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NMM from 0.52.+to 0.70.+ ( important info, help, tips & tricks)


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Nexus members and NMM users:

This is two weeks old news, but it still might be valuable for those who doesn't know. (My apologies for late posting. Being very busy)

 

 

INVALID E-MAIL ADDRESSES AND YOU

 

 

We've made a small change to the site today to inform any users whose emails are "bouncing" that they need to update their email records.

A bounced email is basically an email we've sent you and then received back saying that the email is undeliverable.

Bounced emails are bad for us as they are expensive to deal with on our email delivery platform and ultimately, if you are using the wrong email address or an email address that does not work/exist any more then you will never be able to recover your account information if you lose it. Nor will I, as the only way I can verify you are who you say you are is through the email address attached to your account. Something I, for some reason, get blamed for regularly in the site Support tickets.

To clarify, we do not use your email addresses (or any of your personal data) for marketing purposes, nor do we, under any circumstances, sell your email addresses to third parties. Any emails we've sent in the past 7 years have been automated emails that you will have specifically asked to receive for things like forum notifications when something in a thread you are following has changed. You can turn these off at any time in your notification settings area on the forums.

On that note, our records show that more than 50% of you, some 7.8m members, have left the "Send me news and information" checkbox ticked when registering an account, which means that we could send you marketing emails or newsletters if we ever did them. In the interest of complete transparency, you can also turn this setting off in your notification settings area if you so wish.

In the 16+ years this site has been running I have only ever sent out 6 bulk emails, the last of which was in 2011 to send invites to the mod author group to some 5,000 users at the time. It is likely I'll use it again to contact mod authors about our impending Donation Points system, so, if you don't want to receive an email once in a very long time from us, you know what you need to do (if you haven't already!).

If you have received this email update notification on the site (which shows as an orange section at the top of every page) please re-verify your email address using the form provided in the section and it will go away. It will not go away until you do this, however, and at some point down the line, we will actually block access to your account until you provide a working email address again. As I said, bounced emails cost us time and money which we'd rather not have to worry about.

Thanks for your understanding.

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10 minutes ago, dankblaze said:

Yes i first updated to 0.65.2 but now i have 0.65.4 and the problem is still there

Are you using Skyrim LE or SE? Also, what was the old version before you upgraded to 0.65+?

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5 minutes ago, ousnius said:

Just drag the column to be wider and you will see your mod names again. It's really not that hard to find out.

Oh XD im sorry im stupid. I was looking around a little and like you said i draged the name tag. I guess it reset from the update. Thank you guys for the help. 

 

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NMM 0.65.5 is out

 

0.65.5

  • New features
    • Added launch parameters to LOOT for supported games. (thanks to user squid-box on Github)
  • Bugfixes
    • Fixed issue with illegal characters in file paths. (thanks to user kkriisgaard on Github)
    • Updated 7z dlls. (thanks to user squid-box on Github)
    • Fixed issue with unsupported file systems during game detection. (thanks to user squid-box on Github)
    • Additional tracing for plugins.txt related issues. (thanks to user squid-box on Github)
    • Additional tracing for Fallout 4 version retrieval issues. (thanks to user squid-box on Github)
    • Added prompt when the program's config file is corrupt. (thanks to user squid-box on Github)

 

Download: https://github.com/Nexus-Mods/Nexus-Mod-Manager/releases

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Vortex 0.15.0 is out

 

Fixes:

