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Bodyslide CB++ v0.9.5 (35 extra sliders for CBBE) + outfit support


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Posted

Hi again.

 

First of all thanks a lot for the big update. This is just to report some issues in v0.4.5:

 

- Not sure if intended this time, but you are overwritting the following sliders in "MakArmor" folder:

 

Reinforcement_Chain_ShoulderWidth.bsd

Reinforcement_Chain_Waist.bsd

Reinforcement_ShoulderWidth.bsd

Reinforcement_Waist.bsd

 

- Sliderset XML for Mak replacer use standalone naming for output NIFs. Leading "000" should be removed.

 

- (MakArmor) All "Dragonbone_Panty" sliders should be removed. Such target doesn't exist in CT77 source anymore as of v1.1. Just need to be replaced with corresponding standard "Panty" definitions in Dragonbone sliderset.

 

- (MakArmor) Dragonbone sliderset is missing "Armor_Groin" slider in v0.4.5 distro

 

- (MakArmor) Please revise sliderset XML for Dragonbone and Leather and compare to CT77 v1.1. I think you are missing some "Reinforcement" sliders and/or some of your sliders might require updating (dragonbone was fully updated in v1.1).

 

Regarding nipples: yes I was going to request addition of all nipple sliders with "BaseShape" target to armors/clothes. Some armors reveal nipples underneath, and it would be nice that they matched custom ones instead of being fixed to values in BaseShape source.

 

Which leads me to some questions: according to your previous post nipple removal from BaseShape is performed by NipBGone slider so:

 

- Using small/big values of 0 prevent it from removing nipples?

- This is a hidden slider. Can it be manually added to presets and hence avoid removing nipples from groups of models?

- What slider(s) control addition/removal of pointy nipples to armors (not BaseShape). I'm interested in displaying them for some armors, but not others ("rigid" ones)

- I see you use NH_LockSeam sliders, while i.e. CT77 use LockSeam ones. What's the difference?

 

BTW, no problem in posting my groups XML as soon as I have updated them again.

Posted

*teardrop*

.

.

.

.

 

IS DONE!!! The CBBEX Never-Nude v1 is finally done!! OMG, thank you all so much for the help!! \o/

 

I'll post some screenshots as soon as I got my breath back. X_x'

Posted

Another rushed rlease it seems, with zillions of bugs. :(

 

stuffed_bunny' date=' you might check the names of your bsd files for the Nocturnal robes. You've called the butt and small butt bsd files "Nocturnal_Butt1" but the slider xml file is looking for "Nocturnal_Butt"...

[/quote']

Ah, based on a Caliente set, hence the messed up names.

 

Looking in the armor's individual folders shows that they are being changed' date=' but the file names all have 000 in front of them so they are not being recognised in game.

[/quote']

Oh crap, forgot to edit that. :blush:

Posted

- Not sure if intended this time' date=' but you are overwritting the following sliders in "MakArmor" folder: Reinforcement_ ...

 

- (MakArmor) All "Dragonbone_Panty" sliders should be removed.

 

- (MakArmor) Dragonbone sliderset is missing "Armor_Groin" slider in v0.4.5 distro

 

- (MakArmor) Please revise sliderset XML for Dragonbone and Leather and compare to CT77 v1.1. I think you are missing some "Reinforcement" sliders and/or some of your sliders might require updating (dragonbone was fully updated in v1.1).

 

Regarding nipples: yes I was going to request addition .. [/quote']

Thanks for a very detailed report.

1. fixed 2. fixed 3. turned out empty

4. "Reinforcement" shapes are only affected by sliders that affect the back: ShoulderWidth, BigTorso, Waist, ChubbyWaist and Back

5. working on adding nipples to slidersets

 

Which leads me to some questions: according to your previous post nipple removal from BaseShape is performed by NipBGone slider so:

 

- Using small/big values of 0 prevent it from removing nipples?

- This is a hidden slider. Can it be manually added to presets and hence avoid removing nipples from groups of models?

- What slider(s) control addition/removal of pointy nipples to armors (not BaseShape). I'm interested in displaying them for some armors' date=' but not others ("rigid" ones)

- I see you use NH_LockSeam sliders, while i.e. CT77 use LockSeam ones. What's the difference?[/quote']

1. If invert="false" (default), then yes, 0 means disabled.

2. It's suppose to be hidden for armors that will never reveal nipples. Possibly reduces clipping risk a bit, but probably isn't even needed.

3. You mean the pointy bras? I would need to add a Bra_NipBGone.bsd to reduce pointyness.

4. NH means Neck and Hands. Can't lock the ankles, that would break the Ankles slider.

Posted

1168 bsd files + 20455 lines of xml... MakArmor is updated for v1.1.1. :cool:

 

Nipple sliders supported in the sets with a bra. And Glass if you like to make it transparent. The sets should include all fixes mentioned. If not, sue my ass. :P

 

There will still be clipping in some outfits, especially at big sizes.

