harlequin1229 Posted January 26, 2016 Posted January 26, 2016 You misunderstood, in FOMM the ESM files are in bold and the ESP files are in regular typeface. There is a check box in the settings of NMM to do the same thing, but the check box is greyed out. I would like to find out how to make that check box active.
Guest Posted January 26, 2016 Posted January 26, 2016 You misunderstood, in FOMM the ESM files are in bold and the ESP files are in regular typeface. There is a check box in the settings of NMM to do the same thing, but the check box is greyed out. I would like to find out how to make that check box active. I apologize, but I'm afraid I still do not understand because I haven't had this problem. Can you send me the picture of what you mean, please.
harlequin1229 Posted January 26, 2016 Posted January 26, 2016 Here is a screenshot of the tab with the check box I want to activate.
Guest Posted January 26, 2016 Posted January 26, 2016 Here is a screenshot of the tab with the check box I want to activate. I see. Here is the solution for that. But, have to warn you that although it worked for some people, there are those who reported as false - not working. In the box that says Command, enter the full link to F4SE. (C:\Program Files (x86)\Steam\steamapps\common\Fallout4\f4se_loader.exe) Then click ok and restart. Then use the drop down and click Custom Fallout instead of launching via the regular button. Then go back to that setting and enable the box.
RitualClarity Posted January 26, 2016 Posted January 26, 2016 Give it some time It appears that they are cranking out version and bug fixes at a record rate. It should be only a matter of a bit of time to get the new issues with Skyirm fixed. I am currently downloading the new version. Will see if I can set this up a way that I like. That is the problem with so many choices.. lol. I have a hard time choosing. On a side note.. I know this isn't exactly something to ask here but is there a way to turn off NMM for selected games. It starts and finds all the games.. that's cool but I am afraid it will try to hijack my NMM links for other games.. not a big deal I can work around that but it would be nice to have someplace in NMM where you can turn that feature off. Also I believe you have the way to backup your downloaded / mods etc (needed for restore) in the OP Correct? Got to check that out. I like having backups for my downloads and mod installs. (do the same for MO as well ). I'm admiring to those guys actually. They implemented about 30 +/- various games into one mod manager. And for free!!! Woow. To do something like that you have to be very smart. It's not easy to make it works for all of them. I'm not criticizing them. It is a huge job and they have my respect regardless many bugs in the last version. Yes, tip for doing backup is on my OP. You see, I could also use my backup from 0.61.6 version, but since I took this "job" I'm walking on harder and longer way. I know my English sucks but testing NMM and offering support and help is least I can do for LL members. I love this community a lot and I'm grateful for marvelous mods I have a pleasure to play. Yes, so far they have been doing a pretty good job upgrading and modernizing NMM. That and considering they aren't focusing on a game or two (or three ) this is a considerable effort and complex to boot. They do deserve some praises for their work. Just because I prefer a different approach don't mean I can't appreciate their work on this. They are listening to their users and trying to provide. prinyo - In behalf of ritualclarity I can say that he is one among others who is very helpful person. And I'm not saying this because he is my friend but because it's true. I red many of his posts and he was always friendly and supportive. I'm sure that he wasn't hostile toward you. I think you misunderstood his post. Knowing him he didn't attack you at all. I'm sorry for this misunderstanding between you two. About NMM 0.61.7 This is the first time that any version of NMM starting from 0.60.+ screwed up my mods installation. Because of that, I was forced to retrieve to 0.61.6 version and apply my backup. So, my advice is not to install it as a full version but you can install it as an upgrade. Yes, Elf Prince, I had no intent on offending anyone. I hope I made that clear with the last post I gave. I am sorry Elf Prince that this thread got momentarily derailed with responses to prinyo. I only intended to help him understand the consequences of not following your advise and even how to approach the issues that might arise if he does so that he could make an informed decision. That was my only intent. I still need to review the videos and info you have given in your massive OP to get fully versed and updated on the new features and options NMM has available then use it for my FO4 install. Particularly the actual behind the scenes work of the Virtual Folder and how it works. They are following a different approach to this than MO and I would like to compare and contrast the differences, benefits and drawbacks of both options. Hey.. !!! I am an alien. I like understanding stuff..
