CEO 0S Posted January 30, 2022 Author Posted January 30, 2022 A write up from discord on the kind of testing I need. For now I need testing on the basic mechanisms of starting the scene, having the actors locked down, exiting entering the scenes. Finding situations where that doesn't work. I'd like to have the foundation super tight. Here's some key points: Â Testing of the base mechanisms of going in and out of scenes, reporting crashes and what situations cause the crash. Â Feedback on the new UI. I want it to be simpler and clearer for beginners, removal of nested menus, and including on screen control hints, and a layout that works better for controller users. Note that the tray elements will be hideable and scale of the menu adjustable in the next version, so if the UI seems to big right now it can be reduced greatly for more experienced users soon to come. Feedback on SwiftKeys, SwiftKeys is a second set of keys that activate if the player is in the scene so you don't have to take your hand off the left keyboard, from my tests I like it a lot, but I'm interested what you think especially controller users. Feedback on if MCM keybinds are working. OSA now loads a lot of data right at boot, before it streamed documents as needed. The reason for this is so OSA can know scene data upfront for tag searches, or seeing a list of all possible scenes. The current version only has a few OSex+ scenes available but it is still loading all the xml for the 500 osex scenes so the load is pretty much maxed. I want to see how heavy this load is on people's systems. On mine it's smooth but takes about 5 seconds, you can see when it concludes by looking at console and seeing when 'Boot3 Complete" shows up. - I want to know all things that can go wrong during boot or setup that can cause issues so that I can put diagnostics into OSA saying exactly what the issue is that happened. You'll notice if you open the MCM before OSA finishes loading that it has different pages. I will use this "Status" page if boot fails to diagnose clearly whatever problem happened for the end user. I believe all problems can be clearly labeled here except for not running fnis correctly. I'd like to know any errors or confusion that people might experience so that proper visual information can be displayed to aid in trouble shooting here. Known Issues: Â InputHints for wide keys and controller buttons not graphically shown correctly.
DestroyerDecade789 Posted January 30, 2022 Posted January 30, 2022 Finally the time has come for the days of cross eyeing will probably be over. ? But seriously I'll test it right now, just need to make a backup save lol. 1
DestroyerDecade789 Posted January 30, 2022 Posted January 30, 2022 7 hours ago, CEO 0S said: A write up from discord on the kind of testing I need. For now I need testing on the basic mechanisms of starting the scene, having the actors locked down, exiting entering the scenes. Finding situations where that doesn't work. I'd like to have the foundation super tight. Here's some key points:  Testing of the base mechanisms of going in and out of scenes, reporting crashes and what situations cause the crash.  Feedback on the new UI. I want it to be simpler and clearer for beginners, removal of nested menus, and including on screen control hints, and a layout that works better for controller users. Note that the tray elements will be hideable and scale of the menu adjustable in the next version, so if the UI seems to big right now it can be reduced greatly for more experienced users soon to come. Feedback on SwiftKeys, SwiftKeys is a second set of keys that activate if the player is in the scene so you don't have to take your hand off the left keyboard, from my tests I like it a lot, but I'm interested what you think especially controller users. Feedback on if MCM keybinds are working. OSA now loads a lot of data right at boot, before it streamed documents as needed. The reason for this is so OSA can know scene data upfront for tag searches, or seeing a list of all possible scenes. The current version only has a few OSex+ scenes available but it is still loading all the xml for the 500 osex scenes so the load is pretty much maxed. I want to see how heavy this load is on people's systems. On mine it's smooth but takes about 5 seconds, you can see when it concludes by looking at console and seeing when 'Boot3 Complete" shows up. - I want to know all things that can go wrong during boot or setup that can cause issues so that I can put diagnostics into OSA saying exactly what the issue is that