Rebel Marauder Posted February 1, 2018 Posted February 1, 2018 Is there a way to turn that feature off, because that feature sounds annoying as all hell and also because I use bethini which does that little tweak and so much more and with that program I know it's going to happen because I asked for it, my problem is that with NMM the way it's setup is it does that in the background from what I'm understanding which is something I'm not a fan of. Thanks for clearing that up though, much appreciated.
Slorm Posted February 10, 2018 Posted February 10, 2018 There's a new version up 0.64.0 New features NMM is now able to handle large mod files (2GB+) thanks to the new mod archive management using streams instead of loading the whole file into memory. (thanks to user squid-box on Github) Bugfixes Fixed issue preventing users from closing the manager when there was an ongoing mod installation. (thanks to user Arefu on Github) Fixed long-standing issue that caused NMM to be unable to start with a corrupt config file. Fixed an issue that could cause the Virtual config setup to be reset when using a fresh NMM install on an already configured virtual folder. Fixed inconsistencies with the Update checks/warnings management. Normally I wouldn't bother upgrading as the old version is fine, but the 2 GB file fix looks like it's worth taking a chance. Saturday being my maintenance day when I take a weekly disk image anyway, I thought I'd try it once that was done. So far no problems, it installed correctly and seems to work okay though I haven't really tested it that much so far.
AWP3RATOR Posted February 10, 2018 Posted February 10, 2018 Few posts back @Elf Prince mentioned waiting on the NMM/MO2 Hyrbrid. It's called Vortex and is in limited Beta right now. I have it and as an NMM and MO2 user, I have a few thoughts on it. The interface is slick, clean, and mostly intuitive - full documentation is still forthcoming, but overall I found it easy to use - as it's similar to NMM Game directory still affected. While Vortex does appear to install the actual mod files outside of the game directory, it does not use a virtual data folder like MO does. In the game directory I found reference files to all installed content, vanilla overwrites, etc. - operating like NMM did. Mods are not truly "installed" they are now "deployed" which adds the reference links back to the mod files outside the game directory. They called this "hardlinking" and it was a requirement for Bethesda's engine. Other supported games, do not use "hardlinking". No ability to manually sort load order/plugins. The authors felt that most users don't know how to "properly" do this, and opted to have LOOT do it for the user. One can still affect a manual sort by creating rules and dependencies in LOOT - but that is very time consuming and unintuitive. In other words, you cannot pick up a mod and drag it higher/lower like you can with both NMM and MO. For me, #2 and #3 make Vortex a non-starter for large load orders with complex sets of mods. 1
Slorm Posted February 10, 2018 Posted February 10, 2018 2 hours ago, AWP3RATOR said: For me, #2 and #3 make Vortex a non-starter for large load orders with complex sets of mods. Many thanks for posting, that was a really useful review. For me #3 means it's dead in the water as far as I'm concerned. It's poor design based based on the generalisation that all users are as "thick as shit". Yes some are, but many are not and are quite capable of understanding what their load order should actually be rather than LOOT's generic ordering which is sometimes wrong 1
AWP3RATOR Posted February 10, 2018 Posted February 10, 2018 4 hours ago, Slorm said: Many thanks for posting, that was a really useful review. For me #3 means it's dead in the water as far as I'm concerned. It's poor design based based on the generalisation that all users are as "thick as shit". Yes some are, but many are not and are quite capable of understanding what their load order should actually be rather than LOOT's generic ordering which is sometimes wrong Agreed - Tannin (author of MO and lead on Vortex) has been of the opinion that most users just group like mods with like mods. While that may be true - there are other users who prefer the freedom of moving things about, without relying on a third party software to do so. For example, I have over 400 mods with 250 plugins - all running flawlessly on MO2 for Fallout 4 - and I haven't opened Loot once. I'm probably in the minority and I recognize that, but as a design decision - to not include the feature, I think is short-sighted. Time will tell if they include it or not. We are still in the early days of Vortex, after all. 1
Guest Posted February 11, 2018 Posted February 11, 2018 20 hours ago, AWP3RATOR said: Few posts back @Elf Prince mentioned waiting on the NMM/MO2 Hyrbrid. It's called Vortex and is in limited Beta right now. I have it and as an NMM and MO2 user, I have a few thoughts on it. For me, #2 and #3 make Vortex a non-starter for large load orders with complex sets of mods. Thanks for the info. I purposely didn't mention the name of (alpha in the time when was released) Vortex manager for it is limited. I didn't receive a test version so I couldn't say anything about it. But you did a great job. Thank you. As far as I'm concerned, reading your comment about it, I will stay away from it.