Guest Posted January 26, 2016 Posted January 26, 2016 Yes, Elf Prince, I had no intent on offending anyone. I hope I made that clear with the last post I gave. I am sorry Elf Prince that this thread got momentarily derailed with responses to prinyo. I only intended to help him understand the consequences of not following your advise and even how to approach the issues that might arise if he does so that he could make an informed decision. That was my only intent. I know your heart my friend. No worries. Everyone who knows you on the forum, and there are many people who do, knows you are very kind, helpful and good person. I still need to review the videos and info you have given in your massive OP to get fully versed and updated on the new features and options NMM has available then use it for my FO4 install. Particularly the actual behind the scenes work of the Virtual Folder and how it works. They are following a different approach to this than MO and I would like to compare and contrast the differences, benefits and drawbacks of both options. Hey.. !!! I am an alien. I like understanding stuff.. That would be a great help. I appreciate it. I'm quite busy in several areas although my main focus is on NMM but I still can't manage to catch up all about that manager. If you could do that, I will be very grateful.
Slorm Posted January 26, 2016 Posted January 26, 2016 Wish I had seen this before I upgraded to 61.7. I'll keep an eye on it but I have v61.6 on disk from last weekends backup if I run into any problems. One thing I have learned over the years is take a weekly disk image
RitualClarity Posted January 26, 2016 Posted January 26, 2016 Wish I had seen this before I upgraded to 61.7. I'll keep an eye on it but I have v61.6 on disk from last weekends backup if I run into any problems. One thing I have learned over the years is take a weekly disk image Good advise.. ... lol.. Seriously do regular backups at least follow the instructions on what to back up for your mods. There can be and will eventually be something that will go wrong. In fact I backup my MO files as well for other games just like I will do with NMM when I get settled in for using it for FO4. In fact I even at times have hard copies of the mods off on another drive so I don't even have to download them. Sometimes it comes in handy when the mod creator removes that version and I have a problem.. Anyone experience that with Skyrim ... ? Need to roll back while a mod creator works on an update for the newest Sexlab? Yep. Having a good backup plan is essential to keep you playing with the game instead of playing with the mod manager and downloads etc.
Guest Posted January 27, 2016 Posted January 27, 2016 NMM 0.61.6 BACKUP APPLYING ISSUES Yeap, importance of making back is vital in all segments. Thank goodness I had a backup of my mods in two places otherwise I'd had to install all mods. When I applied backup I got three problems. 1. when I uninstalled mods and NMM 0.61.7 manager, I installed 0.61.6. After applying Backup (that contained 146 mods), the manager reported 25 missing mods although they were showed as present in Plugins list and ticked. But they were hidden in manager's mod list and showed as not present. I previously deleted all traces from latest version in both places: Games/Skyrim and My Documents/My games and cleaned my registry. So I had to uninstall those mods and reinstall them. 2. NMM 0.61.6 counted reinstalled ("missing") mods twice, but only ones in "Undefined" category. For example; I had 20 mods in "Undefined" category. NMM 0.61.6 doubled their number. I moved some mods into other categories, but NMM continued to count mods in "Undefined" category, doubled their number. The issue was only in counting of the mods. So I had 40 mods reported as present in "Undefined" category although, in reality they were only 20 mods. So, NMM team have to fix this. 3. NMM 0.61.6 have identification mods problem in backup. The manager treated (new) uninstalled mods as active so clicking "Uninstall from present profile" triggered uninstallation process. lol... how can you uninstall not installed mods?! Implementation of backup was buggy in two areas: a. showing incorrect number of installed mods in "Undefined" category and not resetting the number according to real state of the mods after moving them to another category b. Certain number of mods weren't installed although they were present in Plugins list