happened. You'll notice if you open the MCM before OSA finishes loading that it has different pages. I will use this "Status" page if boot fails to diagnose clearly whatever problem happened for the end user. I believe all problems can be clearly labeled here except for not running fnis correctly. I'd like to know any errors or confusion that people might experience so that proper visual information can be displayed to aid in trouble shooting here. Known Issues:  InputHints for wide keys and controller buttons not graphically shown correctly. I actually liked the new menu its much more streamlined and no longer confusing I don't know if this is only on my end however I noticed that there is a bit of lag when changing poses, animation is not very smooth though I don't know if it was meant to be that way. Another one is once the position has changed for some reason it will go back and forth between your current pose and the starting default pose. For example I turned the female around from the starting pose, normally it should stay there unless I press number 7 while the starting pose is selected however as I've said after a bit of pause the position will change and not in a very smooth way its like the transition time was rushed and I don't know if this part is lag due to my gaming rig or if it is OSA itself, okay where was I? Oh yes once the position has changed after a few seconds the going back and forth thing will now begin and it will loop just like that unless I press something that's available on the alpha test. All in all I liked it even though I haven't checked he MCM part of this alpha in depth. Hopefully this animation lag ain't my gaming rig problem or I'm really gonna get pissed at myself LOL. Hopefully you won't forget the cross eye bug to be fixed on the upcoming builds. More power to you man and sorry for this long comment. BTW I find your watermark very funny, not in a negative way of course maybe I just find it weird that something like that magically appear on the screen and I understand its for content protection of your work. 1
CEO 0S Posted January 30, 2022 Author Posted January 30, 2022 6 hours ago, DestroyerDecade789 said: Â Â Thanks a lot! The animation and transitions should be smooth, I know the problem, there's an animation loop that gets left in memory so it's sort of playing 2 animations at once, bouncing between the two. For me it doesn't happen normally but I was able to recreate it when saving loading the game during a scene in some cases. Does it happen for you all the time? If so can you try a different area. Thank you for the testing! 1
PS8181 Posted January 30, 2022 Posted January 30, 2022 Hey, I'm playing on Skyrim VR and I downloaded the OSA+ and OSEX+ beta versions from Nexus (and VR variants of all the other required mods), and managed to install them correctly through Vortex (at least I think so). The beta disclaimer floats on the top-left corner of my sight, as I believe it should, and the MCM config menu for osa appears, and I am even able to remap some of the keys through that menu (although my options are pretty limited, only ones I could think of are just "left stick click" and "right stick click", since physical keyboard doesn't seem work on VR at all). Â But for some reason I can't initiate OSA/OSEX at all on any NPC, or am I just missing something obvious? Â Or is this even intended to work on VR at this point in time, or just on desktop version?
Guest Posted January 31, 2022 Posted January 31, 2022 33 minutes ago, PS8181 said: Hey, I'm playing on Skyrim VR and I downloaded the OSA+ and OSEX+ beta versions from Nexus (and VR variants of all the other required mods), and managed to install them correctly through Vortex (at least I think so). The beta disclaimer floats on the top-left corner of my sight, as I believe it should, and the MCM config menu for osa appears, and I am even able to remap some of the keys through that menu (although my options are pretty limited, only ones I could think of are just "left stick click" and "right stick click", since physical keyboard doesn't seem work on VR at all). Â But for some reason I can't initiate OSA/OSEX at all on any NPC, or am I just missing something obvious? Â Or is this even intended to work on VR at this point in time, or just on desktop version? Afaik, this is not intended for VR or is being developed with it in mind. An alternate solution would be to use vorpx, which will approximate the experience, just no motion controls (which, tbh is not a great loss if the purpose is for this type of mod lol).