Guest Posted February 11, 2018 Posted February 11, 2018 19 hours ago, Slorm said: There's a new version up 0.64.0 New features NMM is now able to handle large mod files (2GB+) thanks to the new mod archive management using streams instead of loading the whole file into memory. (thanks to user squid-box on Github) Bugfixes Fixed issue preventing users from closing the manager when there was an ongoing mod installation. (thanks to user Arefu on Github) Fixed long-standing issue that caused NMM to be unable to start with a corrupt config file. Fixed an issue that could cause the Virtual config setup to be reset when using a fresh NMM install on an already configured virtual folder. Fixed inconsistencies with the Update checks/warnings management. Normally I wouldn't bother upgrading as the old version is fine, but the 2 GB file fix looks like it's worth taking a chance. Saturday being my maintenance day when I take a weekly disk image anyway, I thought I'd try it once that was done. So far no problems, it installed correctly and seems to work okay though I haven't really tested it that much so far. Thank you for uploading info about latest NMM version. Unlike you, I had opposite experience with it except the two topics you mentioned. This version of NMM is a hell fucking failure and mistake (at least in my case). First of all, it started to come in conflict with latest Wrye bash 307 beta 2. Second, it doesn't remove .esp from uninstalled mod (Diverse Skyrim) which resulted in locking .esp file as undeletable. There was no fucking way to deleted .esp from Wrye bash and from Windows manager. I had to use special tool to delete it. And it's not the only mod that have such problem. Reverting to older previous version is fucking messy: it doesn't recognize back up file or/and DOT.index in VirtuallInstall. It's not fixed. It even make things worst. Very bad version and fucking annoying. As I say, it didn't work for me, but maybe it will work for others. It's not fixed.
Slorm Posted February 11, 2018 Posted February 11, 2018 2 hours ago, Elf Prince said: Thank you for uploading info about latest NMM version. Unlike you, I had opposite experience with it except the two topics you mentioned. This version of NMM is a hell fucking failure and mistake (at least in my case). First of all, it started to come in conflict with latest Wrye bash 307 beta 2. Second, it doesn't remove .esp from uninstalled mod (Diverse Skyrim) which resulted in locking .esp file as undeletable. There was no fucking way to deleted .esp from Wrye bash and from Windows manager. I had to use special tool to delete it. And it's not the only mod that have such problem. Reverting to older previous version is fucking messy: it doesn't recognize back up file or/and DOT.index in VirtuallInstall. It's not fixed. It even make things worst. Very bad version and fucking annoying. As I say, it didn't work for me, but maybe it will work for others. It's not fixed. So far I've not had problems here but I've got yesterdays disk image to fall back on if I start getting problems. I just tested removing an active mod and the esp was cleared correctly, it then installed correctly as well. Bear in mind though, I have a simple set up with only 113 active mods and 80 plugins and no profiles except the default. Also I'm not using Wrye Bash so that may account for our different experiences. My recommendation for anyone that wants to try this (or anything new) is take a disk image first, it's saved my life a few times over the years
Guest Posted February 11, 2018 Posted February 11, 2018 7 hours ago, Slorm said: So far I've not had problems here but I've got yesterdays disk image to fall back on if I start getting problems. I just tested removing an active mod and the esp was cleared correctly, it then installed correctly as well. Bear in mind though, I have a simple set up with only 113 active mods and 80 plugins and no profiles except the default. Also I'm not using Wrye Bash so that may account for our different experiences. My recommendation for anyone that wants to try this (or anything new) is take a disk image first, it's saved my life a few times over the years I returned to NMM 0.56.1. Can't tell you what a wonderful feeling. That old manager works perfectly with latest Wrye bash. Had no single crash during the mods installation and all went flawlessly. I don't need the latest NMM for I'm not playing FO4 and SE Skyrim.
Guest Posted February 26, 2018 Posted February 26, 2018 vortex review: https://www.loverslab.com/blogs/entry/6222-small-update-vortex-review/
Guest Posted February 27, 2018 Posted February 27, 2018 Thanks @daedal About VORTEX The new version 0.13.0 was released on 13th of February, BUT: NOTE: While this file page is now public, the files contained within are updates for users who are already in the limited alpha. If you don't know what that means, or you haven't already downloaded Vortex, then that means these files are useless to you and there is no point downloading them or attempting to use them. If you are in the Vortex limited alpha, these files will contain fixes for bugs found during the limited alpha. Please download the new version if you do not already have it and install Vortex as usual. It shall update your current installation, but all your files and mod profiles/setups should remain completely intact.Once again, there is no point downloading these files unless you've already been using Vortex as they will not work for you.
