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OSex+ The Greatest Virtual Sex Ever


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Posted
11 hours ago, sgtmedion said:

Hello, Im getting this error when downloading "OSex Vanilla With Sprinkles 0002 for Skyrim LE" from your website.

 

 

8 hours ago, lordkimbo29 said:

Yeah, just tried to install "OSex Vanilla With Sprinkles 0002 for Skyrim LE" via NMM and it errored out. Manually unzipping the file yielded the same error as described by stgmedion. However, the file seemed to uncompress okay but a CRC error indicates a corrupt file, no? If it means anything, the uncompressed file size is 182Kb.

 

 

Apologies, that zip file did get corrupted, not sure what the cause is. Thank you for the heads up on this and here is a working version:

https://mega.nz/file/Ik0iQazQ#l8B73GOA-KqoJ2j5-O_4jcFBQvgQuxxWkS-TFjwbXBI

 

Posted

Hello CEO, I'm currently using AE Skyrim and the cross eyed bug is actually still existing...this happens usually after any blowjob related scene...and also I think it happens on another scene when screwing the girl from the back while standing. 

Posted

This is awesome!  Im looking forward to see what you create and the api and all sounds sweet. After I complete my current mods (male hdt anus for SAM & HIMBO & a few other smaller mods), I plan on digging in to learn getting animations into skyrim from blender, since i want to make M4M scenes. Im fairly good with blender, but getting anims in Skyrim & Osex will be all new territory for me. 

 

Anyhow ill stop rambling now lol. Its great to see you're refining the system to make it easier for modders to create with the setup, sounds powerful with tons of potentials. I joined the discord but I've got to wrap up this HDT male anus setup first, before I allow further distractions.

Posted

I'm having an issue where the OSA settings reset to something weird (it's not the default settings since the colors of the interface are all black instead of the usual pink and blue (I think those are the colors), and none of the settings in any of the menus is on, everything is off) every time I exit the game/reload a save, and OSex doesn't seem to be detected by OSA (there's no mention of it or settings for it anywhere). I know nothing about modding except how to install mods and some basic troubleshooting, so I have no idea what is causing this and how to fix it.

Posted (edited)
On 1/11/2022 at 6:36 PM, DestroyerDecade789 said:

Hello CEO, I'm currently using AE Skyrim and the cross eyed bug is actually still existing...this happens usually after any blowjob related scene...and also I think it happens on another scene when screwing the girl from the back while standing. 

 

Thanks DD. If you are SE please test with this mod instead of MFGFix. My team and I believe this will fix the eye problem: https://www.nexusmods.com/skyrimspecialedition/mods/12919 but need more data on it.  If so I still need an AE solution.

 

OSA uses specific data documents per different scenes to get the emotional expression data, this data is mostly MFG values with a variance number so there is randomized variation while keeping values in certain ranges. I think what's most likely happening is that the LE version of MFGConsole was clamping within the DLL the values between 0-100 which prevented this problem there. I think most likely in the docs related to bjs or doggy that maybe the variance + value can exceed 100 or 0 which doesn't get clamped by MFGFix. I can't say this for certain just my current theory and I will investigate it more.

 

 

1 hour ago, IDKwhatimdoingherefurry said:

I'm having an issue where the OSA settings reset to something weird (it's not the default settings since the colors of the interface are all black instead of the usual pink and blue (I think those are the colors), and none of the settings in any of the menus is on, everything is off) every time I exit the game/reload a save, and OSex doesn't seem to be detected by OSA (there's no mention of it or settings for it anywhere). I know nothing about modding except how to install mods and some basic troubleshooting, so I have no idea what is causing this and how to fix it.

 

Hi IDK are you on all the website versions of my stuff?  This is either due to a mix and match of old version and new versions of osa + osex or something related to AE / SE compatibility. IE: using SE dependencies on AE or vice versa. Please stop by my discord in the #techsupport channel and my team can get you fixed up. @Ceo if no techsupport are active.

 

17 hours ago, infiniteone said:

This is awesome!  Im looking forward to see what you create and the api and all sounds sweet. After I complete my current mods (male hdt anus for SAM & HIMBO & a few other smaller mods), I plan on digging in to learn getting animations into skyrim from blender, since i want to make M4M scenes. Im fairly good with blender, but getting anims in Skyrim & Osex will be all new territory for me. 