Guest Posted January 28, 2016 Posted January 28, 2016 NMM 0.61.7 was a "bad dream", a nightmare. Thank goodness that NMM team realized that quickly and listened to bug reports. Therefore they came out with: NMM 0.61.8 Version 0.61.8 Warning: This version requires .Net Framework 4.6 (If you're not using Windows 10, you can download it HERE )Impact: MinorType: Hotfix Fixed issue preventing Witcher 3 cache from properly updating (causing missing mod entries in the list). Fixed issue where NMM was reporting a "Failed rollback" crash when trying to write on a read-only plugins.txt file. Removed misleading "Delete Mod" button from the left bar, all the uninstall and delete commands are in the right-click context menu. Tweaked and fixed mod delete functionality. Download: my OP under NMM - downloads (Virus free rar and .exe installers): or you can go directly to Nexus: http://www.nexusmods...ds/modmanager/? After installation this version on my PC, I will give a report about it
Slorm Posted January 28, 2016 Posted January 28, 2016 Thanks Elf Prince. I reinstalled from the disk image so am back on v61.6 but I'll wait to see how you get one before I install the new one. Thanks for all the work you do testing I really do appreciate it
RitualClarity Posted January 28, 2016 Posted January 28, 2016 I haven't installed the bugged version yet so I will wait for your new updated version. Even though it wouldn't effect me... still couldn't hurt ot have the better version.. Hope it isn't the nightmare you had before. Also for NMM users not aware... On the MO thread we have a few people that test through the new versions for those that want rock solid reliability. They then report back yea or no... or perhaps even wait for update (because of a minor bug). It is great that Elf Price does this, it would be even greater if others did so as well. Experienced users of NMM and the mods they used (so that if there are problems they know with confidence that it isn't an error or bug from the mod it is likely an issue with the manager). Over there there is info on "sweet spots" where everything is just great right before a major update and new features. Different levels or even different versions with better results with the game used. Like the previous version that worked so well with Skyrim as opposed to the version Elf Prince called a night. I would but my experience with the manager is limited at best and for the game I will use if for.. won't help much as it would be for Fallout 4 and new mods as well. I would though if I had the experiences, as it is now.. I can only give some general advice to be somewhat helpful. .. sad alien.
Guest Posted January 28, 2016 Posted January 28, 2016 Thank you Slorm and ritual. I appreciate it. Reports on NMM 0.61.8 1. Upgrading from 0.61.6 to 0.61.8 was flawless (no freezing, not crashing) 2. Installation of the full version still requires caution. When asked where to install VirtuallInstall folder, the "rule" not to install it in "Nexus Mod Manager/Skyrim folder" but ONLY in to the main, Nexus Mod Manager folder stands. (see my OP How to install NMM and do post installation tweaking). 3. Creating profiles works. (I created 2 profiles and their "copies") 4. Uninstallation mods in one profile also uninstall mods in desired profile(s). So it works too. 5. Backing up profiles and activation of the backed up profile works. It "requires" closing and reopening the manager for "resetting" the manager and applying the backup. 6. Mods identification after applying back no longer placed them into "Undefined" category but in the ones they are meant to be. 7. Migration of active (installed) mods into another category is not recommended because NMM reads txt files from previous category and understand migrated file as its clone. It is recommended to disable mod first and then move it to another category. But I will suggest you to uninstall mod first and then move it to another category. Then install that mod and NMM will correctly merge it with other mods. 8. Counting installed mods after applying backup is fixed. But if mods were installed incorrectly, manager will miscount active mods and will report them as missing in "Plugins" although it will show them as installed and activated in mods list. If you see mods in orange colours in your Plugins that means that certain mods aren't merged by NMM and they are missing their dependent mod(s) or are treated as not installed although they are showed as installed in your mods list. In that case, resintall mods that are in orange color. - Always check your Plugins section after installing /uninstalling mods. They all have to be in black colors. 9. Uninstallation of multiple mods is veeery slow. If you have more then 150 mods installed (especially ones over 100 MB) you can freely go and do something else for an hour or so. You will notice (new) two bars when doing multiple uninstallation: first shows current process and second one, overall process. NMM now also disables mods first before unnistalling them which is a good thing for more accurate more management. 10. Same is with installation of the big size mods (over 80 MB) Well, that's all from me for now. If you want to upgrade/install NMM 0.61.8 you have a green light.