 

 

After downloading outfit 4.5 what mak package do i download stand alone or vanilla replacer

Bad timing, get 0.4.6. After that it's up to you. Standalone is for MAK's default version (requires .esp file) and does not replace any vanilla armors, AFAIK.

Posted

For some reason when I click "Show Large preview" or w.e, it doesnt bring up the model :( nothin shows up actually.

 

Did I do something wrong? I downloaded all the files on the front page and put them in the same folder.

Posted

Thank you very much for the update SB and your answers. I will check v0.4.6 tomorrow :heart:

 

Regarding my pointy nipples question (and before checking what you added, sorry) I mean armors like MakArmor tullius.nif (I think there are others). Cuirass has pointy nipples. Not sure whether a feature that must be in the source or is there a slider which controls it.

 

If they can be added/removed with a existing slider, I'm interested in knowing which one. Some wear is suitable for them, but others are not (rigid guards like tullius itself).

Guest Vendayn
Posted

Works great. Thanks :)

 

The only facepalm I had while installing this was the feet. Spent literally 30 minutes trying to find the file that included the feet package. Even read "REQUIRED", and downloaded it when I downloaded the other stuff. But then I thought it was just shoes xD So I was trying to find the file. Then I read "required"...and more into it...dumb me :P

 

but anyway...really can make a nice looking body with this. :) So many options :D

Posted

Thanks for the update. The only thing I'm having problems with now is breast clipping on Mak's branded iron armor and the Regular Stormcloak armor. I think it's the double melon slider that's causing it. Everything else works great thanks once again!

Posted

Regarding my pointy nipples question (and before checking what you added' date=' sorry) I mean armors like MakArmor tullius.nif (I think there are others). Cuirass has pointy nipples. Not sure whether a feature that must be in the source or is there a slider which controls it.

[/quote']

It's in the source nif, most likely part of Mak's originals. They could probably be reduced/removed by converting NipBGone for those armors, and unhiding the slider.

 

 

The only thing I'm having problems with now is breast clipping on Mak's branded iron armor and the Regular Stormcloak armor. I think it's the double melon slider that's causing it.

Confirmed. BreastsFantasy and DoubleMelon is very obvious. But several other sliders too are messed up. It affects Banded Iron, Chanmail, and the Chainmail parts of Stormcloak. Broken vertex order, most likely I forgot to update the sliders when ChronoTrigger modified those meshes. It's a small fix, so might release as an addon update.

 

Edit: Fix is available. Turned out it was a few typos in my conversion batch file. :-/

Posted

Thank you very much! The chain mail seems top clip through the back on the storm cloak with the butt sliders But that may not be a problem on your end thank you for this fix everything works now!

Posted

Thank you very much! The chain mail seems top clip through the back on the storm cloak with the butt sliders But that may not be a problem on your end thank you for this fix everything works now!

Yep, another bug, now a search/replace mistake in the slidersets. Fixed in 0.4.8, now available.

 

While at it, added an optional NipBGone option for the armors that need it. But the sliders came out pretty bad.

Proabably requires manual reshape - could be a good exercise for someone learning Blender.

Posted

http://www.loverslab.com/showthread.php?tid=8357

 

http://www.loverslab.com/showthread.php?tid=8225

 

Would love to see these compatible in the future. Just a suggestion :P

Sorry, last time I tried porting a CHSBHC outfit, the weighting was entangled with the mesh shape, i.e the shape is not what it's supposed to be. This means they can't be ported to Bodyslide. The visible shape itself is not the problem, it's because of 3ds max messing things up. Possibly some meshes are not broken like that, but I won't investigate any further. Feel free trying to port to CBBE yourself. :P

Posted

@stuffed_bunny

 

Couple of random bugs to report for you.

 

The "CB++ Footwear v0.3.5" package's slider group section for "CB++ Footwear - Ported" appears to be missing the following lines:

 

 

and has an extra listing of:

 

 

...that probably needs to be removed.

 

Not sure if this one is a bug actually but the package for "CB++ Amulets v0.2" has nothing in either of its "SliderGroups" or "SliderSets" folders - seemingly making it impossible to batch build the CB++ Amulets without its definition XMLs?

 

Oh and a random question - I noticed that CT77's Remodeled Armor conversions got updated today to version 1.1.2 do you know if that would cause any conflicts with the new CB++ Outfits v0.4.8 or should everything still work as expected?

 

Anywho, I hope these reports help and thanks for the updates.

Posted

Hi all.

 

SB was interested in my SliderGroups setup, so here is my XML file. This is the only "active" file in my SliderGroups folder. I've renamed the rest of original XML files from various packages with an extension different from XML, so BodySlide doesn't see them.

