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OSex+ The Greatest Virtual Sex Ever


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I really wanted to like this, because it has a lot of potential, and animations are extremely well done, but I don't think I'll ever get past the UI being so unnecessarily complicated versus the couple of clicks it takes to get a sexlab scene going, and the simple controls to change/progress a scene. With OSex, when I do manage to figure out how to start a scene after fumbling through an endless set of controls, half the time I still end up with one fully-clothed character. Excellent job on the animations, but the controls are horrific.

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1 hour ago, R0nin78 said:

I really wanted to like this, because it has a lot of potential, and animations are extremely well done, but I don't think I'll ever get past the UI being so unnecessarily complicated versus the couple of clicks it takes to get a sexlab scene going, and the simple controls to change/progress a scene. With OSex, when I do manage to figure out how to start a scene after fumbling through an endless set of controls, half the time I still end up with one fully-clothed character. Excellent job on the animations, but the controls are horrific.

 

I've learned from this proejct that there are 2 things that no one cares about in virtual sex and these actually take up almost all the development time:

 

  • Seamless animation
  • Interactive Control of the scene with UI

 

Dropping both and sticking with tag based randomization with autoplay is pretty much the only way to go, it just seems to make the vast majority much happier. It would also just be a hell of a lot faster and easier to develop. In the end it was a project that offered a lot of learning and experience so there's at least something to take from it.

Edited by CEO 0S
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But... the UI is the best part. It allowes me to see what I am doing, if you remove that feature, you could just delete your mod all together. So.. don't dumb it down just because people like to voice their opinions.

 

Autoplay is boring anyway.

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4 hours ago, CEO 0S said:

 

I've learned from this proejct that there are 2 things that no one cares about in virtual sex and these actually take up almost all the development time:

 

  • Seamless animation
  • Interactive Control of the scene with UI

 

Dropping both and sticking with tag based randomization with autoplay is pretty much the only way to go, it just seems to make the vast majority much happier. It would also just be a hell of a lot faster and easier to develop. In the end it was a project that offered a lot of learning and experience so there's at least something to take from it.

 

Those are the things I LOVE about OSex. Are you crazy?? Keep those.

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6 hours ago, CEO 0S said:

 

I've learned from this proejct that there are 2 things that no one cares about in virtual sex and these actually take up almost all the development time:

 

  • Seamless animation
  • Interactive Control of the scene with UI

 

Dropping both and sticking with tag based randomization with autoplay is pretty much the only way to go, it just seems to make the vast majority much happier. It would also just be a hell of a lot faster and easier to develop. In the end it was a project that offered a lot of learning and experience so there's at least something to take from it.

Dude the main reason why I prefer Osex over Sexlab is because of the seamless and very high animation quality not to mention we have full control of the scene.  I agree with the other guy above autoplay is boring. The UI part for me can't really be helped due to that you are featuring a complete freestyle virtual sex. 

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I still use flower girls. I have sexlab only because other mods require it, otherwise I hate it. OSex seemed promising but it wasn't finished when I used it (ostim) requires way too much input on my part and I like to take pics/shoot videos so the massive UI ruins that.

 

I think there are two types of users, "hands free" ;) and interactive. Both will always have conflicting desires in a sex mod.

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7 hours ago, CEO 0S said:

 

I've learned from this proejct that there are 2 things that no one cares about in virtual sex and these actually take up almost all the development time:

 

  • Seamless animation
  • Interactive Control of the scene with UI

 

Dropping both and sticking with tag based randomization with autoplay is pretty much the only way to go, it just seems to make the vast majority much happier. It would also just be a hell of a lot faster and easier to develop. In the end it was a project that offered a lot of learning and experience so there's at least something to take from it.

 

Your animations are seriously fantastic, and better than anything I've seen for sexlab, so please don't let one person's opinion discourage you. I really do see a lot of potential with Osex and interactive control of the scene would be a great feature, but in this case, I spent more time trying to navigate the UI than I did viewing a scene, and that's what put me off. 

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6 hours ago, R0nin78 said:

 

Your animations are seriously fantastic, and better than anything I've seen for sexlab, so please don't let one person's opinion discourage you. I really do see a lot of potential with Osex and interactive control of the scene would be a great feature, but in this case, I spent more time trying to navigate the UI than I did viewing a scene, and that's what put me off. 

^This. Flower Girls is okay, and Sexlab breaks so often I don't even like using it. Osex is damn impressive, and I do hope that you don't dumb down the mod for the ree-ing members. 
 

