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NMM from 0.52.+to 0.70.+ ( important info, help, tips & tricks)


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Posted

A quickfix for the bugs introduced by the quickfix for the bugs introduced by the previous quickfix forcing the end users into a pre-alpha testers position without warning... Pure "gold"...

    

Really, if this thread is a part of some political scheme to support the peace between Nexus and LL, please let me know so I can start to ignore it. I'm all for peace so I would understand this completely.

But if it is for real and if it is to have any credibility words like "gold" and "stable" should be used correctly and only when really deserved. And never in combination with "I should start using it (NMM) , maybe soon...." Really... I can understand wanting to support the author but not for the cost of 'insulting' the common sense of the readers/users of the thread...

 

And if it is to be really helpful I would expect to find the problems found during testing reported also in the bug tracker of NMM where they would be actually helpful. So far I haven't.

 

 

Posted

A quickfix for the bugs introduced by the quickfix for the bugs introduced by the previous quickfix forcing the end users into a pre-alpha testers position without warning... Pure "gold"...

    

Really, if this thread is a part of some political scheme to support the peace between Nexus and LL, please let me know so I can start to ignore it. I'm all for peace so I would understand this completely.

But if it is for real and if it is to have any credibility words like "gold" and "stable" should be used correctly and only when really deserved. And never in combination with "I should start using it (NMM) , maybe soon...." Really...

 

And if it is to be really helpful I would expect to find the problems found during testing reported also in the bug tracker of NMM where they would be actually helpful. So far I haven't.

 

I'm visiting that thread on daily basis too and reading all problems related to NMM. If I found something that isn't covered by my thread, I write about it and if it is very good, providing proper solution for the problem, I'm placing it as a new topic in my OP. 

 

I also can't cover all areas of NMM. I have a job in RL, handicapped sister, other LL's "obligations" and I know that my thread is sloppy and incomplete, but I'm doing my best to provide all help I can. I'm sorry if I can't satisfied everybody's expectations. But, I do work hard to improve this thread the best I can.

Posted

 

 

The problem with FO4 support is I am not used to many of the mods I would be using so It might be difficult to tell if it is something I did, the mod, or the manager in some cases. I mention this because I understood that NMM had some issues with textures before. But if I do start modding FO4 and using NMM (if MO can't be recovered for this using windows 7) then yes it is the least that I can do is give some personal experiences, mod list and whatnot that might help someone else set their system up, resolve or compare my setup with theirs. Might help them resolve some problems.

 

The main thing about NMM being integrated with Nexus and simple to use is its downfall to get help and feedback on versions and such. See users of NMM expect it to work, quickly and correctly then get out of the way. MO users on the other hand typically tweak and fool around with their mods, settings, profiles etc I believe they spend much of their time tweaking as they do playing.. lol. This lends to the more version support and feedback on the MO thread. Also because it has a higher learning curve.. people need to seek out answers to their questions and giving some good feedback helps them get the answers they want  later ;).

 

I was interested the last time I was fooling around with NMM how they addressed accessing LOOT and other resources through NMM. Interesting. About as interesting as their approach to keeping the folder clean as well (I believe symliks? ). If I am correct the following might be interesting to read. If I am not.. well :blush:

http://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/

 

 

 

LOL ... same as me. I always keep my mods limit to 150 mods (learned that from my father). I had once 200 mods then I realized I do not need a great number of them so I decided to have only ones that I use in my game. Most of them are related to sex :angel:

Now, since I do not have popular mods like DD, AL, Mia's liar, and some other I can't give adequate support/help. So I also spend most of my time in Beta mods and NMM testing then playing Skyrim.

 

You, MO experts are doing great job. I'm regurarly reading MO thread and I love the way you guys operates. All compliments.

 

NMM FO4 support is very needy in this forum. I wish I could continue with it but I started to hate that game and not enjoying in playing it. :( So I feel sorry, on the other hand, for not being able to give support for that game. So, my friend, there is available chairman position for FO4 in NMM section - interested ;)

 

No chairman position.. lol.. but if I start playing Fallout 4 again modded with NMM.. (if MO can't work for me :() then yes I will give what help I can. Strange that nobody is discussing this in this thread. There are a lot of NMM users that play Fallout 4..

 

I know how frustrating it can be when your favorite mod manager isn't working as good as it should for the game you need it to.. ;). Trust me.. :P

 

Posted

Strange that nobody is discussing this in this thread. There are a lot of NMM users that play Fallout 4..