RitualClarity Posted February 28, 2018 Posted February 28, 2018 On 2/26/2018 at 10:47 PM, Elf Prince said: Thanks @daedal About VORTEX The new version 0.13.0 was released on 13th of February, BUT: NOTE: While this file page is now public, the files contained within are updates for users who are already in the limited alpha. If you don't know what that means, or you haven't already downloaded Vortex, then that means these files are useless to you and there is no point downloading them or attempting to use them. If you are in the Vortex limited alpha, these files will contain fixes for bugs found during the limited alpha. Please download the new version if you do not already have it and install Vortex as usual. It shall update your current installation, but all your files and mod profiles/setups should remain completely intact.Once again, there is no point downloading these files unless you've already been using Vortex as they will not work for you. So... Soon you will have a Vortex + important info, help, tips & tricks thread
Guest Posted March 1, 2018 Posted March 1, 2018 8 hours ago, RitualClarity said: So... Soon you will have a Vortex + important info, help, tips & tricks thread Hahaha - My current life is busy as JFK . I doubt I will have a time to do testing of Vortex since I barely have a time to play Skyrim, but who knows. I enjoyed in testing NMM although all versions above 0.61.+ pissed me of sometimes.
RitualClarity Posted March 1, 2018 Posted March 1, 2018 1 hour ago, Elf Prince said: Hahaha - My current life is busy as JFK . I doubt I will have a time to do testing of Vortex since I barely have a time to play Skyrim, but who knows. I enjoyed in testing NMM although all versions above 0.61.+ pissed me of sometimes. Hey, run a few confirmed basic mods through the system to give it some testing. Nothing much, just some quick run through. I do the same sometimes for testing mods for authors... just a quick install and an hour of testing whatever is needed. If it has any of the features like MO (where you can have different setups etc) then it should be easy. Take it slow add a few simple mods here then there and so forth next thing you know you will have all the mods at Nexus and Lovers. lOL..
Rebel Marauder Posted March 3, 2018 Posted March 3, 2018 Last I heard at the moment Vortex does not allow for installing mods like MO does, it copies a similar install method to NMM where it fills your data folder with links to the original folders, from what I've gathered. It's kind of all confusing as hell to me. I've downloaded the alpha but it looks all "Metro UI" and I don't know if I like it much, also it's not very usable at the moment, in comparison to MO and NMM it's less user friendly imo and way more confusing. Time may change that opinion though so don't take everything I say for gospel/truth.
RitualClarity Posted March 3, 2018 Posted March 3, 2018 1 hour ago, Rebel Marauder said: Last I heard at the moment Vortex does not allow for installing mods like MO does, it copies a similar install method to NMM where it fills your data folder with links to the original folders, from what I've gathered. It's kind of all confusing as hell to me. I've downloaded the alpha but it looks all "Metro UI" and I don't know if I like it much, also it's not very usable at the moment, in comparison to MO and NMM it's less user friendly imo and way more confusing. Time may change that opinion though so don't take everything I say for gospel/truth. Yes, I figured it was going to be setup like that. However, if they have profiles and it works well then it is still good. The Profile option or having the ability to have different setup for different play though. Even tually one could have all the mods found in the net installed and just pick and choose.
Guest Posted March 4, 2018 Posted March 4, 2018 I think I'm gonna wait with installing Vortex (when it will be available for public) until they make it user friendly and eliminate anything that is dependent to the third side (original folder link). That's why I returned to 0.56.1. It doesn't remove downloaded and installed mods via NMM unlike other versions with VirtualInstall that removes mods from HDD once you download them and uninstall them via manager. NMM 0.56.1 is the golden version of all NMM versions. Quote Hey, run a few confirmed basic mods through the system to give it some testing. Nothing much, just some quick run through. I do the same sometimes for testing mods for authors... just a quick install and an hour of testing whatever is needed. If it has any of the features like MO (where you can have different setups etc) then it should be easy. Take it slow add a few simple mods here then there and so forth next thing you know you will have all the mods at Nexus and Lovers. lOL.. Not a bad idea @RitualClarity
Guest Posted March 4, 2018 Posted March 4, 2018 For those who are interested in reading latest Vortex review from our, LL member @daedal can read it here: https://www.loverslab.com/blogs/entry/6222-small-update-vortex-review/
RitualClarity Posted March 4, 2018 Posted March 4, 2018 2 hours ago, Elf Prince said: Not a bad idea @RitualClarity Sometimes, I come up with good ones...
