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Bad Dog's Hoodie Schlongs: Khajiit, Argonians, Human/Elf


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Posted

Are you using the latest version? There was some odd crashes in area transitions earlier. If it's not that, likely what's happening is that the animation event I check for gets resent on area transitions, I try to swap schlong meshes right when a bunch of other things are happening, and a system that's already on the edge craps out. Hmm... having said that, it might be more stable if I just waited a second or so before swapping. I might try that on my own game. 

 

The ESM/ESP thing is irrelevant, I think. It's marked an ESM because I built another mod on top of it (the Tiger Khajiit) and CK goes feral if you don't set the bit properly. I forget to change the file extension. I don't think there's any problem with leaving it as an ESM, except that you can't put it after other mods should you want to.

Posted

I'm having a weird problem with this mod. My argonian, and any argonian male or khajiit male I use the erection spell on refuse to become erect. There is no animation of it, it doesn't even jump to being erect.

 

I am using SoS, and Floppy SOS, I have HDT physics of the cock disabled, I have all of the SoS plugins installed, so why is it not working for me?

Posted

Dunno. I never use the erection spell, but it should work. Do you get boners during sex? Do the page up/down keys work to give you erections?

Posted

Dunno. I never use the erection spell, but it should work. Do you get boners during sex? Do the page up/down keys work to give you erections?

 

I just now figured out what the issue was. I wasn't getting erections during sex scenes, but the reason was because I didn't have SKSE register custom animations. I had been reading it as just needing SKSE, and when I looked closer, I realized it was something else. It works now

 

Posted

Love this addon. Wish the knob under skin were more curvy, you know. But I am so tired of trying to make those sossages smaller!!! Look at this: http://imgdepo.com/id/i9340056 do you believe this BD Hoodie on the right to be the 1st size (with the MCM multiplier set to -25)? What's the matter? I don't have such a problem with other addons, except Leito schlong.

Posted

You want them smaller? Never heard of such a thing. The guy on the right might be size 1 (in the SOS MCM entry) but partially erect--the schlong lengthens before it starts to rise. If you want them smaller the genital bones in ShowRaceMenu will probably work.

Posted

I don't have anything to add right now, but it's been months so I just want to say thanks a ton for this! The announcement of the free upgrade edition thingy coming in the fall reminded me of this.  It will be interesting to see how that affects existing mods.

Posted

(Sorry for my bad English)
In the game, all Argonian had not a natural shine. I decided to reinstall the mod, but the shine remained. I looked in meshes. And everywhere there is the path to the file "KhajiitPenis_s". Had anywhere to change the path to the necessary file to get the proper shine.
 

I do not know whether such problems from others.

Posted

Not sure, but that might have been intentional. Both khajiit and argonian peens are supposed to have a shiny, wet look. I'll look. My own critique is that the argonian is a bit too metallic and the the khajiit looks dry and grainy, like a cantelope rind. I'll have a look when I'm next on my gaming rig.

Posted

I concur with dr1zzt05, The argonian peen from this mod is much more what I was looking for in terms of  herm/male use. Would it be too difficult to set it up for females?

Posted

Huh. You using the XPMSE skeleton, or the "Custom Skeleton Replacer SOS edition" on Nexus?

 

Edit: Also, the link to the futa SOS seems to be broken on the mod page. Got a better location?

Posted

OK peeps and pervs, a new version is up. It's got limited werewolves support--when you switch to a werewolf you get a wolf-like peen which gets erect for action. But you don't get the SOS or FloppySOS animation and you don't get intermediate stages of arousal. There's also a fix to the argonian texture mentioned above. I also took out the khajiit body textures and put them in my Complete Khajiit mod so they wouldn't confuse people.

Posted

Thank you for the update!

 

The schlongs seem to be showing up when I use the Arcane Enchanter, though with a missing name (it took a while to figure out that's what they are).  Adding the "MagicDisallowEnchanting [KYWD:000C27BD]" keyword seems to fix this.  When I noticed that, I also had multiple copies of the schlongs in my player inventory (only visible via the console), I don't know if that's "normal".

Posted

Heh, an enchanted schlong. Sure it's a bug? 

 

Maybe the strength of enchantment increases with the degree of arousal...

Posted

OK peeps and pervs, a new version is up. It's got limited werewolves support--when you switch to a werewolf you get a wolf-like peen which gets erect for action. But you don't get the SOS or FloppySOS animation and you don't get intermediate stages of arousal. There's also a fix to the argonian texture mentioned above. I also took out the khajiit body textures and put them in my Complete Khajiit mod so they wouldn't confuse people.

 

While it seems to be having a few issues(though I haven't had any major ones), FloppySOS 2.0 does support the Werewolf schlongs being floppy. It's not automatic, but the controls for it do work while in Werewolf form(even if it may be a little...annoying while using Moonlight Tales - though normally spawned werewolves mostly use the default body mesh). 

 

Also, having this mod work for females would just require editing and copying the existing meshes to fit perhaps at least the UNP body, along with editing the esp itself to support females, though I'm not sure of the specifics for that. 

Posted

Ya, I'll probably go back and rig up my werewolf mesh so it supports SOS and floppiness. The current mesh comes from the animal werewolf and is only rigged to the pelvis bone. To floppify, you have to rig the whole thing to the SOS bones.

 

If you want to play, try copying one of the other peens into my mod and see what happens, overwriting my werewolf meshes. Might work. 

 

I'm willing to look at rigging mine to females, but it's gonna be a hassle. 4 arousal stages x 3 races = 12 meshes to modify and weight. And I'm not sure whether it should be built into this mod or a separate add-on... not everyone wants peens on their ladies. So I'd be happier to have an example to copy. 

Posted

Can't seem to get argonian or khajiit schlogns to pop out of their sheaths. I've tried maxing out arousal, I've tried the erection spell, I've tried the patch, and I've of course tried some good old-fashioned sex - nothing works. Also, they never have your schlongs by default: I need to set them with the right ones from the SOS MCM menu.

Posted

Get really desperate and try posting a papyrus log. 

 

Do the other SOS schlongs react correctly?

Do you have the race probabilities set correctly, with the probability of the other schlongs set to 0?

Load order?

Posted

The other schlongs work fine, although I've observed strange behavior with Aroused Creatures: when I first installed Bad Dog the animals and monsters stopped getting their schlongs out for arousal and sex, but that one could be fixed just by re-registering the mods.

I haven't touched probabilities, so that'd probably explain the second part of the problem.

In load order, SOS is right above Bad Dog Hoodies (priority 16 versus 17). Aroused creatures is way lower down (193). I can't seem to find a way to dump the whole load order here, which is probably a real rookie mistake I should be embarrassed about.

Posted

The other schlongs work fine, although I've observed strange behavior with Aroused Creatures: when I first installed Bad Dog the animals and monsters stopped getting their schlongs out for arousal and sex, but that one could be fixed just by re-registering the mods.

I haven't touched probabilities, so that'd probably explain the second part of the problem.

In load order, SOS is right above Bad Dog Hoodies (priority 16 versus 17). Aroused creatures is way lower down (193). I can't seem to find a way to dump the whole load order here, which is probably a real rookie mistake I should be embarrassed about.

 

Make sure you have http://www.loverslab.com/files/file/2254-skse-register-custom-animation-events/ installed.

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