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Posted

Ceo, 

 

Hey we're back in testing mode...

 

I had some of the same issues that Khyan69, did a few posts back. (think page 64, or 65) during the maledom/femalesub animation of him lowering her down to the ground, before the handjob/blowjob animation the actors get stuck, and you can do nothing about it, help menu still works in this condition, but the mod will not recognize animations.... your forced to end the animation

 

also Khyan69 had a scaling issue, and I have had that same issue as well maledom/femalesub the female was giant sized the animations would work but the scaling was way off..

 

I am not running sexlab.....


Crappppp..

Posted

Also noticing some more issues

 

In my game, during the blowjob/handjob animations i'm getting a lot of clipping, alignment is off. I didn't have these issues in 0sex 106.3 

 

femalesub's hand is clipping with maledom's penis. Maledom's penis is not scaling during blowjob scenes....

 

Having issues with undressing as well, its lot more complicated than 1.063, and I can't unequip weapons at all through 0sex. I had everything set up in the esm, as far as i knew.

 

Also having alot of trouble with the help menu, not having paths to different animations. 

 

for instance the animation where femalesub, is on her knees, and maledom has his hand behind her head, while masterbating, there is no pathway to that. 

 

Also some sounds aren't there, or are so low volume, that I have trouble hearing them....

 

I see where you have climax hotkeys, but I tried those, to no avail.... 

 

of course, I don't know all the key, as I am going off of help menu....

Posted

 

Hello I've tried to install the 7b version of the mod. the previous version worked fine with out incident. I'm having trouble with 7b. I completely removed the orginal mod, did the whole clean save thing, and installed 7b. MCM registered it but nothing seems to work. I can't do the input in the 1st menu as the instructions say to do (" Type in "0SEX" (The 0 is a zero) into the first text entry line for that ability then above that select a key that will cast the spell. This is how you will equip other developers scenes also.")  There is...no where to input it. I only have the option to put in a hotkeys ( which of course only means ONE button theres no way I can type all of 0SEX in there) hopefully any this makes any sense but I'm relaly stumped right now and I have no idea how to get 7B to work.

 

 

 

Same problem here. Pressing "Enter" in order to type "0sex" does nothing. It's like the menu doesn't recognize my "Enter" key.

 

 

This might not be the problem but I'll just start with the basics on this. Here's a few quick screen shots on each step of the process just to make sure everything is appearing correctly and the correct steps are happening. Let me know please if none of this is the case.

 

tumblr_o2fv2fXXhA1ubnr1mo1_1280.jpg

 

If the Name: and Option: sections aren't appearing at all it means you need to download the latest SKYUI the ability to add fields that can by typed into was very recently added to SkyUI. You can pick any of the ability slots but I'll just use 1 for this example.

 

tumblr_o2fv2fXXhA1ubnr1mo2_1280.jpg

 

2. Type in 0Sex

To confirm you typed it in correctly the menu will print out the full name of the mod in the text field, this means it's locked in and will work. If the mod's name is typed in wrong or it doesn't exist it will return blank meaning there it didn't find a scene.

 

tumblr_o2fv2fXXhA1ubnr1mo3_1280.jpg

 

3. Select KeyBind

tumblr_o2fv2fXXhA1ubnr1mo4_1280.jpg

 

4. Key is bound

 

 

Thanks for the reply! Okee so I'm not getting any of those options lol. I even took the time out to completely uninstall it, and re-install it clean again and It still not working the way it should, I'm still only getting the choice to key bind but no name or option choices here's a pic of what my screen looks like. after two clean installs I have no idea whats going on

 

 

post-182727-0-27256700-1455336490_thumb.jpg

Posted

 

 

Thanks for the reply! Okee so I'm not getting any of those options lol. I even took the time out to completely uninstall it, and re-install it clean again and It still not working the way it should, I'm still only getting the choice to key bind but no name or option choices here's a pic of what my screen looks like. after two clean installs I have no idea whats going on

 

 

 

You'll need the latest SkyUI the input style that you can type into is a recently added feature to SkyUi. They should show up after that but you might need to reclean save. (Not sure about the last part.)

Posted

 

 

 

Thanks for the reply! Okee so I'm not getting any of those options lol. I even took the time out to completely uninstall it, and re-install it clean again and It still not working the way it should, I'm still only getting the choice to key bind but no name or option choices here's a pic of what my screen looks like. after two clean installs I have no idea whats going on

 

 

 

You'll need the latest SkyUI the input style that you can type into is a recently added feature to SkyUi. They should show up after that but you might need to reclean save. (Not sure about the last part.)