RitualClarity Posted January 29, 2016 Posted January 29, 2016 Excellent detailed feedback on the changes. #9 needs to be improved. However if it is reliable and safe then can't really complain after all you are moving a lot of date and the manager has to track each and ever change to each and every file in each and every mod.. (get the idea) that is a shit ton of work to do and process. #10 does need to be improved. I't would be interesting to see if "other manager" installs faster on those mods over 80mb.
Guest Posted January 29, 2016 Posted January 29, 2016 Thanks for your comment ritual.... yea... testing uninstallation/reinstallation of the mods took a lot of my time. I hope they will "fix" this in time. I was very worried how this version will manage backup up. I was scared a bit to not to have same experience as with 0.61.7 version, but to my surprise, it went well.
Guest Posted January 29, 2016 Posted January 29, 2016 NMM 0.61.9 is out Warning: This version requires .Net Framework 4.6 (If you're not using Windows 10, you can download it HERE )Impact: MinorType: Hotfix Fixed mod deletion prompt appearing when clicking on "Uninstall from all profiles". Fixed mod delete removing the mod archive when clicking NO at the prompt. It behaves the same way as 0.61.8 version. Fixes are minor but if you feel to upgrade, do it. It should pass without any problems. I didn't place this one on my OP so you can download it directly: http://www.nexusmods.com/skyrim/mods/modmanager/?
Slorm Posted January 29, 2016 Posted January 29, 2016 Just updated from v0.61.6 direct to v0.61.9 everything worked smoothly. Tested deactivating, removing and adding back a couple of mods and again everything went smoothly, so looking good so far. On the issue of slowness, it is an acknowledged problem which apparently is on the "to do" list to get fixed
RitualClarity Posted January 29, 2016 Posted January 29, 2016 Just updated from v0.61.6 direct to v0.61.9 everything worked smoothly. Tested deactivating, removing and adding back a couple of mods and again everything went smoothly, so looking good so far. On the issue of slowness, it is an acknowledged problem which apparently is on the "to do" list to get fixed The key thing is it is stable and functional. That is the most important thing in my opinion.
prinyo Posted January 29, 2016 Posted January 29, 2016 Well, the fact that they are releasing an update every few days means several things. On the con side it means that it is not stable. No version that needs to be fixed 3 days later can be called stable. It also means that they do not test and simply throw builds at the end users which means that NMM is now an alpha and not a beta software (just look at the point 2 of the changelog, it is actually pre-alpha). Hence the extreme risk of upgrading at the moment. This brings me back to a point I made earlier that it is better to wait before upgrading except if you have a problem that one of those updates fixes. On the positive side - it sends a very good signal that they are determined to make it stable and they are actively working on that. It also means that they have priorities that they follow and that are, this time, in tune with the priorities of the bigger part of their users - been able to mod FO4 and DD without problems. In the big picture they are working really hard to position themselves as a go-to tool for modding FO4 avoiding the situation from previous games where NMM is considered less powerful and inferior to other mod organizers. But given that the "profiles" were the big ideal towards which they and we, the users, sacrificed so much, we can't say that any update is stable until the profile switching is stable. In my experience right now it is unstable by design - NMM will change the status of all the mods immediately on profile change and not when each mod is handled. Until this design bug is fixed no version can be pronounced stable. And the practical test would mean creating 2 or 3 profiles that differ from each other with at least 10 - 15 mods and then switch them several times (for example 5 -10 times). If this goes without problems then the version can be assumed stable for practical purposes.
Guest Posted January 29, 2016 Posted January 29, 2016 Thank you for the report Slorm. And I agree with ritual when saying that stability and functionality is most important. So far this version is good and stable with minor bugs "inherited" from version 0.61.8
RitualClarity Posted January 30, 2016 Posted January 30, 2016 Thank you for the report Slorm. And I agree with ritual when saying that stability and functionality is most important. So far this version is good and stable with minor bugs "inherited" from version 0.61.8 This appears to be the "golden" version for most users going forward. Like I mentioned above where some users give feedback and advise. The other users can follow them and upgrade on every so many versions when there is another "golden" version where everything seems to be great and a new feature (perhaps quicker installations and installations) have been added. I for one will have to get this version for use when I start modding Fallout 4, hopefully soon...
