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NMM from 0.52.+to 0.70.+ ( important info, help, tips & tricks)


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Posted

Another rant about NMM 0.65.10 (Probe install)

 

I'm quite sure that everyone had at least once this "Probe install" issue in every version of NMM, but that issue was minimal in versions before 0.60. It's fucking annoying and sometimes I had to restart NMM 0.65.10, 2-3 times that it will install the mod I installed dozen times earlier.

Posted

I hate NMM 0.65.10

 

No offense to supporters and lovers of NMM 0.65.10 but this manager version is disaster. If I wouldn't need it for testing and comparing with Vortex, this piece of shit will never be installed on my computer. Before I upgrade it from 0.56.2 for named purpose and because Vortex deosn't support importing files from earlier version than 0.63.+ NMM found and recognized my Witcher 3 game. This, new 0.65.+ version doesn't recognize Witcher 3 and it always ask me to rescan the system reporting that the game doesn't exist. What a fucking nonsense!

 

Vortex immediately recognized and accepted the game. One big plus for Vortex.

1562881086_2018-11-1619_35_55-Vortex.png.d2eb0250f0ba42d2ad9f72057f4d9c6e.png

 

  • 1 month later...
Posted

NMM Release 0.65.11

 

Release Notes

Please be aware that these latest releases are not fully code signed as our certificate has elapsed - so you will need to accept any warnings that Windows throws at you.

0.65.11

  • New features

    • Added Appveyor support.
  • Bugfixes

    • Fix .esl not showing up/removing in plugin list when activating/deactivating mods. with .esl files. (thanks to user jbostrus on Githu

 

Available from Github https://github.com/Nexus-Mods/Nexus-Mod-Manager/releases

 

Doesn't look a relevant update for Skyrim LE

  • 4 months later...
Posted

New NMM release after 7 months and I'm thrilled with it. Much better and works better than any 0.65.+ version.

I tested upgrade on0.65.10 and I confirm fixes works. I didn't try fresh install since I don't have a time to do it, but if you upgrading your NMM like me, you'll be fine. :)

 

  NMM 0.70.5 is out

 

Please be aware that these latest releases are not fully code signed as our certificate has elapsed - so you will need to accept any warnings that Windows throws at you.

FIXES:

Spoiler

0.70.5

  • Hotfix

    • Fixed FluentNexus implementation causing an unexpected crash with empty API keys.
  • New features

    • Added support for Enderal standalone (thanks to user jbostrus on Github).
  • Bugfixes

    • Fixed current game missing from the change game menu.
    • Fixed Steam path retrieval for some games (thanks to user jbostrus on Github)

 

Please check earlier 0.70.+ versions if you didn't. I was very busy and I missed to inform you about them. My apologies.

 

Fixes, upgrades, new features in 0.70+ versions (Note: do not install 0.70.4 version. It apperantly doesn't work for most of users):

Spoiler

0.70.0

  • New features

    • Added new Nexus API and SSO support.
    • Brand new logo (that's it for now, but we're also planning on updating the UI).

0.70.1

  • New features

    • No new features.
  • Bugfixes

    • Fixed Skyrim SE and Fallout:NV downloads.
    • Fixed crash when parsing malformed modId's

0.70.2

  • New features

    • No new features.
  • Bugfixes

    • Fixed crash when adding mods from the local drive.
    • Fixed another modid parsing related crash.
    • Fixed missing/misbehaving launch commands.
    • Fixed missing Game Tools.
    • Fixed some issues preventing NMM from running on Linux (thanks to user caseif on Github).

0.70.3 Hotfix

  • New features

    • No new features.
  • Bugfixes

    • Fixed issue preventing the retrieval of downloadIDs for some users.

0.70.4warningBROKEN warning

  • New features

    • Added support for Enderal standalone (thanks to user jbostrus on Github).
  • Bugfixes

    • Fixed current game missing from the change game menu.
    • Fixed Steam path retrieval for some games (thanks to user jbostrus on Github)

 

Download:

https://github.com/Nexus-Mods/Nexus-Mod-Manager/releases

Posted

Thanks Elf Prince. I only spotted them last night as I hadn't checked for a while as I've been extremely busy with work.