CEO 0S Posted January 31, 2022 Author Posted January 31, 2022 (edited) 1 hour ago, PS8181 said: Hey, I'm playing on Skyrim VR and I downloaded the OSA+ and OSEX+ beta versions from Nexus (and VR variants of all the other required mods), and managed to install them correctly through Vortex (at least I think so). The beta disclaimer floats on the top-left corner of my sight, as I believe it should, and the MCM config menu for osa appears, and I am even able to remap some of the keys through that menu (although my options are pretty limited, only ones I could think of are just "left stick click" and "right stick click", since physical keyboard doesn't seem work on VR at all). Â But for some reason I can't initiate OSA/OSEX at all on any NPC, or am I just missing something obvious? Â Or is this even intended to work on VR at this point in time, or just on desktop version? Â I'd love for this to work on VR and I think it's very close actually but on pause. No one on my dev team has a vr headset to to actively work on it and I need someone with knowledge of how to attach the OSA UI in a functional way. OSA+ might attract some new interest, anyone with just a little bit of SkyrimVR UI knowledge should be able to get this sorted out quick so I'm optimistic in time this could be possible! Edited January 31, 2022 by CEO 0S
DestroyerDecade789 Posted January 31, 2022 Posted January 31, 2022 4 hours ago, CEO 0S said:  Thanks a lot! The animation and transitions should be smooth, I know the problem, there's an animation loop that gets left in memory so it's sort of playing 2 animations at once, bouncing between the two. For me it doesn't happen normally but I was able to recreate it when saving loading the game during a scene in some cases. Does it happen for you all the time? If so can you try a different area. Thank you for the testing! Tested it again. The animations are now smooth on my end most likely the bouncing problem is a probability bug meaning it won't happen all the time. I just noticed that animation are a bit slower than the previous version I don't know if this is intentional to showcase more intimacy but its still cool for me. Man life in Skyrim is going to get better once this gets updated. 1
PS8181 Posted January 31, 2022 Posted January 31, 2022 20 hours ago, CEO 0S said: Â I'd love for this to work on VR and I think it's very close actually but on pause. No one on my dev team has a vr headset to to actively work on it and I need someone with knowledge of how to attach the OSA UI in a functional way. OSA+ might attract some new interest, anyone with just a little bit of SkyrimVR UI knowledge should be able to get this sorted out quick so I'm optimistic in time this could be possible! Totally understandable, thanks for confirming this -- let's hope that some day we'll be able to enjoy your awesome mod in VR! Â I'm a total noob in the whole mod community stuff, but was just wondering that since the SkyUI's VR version actually resides outside Nexus (not sure if the VR SkyUI is even made by the original modders), that perhaps those guys might be willing to chip in...? Or well, maybe that's just hopeful thinking -- I'm sure that once the OSA+ skyrockets, surely someone will step in and help us get that ultimate VR experience that we've been hoping to see, well, since puberty 1
Kalysto Posted January 31, 2022 Posted January 31, 2022 I have never tried OSA or OSex or anything that starts with O, mostly because I don't have a numpad and also because I play in VR sometimes. But I'm curious, does it start scenes faster than sexlab?
DestroyerDecade789 Posted February 2, 2022 Posted February 2, 2022 I feel so excited for the update that I check here every 6-8 hours for Preview 2. Jeez I need to get a life hahaha 1
Oketo Posted February 2, 2022 Posted February 2, 2022 (edited) Modding up for my 1st skyrim play.  At one point i've gotten OSex to load up on FNIS. Within game start up says shows activated.  While still modding on and changing load orders, adding patches, and locations etc.  I've accidentally fixed FNIS_PCEA2 V7.2 and it's now readable on FNIS. (I think you have to place a load order for FNIS to load BEFORE FNIS PCEA)  But now my OSEX not reading ...   I have OSA (0002) > Osex (0003) > OSTIM (0004) >  all the Os i can find.....  1st time modding and its been 2 weeks of mental hell.  Installing FNIS PCEA2 Reading FNISBase V7.6 ... Reading FNIS_PCEA2 V7.2 ... Reading NakedDefeat V1.0 ... Reading OSexLight V?.? ... Reading OSexVanillaDoggy V?.? ... Reading OSexVanillaKneeling V?.? ... Reading OSexVanillaMissionary V?.? ... Reading OSexVanillaStanding V?.? ... Reading OSexVanillaTumble V?.? ... Reading SexLab V1.64 ... Reading SexLabAP V1.64 ... Reading SexLabCreature V1.64 ... Reading XPMSE V7.2 ... All Anim Lists scanned. Generating Behavior Files...  11 GENDER modifications for Animations\male No GENDER directory female Alternate Animation mods: 2 sets: 45 total groups: 89 added file slots: 1144 alternate files: 721 Creature Pack not installed  3601 animations for 13 mods successfully included (character)   Suppose to be over 4200 animations with Osex Active    Edited February 2, 2022 by Oketo