 

This is most probably because of the fact that this thread is in the "Skyrim Technical Support" forum.

I don't mean this in a "moderator-nazi" point of view. I mean that most of the people that currently play FO4 do not pay attention to the Skyrim parts of the site.

Posted

 

A quickfix for the bugs introduced by the quickfix for the bugs introduced by the previous quickfix forcing the end users into a pre-alpha testers position without warning... Pure "gold"...

    

Really, if this thread is a part of some political scheme to support the peace between Nexus and LL, please let me know so I can start to ignore it. I'm all for peace so I would understand this completely.

But if it is for real and if it is to have any credibility words like "gold" and "stable" should be used correctly and only when really deserved. And never in combination with "I should start using it (NMM) , maybe soon...." Really...

 

And if it is to be really helpful I would expect to find the problems found during testing reported also in the bug tracker of NMM where they would be actually helpful. So far I haven't.

 

I'm visiting that thread on daily basis too and reading all problems related to NMM. If I found something that isn't covered by my thread, I write about it and if it is very good, providing proper solution for the problem, I'm placing it as a new topic in my OP. 

 

I also can't cover all areas of NMM. I have a job in RL, handicapped sister, other LL's "obligations" and I know that my thread is sloppy and incomplete, but I'm doing my best to provide all help I can. I'm sorry if I can't satisfied everybody's expectations. But, I do work hard to improve this thread the best I can.

 

 

I did not mean problems already reported in the bug tracker "there" been discussed "here". I mean the problems found by testing "here" been reported "there" so they can be fixed.

     

Actually my last post was not addressed to you but to people who feel comfortable passing judgment obviously beyond their self-confessed experience. I'm not against passing judgment per-se :P   but I do believe one should ask themselves if what they are going to post is going to help or hurt the credibility of the thing they want to support...

(And yes, the news that NMM 0.61. uses hardlinks is been discussed for months now... And it is a pretty cool idea provided they really care to implement a stable profiling support. For now ... let's say they have other priorities.)

    

The actual "golden" version for people that do not have FO4 or Dragon's Dogma (that would be most of the people that will read this) is the last version before the 0.61 madness was unleashed on the users.   

    

I realize my interferences in this thread  have been a bit of the "bull in the china shop" kind. So I'm going to just directly say what I want to say "come what may" :-) It is backed by 20 years of experience in RL in the areas of "popular IT media", software development and online forum communications. And the reason I keep posting here is because I believe it is worth it. I'm not in the habit of going around pooping in random threads...

   

1. Having an up to date (objectively-)critical thread about the NMM development is extremely important. If the mods are the ingredients and the mod manager is the oven - you might have all the right ingredients, but if the oven is broken there will be no cake. Yet if one of the ingredients is a bit off but everything else is fine - there is a chance. The point - the quality and stability of the mod manager is of equal and maybe greater importance than the sum of the quality and stability of all mods one wants to install. If one mod conflicts with another you can always use the mod manager to fix the problem. If the mod manager itself crashes while installing/uninstalling - no mod can help you.

 

2. There will be people that use another mod manager or do not use one at all. Respect to them. However their interference in this thread is, strictly speaking, off topic and can only have negative effect on how other users will view the thread. Never used NMM? Good! Ask questions, but do not give assessments/advice. There is nothing stopping you from creating new threads where alternatives can be discussed. Lots of people, including me, would appreciate that and would love to learn from their experience.

 

3. You (Elf Prince) are doing pretty good job running this thread and you should have the self-esteem to match :-) Do not go into self-defense mode and do not take anything personally. For example, nothing I said in my previous posts was enough to provoke the RL defense it did actually provoke. First - it is bad for the thread - it undermines it's credibility and sends it off topic. And second - it is unfair. I did not mean anything I said as a personal offence, but your reaction twists it this way. A passive-aggressive reaction might work one or two times, but will discourage everyone else from joining the discussion and the thread will simply die. The better reaction would have been "I shared my experience with this upgrade, you are free to add yours depending of the mods you use and the PC system you own" or something like this. Simply said - keep a grip on the thread and do not allow it to go way out of topic. Don't allow some random dude (i.e. me) to derail it.