Guest Posted January 30, 2016 Posted January 30, 2016 This appears to be the "golden" version for most users going forward. Like I mentioned above where some users give feedback and advise. The other users can follow them and upgrade on every so many versions when there is another "golden" version where everything seems to be great and a new feature (perhaps quicker installations and installations) have been added. I for one will have to get this version for use when I start modding Fallout 4, hopefully soon... Yea, agree with you. I also asked other users to participate in sharing their experiences with NMM in few earlier posts and in OP. And some people did, but it's still not enough. I wish more people will be involved in this, not only reporting good things but bad ones too. Support for FO4 is very welcome. I started doing it few months ago when playing the game, but also stopped when stopped playing the game. If you can do this, you are more then welcome my friend.
RitualClarity Posted January 30, 2016 Posted January 30, 2016 The problem with FO4 support is I am not used to many of the mods I would be using so It might be difficult to tell if it is something I did, the mod, or the manager in some cases. I mention this because I understood that NMM had some issues with textures before. But if I do start modding FO4 and using NMM (if MO can't be recovered for this using windows 7) then yes it is the least that I can do is give some personal experiences, mod list and whatnot that might help someone else set their system up, resolve or compare my setup with theirs. Might help them resolve some problems. The main thing about NMM being integrated with Nexus and simple to use is its downfall to get help and feedback on versions and such. See users of NMM expect it to work, quickly and correctly then get out of the way. MO users on the other hand typically tweak and fool around with their mods, settings, profiles etc I believe they spend much of their time tweaking as they do playing.. lol. This lends to the more version support and feedback on the MO thread. Also because it has a higher learning curve.. people need to seek out answers to their questions and giving some good feedback helps them get the answers they want later . I was interested the last time I was fooling around with NMM how they addressed accessing LOOT and other resources through NMM. Interesting. About as interesting as their approach to keeping the folder clean as well (I believe symliks? ). If I am correct the following might be interesting to read. If I am not.. well http://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/
Guest Posted January 30, 2016 Posted January 30, 2016 The problem with FO4 support is I am not used to many of the mods I would be using so It might be difficult to tell if it is something I did, the mod, or the manager in some cases. I mention this because I understood that NMM had some issues with textures before. But if I do start modding FO4 and using NMM (if MO can't be recovered for this using windows 7) then yes it is the least that I can do is give some personal experiences, mod list and whatnot that might help someone else set their system up, resolve or compare my setup with theirs. Might help them resolve some problems. The main thing about NMM being integrated with Nexus and simple to use is its downfall to get help and feedback on versions and such. See users of NMM expect it to work, quickly and correctly then get out of the way. MO users on the other hand typically tweak and fool around with their mods, settings, profiles etc I believe they spend much of their time tweaking as they do playing.. lol. This lends to the more version support and feedback on the MO thread. Also because it has a higher learning curve.. people need to seek out answers to their questions and giving some good feedback helps them get the answers they want later . I was interested the last time I was fooling around with NMM how they addressed accessing LOOT and other resources through NMM. Interesting. About as interesting as their approach to keeping the folder clean as well (I believe symliks? ). If I am correct the following might be interesting to read. If I am not.. well http://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/ LOL ... same as me. I always keep my mods limit to 150 mods (learned that from my father). I had once 200 mods then I realized I do not need a great number of them so I decided to have only ones that I use in my game. Most of them are related to sex Now, since I do not have popular mods like DD, AL, Mia's liar, and some other I can't give adequate support/help. So I also spend most of my time in Beta mods and NMM testing then playing Skyrim. You, MO experts are doing great job. I'm regurarly reading MO thread and I love the way you guys operates. All compliments. NMM FO4 support is very needy in this forum. I wish I could continue with it but I started to hate that game and not enjoying in playing it. So I feel sorry, on the other hand, for not being able to give support for that game. So, my friend, there is available chairman position for FO4 in NMM section - interested
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