 

 

oooh I see! I had no idea they even updated it. I will download that and see how it all goes.

 

Posted

 

 

Would this be compatible with Clams of Skyrim? 

 

I've had positive reports that for the most part it works well with Physics Pussys and I think that's what Clams of Skyrim is so I imagine you might get good results. I haven't tested it myself. I don't animate for perfect alignment for that kind of physics collision as I feel it makes things have to get too rigid but it seems the spot I shoot for does hit the mark most of the time.

 

 

I'm using it with clams body, and it works fine.  However my BodySlide settings are what they are, how well the alignment works may depend on them.  Most of the sexlab animations align poorly with CBBE/bodyslide out of the box, setting the 'groin' setting on female to fairly high negative value helped this (I think I used something around -90).  If you use zero sliders, I don't know how good your results are.

 

With that said, technically there are no problems, and it'll work with clams as well as it'll work with any similar CBBE/bodyslide body.  If you want the collision physics in particular, they need to be set up correctly of course - if they work with sexlab animations, there's no reason they wouldn't work with 0S (as long as they are physics-driven like clams is).  For the most part 0S animations are /far/ better and more consistently aligned than sexlab animations (which makes sense since sexlab animations are mix-and-match from multiple authors for multiple body settings they use)

Posted

First I have to say I do love the mod, the animations are gorgeous, the options are well made and the control system very clever.

 

Second I do not use the alpha you released but the previous version and I encountered a nasty bug. I do not know if it was already reported (too lazy to read the 68 pags and my searches on this thread did not got any hits).

 

The bug occurs during the quest : A Blade in the Dark in Sleeping Giant Inn. When you speak with Delphine and ask here "Where ar we headed?" the game crashes (at this point I had no clue it was related to osex). I then forced my way out by using the command setstage MQ106 50. Delphine jumped on me and I was in osex mode for no apparent reason, I was also unable to exit via the hotkeys and had to clean the osex active effects through MCM to make the quest advance.

 

I do not know what triggers it but took me a while to fix it.

 

Hope that helps, if not I still love the mod :P

Posted

I'll be going down the list here and doing the most straight forward fixes first. I'm putting the fixes into a patch in the original post where I posted the 107b Alpha: http://www.loverslab.com/topic/51365-0sex-skyrim-sex-sim-other-0s-content-wip/page-65?do=findComment&comment=1464421

 

apologies if this has been asnwered already, but for some reason, even though my character is female, 1.07b always forces me to assume the dom role. Anyone know how to fix this?

 

I'm having some issues where my character (female) always starts in the male role even though I ticked the option to auto assign the correct roll to female PC.

 

Thanks for pointing this out. It was doing the gender check to decide what role the actors should be before it loaded in the MCM options so it was returning false always. Fixed in the patch.

 

Cheers CEO, brilliant mod by the way ;)

Posted

 

 

 

The pop up you mentioned isn't mine there must be an external mod causing it. The section my mod does do is the autounequipammo, there's no Papyrus to unequip ammo (which sucks) so I made a blank ammo item called "Unequipammo" that the script equips just for a second to force remove ammo equipment. The purpose of this is to force remove the ammo equipment to work around papyrus' lack of the function.

 

For the script itself I'll show in the spoiler some sections of the script related to your questions maybe you'll see a better way to go about it:

 

 

This is the function that plays animations. It has an IF check in it to see if reporting animations is enabled.

 

 

 

 

Function StageAnimateSimple_1(actor zAct, String zAnim, bool zReport) global
        
        Debug.SendAnimationEvent(zAct, zAnim)
        If zReport == True
        Debug.Notification("Animation: "+zAnim)
        EndIf
 
    EndFunction  
 

 
 
------------------------------------------------------------------------
 
This is the function that happens when a successful Key press is made (It detected that the key press does have a destination associated with it.) The very end is a If check to see if it should report the transition. STR[30]-[42] are saved strings of the destination and origin scenes so the script knows what to do during transitions.
 