 

Anyhow ill stop rambling now lol. Its great to see you're refining the system to make it easier for modders to create with the setup, sounds powerful with tons of potentials. I joined the discord but I've got to wrap up this HDT male anus setup first, before I allow further distractions.

 

Thanks so much for the awesome support! With blender it's very straight forward to get the animations in. Basically just animate, hit the export script and you get a final animation ready for Skyrim. There are some MM animators active in my discord so potential is very high to start seeing some MM OSex content appearing soon which I would love. Good luck with your project and when you have time please make yourself known in Discord. We do Blender too so if you need and back up feel free to ask. 

 

Edited by CEO 0S
Posted
17 hours ago, CEO 0S said:

Hi IDK are you on all the website versions of my stuff?  This is either due to a mix and match of old version and new versions of osa + osex or something related to AE / SE compatibility. IE: using SE dependencies on AE or vice versa. Please stop by my discord in the #techsupport channel and my team can get you fixed up. @Ceo if no techsupport are active.

 

I downloaded everything from the website (the SE/AE version), and I'm using the last SE version before AE (I used this https://www.nexusmods.com/skyrimspecialedition/mods/57618 to downgrade it, just in case it might have some sort of impact on the mod).

Posted
On 1/16/2022 at 8:29 AM, CEO 0S said:

 

Thanks DD. If you are SE please test with this mod instead of MFGFix. My team and I believe this will fix the eye problem: https://www.nexusmods.com/skyrimspecialedition/mods/12919 but need more data on it.  If so I still need an AE solution.

 

OSA uses specific data documents per different scenes to get the emotional expression data, this data is mostly MFG values with a variance number so there is randomized variation while keeping values in certain ranges. I think what's most likely happening is that the LE version of MFGConsole was clamping within the DLL the values between 0-100 which prevented this problem there. I think most likely in the docs related to bjs or doggy that maybe the variance + value can exceed 100 or 0 which doesn't get clamped by MFGFix. I can't say this for certain just my current theory and I will investigate it more.

 

 

 

Hi IDK are you on all the website versions of my stuff?  This is either due to a mix and match of old version and new versions of osa + osex or something related to AE / SE compatibility. IE: using SE dependencies on AE or vice versa. Please stop by my discord in the #techsupport channel and my team can get you fixed up. @Ceo if no techsupport are active.

 

 

Thanks so much for the awesome support! With blender it's very straight forward to get the animations in. Basically just animate, hit the export script and you get a final animation ready for Skyrim. There are some MM animators active in my discord so potential is very high to start seeing some MM OSex content appearing soon which I would love. Good luck with your project and when you have time please make yourself known in Discord. We do Blender too so if you need and back up feel free to ask. 

 

Hello just tested the mod. The eye problem was actually fixed my character is no longer cross eyed and bj scenes no longer cause cross eyeing...though the drawback is that the expressions have been toned down I mean girls no longer open their mouths when they moan and eye expression is no longer accurate if compared to MFG Fix. So I decided to go back to Mfg fix since I don't mind my character being cross eyed...I just can't stand looking at the females like your fucking a robot and not a human lol. 

Posted
1 hour ago, DestroyerDecade789 said:

Hello just tested the mod. The eye problem was actually fixed my character is no longer cross eyed and bj scenes no longer cause cross eyeing...though the drawback is that the expressions have been toned down I mean girls no longer open their mouths when they moan and eye expression is no longer accurate if compared to MFG Fix. So I decided to go back to Mfg fix since I don't mind my character being cross eyed...I just can't stand looking at the females like your fucking a robot and not a human lol. 

 

Thanks DD, 

I identified the problem, it's caused by a non-number getting sent as a numeric value to the eye direction section of the script. This occurs I believe if the roulette or nav menu are used to warp to a scene in some situations. This will be fixed in the next version. Thank you for helping me test this.

Posted
1 hour ago, CEO 0S said:

 

Thanks DD, 

I identified the problem, it's caused by a non-number getting sent as a numeric value to the eye direction section of the script. This occurs I believe if the roulette or nav menu are used to warp to a scene in some situations. This will be fixed in the next version. Thank you for helping me test this.

No problem, will look forward to the next version. 

Posted (edited)

do I need Schlongs of Skyrim Full or any other plugin to get the male body scaling to work properly?

 

currently I am using SoS Light, Racemenu, OSex and OSA with no other plugins for OSex from the OSex website. All males have the default, small genital sizes from SoS instead of the ones in the OSex promotional material and animations involving them do not line up correctly.