 

4. Do not get involved in personal fights. When some user is buthurt (i.e. me) because of what some other user said - ignore both of them and simply continue on topic. In this case - ignore me and ritual in anything we say that is not on topic. None of us both intended to end up in a conflict situation and if you ignore it most people will not even notice it. If you get involved this will shift the topic of the whole thread to personal issues - who is god, who is bad, who is wrong, who is right .. and this is a black hole.

In my experience people here on LL are quite well behaved and you ignoring them when they misbehave will show them that they are out of line. Showing sympathy to one or both of the sides will only encourage more drama. You have the whole community culture of LL on your side. 

One evening I went quite out of line in another thread here on LL and then the next day I felt extremely stupid and guilty and I could not wait to get home from work so I can apologize. 

On the other hand NMM is bound to be more "problematic" topic for many reasons. For me - it reminds me of the times 15 years ago when I was the only one of my friends using Windows while they were all using Linux and trying to explain to me that I'm not using the full potential of my computer. I did appreciate their good intentions but I had some hard time making them appreciate my right to make my own informed decisions.  

 

5. No tester can ever fully test a product. That's why all magazines and testing sites have rules for writing their reviews. They make it clear what exactly they did test and what was the result. Also what part of the test was enforced by the product itself and what was their own idea. This gives the reader the possibility to make their own conclusions.

If you generally "give green light" to upgrading and then NMM deletes mods instead of uninstalling them (see latest changelog) people will blame you... It might sound strange, but it is true. 

In the case of NMM the important points for most people would be:

- How much time did the required part of the upgrade take?

- Were there any (nasty) surprises while upgrading (complete mod reinstall, hard-drive formatting or God knows what)

-  Are there any benefits from upgrading?

-  Is a single mod with options uninstall/install working? I.E will it ask me for options if I reinstall SOS for example.

-  Is it faster or slower in installing (bigger) mods than the previous version?

-  Profiles... It seems for now nobody else cares about them... so f**k that s**t...

- If you choose to make additional test - what did you choose to do and what were the measurable results?

 

 

6. The OP needs to be optimized and cleaned.

For example "Installing SexLab and its dependent mods"

It has a section "Manual install procedure for SexLab, FNIS and SKSE" and then "Basic Installation Procedure". 

But the subject of the thread is "NMM ..."

So it means I first need to manually install things and then do a basic install and then use NMM to install more things? And where is the part for after the Basic install? Why is there a basic install if there is no advanced one? 

If there is a big part about manual install in the NMM thread then I first need to perform the manual before I do the NMM things? 

But then it says "install it using your mod manager of choice"... Wait... so NMM is not a mod manager and I need to choose somehow one? But it does not say what the choices are... So how do I choose a mod manager? Everything is so complicated.... * closing browser tab in frustration *

 

It is a simple rule - you are writing tutorials targeted at people that know less than you. You are not writing them for people that know as much or more than you. 

Posted

 

3. You (Elf Prince) are doing pretty good job running this thread and you should have the self-esteem to match :-) Do not go into self-defense mode and do not take anything personally. For example, nothing I said in my previous posts was enough to provoke the RL defense it did actually provoke. First - it is bad for the thread - it undermines it's credibility and sends it off topic. And second - it is unfair. I did not mean anything I said as a personal offence, but your reaction twists it this way. A passive-aggressive reaction might work one or two times, but will discourage everyone else from joining the discussion and the thread will simply die. The better reaction would have been "I shared my experience with this upgrade, you are free to add yours depending of the mods you use and the PC system you own" or something like this. Simply said - keep a grip on the thread and do not allow it to go way out of topic. Don't allow some random dude (i.e. me) to derail it.

 

4. Do not get involved in personal fights. When some user is buthurt (i.e. me) because of what some other user said - ignore both of them and simply continue on topic. In this case - ignore me and ritual in anything we say that is not on topic. None of us both intended to end up in a conflict situation and if you ignore it most people will not even notice it. If you get involved this will shift the topic of the whole thread to personal issues - who is god, who is bad, who is wrong, who is right .. and this is a black hole.

In my experience people here on LL are quite well behaved and you ignoring them when they misbehave will show them that they are out of line. Showing sympathy to one or both of the sides will only encourage more drama. You have the whole community culture of LL on your side. 

One evening I went quite out of line in another thread here on LL and then the next day I felt extremely stupid and guilty and I could not wait to get home from work so I can apologize. 