Guest Posted March 6, 2018 Posted March 6, 2018 NMM 0.64.2 is out For those who still want to experiment using NMM 0.64.+ versions 0.64.2 New features No new feature. Bugfixes Fixed mod installation issue. (thanks to user squid-box on Github) You can download it from here. It's virus and malware free rar file. or https://github.com/Nexus-Mods/Nexus-Mod-Manager/releases Nexus.Mod.Manager-0.64.2.rar
Guest Posted March 7, 2018 Posted March 7, 2018 Thank you! And now the reason I am writing. Version 64.2: A mod here at loverslab called "apropos" gets installed just fine, but if you try to move it from the "unassigned" category, the NMM console becomes unresponsive. It is the single mod of many that I have installed that exhibits this behavior. It is not an especially *large* file, but it *does* have a large amount of text files, that is how it works. It (the picture) shows 63.14 but the new version does the exact same thing. Also, the tracelog is very old, I am not sure why, and I'm hoping it's newer inside of itself. It does not affect the game play, but the reason it cannot be moved to a different category would be helpful, thanks. My guesses would probably just annoy you so I will wait for your cogent responses. TraceLog20180210131442.txt
Slorm Posted March 7, 2018 Posted March 7, 2018 I've never tried moving Apropos to a new category as I don't use categories (I personally don't see the point as I know what each mod does, but that's just me). But I have had to uninstall Apropos once or twice and although it deactivates okay if you then right click on it it does freeze everything for a good few minutes before the right mouse menu appears. I've never seen this with any other mod only Apropos and have assumed it's because of the large database attached to it which NMM is trying to work with. It's never really worried me after the first time once I realised it's just something to do with the mod, so I expect it now
Guest Posted March 8, 2018 Posted March 8, 2018 6 hours ago, 2dk2c said: Thank you! And now the reason I am writing. Version 64.2: A mod here at loverslab called "apropos" gets installed just fine, but if you try to move it from the "unassigned" category, the NMM console becomes unresponsive. It is the single mod of many that I have installed that exhibits this behavior. It is not an especially *large* file, but it *does* have a large amount of text files, that is how it works. It (the picture) shows 63.14 but the new version does the exact same thing. Also, the tracelog is very old, I am not sure why, and I'm hoping it's newer inside of itself. It does not affect the game play, but the reason it cannot be moved to a different category would be helpful, thanks. My guesses would probably just annoy you so I will wait for your cogent responses. TraceLog20180210131442.txt I never used Apropos so i wouldn't know how it works. All versions of NMM after 0.60+ suppose to move active mods in any category without problems. I tested and it work although I always move unpacked mods in chosen categorize. Maybe Apropos have some file that NMM can't identify properly. Have you tried to enable "Don't extract readme files" under settings? According to your trace log, NMM can't place it in Virtualinstall since it doesn't recognize mod's reference. That might be a problem with mod's ID. NMM recognize and address proper ID only for few mods from LL since the mod isn't uploaded to Nexus. Nexus has "strange" policy about the mods from other site and they aren't friendly toward the mods from other sites, especially LL. Try to see with gooser about the mod ID, I mean, make it compatible with NMM since many authors do not make their mods compatible with NMM although the manager install the mod.
Guest Posted March 8, 2018 Posted March 8, 2018 I want to thank you and say I did listen, except the part about telling the mod-author to change something. I think he likes MO and I suppose I Will have to change to it one day, but I really like NMM. It's kind of like those newfangled xerox machines at the fedex store, how could you tell anyone you hate all those millions of tiny buttons and you don't care what A4 means.. They'd just think you were nuts, buff their nails and press the three buttons everyone else uses, because the others are only there for show. So if Apropos/categories are my only worry, I can certainly live with it. and use NMM. Thank you.
Guest Posted March 8, 2018 Posted March 8, 2018 15 hours ago, 2dk2c said: I want to thank you and say I did listen, except the part about telling the mod-author to change something. I think he likes MO and I suppose I Will have to change to it one day, but I really like NMM. It's kind of like those newfangled xerox machines at the fedex store, how could you tell anyone you hate all those millions of tiny buttons and you don't care what A4 means.. They'd just think you were nuts, buff their nails and press the three buttons everyone else uses, because the others are only there for show. So if Apropos/categories are my only worry, I can certainly live with it. and use NMM. Thank you. I'm sorry I can't help you more with it. Maybe you can use one trick I did few times and it worked for me. But let me warn you: it's risky and it might not work for you since some people who did it said that they had to reinstall NMM. Here is what I did: I had occasions in which NMM (0.61.+ version) stopped recognize mod's reference after being installed on new (reinstalled) Skyrim and it put the mod into "Undefined" category. Even after moving the mod into proper category, the mod worked but I couldn't update it. It was some kind of stupid NMM error. Then I uninstalled the mod and manually removed it from both: SKyrim Mods folder and VirtualInstall folder (this operation is harmelss. It won't ruin your game and screw up your NMM. It will only inform you that particular mod is missing and if you want to erase it's trace). Second. I went into my Documents and I deleted tracelogs from NexusModManager folder. Third. I downloaded the mod again and before extraction, I moved it into the proper category. Then I installed the mod and clicked "Check and fix ID" on the left side of the panel. NMM found the ID and made it work as it should. Now, as I said before. if the mod isn't uploaded on Nexus it won't get mod ID and won't be traced for updates and changes. But it might work properly once it is moved in the category you want it to be. From that moment, the mod will always be in the chosen category whenever you reinstall it for NMM will trace it properly.
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