Zouna Posted December 17, 2015 Posted December 17, 2015 thanks proxy, I think i will read more into hdt then, I'm currently in conflict between unp blessed body and sevenbase bombshell. The 7base claims to be compatible with most unp stuff but i'm having alot of problems with textures right now. I'm looking for a good 4k texture + body replacer. The reason why i'm trying to get 7b is because the cleavage armors look so freaking awesome. Any suggestion? Hi Zouna, I'm at work and will give more detail in a bit but, either one will work and be very close to what I used in the gifs / the shape I design the animations around. The compatability works like this. Almost all Skyrim modded armor have a naked body included in the armor mesh itself, so when you equip the armor your body is actually unequipped and the body in the armor file is equipped along with the armor. This is why technically all unp variations armor can work together. They all share the same neck hands and feet seams. This is how cleavage works in that they are packed with a body that had the breasts altered to appear in cleavage. The issue is that the actors will appear to have a different body shape when these armors are equipped and removed (if they are from different unp variations). For example if you equipped armor for UNPB or 7B on a unp body: everything would look fine naked or in armor but you'd notice on removing the armor that the actors body got curvier and breasts larger, basically they have one shape when dressed in a type of armor and a different shape when dressed in another or naked. Not a huge deal at all without major OCD usually unless the bodies are vastly different. CBBE uses different feet seams and also different texture maps which is why you can't mix the armors with unp. You'll wind up with your ankles split at the seam a bit and some grey color patches on your hips + nipple texture not in the right place etc. A majority of armors consist of a major cuirass piece which is the chest and legs combined, these are the ones they put the bodies into. For smaller pieces like panties \ harnesses \ belts usually they don't come with the body in the file and in these cases the unp variations would still get clipping / loose pieces if you were mix and matching. In a lot of cases it still looks fine unless it's tight on the ass, thighs or breast, (areas that different bodies are going to vary a lot in) Hey CEO, thanks for explaining how the meshes work and with the body unequipping/switching. Now alot of things start to make sense to me.
CEO 0S Posted December 18, 2015 Author Posted December 18, 2015 Proxy86 finished tests on the first external 0SA module ever made, which I'm really happy about, and very thankful that he took it on. I'm hoping this will get others involved and show the path, as I believe there's potential but I'm capped on time in balancing the animation and script, so the more that get involved the more awesome this can be. It's nice to see it be able to grow like this and this why I believe 1.07 while lackluster at a glance has the most potential of all as now it's open to everyone as an animation framework. Thanks Proxy for doing this and for all your help on the project. Some preliminary tests of his animations working as a module, looking really good and I'm excited to see more, he has a few scenes but this is just a test of 2 so far to see if everything is working in terms of others adding custom modules.: Development Thread: http://www.loverslab.com/topic/54816-proxys-animations-12-17-2015-update/ As a note on this all scenes are standalone, and can be whatever the developer wants and use whatever controls they want. Think of each scene like an action the player can equip to a hot key that can do anything that can be animated and use all the functionality 0Sex has for effects etc. They can connect however if desired, if a developer flags a loop to hand off to another developers scene it will check if both are installed and if so hand off control to that module. It can be returned as well if the receiving developer also makes the connection. When 1.07 is stable the only limit is animation assets made to be seamless with transition, and the desire for animators to make them. The sky is the limit of adding animated interactions beyond that.
TBoneTones Posted December 18, 2015 Posted December 18, 2015 Hello. Like the mod but i'm having weird issues with Ankles when wearing high heels (or any high heels for that matter). Thanks. Hi Dark, Skyrim has a special kind of controller on the feet that makes them lock at the ankles. It's what causes your knees to bend on uneven ground and helps make the characters look like they are standing on terrain. The disadvantage is that it locks the ankles and feet out of a lot of their potential motion. 0Sex disables this so the ankles can have full movement in animations. Highheel meshes simulate a very bent ankle in how they are made and when combined with an animation that is also bending the ankle it will look like double the bend is happening. Thanks for bringing this up if I can find a way to detect if high heels are worn then I can fix this and will try to do so. Basically I would seek to not disable the ankle controller if heels are worn. (Just need to a find a way for the script to be able to tell) Hi WJH, That's an old position I had that I disabled for launch. I wasn't finished with it yet and wanted to start making releases of the mod, there's a few you might see images of like this that aren't in the mod I have a bunch of early scenes close but not quite done yet. I do plan on finishing it and putting it back into the mod, it will be the sex scene from "Show Off" &nbs Looking at those screenshots, I am getting that same mangled ankle in doggy position and slightly in lifted lotus....but I don't have high heels followers or mods even???