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Oh I appreciate it but don't worry. I was just thinking analytically, not that I plan on reducing OSex. I was just speculating if I was running this like a business that's how I'd approach it to hit the biggest audience for much less work, but it's just a hobby for fun! 

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"Dropping both and sticking with tag based randomization with autoplay is pretty much the only way to go..."

 

I hate Sexlab's autoplay. I like the granularity of scene control that Osex provides. I even like the skin tone changes the little picture icons would make to match the skin tone and the clothing of the female partner in the classic Osex UI.

 

Sexlab has a ton of animations. More than Osex will probably ever have. It's not the amount of animations that made your product better, IMO. It was the quality of the animations PLUS the level of scene control that made Osex the better option for "immersive" gameplay. If I wanted to just watch porn, there are better options than both Sexlab and Osex.

 

IDK what your mindset is regarding this project, but I would hope that the final product would be something that you would want in your game and not just what would produce high download numbers. For what it's worth, I never had an issue with the UI or getting the scene started. In fact, when I first downloaded the mod, it was pretty cool navigating the branching structure of the animation tree to discover what animations were available. It was like, "let's find out if she will do cowgirl, or is she just not that kind of girl". Anyway, my two cents.

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2 minutes ago, lordkimbo29 said:

 

 

Thanks LK I hear you and don't worry, I didn't mean towards the project just that I can understand the feedback and think it would be the most popular route. OSex is what I think is cool personally and always will be, I'm super proud of it as is.

Edited by CEO 0S
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I'll just chime in again since I'm one who had mentioned an auto function earlier last week! I love the mod how it is FOR SURE. It was more an aside comment as a potential "nice to have" later down the road. The high customizability and seamless transitions are absolutely the draw here, so I definitely encourage you to hold to your vision :)

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Fione Body Equipable

110912-1644344627-779501021.jpeg

Image by Nexus User SXT96

 

Note: This is Fione's nude body. It does not include hands, feet, head or clothing.

 

This adds an equipable nude version of the custom body shape I use for my Fione character. This should be used in conjunction with OSex if you want to try to match the exact setup I use in my gifs and movies or if you are animating for OSex and want to have consistency. Outside of that it has no purpose

 

SE:

https://www.nexusmods.com/skyrimspecialedition/mods/63291

LE:

https://www.nexusmods.com/skyrim/mods/110912

 

 

osex_0430_fione_reverse_cowgirl_s2_zoomfront.gif        osex_0430_fione_reverse_cowgirl_s2_rearzoom.gif

 

Fione is the OSex spokesperson and the character I use in all of my OSex Gifs and Movies. I also base all my animations around her exact shape at 100% weight. If you use this at 100% weight you'll be able to recreate my gifs and movies exactly.

 

 

There are two body shapes included:

 

Fione Body Equipable | Regular
This is her normal shape that I use 99% of the time.

 

Fione Body Equipable | Plump
This shape has an identical UpperBody to the regular but her rear  is about twice as large. I use this to showcase certain scenes where the larger size doesn't result in clipping.


Compatibility
This version has UNP seams and will work with any UNP based texture sets.

 

Weight
These have custom 0% - 100% weights but I only use her at 100% weight. The lower weights are included to correct seam issues in case your character is sub 100% weight but her shape does change as her weight goes down specifically her waist narrows quite a bit.


Why no BodySlide?
Fione's body was done a long time ago prior to BodySlide and I had already made a whole equipment system around it. Her form has always been a single custom base mesh.


Add them via console

  • Hit tilde `  to bring up console and type help "Fione Body"
  • You will see these two listings:
  • Fione Body Equipable | Regular
  • Fione Body Equipable | Plump
  • Both have a serial number after them.
  • Type player.additem SerialNumber 1 to add them.


Seam Issue on Wrist
She has a seam issue on her wrist I was unable to correct. I am not familiar with the modern pipelines using Blender to Skyrim in combination with BodySlide and I fear that using this method will make her lose her custom weight painting. If anyone has the setup in place and can repair her wrist without losing the weight painting please hook me up, it would be a huge help to me!
 

Edited by CEO 0S
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Is there currently any sample source code or documentation for mods that create OSA+ UIs? Or, if the OSA+ interface is similar to OSA, for OSA?

 

I recall trying to find docs for OSA before and not finding anything. I'm just looking to play around, so I don't mind if the interface changes in breaking ways.


No worries if there isn't. I'm in no hurry.

