Mariulin Posted February 2, 2016 Posted February 2, 2016 (automatically translated) I'm not sure this is the place to do this ... I tried the version 1.07, and pressing the keys a bit 'in case I was able to run two new positions (cunnilingus and dampens-candle); But I noticed that after the execution of one of these two variants, facial expressions and sounds are no longer active. I hope me that my report will be useful and have a good day at all.
Zouna Posted February 2, 2016 Posted February 2, 2016 Hey guys, I had to reinstall all my mods and when I finally got everything to work again my characters penis started to bend like a banana, lol. I read through the FAQ and most posts here but I couldn't find something close to my problem. Here is how it looks now: imgur.com/a/i1Ozd It's propably a SOS problem. So if you know what's wrong please help me out.
AnubiSs2167 Posted February 2, 2016 Posted February 2, 2016 It was mentioned somwhere in this thread. Update your skeleton with latest xpmse and overite sos one if i remmber correctly.
Zouna Posted February 2, 2016 Posted February 2, 2016 It was mentioned somwhere in this thread. Update your skeleton with latest xpmse and overite sos one if i remmber correctly. I reinstalled the newest XMPS skeleton and overwrote everything that SOS came with and it still appears. I do have the SOS light version if that makes any difference. The problem still persists. Scratch all that above ! I had XMPS installed not XMPSE <- the extension was missing. Derp* ADDITION: @ CEO OS The released version as of now is very beautiful but a little slow in the humping speed(in my opinion), do you intend to maybe add some harder/faster options for the animation? Right now it's more of a soft erotic experience which is nice, but some more intense actions would be very welcome too Sofar my favourite adult mod for skyrim.
Zloypryanik Posted February 2, 2016 Posted February 2, 2016 Hold Lshift and press up/down arrow to adjust dom's speed, Rshift for sub's speed.
boo Posted February 3, 2016 Posted February 3, 2016 CEO!!!! YOUR ALIVE!!! We were so worried!!! I hope all is well with you! .
Nvajutt Posted February 3, 2016 Posted February 3, 2016 What about Skyrim online ?? couldn't find that game anywhere I mean I'm talking about cracked game... do you know about it ?
D_ManXX2 Posted February 3, 2016 Posted February 3, 2016 It was mentioned somwhere in this thread. Update your skeleton with latest xpmse and overite sos one if i remmber correctly. I reinstalled the newest XMPS skeleton and overwrote everything that SOS came with and it still appears. I do have the SOS light version if that makes any difference. The problem still persists. Scratch all that above ! I had XMPS installed not XMPSE <- the extension was missing. Derp* ADDITION: @ CEO OS The released version as of now is very beautiful but a little slow in the humping speed(in my opinion), do you intend to maybe add some harder/faster options for the animation? Right now it's more of a soft erotic experience which is nice, but some more intense actions would be very welcome too Sofar my favourite adult mod for skyrim. Have you tried this mod ?? http://www.loverslab.com/files/file/2062-sexlab-animation-speed-control/ It is suppose to speed up the animation not sure if it can be used with ceo animation. but it's worth a try.
Zouna Posted February 3, 2016 Posted February 3, 2016 It was mentioned somwhere in this thread. Update your skeleton with latest xpmse and overite sos one if i remmber correctly. I reinstalled the newest XMPS skeleton and overwrote everything that SOS came with and it still appears. I do have the SOS light version if that makes any difference. The problem still persists. Scratch all that above ! I had XMPS installed not XMPSE <- the extension was missing. Derp* ADDITION: @ CEO OS The released version as of now is very beautiful but a little slow in the humping speed(in my opinion), do you intend to maybe add some harder/faster options for the animation? Right now it's more of a soft erotic experience which is nice, but some more intense actions would be very welcome too Sofar my favourite adult mod for skyrim. Have you tried this mod ?? http://www.loverslab.com/files/file/2062-sexlab-animation-speed-control/ It is suppose to speed up the animation not sure if it can be used with ceo animation. but it's worth a try. Zloypryanik posted the right answer to my request I just didn't see it in the guide. Press Left or Right shift + arrow keys to increase the animation speed of the dom or sub. Thanks Zloy
Hadez1991 Posted February 3, 2016 Posted February 3, 2016 Hi this version 1.07 is great .But sometime animation doesn`t work. For that most of the time i have to restart this game from beginning. Is there any solution to make work animations correctly?