 

I'm not sure I see a great need to update at present, at least not until all the bug fixes are out as they seem to be coming in fairly quick succession. Probably best to wait until things settle a bit and then see if there are any new useful features to make it worthwhile upgrading

Posted

With my usual impeccable timing I updated yesterday to 70.3 from 65.  Installed over the top of 65 without any problems.

 

@Slorm Depends what version you are currently using. I uppgraded because the log-in api had changed so I could no longer log-in to Nexus from NMM.

Posted
5 minutes ago, Grey Cloud said:

With my usual impeccable timing I updated yesterday to 70.3 from 65.  Installed over the top of 65 without any problems.

 

@Slorm Depends what version you are currently using. I uppgraded because the log-in api had changed so I could no longer log-in to Nexus from NMM.

Why did you need to log into Nexus from NMM? Not trying to be a dick, honestly, why the need.

Posted
23 minutes ago, RitualClarity said:

Why did you need to log into Nexus from NMM? Not trying to be a dick, honestly, why the need.

I didn't have to as such, it's just that if you are logged in when you install a Nexus mod NMM puts the mod in the correct category rather than dumping it in 'Unassigned' or whatever it is called.

This new version, 70.3, seems to automatically log in when you fire up NMM.

Posted
8 hours ago, Grey Cloud said:

I didn't have to as such, it's just that if you are logged in when you install a Nexus mod NMM puts the mod in the correct category rather than dumping it in 'Unassigned' or whatever it is called.

This new version, 70.3, seems to automatically log in when you fire up NMM.

Thanks.. I never used the "category" options in NMM (when I used it way back when) or even Mod Organizer now. FOMM had a sign in option as well when it was used way back when as well. (don't know if it was due to category or other reasons) Back before NMM was first created. Personally Category options starts to annoy me as many mods don't fit nicely into individual category and often have components from other things.. Guess it is just the OCD in me that gets annoyed.

 

Posted
18 hours ago, Grey Cloud said:

With my usual impeccable timing I updated yesterday to 70.3 from 65.  Installed over the top of 65 without any problems.

 

@Slorm Depends what version you are currently using. I uppgraded because the log-in api had changed so I could no longer log-in to Nexus from NMM.

I updated because 0.65.+ versions gave me a lot of troubles especially with textures and some other mods. I tested re installation of those mods under 0.70.5 and all worked fine. That's why I'm thrilled. :)

Posted
18 hours ago, Grey Cloud said:

I didn't have to as such, it's just that if you are logged in when you install a Nexus mod NMM puts the mod in the correct category rather than dumping it in 'Unassigned' or whatever it is called.

This new version, 70.3, seems to automatically log in when you fire up NMM.

- Exactly. After upgrading to 0.70+ it ask you for confirmation and synchronization of your data with Nexus. Once it is confirmed, everything goes smoothly.

Posted
3 minutes ago, Elf Prince said:

I updated because 0.65.+ versions gave me a lot of troubles especially with textures and some other mods. I tested re installation of those mods under 0.70.5 and all worked fine. That's why I'm thrilled. :)

I haven't done any re-installing yet but I'll keep that in mind when I do.

Posted

NMM 0.70.6 is out

 

Please be aware that these latest releases are not fully code signed as our certificate has elapsed - so you will need to accept any warnings that Windows throws at you.

FIXES:

Spoiler

0.70.6

  • New features

    • No new features.
  • Bugfixes

    • Fixed potential crash in GetFileListInfo and added useful info to the tracelog.
    • Fixed missing mod links when looking for updates.
    • Improvements to the mod info search.

 

 

Download:

https://github.com/Nexus-Mods/Nexus-Mod-Manager/releases

Posted
4 minutes ago, Grey Cloud said:

One thing I have failed to notice with 70.3. is any improvement in load time. It still takes forever to fire up.

It is even slower due to data synchronization with Nexus and because of new way of mod tracking.

Posted
9 minutes ago, Elf Prince said:

It is even slower due to data synchronization with Nexus and because of new way of mod tracking.

So now it takes forever and a day. :frown:

I thought it was a bit slower but I've not used it much in the last few days. But hey, at least it is out of beta finally. :classic_rolleyes:

Posted

NMM 0.70.7 is out

 

Please be aware that these latest releases are not fully code signed as our certificate has elapsed - so you will need to accept any warnings that Windows throws at you.

