015 Posted December 28, 2015 when i try to replace the old holding and missionary animations for falmer, they've got misplace issue the falmer and the female face at the wrong side
AnubiSs2167 Posted December 28, 2015 Author Posted December 28, 2015 The solution is mentioned on page 7.
Guest Posted December 28, 2015 Posted December 28, 2015 I have the same problem that the falmer and female dont face each other. I followed your guide on page 7 and removed the rotate numbers and then saved and reset animations in sexlab in game. But the problem is still there. Is there something I missed do I have too do more then just save when I removed the numbers? . Sorry abit of a noob at this
AnubiSs2167 Posted December 28, 2015 Author Posted December 28, 2015 Did you just saved the txt file? It needs to be compiled into script.
Guest Posted December 28, 2015 Posted December 28, 2015 Okey thats where I got it wrong then. Any tip how I do it, as I never tried that
AnubiSs2167 Posted December 28, 2015 Author Posted December 28, 2015 Normally people use CK to do it but i never managed it myself. I found some external compiler and it seems to work pretty well You put it in data\scripts. After youve done your editing you save the psc file and run the compiler. In dos box you type the name of the edited file "sslcreatureanimationdefaults" and press enter. It should start working and if it says "1 sucess 0 failed" then your good. If it ill throw you errros about unrecoginzed scripts i think the fix was to downlaod latest skse and put all script files from skse into data/script folder in skyrim. skyrimcompiler.7z
Guest Posted December 28, 2015 Posted December 28, 2015 Okey I tried it and I get 0 sucess and I then copyed the latest skse script files into the data/script folder. But did not help
razzor69 Posted December 29, 2015 Posted December 29, 2015 it didnt work, i changed the sslCreatureAnimationDefaults.psc at source then use skyrimcompiler the position still the same if you said we need to edit in CK what esp do i need to edit? edit: it works now so we need to clean the system and reset all the animations, now the position at the right path thanks Anub
Forerunner414 Posted December 29, 2015 Posted December 29, 2015 I've compiled Anub's animations into a SLAL pack. I'll post it later tomorrow or the next day when I have time after work.
AnubiSs2167 Posted December 29, 2015 Author Posted December 29, 2015 I've compiled Anub's animations into a SLAL pack. I'll post it later tomorrow or the next day when I have time after work. Oh cool, thanks. it didnt work, i changed the sslCreatureAnimationDefaults.psc at source then use skyrimcompiler the position still the same if you said we need to edit in CK what esp do i need to edit? edit: it works now so we need to clean the system and reset all the animations, now the position at the right path thanks Anub Yes, as always you have to reset animation registry to have any changes apear in game.
KrizpyBone Posted December 29, 2015 Posted December 29, 2015 For anyone having problems with the Wolf_Threesome from the SLAL Anub pack by katzumi, just place the Anubs folder in animations and not in the canine folder under meshes. Sorry if this is not the proper place to post this information, AnubiSs2167
AnubiSs2167 Posted December 30, 2015 Author Posted December 30, 2015 Go ahead, as SLAL seems to be the way of the future those information are very useful.
beefporkchicken95 Posted December 31, 2015 Posted December 31, 2015 hello i have a question. is it possible to do group animations with giants?
garg Posted December 31, 2015 Posted December 31, 2015 Spriggan face is just a piece of wood in my eyes. They can't even open their mouth let alone lick anything. Adding objects, strapons, editing meshes is out of my area of expertise. Im just an animator not overall modding savant I already have Bad Dog's P's attached to the Spriggan meshes. With his permission I could upload or send you the mesh for you to use!
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