Function MasterNav(String zPress)
K_HasPressed = True
String zTime = (StringUtil.GetNthChar(zPress, 1))
 
If zTime != "+" && zTime!= "!"
sSTR[40] = StringUtil.Substring(zPress, 3)
 
If StringUtil.isletter(zTime)
sSTR[41] = TimeConvert(zTime)
Else 
sSTR[41] = zTime
EndIf
sSTR[34] = sSTR[31]+"_"+sSTR[40]
sSTR[43] = sSTR[40]
 
ElseIf zTime == "+"
 
sSTR[40] = StringUtil.Substring(zPress, 3)
sSTR[41] = ""
sSTR[34] = sSTR[31]+"_"+sSTR[40]
sSTR[43] = sSTR[40]
sSTR[40] = ""
 
ElseIf zTime == "!"
sSTR[34] = StringUtil.Substring(Zpress, 3)
sSTR[43] = sSTR[34]
 
EndIf
 
sSTR[42] = sSTR[31]
If MCM_Bool[0] == 1
Debug.Notification("Next: "+sSTR[43]+" Prev: "+sSTR[31])
EndIf
 
EndFunction
 

 
 
A report is made if the AI fails. Last lines handle the message if an abort of the navigation happens. The rest is identical to the above line in terms of STR[30]-[40]
 

 
if zDest != "Abort"
K_HasPressed = True
 
sSTR[41] = (StringUtil.GetNthChar(zDest, 0))
If sSTR[41] != "_" && sSTR[41] != "!"
sSTR[40] = StringUtil.Substring(zDest, 1)
sSTR[34] = sSTR[31]+"_"+sSTR[40]
sSTR[43] = sSTR[40]
sSTR[42] = sSTR[31]
 
ElseIf sSTR[41] == "!"
sSTR[34] = StringUtil.Substring(zDest, 1)
sSTR[43] = sSTR[34]
sSTR[42] = sSTR[31]
 
ElseIf sSTR[41] == "_"
sSTR[40] = zDest
sSTR[41] = ""
sSTR[34] = sSTR[31]+"_"+sSTR[40]
sSTR[43] = sSTR[40]
sSTR[42] = sSTR[31]
sSTR[40] = ""
Return "COMPLETE"
EndIf
 
 
Return zAIW
 
 
ElseIf zDest == "Abort"
If MCM_Bool[3] == 1
Debug.MessageBox("AI Nav Fail: Current: "+zOmni+", Destination: "+zAIW)
EndIf
 

 

Ok first i was right and then i was wrong (maybe). So there is a mod conflict that will happen for everyone using this mod  http://www.nexusmods.com/skyrim/mods/10753/?

Most Sexlab users will already have it installed and probably lots of others.

I guess popup that i got was from that mod who was wondering what kind of ammo was just equipped (item from your mod). Easy solution for this would be to add mcm option disabled by default for using your item if people do not use mod linked above.

 

As for the code itself (last forum spoiler is broken for some reason) even though i know almost nothing about papyrus it seems to me that all highlighted lines check for mcm before posting debug messages (as they should). At least i think zReport is taken from MCM and is not always true. But the big question is do you need to run all the math if those things are false or 0? It seems like most of the math is done so that you can show something in debug message, but if debug message is disabled then there is no reason to do the math and "if check for MCM" should be at the start and not at the end of it.

Sorry if im completely wrong on this as i said im not really good with papyrus.

In case you need to do all the math anyway then i was wrong and reason for slowdowns and lag lies somewhere else.

 

Posted

Found another thing

 

When using domalt (left alt) +e + 1-0 for undressing of sub... it seems sometimes the animation will play the same animation over and over again, it keeps repeating itself, and the only way out, that I have found so far is to the right arrow to take them into embrace and when they embrace thats when the actors seem to freeze, no movement whatsover, breathing, the occasional rub of the back at that point nothing moves. thats when you have to end the animation by presssing numpad period. no other choice at that point..

Posted

all my recent posts since after you gave us 1.07b to test have been with that mod, and the patch.... just so there is no confusion

 

during ST6 base. when you go left alt  +6 to bend her over, and press space bar spank her the spanking sound timing is off, and there are times the animation repeats itself, and of course sometimes it just gets stuck just like my above posts

Posted

 

My dear friends, I can't work of 1.7 B. Excuse me could you use SkyUI version is how much? I was 5.1.

Bad English,sorry!

 

 

5.1 is the current version.

Posted

Ok, so I have a question; I get this error message when I try to run FNIS

 

Reading 0SA_0SexMF_Low V?.? ...
Reading 0SA_0SexMF_Mid V?.? ...
Reading 0SA_0SexMF_Stand V?.? ...
Reading 0SA_0Sex_MF_Cn
ERROR(9): Index was outside the bounds of the array.