FIXES:

Spoiler

0.70.7

  • New features

    • No new features.
  • Bugfixes

    • SSO improvements and fixed a missing DLL related crash.
    • Fixed crash when mod could not be found.

 

 

Download:

https://github.com/Nexus-Mods/Nexus-Mod-Manager/releases

Posted

I just tried updating to 0.70.7 and it just ctd's on startup (tried rebooting etc). I've filed a bug report

 

EDIT:

 

Found a fix. Looks like it won't update correctly. I rolled back to 65.11 and uninstalled. Clean installed 0.70.7 and it worked correctly

Posted
23 hours ago, Slorm said:

I just tried updating to 0.70.7 and it just ctd's on startup (tried rebooting etc). I've filed a bug report

 

EDIT:

 

Found a fix. Looks like it won't update correctly. I rolled back to 65.11 and uninstalled. Clean installed 0.70.7 and it worked correctly

Thank you for your report. I didn't have such problem with upgrading from 0.65.+ to 0.70.3. Every next upgrade went without problems. I have to commend 0.70.7 version. I open fast, uninstallation and installation of mods is fast. Only bug I had in upgrading is that NMM marked uninstalled mods as disabled if I didn't remove them from the manager.

  • 3 weeks later...
Posted

Just installed 0.70.7 over 0.70.3 without any problems. Initial impressions - I'm underwhelmed. Still takes too long to load and too long to uninstall mods. Giving Vortex serious considerables.

Posted
5 minutes ago, Grey Cloud said:

Just installed 0.70.7 over 0.70.3 without any problems. Initial impressions - I'm underwhelmed. Still takes too long to load and too long to uninstall mods. Giving Vortex serious considerables.

I don't know why is so slow on your computer. Everything runs very fast on mine. I do not play Skyrim but I do install and uninstall mods for my wife. I'm very thrilled with latest version.

Posted
44 minutes ago, Elf Prince said:

Everything runs very fast on mine.

I read your earlier post about the speed increase and that made me go for the ugrade. ? I haven't rebooted my computer yet so maybe that will help. I'll give it a few more days before making any decisions about Vortex.

Posted
1 hour ago, Grey Cloud said:

I read your earlier post about the speed increase and that made me go for the ugrade. ? I haven't rebooted my computer yet so maybe that will help. I'll give it a few more days before making any decisions about Vortex.

Keep what works for you and your hardware and modding needs. As @Elf Prince and others know I prefer Mod Organizer. I like how it does its management and handles things. However, it is preference.  So long as the mod manager, installs the mods, and keeps a record and uninstalls the mods well, it is all that is required. (that and load order management ;)

 

I haven't used Vortex yet as I haven't heard enough positive press about it to warrant trying to learn a new system when my old system works just fine (remember the comment "keep what works for you" ;) )   When changing a mod manager (like if /when I try Vortex) it should only be done with game plays that aren't serious and when you have time to go through and get things right. Also should be used with mods and games you already understand how to get them to work properly so you aren't trying to diagnose if it is a manager or a mod issue that is occurring.

 

That is my advice.. take it for what it is.

Posted
22 minutes ago, RitualClarity said:

That is my advice.. take it for what it is.

Thanks but I have had enough of the long load time and the uninstall times are not getting any shorter so I think NMM has run its race for me. I've used it for 3 years and ignored the MO evangelicals but enough is enough.

I'll do the reading before I make a move but Skyrim is just a computer game, if it breaks I'll fix it.

Posted
20 minutes ago, Grey Cloud said:

Thanks but I have had enough of the long load time and the uninstall times are not getting any shorter so I think NMM has run its race for me. I've used it for 3 years and ignored the MO evangelicals but enough is enough.

I'll do the reading before I make a move but Skyrim is just a computer game, if it breaks I'll fix it.

So it isn't working for you anymore.. time to move to Vortex? :D

Please post back on your experience. I haven't used it and am interested in a current comment on it.. (since this is a NMM and Vortex thread) a It was worked on by Tannin the creator of MO and is supposed to have some features and such but be easier to use than MO so that will be interesting to see how that translates.

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