nappilydeestruction Posted January 8, 2016 Posted January 8, 2016 CEO the wait is killing but thankfully I have until this summer to have my new computer build
Neogeo Posted January 8, 2016 Posted January 8, 2016 Tried using the mod on a F/F combo and I read about editing a certain nif. However, what nif is it exactly and where can it be found? The instructions here http://ceo-os.tumblr.com/0SA/UM/0Sex/Futa/ mention to backup a genitals.nif (which one/where anyway? SOS has more than just one) but the screenshot shows a "regular.nif" being opened, which doesn't exist in either SOS or 0S. Kinda clueless about that matter.
Bottlesoldier Posted January 8, 2016 Posted January 8, 2016 Thanks a lot for the info CEO, and for lowering the complexity of it to my understanding ^^.Now I know I'm in the right course, I can't guarantee any results soon, I'm still adapting the rig to my own liking. And I'll try not to just set a cluster of ik chains linked to pelvis and one dummy moving back and forth.This is also a request I'd like to leave for the other animators on sexlab, don't just do that and make 1 animation option for advance to next stage. Most of what is amazing about CEO's work is the quality of the animations and the feature of having branching sequences.
CEO 0S Posted January 8, 2016 Author Posted January 8, 2016 Tried using the mod on a F/F combo and I read about editing a certain nif. However, what nif is it exactly and where can it be found? The instructions here http://ceo-os.tumblr.com/0SA/UM/0Sex/Futa/ mention to backup a genitals.nif (which one/where anyway? SOS has more than just one) but the screenshot shows a "regular.nif" being opened, which doesn't exist in either SOS or 0S. Kinda clueless about that matter. Hi Neogeo, Yes sorry I use "SOS" technically but I don't use the mod itself. I use a complicated body system and have attached it directly to the male body and use the female as an equip version so that's my own custom path. I basically don't want SOS's script always running on my game and want to be able to have sos size defined per npc instead of randomized. Functionality is the same though for setting it up you just need to locate the path as you mentioned. If you use UNP SoS it's most likely located here: Data\meshes\actors\character\character assets\SOS\B3lisario UNP (If it's not there it's most likely somewhere around there in the character assets\SoS folder. You can look in the zip file that you are installing your female schlong from to see where it's putting the nif.) there should be just a pair in there: called malegenitalsf_0 and malegenitalsf_1 You'll have to do it to both. You can back them up by just copy and renaming them I generally just copy and type bak after the names like malegenitalsf_1bak. If you aren't sure this is the right one you can temporarily rename the file to see if it makes them not show up in game to confirm it's the right file. -------------- I looked deeper into it recently and there might be ways to define the "subanimationgraph" with papyrus for the scene so no edits would be required and it would only use male bending style for females during 0Sex. I haven't got around to testing / trying it yet but in the future this might all be obsolete and auto handled.
CEO 0S Posted January 8, 2016 Author Posted January 8, 2016 Thanks a lot for the info CEO, and for lowering the complexity of it to my understanding ^^. Now I know I'm in the right course, I can't guarantee any results soon, I'm still adapting the rig to my own liking. And I'll try not to just set a cluster of ik chains linked to pelvis and one dummy moving back and forth. This is also a request I'd like to leave for the other animators on sexlab, don't just do that and make 1 animation option for advance to next stage. Most of what is amazing about CEO's work is the quality of the animations and the feature of having branching sequences. Happy to help and I look forward to seeing your work. I hope you try some on 0SA. I've been working some with CPU who's working on SexTec to help optimize my script and he suggested a small program to help developers set up their scenes, I've never made a program but decided to try. I had to travel this week so couldn't access a majority of programs but spent some time learning C# and made a small program that I hope will serve as an easy start point to input scenes. I was planning on making 0Scribe in MCM but I will now make a few programs that handle writing sexdentity, and developing modules for animators, and whatever else is needed. I'm setting it up to be more of a starting path to get developers feet on the ground, in the mind set that it's still better to add the values by hand to the text documents. (JSON is just a little more rigid then an ini file in how it needs to be setup so it takes a little practice.) Some of the fancier features are complex to have a program enter which is why I think it would be best for developers to feel comfortable registering their scenes by hand. Maybe some where down the line as it becomes more powerful but for now I think it will be a good crash course to quickly get a scene made. It has a couple other features like printing out the FNIS registration for you etc. so it should handle some of the busy work too. At the very least it's a lot easier to use then my "example module" to get a scene working.
rmd1718 Posted January 8, 2016 Posted January 8, 2016 New plan from ST6 will go to to a new embrace similar to this. Thank you, and yea it totally would be possible pretty much exactly what the framework is for the only issue is she wanders around a lot. The scenes are locked to a start point so she'd prob wind up dirty dancing through a wall for short periods of times depending on where it happens. Of course it could be tweaked. Dancing's not really my thing though but 0SA could suit all kinds of dancing I think pretty well. In time I'll try to incorporate segments from that or similar as some foreplay options. Longer animations have a lot of benefits of using a lot less HKX files to get a big effect and they can be a lot more detailed and alive. Control gets kind of ruined while it's playing but I'd like to add some options for longer special scenes to play out. Would next in line be this heart pounding embrace? Haha, thanks for this great mod and looking forward to your next works .