On the other hand NMM is bound to be more "problematic" topic for many reasons. For me - it reminds me of the times 15 years ago when I was the only one of my friends using Windows while they were all using Linux and trying to explain to me that I'm not using the full potential of my computer. I did appreciate their good intentions but I had some hard time making them appreciate my right to make my own informed decisions.  

 

5. No tester can ever fully test a product. 

 

 

Thanks for large post. i appreciate you said.

 

3. Well, the problem came out of our cultural differences and in English that is my second language. I apologize for misunderstanding your post. I thought it was addressed to me personally. My fault. Thanks for clarifying this. :)

 

4. I felt obligated to "jump in" for two reasons: first, I know virtual clarity very well and I know that he is good person too and didn't want to offend and attack you as he doesn't do it to anyone else. Second, as he maker of this thread I felt "responsibility" to react because I wanted to stop eventual escalation of problematic communication between you too. In all other aspects, I do not interfere.

 

5. Correct and thank you for understanding this.

 

Thank you again for this post and presenting your point of view.

 

Posted

 

6. The OP needs to be optimized and cleaned.

For example "Installing SexLab and its dependent mods"

It has a section "Manual install procedure for SexLab, FNIS and SKSE" and then "Basic Installation Procedure". 

But the subject of the thread is "NMM ..."

So it means I first need to manually install things and then do a basic install and then use NMM to install more things? And where is the part for after the Basic install? Why is there a basic install if there is no advanced one? 

If there is a big part about manual install in the NMM thread then I first need to perform the manual before I do the NMM things? 

But then it says "install it using your mod manager of choice"... Wait... so NMM is not a mod manager and I need to choose somehow one? But it does not say what the choices are... So how do I choose a mod manager? Everything is so complicated.... * closing browser tab in frustration *

 

It is a simple rule - you are writing tutorials targeted at people that know less than you. You are not writing them for people that know as much or more than you.

 

Agree.... It needs to be optimized and corrected and more organized in many ways... but I'm not able to do it by myself because of named restrictions and also I don't see he errors any more since I've been reading those text many times. Therefore I asked for help few times. CPU offered his help but he i busy and have no time to do it. There was anther person who offered his hep right after CPU's response and I rejected him.  Now, I don't have anybody... so, honestly, are you willing to help in this mater? I would appreciate it. :)

 

Regard some topics that aren't primary connected to NMM. I always reading Technical support threads. I noticed that some people (NMM users) don't  know the basics.. so in his case, I offered them help in this area too and it is in one place.

- some of the topics were copy/paste method and I corrected some sentences but I surely missed some too. That's why I need a help. I can't do all by myself and mostly because I don't see errors.

Posted

 

 

6. The OP needs to be optimized and cleaned.

For example "Installing SexLab and its dependent mods"

It has a section "Manual install procedure for SexLab, FNIS and SKSE" and then "Basic Installation Procedure". 

But the subject of the thread is "NMM ..."

So it means I first need to manually install things and then do a basic install and then use NMM to install more things? And where is the part for after the Basic install? Why is there a basic install if there is no advanced one? 

If there is a big part about manual install in the NMM thread then I first need to perform the manual before I do the NMM things? 

But then it says "install it using your mod manager of choice"... Wait... so NMM is not a mod manager and I need to choose somehow one? But it does not say what the choices are... So how do I choose a mod manager? Everything is so complicated.... * closing browser tab in frustration *

 

It is a simple rule - you are writing tutorials targeted at people that know less than you. You are not writing them for people that know as much or more than you.

 

Agree.... It needs to be optimized and corrected and more organized in many ways... but I'm not able to do it by myself because of named restrictions and also I don't see he errors any more since I've been reading those text many times. Therefore I asked for help few times. CPU offered his help but he i busy and have no time to do it. There was anther person who offered his hep right after CPU's response and I rejected him.  Now, I don't have anybody... so, honestly, are you willing to help in this mater? I would appreciate it. :)

 

Regard some topics that aren't primary connected to NMM. I always reading Technical support threads. I noticed that some people (NMM users) don't  know the basics.. so in his case, I offered them help in this area too and it is in one place.

- some of the topics were copy/paste method and I corrected some sentences but I surely missed some too. That's why I need a help. I can't do all by myself and mostly because I don't see errors.