 

This only comes up when I try to run FNIS with the Alpha patch. I can get the core 0Sex to work no problem, just get this hitch when I have the Alpha patch ticked in MO.

Sorry if this has been addressed already, I have looked through the thread, but there is a lot of content and I may have missed it.

Love the mod by the way, it's beautiful and I can tell there has beeen a crazy amount of time and effort and love put into it. Thank you for all your hard work!

Posted

Ok, so I have a question; I get this error message when I try to run FNIS

 

Reading 0SA_0SexMF_Low V?.? ...

Reading 0SA_0SexMF_Mid V?.? ...

Reading 0SA_0SexMF_Stand V?.? ...

Reading 0SA_0Sex_MF_Cn

ERROR(9): Index was outside the bounds of the array.

 

This only comes up when I try to run FNIS with the Alpha patch. I can get the core 0Sex to work no problem, just get this hitch when I have the Alpha patch ticked in MO.

Sorry if this has been addressed already, I have looked through the thread, but there is a lot of content and I may have missed it.

Love the mod by the way, it's beautiful and I can tell there has beeen a crazy amount of time and effort and love put into it. Thank you for all your hard work!

 

http://www.loverslab.com/topic/47216-fnis-error9-index-was-outside-the-bounds-of-the-array/

 

Try some of that solutions.

 

Posted

Hm, is ist just me or does the "help" key (default NUM- I think) not work at all?

I remember it to work in an older version.

 

If I go into one of the spoon positions (I think where the sub is lying with her back facing the dom) it regulary "freezes" the whole thing till I interrupt it with Num,

 

Edit: In the recent alpha with the patch.

Posted

 

Ok, so I have a question; I get this error message when I try to run FNIS

 

Reading 0SA_0SexMF_Low V?.? ...

Reading 0SA_0SexMF_Mid V?.? ...

Reading 0SA_0SexMF_Stand V?.? ...

Reading 0SA_0Sex_MF_Cn

ERROR(9): Index was outside the bounds of the array.

 

This only comes up when I try to run FNIS with the Alpha patch. I can get the core 0Sex to work no problem, just get this hitch when I have the Alpha patch ticked in MO.

Sorry if this has been addressed already, I have looked through the thread, but there is a lot of content and I may have missed it.

Love the mod by the way, it's beautiful and I can tell there has beeen a crazy amount of time and effort and love put into it. Thank you for all your hard work!

 

http://www.loverslab.com/topic/47216-fnis-error9-index-was-outside-the-bounds-of-the-array/

 

Try some of that solutions.

 

 

 

So sorry, I hate to be one of those annoying new guys that are all "I can't do it because I'm so dumb, blah, blah, blah", but apparently I am too dumb. Tried the fixes that they had in that post, basically rerunning FNIS, or messing with the creature pack, (BTW, I'm doing this on a fresh game with very minimal animation mods, just some walk, sneak, and standing idle animations, so I dont think its that I have too many animations installed). Still no luck. I have FNIS v6.2 pretty sure that's the latest, and I'm also adequately certain that it's installed correctly as it works for everything else, including the core 0Sex, just not the Alpha...

If my ignorance is too much of a pain to try and deal with, it's all good, I do appreciate you trying to help me out.

Posted
 

 

You mentioned core files. Did you install this 2 files or old 1.6 version of 0sex? Because if FNIS is working with first file (107b) then it shold work with 2nd one  (107b patch) as well since no new animation was added in this patch and your problem in that case lies with some other animation mod and not 0sex.

 

Posted

 

 

 

You mentioned core files. Did you install this 2 files or old 1.6 version of 0sex? Because if FNIS is working with first file (107b) then it shold work with 2nd one  (107b patch) as well since no new animation was added in this patch and your problem in that case lies with some other animation mod and not 0sex.

 

 

 

....

 

Could be that I'm just an idiot.....

 

Am I not supposed to have the 1.6 and the 107b? Because I thought that 107b was supposed to go over 1.6.....as in it's like a patch, is it standalone, like I dont need 1.6 or more importantly I shouldn't have it?

 

 

EDIT: Just to clarify, just unchecked the 1.6 and checked the 107b+ its patch and FNIS ran perfectly, so yes, I did that totally wrong, and yes you fixed it for me, and I must say thank you very much.