Rangerspock Posted February 4, 2016 Posted February 4, 2016 Is something going on, cuz I been coming in here to this page every day for weeks, and haven't seen this many folks in here.
Kinky Posted February 4, 2016 Posted February 4, 2016 Is something going on, cuz I been coming in here to this page every day for weeks, and haven't seen this many folks in here. Nope still nothing.
Kyrdonin Posted February 4, 2016 Posted February 4, 2016 Hi this version 1.07 is great .But sometime animation doesn`t work. For that most of the time i have to restart this game from beginning. Is there any solution to make work animations correctly? Edit: I thought I had cancelled this before it posted. Anyways, have you in installed the latest Papyrus utility? I believe that has improved the performance of 1.07a for many people.
pipdude Posted February 4, 2016 Posted February 4, 2016 I got an idea about UI helper addon for 0sex but dont know how to make something like that. Last time i tried to do some programming and tried to setup sublime text 3 to run through mod organizer i lost whole day then quit trying. You know how skyrim has that E Activate shown when you mouse over something that can be activated? Idea is to show 2 small widgets at the bottom left corner of the screen during sex. First widget would show what button is pressed (no dpad buttons) and description of what it does. 2nd widget below (always visible/toggle visibility with some key or MCM toggle) would show dpad with green and red arrow keys. (Green = can progress this way, Red = can't) Example 1 (Numpad 1 pressed): Num 1 Speed A <- -> V Example 2 (Numpad 0 pressed, scene has multiple progression paths): Num 0 0Sex A <- -> V (In case Num 0 cant be used at this time all arrows would be red) Example 3 (No key pressed, scene has limited paths): A <- -> V CE0, I didn't see a reply from you to the above post (I could have missed it skimming around). So, not sure if there is any interest in implementing something like this? But, thought that I would offer to help if there is. For me, dealing with hotkeys is an obstacle for the mod. I think that a system like this would make it more approachable for a lot of users. I can build this pretty quickly if you can provide me with: A. Design assets for how this would look, including various states. B. A simple spec for the API functions that will need to be called from the 0S system to update it, turn it off/on, etc. Let me know if you're interested. Either way, keep up the great work.
Grande-farao Posted February 4, 2016 Posted February 4, 2016 What you need in your mod: 1) gay love scenes; 2) lesbian love scenes; 3) Ashal see your work to add compatibility with your mod.
alpalia Posted February 4, 2016 Posted February 4, 2016 What about Skyrim online ?? couldn't find that game anywhere I mean I'm talking about cracked game... do you know about it ? 1 - its online game , so i doubt they are some bunch of mods, specially sex mod for online game 2 - we not encourage or help any hack pirate things here. this website are simple rules : we not care where you get your game, but we not promote pirating (i say "we" because i talk for me, the staff and the community, all of us) in same time i not get exactly what you talking about and what the link with this thread...
Reiseconner Posted February 5, 2016 Posted February 5, 2016 I'm not sure what it is. It can that I'm stupid and I have no idea what I did wrong. Could be the load order which I have no idea how it should go and/or could be one of my other mods is conflicting with this one. When I go to undress the actors it CTD. Only once it gets to the female. I can give you the load order.