Spoiler

fixed: incorrect ordering by category
fixed: duplicate category entries in filter
fixed: various issues related to toggling between versions of a mod
fixed: failure to run code elevated
fixed: game launcher (top left) could contain games that were no longer discovered
fixed: some error messages were sent incompletely
fixed: errors from downloading an update weren't caught correctly
fixed: not the entire button area of the action dropdown buttons was clickable
fixed: checkIfFileExists and getExistingDataFile in c# installers could return incorrect value
fixed: rare bug where during deployment different types of changes were discovered for the same file
fixed: moving mod directories failed if the source directory was missing
fixed: notification message and title with dynamic content were not properly localizable
fixed: "continue" was offered as an option after 7z reported it can't open an archive at all
fixed: native file dialogs were not modal
fixed: exception when activating a game that is no longer discovered
fixed: potential exception when applying ini changes
fixed: warning about installing mod/download into app directory didn't work on release builds
fixed: removing environment variables on tools didn't work
fixed: potential attempt to remove invalid file path
fixed: no longer allowing reporting of invalid installers
fixed: disk search functions could throw an exception if a directory was deleted during the search
fixed: exception when server response is missing mod info
fixed: better quick discovery for several games
fixed: native plugins weren't treated as such when they were moved to a mod directory
fixed: fomod installer would sometimes emit copy-file instructions when it should emit create-directory
fixed: Corrected XCOM 2 and Skyrim VR extension and game name (thanks to oabdellatif)
fixed: (Dragon Age) creating necessary directories for
fixed: (X-Rebirth) mods refused to install if any attribute in content.xml was missing
fixed: (Witcher 3) some mods weren't installed
fixed: (Starbound) wasn't prepared (correctly) for modding
fixed: (Witcher 2) wasn't prepared (correctly) for modding
improved: updated electron (and in extension Node and Chrome)
improved: several performance improvements
improved: download list shows only known archive types
improved: when setting the mod id manually, Vortex will now also take author and category info from nexus
improved: manually added downloads now get meta info assigned from the meta db
improved: can now change category on uninstalled mods
improved: automatic restart in case of native crash
improved: hard-link deployment no longer offered on FSes that don't support it
improved: columns used for sorting and filtering are now highlighted
improved: the chrome protocol handler fix now uses the active chrome profile if it's not Default
improved: somewhat more intuitive handling of mod dependencies when it comes to updating
improved: (optionally) using readable names for downloads
improved: (subnautica) better installer support
improved: about dialog now shows release date and changelog of the installed vortex version
improved: will now try to change access on ini files if write permission missing
improved: no longer reporting problem to check for updates as notification
improved: redesigned game menu to allow more functions
improved: can now change the game location after it was detected
improved: default to "any version" when creating rule for mod without semantic versioning
improved: will use its own copy of the loot masterlist now
improved: workaround tab will now show a placeholder if it's empty for the active game
improved: added support for older xmlscript schemas
improved: better names for some game extensions (thanks to oabdellatif)
improved: german translation massively improved (thanks to dertrutinator and M4lik)
improved: ARCtool.exe for Dragon's Dogma is now bundled (thanks to FluffyQuack)
feature: updated to loot 0.13
feature: group editor for loot
feature: added context (right-click) menu to tables
feature: progress bar during mod install
feature: added experimental link-less deployment
feature: add extension for Stardew Valley (thanks to Pathoschild)

 

 

Downlaod: https://github.com/Nexus-Mods/Vortex/releases

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Vortex 0.15.1 is out

 

Fixes:

Spoiler

fixed: exception on settings screen if no chrome installed
fixed: exception on startup when the active game had been moved/uninstalled since the last start
fixed: exception redrawing game thumbnail due to bad timing
fixed: exception in keyboard navigation in tables
fixed: exception when trying to render description on mod that didn't have one
fixed: exception trying to show notification triggered in main process
fixed: exception when trying to start game if primary tool is no longer configured
fixed: exception dismissing a notification that was already gone
fixed: exception if a file entry in the manifest is null
fixed: exception in move deployment if link was missing
fixed: exception when clicking on notification buttons after Vortex had to restart from a crash
fixed: exception installing mods with nested installers
fixed: potential exception opening detail pane during mod re-install
fixed: very rare exception trying to initiate a download on a vortex that's still loading
fixed: Name column in downloads could be empty
fixed: another location where network errors may not have been caught
fixed: failed to run tools that required elevation
fixed: clicking game thumbnail button triggered event twice
fixed: error handling for ini baking wasn't working properly
fixed: if the list of tools for a game overflows, some items may become inaccessible
fixed: certain download errors were not handled
fixed: action-buttons without text also didn't have tooltips
fixed: category-actions were displayed incorrectly
fixed: it was still possible to start concurrent deployments
fixed: action lists weren't sorted by the provided position
fixed: symlink deployment couldn't overwrite files
fixed: unnecessary backup and exception during deployment
fixed: error message when determining case sensitivity for a drive
fixed: .fomod files weren't shown on download page
fixed: update to loot (0.13.3) should fix group-related sorting issues
fixed: some loot rules weren't shown in vortex
fixed: various issues regarding loot group assignment
fixed: inverted order when sorting savegames by character level
fixed: (dragon age) failure to update addins.xml if source file was invalid xml (e.g. empty)
fixed: (witcher 2) exception trying to prepare for modding
improved: better error message when an interpreter is missing
improved: better error handling for a few broken fomod installers
improved: some visual tweaks
improved: slight improvement to error reporting on failure to resume download
improved: more fs function will now be able to (on user request) deal with locked files
improved: better handling of the error case that the download/mods directory has become invalid
improved: changed wording on update settings and in "about" dialog to avoid confusion
improved: a few sanity checks to loot userlist
improved: updated arctool url

 

Download:

https://github.com/Nexus-Mods/Vortex/releases

 

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On 6/5/2018 at 2:46 AM, daedal said:

vortex got so bad for me that i reinstalled and im restarting with NMM 

You did a good decision. Vortex is very big mod manager. 10 times bigger then NMM and it will take a long time before they make it work properly. I' also still on NMM.

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Vortex 0.15.2 is out

 

Vortex team working hard on fixes. Here is the new release.

 

Fixes:

Spoiler

fixed: exception when a mod has no attributes stored internally
fixed: unhandled exception when writing to download file fails
fixed: exception removing rule from mod dependency graph
fixed: some exceptions during dl wrap-up were not handled
fixed: rare exceptions on unusual state change
fixed: rare exception when table actions change
fixed: workaround for a very rare failure to initialise the tray icon
fixed: message boxes when asking to elevate
fixed: invalid state when moving back and forth in some installers
fixed: 7z was still at version 16.04 in previous 0.15 releases
fixed: witcher 3 (maybe other games?) couldn't be started from Vortex
fixed: stoppatterns weren't applied for stateofdecay
fixed: uncaught exception if loadorder.txt or plugins.txt was deleted outside vortex
fixed: no longer report user cancelation as an error when writing plugin list
fixed: error handling in nmm import
improved: performance during deployment (and any fs operation really)
improved: give up eventually if the database is locked
improved: better error handling when connections to the api fail
improved: handling more errors related to archives disappearing unexpectedly
improved: elevated symlink deployment no longer an option when run as admin
improved: more reliably acquire write permissions on permission error
feature: added an attribute so users can set the nexus game section for a mod
various: removed bright theme (broken and unmaintained)

 

 

Download:

https://github.com/Nexus-Mods/Vortex/releases

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NMM 0.65.6 is out

 

  • New features
    • New NMM releases are now being pulled from GitHub. (thanks to user neoh4x0r on Github)
  • Bugfixes
    • Fixed and tweaked code to improve compatibility with Linux and Wine. (thanks to user neoh4x0r on Github)
    • Fixed issue when launching LOOT for SkyrimSE from whitin NMM. (thanks to user squid-box on Github)
    • Fixed crash issue when generating the tracelog file and .NET Framework 4.5 isn't present. (thanks to user squid-box on Github)
    • Fixed crash issue when trying to save a config file that is already open. (thanks to user squid-box on Github)

 

Download:

https://github.com/Nexus-Mods/Nexus-Mod-Manager/releases

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  • 3 weeks later...