boo Posted December 18, 2015 Posted December 18, 2015 Proxy86 finished tests on the first external 0SA module ever made, which I'm really happy about, and very thankful that he took it on. I'm hoping this will get others involved and show the path, as I believe there's potential but I'm capped on time in balancing the animation and script, so the more that get involved the more awesome this can be. It's nice to see it be able to grow like this and this why I believe 1.07 while lackluster at a glance has the most potential of all as now it's open to everyone as an animation framework. Thanks Proxy for doing this and for all your help on the project. Some preliminary tests of his animations working as a module, looking really good and I'm excited to see more, he has a few scenes but this is just a test of 2 so far to see if everything is working in terms of others adding custom modules.: Development Thread: http://www.loverslab.com/topic/54816-proxys-animations-12-17-2015-update/ As a note on this all scenes are standalone, and can be whatever the developer wants and use whatever controls they want. Think of each scene like an action the player can equip to a hot key that can do anything that can be animated and use all the functionality 0Sex has for effects etc. They can connect however if desired, if a developer flags a loop to hand off to another developers scene it will check if both are installed and if so hand off control to that module. It can be returned as well if the receiving developer also makes the connection. When 1.07 is stable the only limit is animation assets made to be seamless with transition, and the desire for animators to make them. The sky is the limit of adding animated interactions beyond that. While I appreciate the efforts of others, I also want consistent quality. So far only you and Leito have really provided something to that standard.
CEO 0S Posted December 18, 2015 Author Posted December 18, 2015 I appreciate the compliment but I have to say no on the implication. After animating some now, I believe it's a creative expression and especially when working to make seamless which is a bitch to animate it just takes a lot of time and revists. The 0SA system has some rules that animations need to follow for it to work, it takes getting situated and experiments as these things can't really be made without getting an idea of seeing it in action and how the system works. I think it's a really good start and it's going to be awesome, not to mention that it help my mod in having people want to try to create for it. The transitions do take vastly longer then a loop almost always, time and commitment, they tend to get boring fast, even if it's something "exciting" like penetration you wind up still endlessly doing micro movements to handle the motion, much more then a sex loop. I had a large chunk of time before I posted here to refine the timing on the initial batch of animations and time is what it's all about.I think it's great start. It will help alleviate a main complaint I see of 0Sex in that my mod is just cuddles, vanilla sex, limits the narrative etc. The problem will get solved it seems and Proxy can do it and get the ball rolling, not to mention all while being a Pioneer of 0SA. Actually I think it deserves a fucking gold squid too... Joining the ranks *Metal Sword Clashing Sound (Note: Jeweled is the same accomodation as non-Jeweled just a change up in the pomp and circumstance in the last few months and the Shinji Swag panties in tribute to Shinji
Kinky Posted December 18, 2015 Posted December 18, 2015 Cant wait for an update About that gif. guard seems bit robotic. when moving forward head is first part of the body that moves forward and in this gif legs went first then body followed later. Also some transitions happen bit to fast that is also making movment seem robotic. He should look where he is about to stand while going back. Also female should raise hands above head only when guard starts to go forward to make room for him and return them when he goes back. Other then that seems like good position for boobjob.