 

As filename suggests, it only covers replacer outfits, so no Nalim, Lust, Mak Standalone, Tera, BBP, etc. The only missing replacer is Savior's Hide, because I use the remesh by Echo (http://skyrim.nexusmods.com/mods/10790).

 

The file contains only 1 instance of each replacer. Order of preference is: KK < Caliente < CT77-Mak.

 

Outfits are distributed in 4 groups. I use 4 different body presets, each of them aimed at a given group when batch-building. The groups are:

 

- Body and Bodyfit Outfits: naked body and outfits that are suitable to exactly fit the naked body.

- Cleavage, No Push-Up Outfits: These look better with high Cleavage slider values and breasts from naked body.

- Push-Up Outfits: Ideal for High Cleavage and Double Melon.

- Push-Up, No Cleavage Outfits: Naked body spaced breasts but kept firm and in place by outfit. Most rigid armors fully covering breasts. Also some outfits that benefit from Push-Up but suggest spaced breasts to me.

 

Feel free to edit to suit your needs and enjoy.

 

EDIT: XML fixed with Stormcloak outfit name change in v0.4.8

Posted

@stuffed_bunny

The "CB++ Footwear v0.3.5" package's slider group section for "CB++ Footwear - Ported" appears to be missing the following lines:

Thanks' date=' fixed in v0.3.6. Although Prisoner is not actually included in KK outfits.

 

Not sure if this one is a bug actually but the package for "CB++ Amulets v0.2" has nothing in either of its "SliderGroups" or "SliderSets" folders - seemingly making it impossible to batch build the CB++ Amulets without its definition XMLs?

Again, thank you. Fixed in v0.2.1, now Dawnguard amulets can actually be installed. A bit odd than noone noticed this before (including me) :blush:

 

Oh and a random question - I noticed that CT77's Remodeled Armor conversions got updated today to version 1.1.2 do you know if that would cause any conflicts with the new CB++ Outfits v0.4.8 or should everything still work as expected?

Not random, very relevant. I can barely keep up with Chrono's frequent updates. If you want CB++, you need to stick with 1.1.1 until I update (probably this weekend), or some outfits will break.

Posted

Hi SB. Please take your time for the update and thanks for your continous support.

 

I'm having problems with MakArmor Dragonbone. Haven't checked it for a while. I think you haven't touched it since update 0.4.6. I'm getting a bit of vertex chaos around breasts, for the chain parts and clipping. Breasts 40%, Double Melon 100%, Cleavage 50%, Breast Flatness 20%. I'm getting body nipple clipping too (with removed bra, clipping through cuirass).

 

No problems using only supported sliders by CT77, and no nipple clipping (CT77 sliderset doesn't remove body nipples).

Posted

Not random' date=' very relevant. I can barely keep up with Chrono's frequent updates. If you want CB++, you need to stick with 1.1.1 until I update (probably this weekend), or some outfits will break.

[/quote']

 

Roger that, and happy to of been able to help out a little bit.

Posted

I'm having problems with MakArmor Dragonbone. Haven't checked it for a while. I think you haven't touched it since update 0.4.6. I'm getting a bit of vertex chaos around breasts

Confirmed, I see it. In addition, as Chrono has reported, CB++ Dragonbone crashes Bodyslide (but not Bodyslide++). Will try to fix in next update.

Posted

Ok, this is going to sound paranoid, but anyway. I'm getting a different MakArmor Orcish resulting nif (byte wise) when compared to the one generated on October 28th. The interesting part is that only the 0-weight is different (572 bytes). Both 1-weights still match.

 

I've nailed it down to the Orcish Straps BSDs. Only when removed that shape from nifs, both 0 weights (old and new) matched again.

 

It cannot be a different value in my preset, I've checked, plus there would be differences in the other shapes of 0-weight nif aswell.

 

I've checked CT77 packages, and Orcish Straps BSDs have not changed since well before October 28th. Your's either, however I've noticed that all your Orcish Straps are dated October 12th except:

 

Orcish_Straps_ShoulderSmooth.bsd

 

which is dated October 10th. Could have been included by error in one of the recent updates?

 

/End of paranoid rant.

Posted

LOL Reducer. :D

 

I like that you're constantly testing stuff and finding bugs to squash for SB, but I don't really understand the point of your last question. All you're saying is that the small meshes are different (size), but what does that actually mean? Doesn't it work anymore? Does it crash you game? Does it look different?

 

Also as a little side note: just comparing the size of two files, doesn't mean they are identical. To be sure, you'd have to calculate and compare hash values (for instance MD5 or SHA-1). I thought I drop this here, because other files might be different as well, although the size is the same. (you said the "_1 meshes still match")

 

 

I think both of you, testers and creators, are really doing a great job on this mod, constantly improving and fixing upon it! Kudos!

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