tazdotnet Posted February 5, 2016 Posted February 5, 2016 I'm not sure what it is. It can that I'm stupid and I have no idea what I did wrong. Could be the load order which I have no idea how it should go and/or could be one of my other mods is conflicting with this one. When I go to undress the actors it CTD. Only once it gets to the female. I can give you the load order. it's a skeleton issue - SOS includes a male skelly with the required bones for schlongs but, I see you have the UUNP plugin for racemenu this implies that you have the UUNP body but don't have the XPMSE plugin - vanilla skelly does not have the bones for UUNP so you need XPMSE and when it asks to overwrite say yes to all. XPMSE includes a male skelly that is better than the SOS one so SOS skelly should be overwritten too note: windows has a built in function to take screenshots - press the "print screen" key and then open a new image in an image editing program (MS paint works) and paste it in - "print screen" takes a screen shot of your entire desktop and puts it in the clipboard so you may need to crop it, there is a shortcut key to screenshot only the window that has focus but i can't remember it off the top of my head
Hadez1991 Posted February 5, 2016 Posted February 5, 2016 Hi CEO 0S i did`nt tried your mod with SexLab but today i have tried your mod with this All In One HDT AnimatedPussy mod. Before i thought it might won`t work but it worked and The result was not so bad
Hadez1991 Posted February 5, 2016 Posted February 5, 2016 Hi CEO 0S i did`nt tried your mod with SexLab but today i have tried your mod with this All In One HDT AnimatedPussy mod. Before i thought it might won`t work but it worked and The result was not so bad How'd you get the other guy to penetrate so aligned and well? That way it actually goes in. Mine keeps going through the actual body parts. Well this combination mod is not perfect till now .You have to do is keep female body straight laying and start the animation. If the body is not straight laying then you knows what happens dick goes out of the body and looks weird.
Reiseconner Posted February 5, 2016 Posted February 5, 2016 I'm not sure what it is. It can that I'm stupid and I have no idea what I did wrong. Could be the load order which I have no idea how it should go and/or could be one of my other mods is conflicting with this one. When I go to undress the actors it CTD. Only once it gets to the female. I can give you the load order. it's a skeleton issue - SOS includes a male skelly with the required bones for schlongs but, I see you have the UUNP plugin for racemenu this implies that you have the UUNP body but don't have the XPMSE plugin - vanilla skelly does not have the bones for UUNP so you need XPMSE and when it asks to overwrite say yes to all. XPMSE includes a male skelly that is better than the SOS one so SOS skelly should be overwritten too note: windows has a built in function to take screenshots - press the "print screen" key and then open a new image in an image editing program (MS paint works) and paste it in - "print screen" takes a screen shot of your entire desktop and puts it in the clipboard so you may need to crop it, there is a shortcut key to screenshot only the window that has focus but i can't remember it off the top of my head Thank you. I did the Prnt Sc but it didn't seem to work so maybe I just derped. I thought I plugged in the skele but, I guess I derped there too xD
Guest Junicorn Posted February 5, 2016 Posted February 5, 2016 I'm not sure what it is. It can that I'm stupid and I have no idea what I did wrong. Could be the load order which I have no idea how it should go and/or could be one of my other mods is conflicting with this one. When I go to undress the actors it CTD. Only once it gets to the female. I can give you the load order. I think it's may be a wise idea to switch to mod organizer, as it keeps you directory nice and clean...
Nefermandias Posted February 5, 2016 Posted February 5, 2016 Hi CEO 0S i did`nt tried your mod with SexLab but today i have tried your mod with this All In One HDT AnimatedPussy mod. Before i thought it might won`t work but it worked and The result was not so bad How'd you get the other guy to penetrate so aligned and well? That way it actually goes in. Mine keeps going through the actual body parts. If you are using Schlongs of Skyrim, you can always use "PageUp" and "PageDown" keys to bend the schlong so it aligns correctly. And yes, animated vagina works perfectly with pretty much everything, 0S included.