 

 

EDIT: Disregard, the Gentleman Scaling setting was disabled for some reason.

Edited by fizzycipher11
Posted (edited)

My website is getting DDossed. I'm sorting it out but it will be going online and offline for a bit and will be laggy. Apologies for the issues! Here are the downloads in the meantime.

 

 

Download
OSA for Skyrim Anniversary or Special Edition
OSA for Skyrim Legendary Edition

 

Downloads
OSex for Skyrim Anniversary or Special Edition
OSex for Skyrim Legendary Edition
Edited by CEO 0S
Posted

Hello,  I installed OSA, OSTIM and OSEX but OSEX is not showing up in the OSTIM menu when I try and get a scene to work. 
I have every single requirement set to AE and yet I still cannot get OSEX to work. 

I tried looking for help concerning this issue but most were threads using older versions of the game. Thanks!

Posted
On 1/23/2022 at 2:06 AM, DestroyerDecade789 said:

Anyways any ETA for the next version? 

 

Wednesday will most likely be a public beta, but I have family visiting so it might be Thursday. This will be of OSA+ itself and not an inbetween version. It will have a limited segment of OSex for testing and partial OSA+ features.

 

  • The new navigation menu, illustrations, documents.
  • All new Papyrus and API in place
  • Brand new flash engine from scratch but I am keeping the source private for now.
  • MCM menu
  • Intended to be a proof of the core OSA+ functionality.

This is a fully functional version of the base systems so I'd like people to just try to break it, report back on everything and I'll try to rapid solve all the issues that come up and do many iterations. Goal will be to iron out all the kinks. Glitches in the menus, glitches in the scene lock down start up, potential ways a save could get messed up etc. I want to find all these things and get it air tight. I think it's fairly solid but I'm sure once people get their hands on it, we'll find some things to repair. The API is mostly in as intended also so for anyone papyrus inclined I'd appreciate feedback on it.

 

What will be missing

  • This version is watermarked which will stay for about a week
  • New Persona is still being complete (Sounds, Face)
  • ESG is still being complete
  • MyOSA Pose and Profile not worked on yet.
  • Triggers (Abilities) 
  • OSex full scene.

This version has a bindable key in the MCM menu to start OSex just for current testing. OSex and all modules will be started using the Trigger / Ability system in the near future though. Persona and ESG are close so maybe over the weekend I can get those done. It's all coming together though, lets start Beta this week and try to get a complete release around Feb 1.

 

Posted
3 hours ago, CEO 0S said:

 

Wednesday will most likely be a public beta, but I have family visiting so it might be Thursday. This will be of OSA+ itself and not an inbetween version. It will have a limited segment of OSex for testing and partial OSA+ features.

 

  • The new navigation menu, illustrations, documents.
  • All new Papyrus and API in place
  • Brand new flash engine from scratch but I am keeping the source private for now.
  • MCM menu
  • Intended to be a proof of the core OSA+ functionality.

This is a fully functional version of the base systems so I'd like people to just try to break it, report back on everything and I'll try to rapid solve all the issues that come up and do many iterations. Goal will be to iron out all the kinks. Glitches in the menus, glitches in the scene lock down start up, potential ways a save could get messed up etc. I want to find all these things and get it air tight. I think it's fairly solid but I'm sure once people get their hands on it, we'll find some things to repair. The API is mostly in as intended also so for anyone papyrus inclined I'd appreciate feedback on it.

 

What will be missing

  • This version is watermarked which will stay for about a week
  • New Persona is still being complete (Sounds, Face)
  • ESG is still being complete
  • MyOSA Pose and Profile not worked on yet.
  • Triggers (Abilities) 
  • OSex full scene.

This version has a bindable key in the MCM menu to start OSex just for current testing. OSex and all modules will be started using the Trigger / Ability system in the near future though. Persona and ESG are close so maybe over the weekend I can get those done. It's all coming together though, lets start Beta this week and try to get a complete release around Feb 1.

 

Interesting we'll now be getting OSA+, just a question though will this still be compatible to the Flower Girls integration? how will we trigger the scenes? Well at least the days of the cross eyed characters will now be a thing of the past HAHAHA

Posted

Hey there! Really cool to see you're back at it as I was really impressed when I discovered this a few years ago. Quick question since I didn't see this anywhere else, but does this have an "auto-mode" where things can just play out? I realize one of the main draws is how customizable and integrated all the commands are, but I was curious. Sometimes you just wanna sit back and watch lol.

