razzor69 Posted December 16, 2015 Posted December 16, 2015 Using this tool for your animations might be great http://www.loverslab.com/topic/54916-sexlab-animation-loader/
AnubiSs2167 Posted December 16, 2015 Author Posted December 16, 2015 Big thanks to Pornphile who swooped from havens and not only solved my problems but also made animating alot easier. Heres the 1st stage of new animation. Falmer cought the player and is not sure what she is (falmers are blind), but he is fascinated by her soft lips. She is not realy that into it tho and is scared shitless http://gfycat.com/RealisticJauntyArcherfish
Jimcarry Posted December 16, 2015 Posted December 16, 2015 How do you make it so 2 people are animated in skyrim? I made a shitty missionary animation in 3ds max 2012, pasted it over the arrok missionary animation, and only the female is animated using my animation, while the male is animated using the arrok one.
AnubiSs2167 Posted December 16, 2015 Author Posted December 16, 2015 Its all in the tutorials. You export 2 animations , 1 for male (wich contains only male in 3dmax) and 1 for female (wich contains only female in 3dmax). I gues you exported both actors at the same time and replaced only female file.
Guest Posted December 18, 2015 Posted December 18, 2015 I really like the idea and beginning of the new animation!It is pretty neat to see subtle things like this, that relate to the creature that is using the animation.EDIT:Damn, I even missed the "new" (to me ) boar and saber cat ones, holy hell, I'm going to have learn that animation loader mod it seems! xD
tentail Posted December 19, 2015 Posted December 19, 2015 ok good job, i cannot download it atm since some of them might conflict with sexlab framework. So I am goign to wait while you can make more, more vampire animation.
s0rO Posted December 19, 2015 Posted December 19, 2015 Great job once more Anubi-kun I think you might be our last hope for animations around here, these days your quality of work is astounding honestly \o/What next I wonder ? maybe some horse ones ? :DDPretty pleeease ?
caughtkuruption Posted December 19, 2015 Posted December 19, 2015 I can't seem to get some of your animations to load. Like i have your FUTA ones loaded, but the wolf threesome, new falmar, and your newest sabercat don't even appear in SexLab. I've tried resetting SexLab and NSAP and also re registering all animations but they still dont appear, but your others do. Any suggestions as to what I could be doing wrong? Also just wanted to say great work! I look forward to your updates!
AnubiSs2167 Posted December 19, 2015 Author Posted December 19, 2015 Great job once more Anubi-kun I think you might be our last hope for animations around here, these days your quality of work is astounding honestly \o/ What next I wonder ? maybe some horse ones ? :DD Pretty pleeease ? Thank you very much S0r0-chan ;D Im still waiting for CE0 to realese his object guide. In realistic scenario horse need to jump on something for their instinct to trigger. You can do anything to standing horse and he will simply ignore you. Thats why i need some crate or box to apear in a scene. Will be simillar to leitos furniture anims so it will just apear out of the blue but its better then nothing. I can't seem to get some of your animations to load. Like i have your FUTA ones loaded, but the wolf threesome, new falmar, and your newest sabercat don't even appear in SexLab. I've tried resetting SexLab and NSAP and also re registering all animations but they still dont appear, but your others do. Any suggestions as to what I could be doing wrong? Also just wanted to say great work! I look forward to your updates! And how do you install those exactly hmmm?
caughtkuruption Posted December 19, 2015 Posted December 19, 2015 I can't seem to get some of your animations to load. Like i have your FUTA ones loaded, but the wolf threesome, new falmar, and your newest sabercat don't even appear in SexLab. I've tried resetting SexLab and NSAP and also re registering all animations but they still dont appear, but your others do. Any suggestions as to what I could be doing wrong? Also just wanted to say great work! I look forward to your updates! And how do you install those exactly hmmm? I installed your latest files with NMM. So I'm able to get most of your animations to work but not your most recent ones. Any ideas?
AnubiSs2167 Posted December 19, 2015 Author Posted December 19, 2015 Yes i have a few ideas. 1. Delete this file from NMM, this is not a mod, you only pasteted some bare animation files into your skyrim directory making a mess. 2. The only animations you have working are from MNC and NSAP not from this files. 3. Read the 1st post descriptions next time.
Guest Posted December 19, 2015 Posted December 19, 2015 You have "some" veeeeeery interesting animations. Good work man. Compliments.
caughtkuruption Posted December 19, 2015 Posted December 19, 2015 Oh my god I feel so dumb haha. I can't believe I didn't catch that at first. I'm sorry! Thank you so much though! Keep up the amazing work!
Stevierage Posted December 19, 2015 Posted December 19, 2015 Thank you very much S0r0-chan ;D Im still waiting for CE0 to realese his object guide. In realistic scenario horse need to jump on something for their instinct to trigger. You can do anything to standing horse and he will simply ignore you. Thats why i need some crate or box to apear in a scene. Will be simillar to leitos furniture anims so it will just apear out of the blue but its better then nothing. This. I've been waiting for something like this for some of the creatures to use objects. But in saying that, i don't actually use the objects provided from Leito's or other anims, i delete those, because of the issues they have and just lineup the anims with ingame objects like using Aether Suite beds or Sofa's, (Leito's anims also go well with giant chests and overturned barrels ). But yes i hope to see Horses make use of ingame objects but Giants also. You could use the wooden pellets/pyres that are in Giant camps for better doggystyle and missionary anims. These might give me more of an incentive to continue 'HDTing' more creatures (like your Boar and Sabre Cat anims (have not released them yet)) or finish off others i tried and either ran into problems or the anims they use didn't really make 'HDTing' them worth it.