CEO 0S Posted February 3, 2022 Author Posted February 3, 2022 (edited) 8 hours ago, Oketo said: Modding up for my 1st skyrim play.  At one point i've gotten OSex to load up on FNIS. Within game start up says shows activated.  While still modding on and changing load orders, adding patches, and locations etc.  I've accidentally fixed FNIS_PCEA2 V7.2 and it's now readable on FNIS. (I think you have to place a load order for FNIS to load BEFORE FNIS PCEA)  But now my OSEX not reading ...   I have OSA (0002) > Osex (0003) > OSTIM (0004) >  all the Os i can find.....  1st time modding and its been 2 weeks of mental hell.  Installing FNIS PCEA2 Reading FNISBase V7.6 ... Reading FNIS_PCEA2 V7.2 ... Reading NakedDefeat V1.0 ... Reading OSexLight V?.? ... Reading OSexVanillaDoggy V?.? ... Reading OSexVanillaKneeling V?.? ... Reading OSexVanillaMissionary V?.? ... Reading OSexVanillaStanding V?.? ... Reading OSexVanillaTumble V?.? ... Reading SexLab V1.64 ... Reading SexLabAP V1.64 ... Reading SexLabCreature V1.64 ... Reading XPMSE V7.2 ... All Anim Lists scanned. Generating Behavior Files...  11 GENDER modifications for Animations\male No GENDER directory female Alternate Animation mods: 2 sets: 45 total groups: 89 added file slots: 1144 alternate files: 721 Creature Pack not installed  3601 animations for 13 mods successfully included (character)   Suppose to be over 4200 animations with Osex Active     Welcome and I'm sorry you're having trouble. OSA and OStim are not compatible. Please use the versions of OSex and OSA from my website. If it's not mentioned on my website then it most likely isn't compat with OSA/OSex. Downloads are here:  https://legendofceo.com/osa/ https://legendofceo.com/osex/  Install those 2 files with any mod manager, run fnis and it should then work no problem. Once you get it working install whatever plugins or additional things interest you the same way and you will be good to go. With any of my content load order doesn't matter so there's no need to worry about that either. SexLab works fine along side OSex so that is fine also.  I'm sorry for the confusion this might have caused but due to Nexus' new TOS I am not able to remove files from their website anymore. Files like OSexLight, and any connections to Stim are vestiges that will have to stay there incorrectly but perpetually. I know this is confusing on the end user but this is the doings of Nexusmods and nothing else can really be done about it. I literally can't remove them due to Nexusmod's new 'policy', and they have people on staff that try to bully and take oversight over my project so posting further updates there is not an option.  Edited February 3, 2022 by CEO 0S 2
Oketo Posted February 3, 2022 Posted February 3, 2022 Ahhhh. Thanks for filling me in. Thank you for all the work you put in!    Can i Request of a sex with revealing armor on mod?  Or Bigger idea. Create a metaverse? 1
CEO 0S Posted February 3, 2022 Author Posted February 3, 2022 (edited) OSA (NON-PLUS) 0008 Beta Test  LE: https://mega.nz/file/cp8G0LpY#bxdKVdvPN0u7MIUfaz88ZLtoydjc0kYZgyzUqdQJCds SE/AE: https://mega.nz/file/V0VyGLwZ#l7zxbbX6fi0sWybabY30f90y7VNZqk3DeWFbQOsxtLQ  Use this with the website OSex  This is the non-plus version of OSA but i put some of the OSA+ features into it. - MCM  with Keybinds and INFO - SwiftKeys activate when player is in a scene (Bindable in MCM) - Eye Glitch where they roll to the side fixed (SE / AE users USE MFGFix) Testers thank you, please let me know if these things function as intended!  - Put up 0007 part of the Eye Fix was not packed correctly, it should work now!          On 2/2/2022 at 9:24 AM, DestroyerDecade789 said: I feel so excited for the update that I check here every 6-8 hours for Preview 2. Jeez I need to get a life hahaha DD can you try this new version of OSA Non-Plus for me? The most important thing to me is that the eye glitched is resolved, please let me know if you have time!    On 1/31/2022 at 4:50 PM, Kalysto said: I have never tried OSA or OSex or anything that starts with O, mostly because I don't have a numpad and also because I play in VR sometimes. But I'm curious, does it start scenes faster than sexlab? Hello, it's quite a different approach than SexLab, basically a hot key which triggers an interactive scene. To the point however, the scene does start instantly when you press the button. As a heads up the version I am releasing today has an MCM and SwiftKeys so NumPad is not needed anymore. Edited February 3, 2022 by CEO 0S 1