proxy86 Posted December 18, 2015 Posted December 18, 2015 Cant wait for an update About that gif. guard seems bit robotic. when moving forward head is first part of the body that moves forward and in this gif legs went first then body followed later. Also some transitions happen bit to fast that is also making movment seem robotic. He should look where he is about to stand while going back. Also female should raise hands above head only when guard starts to go forward to make room for him and return them when he goes back. Other then that seems like good position for boobjob. Hey Kinky, Thanks for the feedback! The gifs as they stand are just framework outlines of the animations. Everyone has told me not to work on the small details (that make animations seem more realistic and lifelike) until the end. A lot of animations end up just not working out and it is a huge waste of time if you work on a lot of finer details to only later throw away the entire scene. Right now, most of my animations are essentially to get the Dom or Sub where they need to be and to make sure the start/end positions of all the actors are the same so that transitions flow smoothly in the OS-A framework. To address the specific suggestions, I will definitely add micro detail to the Dom, but the Sub arms are like that (and will probably stay like that) because she is supposed to be unconscious at this point in the animation web. As with most things, the more time you put into something, the more you get out of it. Definitely true for animations. I could spend hours adding minor details into my animations but then I probably wouldn't be able to get anything out to you guys haha. So the key will be for me to find a good balance. I might also add, setting up animations for for walking is actually REALLY hard, at least for me. It is something I figured out as soon as I started playing with animations and still haven't found a good way to tackle it. This might be why most animations you find are stationary. For example, if you look at most animations set up for sexlab, they don't need to worry about transitions. If those animations require an actor to move it simply teleports them to that position when you activate the next scene. I have seen a couple animations where an actor may take a step or two, but they look pretty robotic so I am having a hard time finding a reference. -Proxy
Hadez1991 Posted December 18, 2015 Posted December 18, 2015 Thanks for this MOD .It`s HOT I guess it may take time to create perfect MOD update I`m so much eXcited to wait for next update
Kinky Posted December 19, 2015 Posted December 19, 2015 Cant wait for an update About that gif. guard seems bit robotic. when moving forward head is first part of the body that moves forward and in this gif legs went first then body followed later. Also some transitions happen bit to fast that is also making movment seem robotic. He should look where he is about to stand while going back. Also female should raise hands above head only when guard starts to go forward to make room for him and return them when he goes back. Other then that seems like good position for boobjob. Hey Kinky, Thanks for the feedback! The gifs as they stand are just framework outlines of the animations. Everyone has told me not to work on the small details (that make animations seem more realistic and lifelike) until the end. A lot of animations end up just not working out and it is a huge waste of time if you work on a lot of finer details to only later throw away the entire scene. Right now, most of my animations are essentially to get the Dom or Sub where they need to be and to make sure the start/end positions of all the actors are the same so that transitions flow smoothly in the OS-A framework. To address the specific suggestions, I will definitely add micro detail to the Dom, but the Sub arms are like that (and will probably stay like that) because she is supposed to be unconscious at this point in the animation web. As with most things, the more time you put into something, the more you get out of it. Definitely true for animations. I could spend hours adding minor details into my animations but then I probably wouldn't be able to get anything out to you guys haha. So the key will be for me to find a good balance. I might also add, setting up animations for for walking is actually REALLY hard, at least for me. It is something I figured out as soon as I started playing with animations and still haven't found a good way to tackle it. This might be why most animations you find are stationary. For example, if you look at most animations set up for sexlab, they don't need to worry about transitions. If those animations require an actor to move it simply teleports them to that position when you activate the next scene. I have seen a couple animations where an actor may take a step or two, but they look pretty robotic so I am having a hard time finding a reference. -Proxy Im glad you are working on it and sharing with everyone. Consider what i say as a positive feedback on what should be improved not critique of your work. Im aware that animating isnt really easy thing to do as im just learning blender myself. Follow advice of other animators coz they probably know what they are saying. But still in this mod i would like to see animations of good quality once they are done. Im sure as you do more of them they would become better and better.
POTKAN_93 Posted December 19, 2015 Posted December 19, 2015 Cant wait for an update About that gif. guard seems bit robotic. when moving forward head is first part of the body that moves forward and in this gif legs went first then body followed later. Also some transitions happen bit to fast that is also making movment seem robotic. He should look where he is about to stand while going back. Also female should raise hands above head only when guard starts to go forward to make room for him and return them when he goes back. Other then that seems like good position for boobjob. Hey Kinky, Thanks for the feedback! The gifs as they stand are just framework outlines of the animations. Everyone has told me not to work on the small details (that make animations seem more realistic and lifelike) until the end. A lot of animations end up just not working out and it is a huge waste of time if you work on a lot of finer details to only later throw away the entire scene. Right now, most of my animations are essentially to get the Dom or Sub where they need to be and to make sure the start/end positions of all the actors are the same so that transitions flow smoothly in the OS-A framework. To address the specific suggestions, I will definitely add micro detail to the Dom, but the Sub arms are like that (and will probably stay like that) because she is supposed to be unconscious at this point in the animation web. As with most things, the more time you put into something, the more you get out of it. Definitely true for animations. I could spend hours adding minor details into my animations but then I probably wouldn't be able to get anything out to you guys haha. So the key will be for me to find a good balance. I might also add, setting up animations for for walking is actually REALLY hard, at least for me. It is something I figured out as soon as I started playing with animations and still haven't found a good way to tackle it. This might be why most animations you find are stationary. For example, if you look at most animations set up for sexlab, they don't need to worry about transitions. If those animations require an actor to move it simply teleports them to that position when you activate the next scene. I have seen a couple animations where an actor may take a step or two, but they look pretty robotic so I am having a hard time finding a reference. -Proxy Im glad you are working on it and sharing with everyone. Consider what i say as a positive feedback on what should be improved not critique of your work. Im aware that animating isnt really easy thing to do as im just learning blender myself. Follow advice of other animators coz they probably know what they are saying. But still in this mod i would like to see animations of good quality once they are done. Im sure as you do more of them they would become better and better. pls upload new download link 0Sex MOD thanks
s.eden Posted December 19, 2015 Posted December 19, 2015 Yes, progression by practice is a way of improving one skills. On that note, is there a repository of tutorials as to animations creations ?Otherwise, to be seen.