AnubiSs2167 Posted December 20, 2015 Author Posted December 20, 2015 I def have giants planned. They are proving problematic tho as some movements distort the mesh. Also have a feeling that they will be a bitch to export like falmers were. Speaking of falmers, im continuing my effort to replace 3 old anims. This time with much less romantic falmer: http://gfycat.com/GreatHarmlessGuineafowl
sikamikanico78 Posted December 20, 2015 Posted December 20, 2015 wow cant wait for that new falmer animation!!! awesome!
s0rO Posted December 20, 2015 Posted December 20, 2015 Great job once more Anubi-kun I think you might be our last hope for animations around here, these days your quality of work is astounding honestly \o/ What next I wonder ? maybe some horse ones ? :DD Pretty pleeease ? Thank you very much S0r0-chan ;D Im still waiting for CE0 to realese his object guide. In realistic scenario horse need to jump on something for their instinct to trigger. You can do anything to standing horse and he will simply ignore you. Thats why i need some crate or box to apear in a scene. Will be simillar to leitos furniture anims so it will just apear out of the blue but its better then nothing. you're going realistic mode for horse too Q_Q this is extremely fantastic and I simply can't wait especially if the horse is really "active" this time ( missionary /standing/ doggystyle animation , whatever i don't mind :DD ) if it's from you , I know it's gonna be full of win ))
Guest Posted December 20, 2015 Posted December 20, 2015 Damn, can't wait for new falmer animations. They look incredible!
Grimbold the unlovely Posted December 20, 2015 Posted December 20, 2015 Love your anims, but you could you please publicize the tag names so we can write Apropos files for them. I know they are meant to display in the console, but for some reason they are not doing so. Many thanks!
AnubiSs2167 Posted December 21, 2015 Author Posted December 21, 2015 Love your anims, but you could you please publicize the tag names so we can write Apropos files for them. I know they are meant to display in the console, but for some reason they are not doing so. Many thanks! Im not sure i understand
badbat111 Posted December 21, 2015 Posted December 21, 2015 i think he meens so that none modders can use them without having to write codes or stuff i would to use the animations but i dont know anything about coding to put them into the game
parruyo Posted December 21, 2015 Posted December 21, 2015 Is a shame the moders are retiring, i have weak computer cann't play fallout 4.
AnubiSs2167 Posted December 22, 2015 Author Posted December 22, 2015 Whenever I try to overwrite existing animations for these Falmer/Draugr ones either both actors face the wrong direction or only the Player Character does. I have tried with all SL base animations, does anyone know a simple solution to this issue? If not I'll probably try learn to use this http://www.loverslab.com/topic/54916-sexlab-animation-loader/ Yes, but it involves abit of scripting. Find sslcreatureanimationdefaults.psc in data/scripts/source Find the animation you want to replace, lets say falmer holding. function FalmerHolding(int id) sslBaseAnimation Base = Create(id) Base.Name = "(Falmer) Holding" Base.SoundFX = Squishing Base.SetRaceIDs(Falmers) int a1 = Base.AddPosition(Female, addCum=VaginalAnal) Base.AddPositionStage(a1, "Falmer_Holding_A1_S1") Base.AddPositionStage(a1, "Falmer_Holding_A1_S2") Base.AddPositionStage(a1, "Falmer_Holding_A1_S3") Base.AddPositionStage(a1, "Falmer_Holding_A1_S4") int a2 = Base.AddPosition(Creature) Base.AddPositionStage(a2, "Falmer_Holding_A2_S1", 35.0, rotate=180.0) Base.AddPositionStage(a2, "Falmer_Holding_A2_S2", 35.0, rotate=180.0) Base.AddPositionStage(a2, "Falmer_Holding_A2_S3", 35.0, rotate=180.0) Base.AddPositionStage(a2, "Falmer_Holding_A2_S4", 35.0, rotate=180.0) Base.AddTag("Gone") Base.AddTag("Creature") Base.AddTag("Bestiality") Base.AddTag("Dirty") Base.AddTag("Doggystyle") Base.AddTag("Missionary") Base.AddTag("Holding") Base.AddTag("Gangbang") Base.AddTag("Vaginal") Base.Save(id) endFunction Edit it to fit new animations by removing rotate lines like this: function FalmerHolding(int id) sslBaseAnimation Base = Create(id) Base.Name = "(Falmer) Holding" Base.SoundFX = Squishing Base.SetRaceIDs(Falmers) int a1 = Base.AddPosition(Female, addCum=VaginalAnal) Base.AddPositionStage(a1, "Falmer_Holding_A1_S1") Base.AddPositionStage(a1, "Falmer_Holding_A1_S2") Base.AddPositionStage(a1, "Falmer_Holding_A1_S3") Base.AddPositionStage(a1, "Falmer_Holding_A1_S4") int a2 = Base.AddPosition(Creature) Base.AddPositionStage(a2, "Falmer_Holding_A2_S1") Base.AddPositionStage(a2, "Falmer_Holding_A2_S2") Base.AddPositionStage(a2, "Falmer_Holding_A2_S3") Base.AddPositionStage(a2, "Falmer_Holding_A2_S4") Base.AddTag("Gone") Base.AddTag("Creature") Base.AddTag("Bestiality") Base.AddTag("Dirty") Base.AddTag("Doggystyle") Base.AddTag("Missionary") Base.AddTag("Holding") Base.AddTag("Gangbang") Base.AddTag("Vaginal") Base.Save(id) endFunction Compile script and reset animation registry - no more rotated falmer.
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