Vortex 0.15.3 is out

 

FIXES:

 

Spoiler

fixed: error reports would fail if the user wasn't logged in
fixed: duplicate mod entries
fixed: would sometimes show an old notification again instead of the latest one
fixed: exception when search paths are inaccessible
fixed: exception when a mod with no attributes makes it into the database
fixed: exception trying to transfer between profiles when the game never had mods installed
fixed: exception when ini changes introduce a new section
fixed: exception when removing mods when no deployment method available
fixed: exception during deployment in move deployment
fixed: exception trying to show notification balloon with missing parameters
fixed: exception when userlist can't be read
fixed: rare exception when a download has been interrupted
fixed: error message when removing mod while deployment active
fixed: replace deployment manifest in an atomic operation to prevent reads of partial file
fixed: table selection could get messed up
fixed: Vortex no longer "forgets" user is premium on every start
fixed: registered globally as handler for http protocol
fixed: code acquiring write access to locked files might unlock the wrong file (source instead of destination)
fixed: external change detection broken for some games
fixed: more graciously handling of the case where a modtype is no longer deployable
fixed: errors caused by broken steam installs
fixed: elevated file operations sometimes failed
fixed: display errors in download graph
fixed: locked plugin index wasn't always applied correctly, also didn't update immediately
fixed: notes were displayed for uninstalled mods but wouldn't be saved
fixed: failure to enable profile-specific save games
fixed: import from NMM could fail if archives were missing
fixed: meta data editor was offered for unfinished downloads (and would then fail)
improved: no longer show premium banners to supporters
improved: date picker widget
improved: feedback that feedback was received
improved: warn (once) when starting vortex as administrator
improved: better download behavior on very fast internet connections
improved: performance improvements
improved: no longer try to make the user-selected mod/download directories writable
improved: will now write out native plugins to plugins.txt for games where tools expect that
improved: case insensitive sort in various columns
improved: prevent sending invalid feedback (which would otherwise be refused by the server)
improved: gedosato modtype will now also apply if textures are in png format
improved: updated german translations (thanks to dertrutinator)
feature: download/mod dropzone and download graph toggleable
feature: progress bar during deployment
feature: a history of redux events can now be reported with a feedback message
feature: issue tracker dashlet
feature: feedback title
feature: added ability for user to select mod type
feature: enb modtype (manual selection only)
feature: Can now automatically clean up groups that disappeared from the master list

 

 

Download:

https://github.com/Nexus-Mods/Vortex/releases

 

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NMM Release 0.65.7

 

Release Notes

 

Please be aware that these latest releases are not fully code signed as our certificate has elapsed - so you will need to accept any warnings that Windows throws at you.

 

0.65.7

    New features
        Added "rudimentary" support for Skyrim VR (you need to set it as the default game mode for NMM). (thanks to user squid-box on Github)
        Added "rudimentary" support for Fallout 4 VR (you need to set it as the default game mode for NMM). (thanks to user squid-box on Github)

 

    Bugfixes
        Improved shell extension settings error handling. (thanks to user squid-box on Github)
        Fixed crash issue when the Fallout 4 executable is missing. (thanks to user squid-box on Github)
        Added FNVEdit support to the FNV game mode. (thanks to user squid-box on Github)
        Fixed registry paths related crash issues. (thanks to user dyslexicanaboko on Github)
        Fixed crash issue when Script Types or Game Mode folders are missing, added better feedback. (thanks to user dyslexicanaboko on Github)

 

 

EDIT:

 

Nota Bene: You need .Net version 4.6.2 if you don't already have it or it throws an error

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23 hours ago, RitualClarity said:

You are doing an excellent job keeping up on these versions Elf Prince. :D

Thank you. Your compliment means a lot to me. :)

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2 hours ago, Elf Prince said:

Thank you. Your compliment means a lot to me. :)

AND.... ill keep them coming... :D

Who else is giving such support for these managers?