CEO 0S Posted December 21, 2015 Author Posted December 21, 2015 Yes, progression by practice is a way of improving one skills. On that note, is there a repository of tutorials as to animations creations ? Otherwise, to be seen. Hi Eden, On my original post there are banner buttons about half way down that have my own process for animating in 3 webpages: basics, setting up paired, and animating sex. They should cover everything from start to finish. Pornphile provides most of the important resources needed to animate for Skyrim and has guides and tutroials as well on his page: http://www.loverslab.com/topic/36314-3ds-max-skeleton-controller-rigs-draugr-v0132-2015-09-22/
klauser15 Posted December 21, 2015 Posted December 21, 2015 no puedo descargar desde el foro ese la version 1.70 por que ?
Guest endgameaddiction Posted December 21, 2015 Posted December 21, 2015 Hi! I'm having a slight problem where the penis is bent about 45 degrees to the right from the males perspective and I'm clueless on how to fix it. I've searched for a solution and tried different things and the SoS mod seems to work perfectly with the sexlab animations but not with this mod. Is it a bug, am I just stupid or is there something I have missed? Install XPMSE skeleton and make sure it overwrites SOS Skeleton.
crusher Posted December 23, 2015 Posted December 23, 2015 Bring my code and animations over to Oculus Rift, make a plugin that connects 0Sex to The Twerking Butt male sex toy and Orgasmatron, then make free virtual VR sex to cripple the porn and web cam model industries until I get assassinated. Make guides in the meantime so others can pick up the torch once I'm down. Lol, assassins can use FO4 to plan the Boston hit. Imagine using two Oculus Rift and a second (friend). You'll make enough (in donations) to buy a castle fort on Nantucket or the Vineyard. Orgasmatron.. Woody Allen might 'ave used it.
Kinky Posted December 23, 2015 Posted December 23, 2015 I run here every time i see notice about new post. Funny thing today is when i got here Ashal was looking whats new as well. Looks like people cant wait for new version.
JFur Posted December 23, 2015 Posted December 23, 2015 Since CEO 0S's 0Sex mod is becoming a full-fledged framework, is now the time to ask the moderators to promote this thread? Eventually this might expand into a subforum like SexLab, but that's a bit premature since there are few add-ons for it right now. For the moment, could it at least be made sticky?
Slick Silk Posted December 24, 2015 Posted December 24, 2015 I can't believe I didn't find this earlier. I have to say, this is probably one of the best mods that I ever had the pleasure of installing. Can't wait to see what it brings in the future. Thank you CEO 0S!
RodFuj1 Posted December 26, 2015 Posted December 26, 2015 amazing mod. I m also trying to find the racey patch
Kain82 Posted December 26, 2015 Posted December 26, 2015 amazing mod. I m also trying to find the racey patch Racey patch?
ARDZ Posted December 26, 2015 Posted December 26, 2015 amazing mod so far, nice job !!i'v tried for the first time with MO and get some several trouble, but when i install with manual installation, it's work !! i really like this mod !! Thank You Ceo !!can't wait another update !!! keep a good work !!!Oh yeah 1 point, the sound for this mod is not so much, i hope next update u put some "hot" girls sound, it would be great, thank you.
Fitness Bunny Posted December 26, 2015 Posted December 26, 2015 Oh yeah 1 point, the sound for this mod is not so much, i hope next update u put some "hot" girls sound, it would be great, thank you. For me, the sound is very good. The thing we might consider adding is the frequency of the "ooh-aah"-s, se everyone can adjust the amount or volume of the sounds being played. Also, I would like you guys to tell me which (vagina) XMLs are you using? I am working with "My files 3" from Stevierage, but am open to any other setups which go well with 0Sex...
smudge78 Posted December 26, 2015 Posted December 26, 2015 Amazing mod but I'm finding the advance controls a little problematic. I'm following the guide/map and can barely get anything to function, even np- that is suppose to open a help box( if I understood it right ) does nothing. I can get as far as embracing from behind and kissing before I have to go into easy mode .
klauser15 Posted December 26, 2015 Posted December 26, 2015 I can not download it from that forum does not give me . permits I can not download it from that forum does not give me . permits
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