 

 

 

 

I'm going to send you in the next few days a text for an easy to follow (in my understanding) guide on how to install SL via NMM. And if you like it you can use it, if not - no problems.  :)

 

The problem with most of the tutorials I've seen is that they try to be too helpful with providing background information on the steps they guide you through. But it is extremely easy to confuse the user with even a word that you think has an obvious meaning. And instead of helping the user the tutorial will actually scare them away.

Example with myself -  in my first month of trying to mod my games I was avoiding any tutorial that contains the word "mesh". And I'm still avoiding any text that contains "normal map" or such :-) Other example - you can not expect that every internet user knows what 127.0.0.1 or what 255.255.255.0 is. Even if you explain it to people and they understand it they will refuse to remember it and the next day they will be really confused when they see it.

It is impossible to create a comprehensive tutorial that will work for all users because the level of their understanding of the terminology and the ideas in the text will differ quite a lot. That's why in magazines and some dedicated how-to sites there are visually distinct areas. One of them will contain a simple list of instruction - click here, wait for this, click there, now open this, click here and now click OK. And the other will contain a longer text with a background information about the process. 

Posted

I'm seeing a very occasional problem where uninstall for all profiles is queued and gets stuck. The only fix seems to be to use task manager to force a close of NMM. I did try leaving it for 10 minutes but it didn't clear through itself, hence the forced close-down.

 

Unfortunately it is intermittent and quite rare so I can't reproduce it. I have seen it once before in an earlier version of NMM though, and it seems to happen with more complex mods (I was uninstalling and reinstalling PO Patch 7f on this occasion).

 

I'll keep an eye out for it in case it happens again but can anyone else corroborate this?

Posted

I'm seeing a very occasional problem where uninstall for all profiles is queued and gets stuck. The only fix seems to be to use task manager to force a close of NMM. I did try leaving it for 10 minutes but it didn't clear through itself, hence the forced close-down.

 

Unfortunately it is intermittent and quite rare so I can't reproduce it. I have seen it once before in an earlier version of NMM though, and it seems to happen with more complex mods (I was uninstalling and reinstalling PO Patch 7f on this occasion).

 

I'll keep an eye out for it in case it happens again but can anyone else corroborate this?

 

Slorm - interesting, I never had this problem. May I know how many mods do you have installed?

And thank you for this report.

 

Posted

 

Slorm - interesting, I never had this problem. May I know how many mods do you have installed?

And thank you for this report.

 

 

96 in total of which 73 are plugins, so not a huge number

 

Posted

Thanks Slorm, that's why I'm surprised that NMM behaved that way in your case. I have double mods then you and haven't had this issue. ... hmmmm..... I wonder...

Posted

I suspect it's just an odd glitch, possibly caused by an erroneous signal indicating that another process is running, so it then queues the mod and waits. I'm only guessing here but it looks like what the problem might be.

Posted

 

 

Slorm - interesting, I never had this problem. May I know how many mods do you have installed?

And thank you for this report.

 

 

96 in total of which 73 are plugins, so not a huge number

 

 

 

 

Thanks Slorm, that's why I'm surprised that NMM behaved that way in your case. I have double mods then you and haven't had this issue. ... hmmmm..... I wonder...

 

 

I suspect it's just an odd glitch, possibly caused by an erroneous signal indicating that another process is running, so it then queues the mod and waits. I'm only guessing here but it looks like what the problem might be.

Perhaps if possible give the list of mods installed? Might be the level of complexity (overwriting) that NMM is getting hung on. Could be the size of some of the assets (textures and meshes) as it might be related to some saying that they had some issues with installing textures.

Posted

Here's the list. It happened with the PO 7f patch but when I tried a second time it did behave normally. I hate these types of bug where you can't reproduce it

 