Answer... Nobody! At least not on LL. ;) You deserve your compliments and then some.

 

Well, I spoke too soon.. .?

@Slorm is helping out as well. Great Job Slorm! Every little bit helps. Can't have to many people helping out with the managers. :D

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NMM Release 0.65.8

 

  • New features

    • No new feature.
  • Bugfixes

    • Source code cleanup. (thanks to user squid-box on Github)
    • Fixed crash when downloading the program's update. (thanks to user squid-box on Github)
    • Fixed crash related to the config file being locked. (thanks to user squid-box on Github)
    • Fixed a crash when reading the MultiHdInstall setting from the config file. (thanks to user dyslexicanaboko on Github)
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1 hour ago, Slorm said:

NMM Release 0.65.8

 

  • New features

    • No new feature.
  • Bugfixes

    • Source code cleanup. (thanks to user squid-box on Github)
    • Fixed crash when downloading the program's update. (thanks to user squid-box on Github)
    • Fixed crash related to the config file being locked. (thanks to user squid-box on Github)
    • Fixed a crash when reading the MultiHdInstall setting from the config file. (thanks to user dyslexicanaboko on Github)

Update on NMM (Thanks to Slorm) :P

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Vortex 0.15.4 is out

 

FIXES:

Spoiler

fixed: exception rendering mod version column
fixed: exception if download is stored without chunk list
fixed: exception updating table
fixed: exception in external changes dialog
fixed: exception due to incorrectly stored mod
fixed: exception if deployment finalize was called out of sequence
fixed: exception during shutdown from asynchronous plugin-sync operation
fixed: potential exception if userlist/masterlist empty or contains nulls
fixed: exception if active game is (no longer) discovered
fixed: incorrect "update available" claim for "miscellaneous" files
fixed: some untranslatable elements
fixed: automatic cleanup for duplicate download entries
fixed: menues didn't close after clicking action
fixed: potential failure to discover games via steam
fixed: error message from version dropdown button
fixed: during deployment backups of existing files weren't actually created
fixed: "has update" filter didn't show all relevant mods
fixed: running tools as admin was broken
fixed: error when mod meta data can't be found
fixed: installer would not install any files with a path starting in "fomod"
fixed: dependency connector line would stop updating once the source is outside the screen
fixed: exception when using indexlock when plugin disappears from load order
fixed: could attempt to create an invalid load order
fixed: no longer warn about the installed version being outdated if it's newer than the latest stable
improvement: automatically trigger deployment when reinstalling enabled mods
improvement: show mod update activity indicator for at least 2 seconds
improvement: added navigation capabilities to the integrated browser
improvement: more graceful handling when the user isn't logged in and tries to start a nexus download
improvement: download progress filter options now cover all download states
improvement: clarified that the dropzone may support multiple items
improvement: will now highlight the target plugin row when dragging a dependency connection
improvement: updated loot
feature: support for Pillars Of Eternity 2: Deadfire
feature: added filter on dependencies column to search for mods with conflicts

 

 

Download:

https://github.com/Nexus-Mods/Vortex/releases

Link to comment

NMM 0.65.9 is out

 

 

Release Notes

Please be aware that these latest releases are not fully code signed as our certificate has elapsed - so you will need to accept any warnings that Windows throws at you.

0.65.9

  • New features

    • No new feature.
  • Bugfixes

    • The Settings menu will now properly report whether NXM URLs and mod file types are associated with NMM. (thanks to user squid-box on Github)
    • Fixed login form accepting email addresses. (thanks to user squid-box on Github)
    • Fixed security exception while running C# install scripts. (thanks to user ousnius on Github)
    • Further source code tweaks and cleanup. (thanks to user squid-box on Github)
    • Restored some lost fixes for LOOT and plugin sorting. (thanks to user squid-box on Github)

 

Download: https://github.com/Nexus-Mods/Nexus-Mod-Manager/releases

 

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