 

I will now recede into the shadows and wallow in my ignorance while I enjoy the mod and am very grateful that you helped me to get it to work.

Posted

 

 

 

 

You mentioned core files. Did you install this 2 files or old 1.6 version of 0sex? Because if FNIS is working with first file (107b) then it shold work with 2nd one  (107b patch) as well since no new animation was added in this patch and your problem in that case lies with some other animation mod and not 0sex.

 

 

 

....

 

Could be that I'm just an idiot.....

 

Am I not supposed to have the 1.6 and the 107b? Because I thought that 107b was supposed to go over 1.6.....as in it's like a patch, is it standalone, like I dont need 1.6 or more importantly I shouldn't have it?

 

 

1.07b isn't a patch it's the entire mod so 1.06 should be removed entirely and then 1.07b installed. The patch I did put up with some fixes to 1.07b should go over 1.07b and overwrite whatever it needs to in 1.07b.

 

I think this will fix the problem.

Posted

 

 

 

 

 

You mentioned core files. Did you install this 2 files or old 1.6 version of 0sex? Because if FNIS is working with first file (107b) then it shold work with 2nd one  (107b patch) as well since no new animation was added in this patch and your problem in that case lies with some other animation mod and not 0sex.

 

 

 

....

 

Could be that I'm just an idiot.....

 

Am I not supposed to have the 1.6 and the 107b? Because I thought that 107b was supposed to go over 1.6.....as in it's like a patch, is it standalone, like I dont need 1.6 or more importantly I shouldn't have it?

 

 

1.07b isn't a patch it's the entire mod so 1.06 should be removed entirely and then 1.07b installed. The patch I did put up with some fixes to 1.07b should go over 1.07b and overwrite whatever it needs to in 1.07b.

 

I think this will fix the problem.

 

 

 

Yep, it very much worked, thank you so much! Love the mod and can't wait to see the new stuff, thanks to yours and Kinky's help!

 

Posted

Hey guys any thoughts on this freezing issue, kinda hard to test animations when I have to keep starting over....

 

I thought it might have been FNIS so I downloaded the latest, thought the scaling issues might be in groovtana's skellly so I downloaded the latest. still freezes in transition. not sure what's causing it...

Posted

Hm, is ist just me or does the "help" key (default NUM- I think) not work at all?

I remember it to work in an older version.

 

If I go into one of the spoon positions (I think where the sub is lying with her back facing the dom) it regulary "freezes" the whole thing till I interrupt it with Num,

 

Edit: In the recent alpha with the patch.

Hey, man I think you have to hit the left alt, (dom) or right alt(sub) and then hit the numpad -

 

that should bring up the help....

 

speaking of which how did you get out of freezing, because I keep freezing myself, and was wondering out to get out without hitting numpad period?

Posted

 

Hm, is ist just me or does the "help" key (default NUM- I think) not work at all?

I remember it to work in an older version.

 

If I go into one of the spoon positions (I think where the sub is lying with her back facing the dom) it regulary "freezes" the whole thing till I interrupt it with Num,

 

Edit: In the recent alpha with the patch.

Hey, man I think you have to hit the left alt, (dom) or right alt(sub) and then hit the numpad -

 

that should bring up the help....

 

speaking of which how did you get out of freezing, because I keep freezing myself, and was wondering out to get out without hitting numpad period?

 

 

Thanks for that hint, I will try it out next time I feel like it. Weird that I did not try it out like this beforehand.

 

I did not get out of the "freezing". I simply restartet the whole thing every time I accidentaly went into that scene.

Posted

Yeah, same here same thing happens to me..... 

 

 


 

 

Hm, is ist just me or does the "help" key (default NUM- I think) not work at all?

I remember it to work in an older version.

 

If I go into one of the spoon positions (I think where the sub is lying with her back facing the dom) it regulary "freezes" the whole thing till I interrupt it with Num,

 

Edit: In the recent alpha with the patch.

Hey, man I think you have to hit the left alt, (dom) or right alt(sub) and then hit the numpad -

 

that should bring up the help....

 

speaking of which how did you get out of freezing, because I keep freezing myself, and was wondering out to get out without hitting numpad period?

 

 

Thanks for that hint, I will try it out next time I feel like it. Weird that I did not try it out like this beforehand.

 

I did not get out of the "freezing". I simply restartet the whole thing every time I accidentaly went into that scene.

 

Yeah, I'm getting the same thing, is happening to me, various scenes 

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