DestroyerDecade789 Posted February 3, 2022 Posted February 3, 2022 49 minutes ago, CEO 0S said: OSA (NON-PLUS) 0006 Beta Test  LE: https://mega.nz/file/NsUwjDpA#4lNpcsR-TU2Zvs-5663aYGIOT4drk6jG4yIQD9Pxpao SE/AE: https://mega.nz/file/JoVAxRKK#DH_Nw6SSwrHgTu3qsCc99hNeCPMJAGgp6-vNhW451WA  Use this with the website OSex  This is the non-plus version of OSA but i put some of the OSA+ features into it. - MCM  with Keybinds and INFO - SwiftKeys activate when player is in a scene (Bindable in MCM) - Eye Glitch where they roll to the side fixed (SE / AE users USE MFGFix) Testers thank you, please let me know if these things function as intended!           DD can you try this new version of OSA Non-Plus for me? The most important thing to me is that the eye glitched is resolved, please let me know if you have time!    Hello, it's quite a different approach than SexLab, basically a hot key which triggers an interactive scene. To the point however, the scene does start instantly when you press the button. As a heads up the version I am releasing today has an MCM and SwiftKeys so NumPad is not needed anymore. Ok wait I need to use the normal Osex right? 1
CEO 0S Posted February 3, 2022 Author Posted February 3, 2022 (edited) 9 minutes ago, DestroyerDecade789 said: Ok wait I need to use the normal Osex right?  Thanks! Website OSex vanilla with sprinkles, for the old OSA yea! Also i changed the links and put an OSA 0007 up, was an issue with the fix for the Eyes. Edited February 3, 2022 by CEO 0S
DestroyerDecade789 Posted February 3, 2022 Posted February 3, 2022 13 minutes ago, CEO 0S said: Â Thanks! Website OSex vanilla with sprinkles, for the old OSA yea! Also i changed the links and put an OSA 0007 up, was an issue with the fix for the Eyes. Ok, just to clarify the OSA 0007 is compatible with website OSA vanilla with sprinkles right? I'll just try experimenting on this hahaha 1
CEO 0S Posted February 3, 2022 Author Posted February 3, 2022 5 minutes ago, DestroyerDecade789 said: Ok, just to clarify the OSA 0007 is compatible with website OSA vanilla with sprinkles right? I'll just try experimenting on this hahaha  Yea that's the pair: OSex Vanilla With Sprinkles 0003 for Skyrim AE/SE  or the LE equivalent. Thanks DD!
DestroyerDecade789 Posted February 3, 2022 Posted February 3, 2022 8 minutes ago, CEO 0S said:  Yea that's the pair: OSex Vanilla With Sprinkles 0003 for Skyrim AE/SE  or the LE equivalent. Thanks DD! Ok just reconfiguring my installations. I'll notify you of the results. 1
DestroyerDecade789 Posted February 3, 2022 Posted February 3, 2022 Wah its now OSA 0008...wait maybe its because of that error regarding LE plugins can't be used for SE dll error? 1
CEO 0S Posted February 3, 2022 Author Posted February 3, 2022 14 minutes ago, DestroyerDecade789 said: Wah its now OSA 0008...wait maybe its because of that error regarding LE plugins can't be used for SE dll error? Â yes 0007 had LE .dll left in it, that's exacftly what got fixed. Â Â
Kalysto Posted February 3, 2022 Posted February 3, 2022 2 hours ago, CEO 0S said: Hello, it's quite a different approach than SexLab, basically a hot key which triggers an interactive scene. To the point however, the scene does start instantly when you press the button. As a heads up the version I am releasing today has an MCM and SwiftKeys so NumPad is not needed anymore. Â Alright that seems reason enough to try it out, thanks. 1
DestroyerDecade789 Posted February 3, 2022 Posted February 3, 2022 Okay just tested the mod with two female characters and FINALLY the eye glitch no longer occurs on blowjobs and the standing doggy animation. Well my character's cross eye will most likely never be cured but whatever I can live with that since my armor is nightingale set, you can't even see the eyes on it. Nevertheless I will continue on testing the mod. AT LAST I can now return on wooing the women of Skyrim on Amorous Adventures hahahaha
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