CEO 0S Posted January 8, 2016 Author Posted January 8, 2016 Kiss Neck from ST6. An alternative to the Lips Kiss. Example of what I want to do with the Affliction Plugin also which will stem from here and add a vamp bite (completely optional download pack so no worries if you aren't into vampires.) Neck kisses or expanding on kisses is something I want to do through out however in time. So there's more then just lips kisses.
Nite_Star Posted January 8, 2016 Posted January 8, 2016 Showing so many gif's and screenshots..... you would make a perfect torturer lol. fantastic as usual
Kinky Posted January 9, 2016 Posted January 9, 2016 That could as well be lead in position. Male walks to female from behind. Hug and kiss on the neck... will it be possible to jump to scene like that or will sex always start on basic position?
CEO 0S Posted January 9, 2016 Author Posted January 9, 2016 That could as well be lead in position. Male walks to female from behind. Hug and kiss on the neck... will it be possible to jump to scene like that or will sex always start on basic position? Any scene will be possible to start from but the ability is not yet in. I'm adding the ability for a developer to script the entire path of the scene themselves if they want more control they'll be able to say the start point and what happens from there. Like an override document basically. For users triggering the scene with the hotkey the second line of the first page of the MCM is used for flags to adjust the scene when a player is manually starting it. I'll put the ability to change the start scene here as well. I'm looking for a way to tie it into SexDentity also where if desired it can be used to start the scene from a more casual point or more involved point depending on relationship of the actor but that' further away. Tieing into some flags that can be set so a developer can make an npc for example willing to make out but not wanting sex in early encounters. None of this will be in 1.07 but not to far off.
Darkening Demise Posted January 11, 2016 Posted January 11, 2016 *jaw smacks the floor* I-am-speechless. Never to think such a beautiful thing would ever happen. Wow, just wow. *Bursts into tears* Thank you so much for your hard work! <3
Naked Ekans Posted January 11, 2016 Posted January 11, 2016 Kiss Neck from ST6. An alternative to the Lips Kiss. Example of what I want to do with the Affliction Plugin also which will stem from here and add a vamp bite (completely optional download pack so no worries if you aren't into vampires.) Neck kisses or expanding on kisses is something I want to do through out however in time. So there's more then just lips kisses. It would be nice if this base position led to something like this: http://41.media.tumblr.com/5f8693de2c79007b61fae7e5e203858a/tumblr_nigxen99D91qe998so1_500.jpg
Azure1873 Posted January 12, 2016 Posted January 12, 2016 Alright. Need some help. I have the sos schlongs for females and it works fine for other sex animations but when starting this one it kinda. . concaves in on itself. Then when the animation ends it disappears from my character forever. I have a custom race but everything should be transferred over correctly. Any ideas or anyone have the same issue?
leaves Posted January 14, 2016 Posted January 14, 2016 That's great, really I was surprised to not know how to praise her. Very, very looking forward to the next update! Please Come on!
Idonthaveaname Posted January 14, 2016 Posted January 14, 2016 it's awesome. best mod of the year. gotta try this out.
selfarine Posted January 15, 2016 Posted January 15, 2016 I have problem with this mod. when i press num0 player and npc are stick in together. nothing happens. i cant leave, walk or jump. than i have to 'qqq'. btw there is no selectible thing in fnis.
Guest endgameaddiction Posted January 15, 2016 Posted January 15, 2016 I have problem with this mod. when i press num0 player and npc are stick in together. nothing happens. i cant leave, walk or jump. than i have to 'qqq'. btw there is no selectible thing in fnis. You don't select anything in FNIS. You just need to run FNIS after installing 0SEX and click Update FNIS Behavior. Once it's finished close it, launch skyrim and everything should work.
Kinky Posted January 15, 2016 Posted January 15, 2016 There is link to alpha few pages ago but at this point it might be better to wait for next update.
geckboy3000 Posted January 16, 2016 Posted January 16, 2016 Can someone provide me with a DL link of the latest version (released) for this mod? I can't find it anywhere... and yes i looked through most of the pages and page 43, and i didn't find any links. Thnks. PS: Great mod CEO!!!
Dr0mann Posted January 16, 2016 Posted January 16, 2016 Can someone provide me with a DL link of the latest version (released) for this mod? I can't find it anywhere... and yes i looked through most of the pages and page 43, and i didn't find any links. Thnks. PS: Great mod CEO!!! The latest released version is 1.063 on Nexus: http://www.nexusmods.com/skyrim/mods/69448/?
Guest endgameaddiction Posted January 16, 2016 Posted January 16, 2016 Here's a new link to the 1.07a. Previous download link dead due to exceeded bandwidth with Jumpshare. This one should last much much longer. http://www.mediafire.com/download/pyhjnylvxfy23qd/0S107Alpha.rar And again I'll have it removed once 1.07b is officially released so there's no confusion on downloading the wrong one. And remember it's bugged and missing features like Kinky has stated in previous posts.
Sidereel Posted January 16, 2016 Posted January 16, 2016 Wow, this mod is amazing. The level of detail in these animations pretty much puts everything to shame in pretty much any game I've seen. I've been slowly getting into the advanced controls, and there is so much there that you wouldn't see if you didn't use them, and it all transitions flawlessly. Great work.
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