CEO 0S Posted February 5, 2016 Author Posted February 5, 2016 CE0, I didn't see a reply from you to the above post (I could have missed it skimming around). So, not sure if there is any interest in implementing something like this? But, thought that I would offer to help if there is. For me, dealing with hotkeys is an obstacle for the mod. I think that a system like this would make it more approachable for a lot of users. I can build this pretty quickly if you can provide me with: A. Design assets for how this would look, including various states. B. A simple spec for the API functions that will need to be called from the 0S system to update it, turn it off/on, etc. Let me know if you're interested. Either way, keep up the great work. Hi Pipdude, Yes it was a very nice post and I saw it. I have tried giving the UI a few attempts and fail everytime, I can get some basic implementation in but can't get it to push further. If you would be interested in helping me set up the basics of getting it functioning I would be very grateful and I think a lot of users would appreciate this. Once I get 1.07 out I'll focus on this if you rae still willing to help. In the meantime I will put together a list of the API functions and some assets for you to use. As a note the mod I think is on the edge of the amount of stuff Papyrus is going to do before causing problems so finding a way to implement this that doesn't put the game under a lot more stress would be ideal. Thank you very much Pipdude I'm looking forward to it and am thankful for the help! -Ceo The idea sounds perfect but if people want to help me discuss the details of the absolute best way to have the overlay that would be helpful. The idea seemed based around the ez-mode dpad. The scene files can provide an array easily for the widgets to read I think to show what arrows should be lit up on each scene. My initial thoughts on that would be an array that's loaded from the scene JSON whenever a new loop starts that provides all the information the widget would need. Would this be enough to make the widget work? 1. A bool array that has each arrow's "activation" defined for each modifier. For example: [0]-[3] Arrows with no modifier, [4]-[7] arrows with ezmodifier1 [8]-[11] arrows with ezmodifier2 2. An event when modifier is held down to make the widget update. ------------------------------ In terms of the online conversation, there is an online mod for Skyrim but I haven't tried it. I think it could potentially be possible to have 2 payer online 0Sex (maybe) if that's what you are talking about but I most likely will not try to implement it myself.
reikiri Posted February 6, 2016 Posted February 6, 2016 The idea sounds perfect but if people want to help me discuss the details of the absolute best way to have the overlay that would be helpful. The idea seemed based around the ez-mode dpad. The scene files can provide an array easily for the widgets to read I think to show what arrows should be lit up on each scene. My initial thoughts on that would be an array that's loaded from the scene JSON whenever a new loop starts that provides all the information the widget would need. Would this be enough to make the widget work? 1. A bool array that has each arrow's "activation" defined for each modifier. For example: [0]-[3] Arrows with no modifier, [4]-[7] arrows with ezmodifier1 [8]-[11] arrows with ezmodifier2 2. An event when modifier is held down to make the widget update. ------------------------------ In terms of the online conversation, there is an online mod for Skyrim but I haven't tried it. I think it could potentially be possible to have 2 payer online 0Sex (maybe) if that's what you are talking about but I most likely will not try to implement it myself. From technical standpoint, designing the interface for something complicated is always one of the major challenges of the project. Usability. How to make a complex system appear easy to understand and utilize for the user - without compromising the features. One thing that helps tremendously is to keep the same basic principle throughout the whole system, something that can quickly become intuitive for the user. Basically same principle Windows has with standard menu layout across utilities. I saw something like that already in the arrow keys when trying out the 1.07 alpha - moving between positions, versus moving 'deeper' in particular position. When I'm trying to think about this in organized manner, a few questions come to mind. If we think of constant loops as 'states', how many transitions - or 'branches' - do you want to support per state? Currently there's basically 14 keys, plus modifiers. Technically you have 98 branches out of any state (0-9, left, right, up, down without mods, 3 dom mods, 3 sub mods). A lot more if you count spacebar with all modifiers, even more if you add 'v', 'e' and 'q' modifiers. The large number (14 + 6 mods) per state has two problems. First, it reserves a large number of keys - and second, it can make remembering them more difficult. States are already organized in chart between base positions, and various more 'action