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
SexLab.esm
Devious Devices - Assets.esm
BeeingFemale.esm
SexLabAroused.esm
ZaZAnimationPack.esm
Devious Devices - Integration.esm
daymoyl.esm
Devious Devices - Expansion.esm
TouringCarriages.esp
DeviouslyHelpless.esp
Bathing in Skyrim - Main.esp
3DNPC.esp
RealisticNeedsandDiseases.esp
SkyUI.esp
BeeingFemaleBasicAddOn.esp
TradeBarter.esp
Brawl Bugs CE.esp
CalienteVanillaArmorTweaks.esp
sexlab_WearAndTear.esp
RaceMenuPlugin.esp
RND_USKP-Patch.esp
Slower Skill Learning.esp
Difficulty x1 Player Standard HP to PC.esp
dD - Realistic Ragdoll Force - Realistic.esp
LADL - No Starting Spells.esp
SexLab Sound FX Replacer.esp
TimingIsEverything.esp
Immersive Sounds - Magic.esp
SkyrimBound.esp
OCR-Fixes.esp
EstrusChaurus.esp
xazPrisonOverhaul.esp
RaceMenu.esp
SleepTight.esp
RaceMenuMorphsCBBE.esp
SerialStrip.esp
SerialStripper.esp
Tougher Bandits.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDB.esp
SexLabNudeCreaturesDG.esp
SexLabSquirt.esp
xazPrisonOverhaul - Patch.esp
Captured Dreams.esp
Deviously Cursed Loot.esp
PrivateNeeds.esp
Purewaters.esp
Bathing in Skyrim - Water for Pure Waters (Legendary).esp
RND_PureWaters-Patch.esp
RND_Dragonborn-Patch.esp
RND_Dawnguard-Patch.esp
PrivateNeeds-Sexlab.esp
PrivateNeeds-RND.esp
R18pn - lingerie Set.esp
ShowersInInns.esp
CollegeDaysWinterhold.esp
Devious Deviants.esp
RND_HearthFires-Patch.esp
SexLabDefeat.esp
Devious Cidhna.esp
private_nokillblur_test.esp
mslDeviousCaptures.esp
SplashofRain.esp
The Dance of Death - Ultimate Edition.esp
UnreadBooksGlow.esp
Devious Devices - Equip.esp
Alternate Start - Live Another Life.esp

 

Posted

Are there really complex mods, or large ones. Or perhaps some with alot of overwrites? I agree the bugs that you can't reproduce is horrible. I use many of those and they aren't that complex that NMM should choke randomly on it. However there are many there that I haven't used so perhaps it is the combination. Another thing to think of is what is going on with the computer when you have hang. What is running in the background that isn't running when it works great. Might be something outside of the game is taking up resources that is needed by NMM. Long shot.. I agree but it is something baring anything else to help resolve this.

 

Can a debug or something be done with NMM? If so perhaps run that when there is hanging etc. Then at least you can help by sending in a bug report.

 

Might be a mod there that should be added to the OP as mods that have problems with installation/uninstallation

Posted

Are there really complex mods, or large ones. Or perhaps some with alot of overwrites? I agree the bugs that you can't reproduce is horrible. I use many of those and they aren't that complex that NMM should choke randomly on it. However there are many there that I haven't used so perhaps it is the combination. Another thing to think of is what is going on with the computer when you have hang. What is running in the background that isn't running when it works great. Might be something outside of the game is taking up resources that is needed by NMM. Long shot.. I agree but it is something baring anything else to help resolve this.

 

Can a debug or something be done with NMM? If so perhaps run that when there is hanging etc. Then at least you can help by sending in a bug report.

 

Might be a mod there that should be added to the OP as mods that have problems with installation/uninstallation

 

Ritual - maybe you can do a test if want to.... you might install some of his mods using NMM and then try to do "Uninstall all". In that case, none mods will affect your game because you didn't lad the game via NMM or SKSE, but it will show you what mods are problematic in his list so i can add them to the "problematic mods" list.

Posted

 

Are there really complex mods, or large ones. Or perhaps some with alot of overwrites? I agree the bugs that you can't reproduce is horrible. I use many of those and they aren't that complex that NMM should choke randomly on it. However there are many there that I haven't used so perhaps it is the combination. Another thing to think of is what is going on with the computer when you have hang. What is running in the background that isn't running when it works great. Might be something outside of the game is taking up resources that is needed by NMM. Long shot.. I agree but it is something baring anything else to help resolve this.

 

Can a debug or something be done with NMM? If so perhaps run that when there is hanging etc. Then at least you can help by sending in a bug report.

 

Might be a mod there that should be added to the OP as mods that have problems with installation/uninstallation

 

Ritual - maybe you can do a test if want to.... you might install some of his mods using NMM and then try to do "Uninstall all". In that case, none mods will affect your game because you didn't lad the game via NMM or SKSE, but it will show you what mods are problematic in his list so i can add them to the "problematic mods" list.