Posted (edited)
On 1/26/2022 at 12:05 PM, Gro_Lak said:

Hey there! Really cool to see you're back at it as I was really impressed when I discovered this a few years ago. Quick question since I didn't see this anywhere else, but does this have an "auto-mode" where things can just play out? I realize one of the main draws is how customizable and integrated all the commands are, but I was curious. Sometimes you just wanna sit back and watch lol.

 

Hi Gro_Lak it has the ability to automatically move through all transitions to any position if you use the "travel" mode from the navigation or roulette menu but not to autoplay a full scene for the user. It has an API to choreograph entire scenes but no one used it and this functionality would have to be triggered by a papyrus developer. I'm on the advent of releasing a new OSA, beta tests begins most likely tomorrow, which will shortly in time get the ability to do what you are describing. I have the groundwork down for it this time.

 

On 1/24/2022 at 12:23 PM, DestroyerDecade789 said:

Interesting we'll now be getting OSA+, just a question though will this still be compatible to the Flower Girls integration? how will we trigger the scenes? Well at least the days of the cross eyed characters will now be a thing of the past HAHAHA

 

In regards to my post that I would release on Thursday a beta. I hit a nuance of ActionScript 2 performance in Skyrim that was causing a crash on the version I want to release, I have to rework a few things as a result but it's most likely just a days work. I'll get it resolved asap and post the version somewhere. Yes I will ensure FG integration still works, it's a very popular way for people to trigger the scenes.

Edited by CEO 0S
Posted
2 hours ago, CEO 0S said:

 

Hi Gro_Lak it has the ability to automatically move through all transitions to any position if you use the "travel" mode from the navigation or roulette menu but not to autoplay a full scene for the user. It has an API to choreograph entire scenes but no one used it and this functionality would have to be triggered by a papyrus developer. I'm on the advent of releasing a new OSA, beta tests begins most likely tomorrow, which will shortly in time get the ability to do what you are describing. I have the groundwork down for it this time.

 

 

In regards to my post that I would release on Thursday a beta. I hit a nuance of ActionScript 2 performance in Skyrim that was causing a crash on the version I want to release, I have to rework a few things as a result but it's most likely just a days work. I'll get it resolved asap and post the version somewhere. Yes I will ensure FG integration still works, it's a very popular way for people to trigger the scenes.

Oh ok that's cool we'll be waiting for further updates or the release. 

Posted (edited)

Untitled-1.png

 

OSA+ Preview 1 is now available

LE and SE versions available. They are on nexus on the usual pages. Do not save your game or do anything permanent with this version unless for testing purposes. All bug testing and feedback is much appreciated, I can use all the information I can get on this. On my discord I'm maintaining a list of known issues in the #plus-known-issues channel.

 

Preview 1 Includes:

  • Core Systems, Completely rewritten Papyrus and Flash.
  • New UI designed to be more universal, easier, and more beginner friendly.
  • New MCM

Preview 1 Does not include:

  • Expressions
  • Equipment Systems
  • Voices
  • Scaling
  • UI Sounds
  • MyOSA
  • FullMCM
  • Triggers

Most of these systems are pretty close but I want to keep the variables tight with this test to ensure functionality of the most important things. I'll be rapidly developing and releasing the rest of the systems, please give it a try and give me your thoughts.

 

The goal of preview 1 is to iron out all the issues with the core systems, and get feedback on the new code, and new UI. Please try to break it and let me know what happens. If you encounter any issues even if it's just confusion or unclear steps please report this. OSA has the potential to visually diagnose all issues on it's own (Except fnis not being run), I just need to know the issues people are encountering. If you experience a crash when starting or ending the scene please report it, this is a finesse thing with the UI where it needs to be throttled in some situations.

 

Preview 2 will have the ability to adjust UI scale and turn off trays (Like input tips, note tips, menu tip trays). The UI you are seeing now is the largest it can potentially be with abilities to shrink it down coming soon. The emphasis is to provide as much information as needed for beginners with the ability to slim it down when users become more comfortable.

 

Please report all issues and feedback to my Discord or here on Loverslab.
https://discord.gg/2QpTXZAXEb

 

 

 

 

Edited by CEO 0S

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