heavy' loops. Maybe 4 transition keys could be used to move between base positions, and with modifiers shift into 'action loops'. From action loops, they could then be used to traverse within that action, and there could perhaps be a fifth key that would always move back towards 'base position' to keep from becoming 'lost' in the action loops. From base positions, it could perhaps always move back towards standing face to face.. and maybe from there to 'idle' position (standing apart). While this would cut the number of possible transitions from any particular state, I don't think it would really limit the system itself. If I look at the current map, there's only one state with 6 branches (handjob), 8 if we also count speed changes. The whole chart could still technically be traversed with 4 action keys and a single modifier - although of course a bit more is warranted to keep things organized. For example.... to stay mostly in current existing setup, 4 action keys to trigger transitions, 1 'back' button as mentioned above. 3 mod keys for both sub and dom; 'soft', 'hard', 'single'. In base position, action keys alone would generally have 'default' actor move scene to different base position. 'soft' key would generally have selected actor move it when applicable. 'hard' key would generally direct action keys to move into 'pink/blue' states, and 'single' key would make them move into 'orange/red' type single time loops - kiss, spank, something else that returns back to same base state. In pink/blue state, the 'back' key would generally traverse back towards the base state. 'soft' and 'hard' mods would shift between pink/blue states of the same base position, and 'single' mod would still be mostly reserved for 'single loop' red/orange states that either return back to same base state, or possibly move into different state. Action keys without modifier could be used for the 'most likely' transitions, basically creating the 'EZ mode' in a natural way - e.g. you could use action keys alone, or take more control by using mod keys. Again looking at the current chart, it might be doable to create the whole 'EZ mode' into the 4 action keys and the 'back' key, and use modifiers to expand it into 'advanced' mode. It would impose some limitations - but probably not too many. 'EZ mode': Take standing 69 as base position. Use plain action keys to traverse 'away' from it, and 'back' key to traverse back towards it. In 'EZ mode' this would always replace one direction with 'back' key, effectively giving 5 branches from all states. In any given base state, 2-4 could be used to traverse to another base state (1 of them being 'back' key to whichever base state brings towards the 69 standing), and another 1-3 could be used to move into pink/blue states. while in pink/blue states, 'back' key would move towards base state, and all 4 action keys could be used to traverse within that pink/blue state first, and possibly sometimes on orange/red action when one is available and there aren't 5 connected pink/blue states (1 for back key, 4 more for four action keys). 'advanced mode': With mod keys, the base positions could have more direct connections, and options to decide between dom/sub initiating the transition. Some orange actions could be available as well. Within blue/pink states, the connections could also be more versatile, for example a transition between two different chains, or perhaps skipping a state within a chain - and again some options to decide between dom/sub initiating transition. Orange/red options and speed change could be purely advanced mode option. Both could probably be put behind the 'single' mod key. This wouldn't really be a problem since there isn't any hard line between EZ/advanced.. and this would make both 'advanced exclusive' mechanics combine naturally to 'EZ mode' behind one mod key (depending on blue/pink area). In rare case a speed-enabled state might have 3 or more orange/red connections, one or more of those could move behind 'hard' mod key. -------- Well, that's some quick thoughts about the interface. What comes to widget.. this would depend on how difficult it would be to implement but... it could show the four action keys as directions, with green-red as suggested. Pressing any of the mod keys would show the directions available for that particular mod key. Possibly a short text indicating the action tied to the key. Alternate, the action buttons could be presented in columns, one for each of the modifiers (and one without), with color code for whether they are available or not (f.ex. three blues for dom, three pinks for sub, white for plain, gray for which ever are not available).. and single text column that shows couple words to indicate what the action key would do if pressed with currently active mod key (the S/D/- row of text could indicate currently pressed mod key). Possible example of 'Hold Hips' blue state from chart, with 'dom hard' mod key held down. S S S D D D - Dom Hard A A A A A A A ---- > > > > > > > bending mount V V V V V V V ---- < < < < < < < pre-scene jerk-off
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