 

I am currently working on testing another mod and working in RL end of year stuff at my Job. Pretty busy for the next to or so weeks. Also not sure if single mods will show the problem or even have a problem. For one, likely someone else had a problem with one of those mods before and mentioned this (has anyone checked to see if reports of any other incompatible mods are mentioned on Nexus? ). I believe it might be either the entire package just being complex enough to cause NMM to choke occasionally ( It is recognized as being slow and they will work on it. FOMM is pretty fast to remove the mods might be something or some process they are doing that catches and causes problems or could be the actual system being used.

 

However you are correct It shouldn't cause any problem if I load some of them up and test to see if they install and uninstall. Even if it does it is a less than 10 minute fix.

Posted

TEST REPORT ON NMM 0.61.9

 

1. Upgrading from 0.61.8 went flawless

2. Installation of full version went flawless

3. Uninstalling and reinstalling mods in both methods; upgrading/full version installation went well and without any problems. (It seems that this version is a bit faster, but I'm not state this as a fact, rather as my impression.)

4. Listed fixes for the current version works

3. Everything else is the same as in 0.61.8

Posted

I'm seeing a very occasional problem where uninstall for all profiles is queued and gets stuck. The only fix seems to be to use task manager to force a close of NMM. I did try leaving it for 10 minutes but it didn't clear through itself, hence the forced close-down.

 

Unfortunately it is intermittent and quite rare so I can't reproduce it. I have seen it once before in an earlier version of NMM though, and it seems to happen with more complex mods (I was uninstalling and reinstalling PO Patch 7f on this occasion).

 

I'll keep an eye out for it in case it happens again but can anyone else corroborate this?

 

It can get stuck in several situations and in my experience it is not related to the mod(s) it is working on right now. When you open the Task Manager watch the memory and CPU consumption of NMM. If the numbers are changing then let it be. Even if it takes half an hour it will finish whatever it s doing.

If the numbers do not change for 5-10 seconds then kill it.

If you don't want to wait you can still kill it while it is working because the next time it is doing the same thing it will most probably be faster. In my experience it will always be faster. Because the slowness is introduced not by the mod, but by something else. 

  

 

I have managed to find one thing that makes NMM hang for longer (and mess-up mods) - if you add things to do in a "queue". In your case - did you click the uninstall while it was working on something else? People are quite fast with clicking. Sometimes I quickly tell it to do things with 4-5 mods and it adds it to it's queue of things to do. But the chances of it hanging get way higher. 

  

So if you want to uninstall 2 or 3 mods. Click the uninstall on the first one and wait until NMM is ready with it. Only then click on the next one. Same with activating or deactivation. Since I started doing this - waiting for everything to be done (plus a second or two) before I give it something else to do, it stopped hanging and the game stopped crashing.

  

   

The problem with killing it in a middle of some process is that after you start it again there is no safe way to finish what it was doing before. In the situation when killed while uninstalling a mod it would probably be best if you install and uninstall the mod again if you don't want loose files in your data dir.

I have now more than 50 RL hours of playing Skyrim without a single CTD with the same mods and setup that was crashing every 20 - 30 minutes before. I think this is because I learned to be gentle and patient with NMM :-)

 

  

People underestimate the problems that half-installed or half-uninstalled mods introduce in the game. The problem with the profiles support in NMM at the moment is that the profile switching is actually queuing a lot of mods to be changed. And as I explained it seems queues make NMM confused. And when it is restarted after crashing/hanging while switchiing profiles it is very hard to recover. I have posted almost 2 months ago an idea ( http://forums.nexusmods.com/index.php?/topic/3514125-idea-two-new-mod-statuses/ ) that would make it easier for people to fix their games, but I don't think the devs are interested in it. From what I understand the priority is to fix the crashes and freezes, so I hope they will manage to identify and fix whatever makes the queuing problematic.

Posted

I'm quite careful when installing/uninstalling mods to make sure an actions completed before going onto the next.

 

 


   

The problem with killing it in a middle of some process is that after you start it again there is no safe way to finish what it was doing before. In the situation when killed while uninstalling a mod it would probably be best if you install and uninstall the mod again if you don't want loose files in your data dir.


 

 

This is excellent advice and something I am always careful to do. It would be a good idea to add it to the OP

Posted

I'm quite careful when installing/uninstalling mods to make sure an actions completed before going onto the next.

 

 

 

I guess this is the reason you experience the "stuck" problem very rarely. 

The main idea is - while the numbers for it's memory and CPU usage in the Windows Task Manager are changing - let it hang for as long as it needs to. 

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