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On 2/3/2022 at 11:53 AM, CEO 0S said:

OSA (NON-PLUS) 0008

Beta Test 

 

LE:

https://mega.nz/file/cp8G0LpY#bxdKVdvPN0u7MIUfaz88ZLtoydjc0kYZgyzUqdQJCds

SE/AE:

https://mega.nz/file/V0VyGLwZ#l7zxbbX6fi0sWybabY30f90y7VNZqk3DeWFbQOsxtLQ

 

Use this with the website OSex

 

This is the non-plus version of OSA but i put some of the OSA+ features into it.
- MCM  with Keybinds and INFO
- SwiftKeys activate when player is in a scene (Bindable in MCM)
- Eye Glitch where they roll to the side fixed (SE / AE users USE MFGFix) 
Testers thank you, please let me know if these things function as intended!

 

- Put up 0007 part of the Eye Fix was not packed correctly, it should work now!

 

 

 

 

 

 

 

 

 

DD can you try this new version of OSA Non-Plus for me? The most important thing to me is that the eye glitched is resolved, please let me know if you have time!

 

 

 

Hello, it's quite a different approach than SexLab, basically a hot key which triggers an interactive scene. To the point however, the scene does start instantly when you press the button. As a heads up the version I am releasing today has an MCM and SwiftKeys so NumPad is not needed anymore.

 0008 fixed the eye glitch for me when using MfgFix.  Thanks CEO!

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On 2/11/2022 at 4:49 PM, Raxiuss said:

 0008 fixed the eye glitch for me when using MfgFix.  Thanks CEO!

 

Glad to hear, thanks a lot for testing! Make sure you are on the 0011 on nexus or 0012 on my website, a few more fixes came in since 0008.

 

1 hour ago, Orphusr said:

Anyway to get better camera angles ? Like in Flower Girls ?

 

 

I'll review Flower Girls to see what you mean, personally I just use rotate camera, or ToggleFreeCam if I'm framing a shot. I'll see what FG does and what it would take to emulate. Thanks!

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On 2/11/2022 at 2:56 PM, jwheeler86 said:

Is there currently any sample source code or documentation for mods that create OSA+ UIs? Or, if the OSA+ interface is similar to OSA, for OSA?

 

I recall trying to find docs for OSA before and not finding anything. I'm just looking to play around, so I don't mind if the interface changes in breaking ways.


No worries if there isn't. I'm in no hurry.

 

Currently no documentation on the fine points of OSA, I used to have my tutorials up on a blog on TUMBLR but when they went family friendly they all got taken down.  OSA currently for special UI has Profile which is a little text display where people can write lore backstory for characters, it also has a stat sheet display which I'm planning on removing or simplifying in plus. I find a decent guide on editing these here:

https://www.dracotorre.com/blog/skyrim-osa-profile/

 

For specifics like you describe though it doesn't go very much into customized UI for special cases. It's hard to say what should result because OSA+ will have an interaction menu which suits exactly what you want to do but it would become more challenging to add very specific custom tailored UI's for certain use cases. Perhaps the interaction menu should be broken out into it's own mod but then it does lose some of OSA's data gathering potential for switches based on conditions for displaying interactions and it would need to run it's own set of keybinds which would get messy.

 

Perhaps a very modular menu system that's handled by OSA but flexible would be best, like a selection of panels that can display lists of options and you choose which to use and in concert could make the menu system you want that's still run by OSA. It would be a bit of development and planning though to pull it off so it would have to wait until the core systems are back in place.

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On 2/5/2022 at 7:30 PM, CEO 0S said:

 

I've learned from this proejct that there are 2 things that no one cares about in virtual sex and these actually take up almost all the development time:

 

  • Seamless animation
  • Interactive Control of the scene with UI

 

Dropping both and sticking with tag based randomization with autoplay is pretty much the only way to go, it just seems to make the vast majority much happier. It would also just be a hell of a lot faster and easier to develop. In the end it was a project that offered a lot of learning and experience so there's at least something to take from it.

 

The interactive control and being able to do what I want exactly, when I want it is what makes me use this mod over anything else I may find. Has to be a happy medium of allowing interactive but not needing it. 

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On 2/11/2022 at 1:56 PM, jwheeler86 said:

Is there currently any sample source code or documentation for mods that create OSA+ UIs? Or, if the OSA+ interface is similar to OSA, for OSA?

 

I recall trying to find docs for OSA before and not finding anything. I'm just looking to play around, so I don't mind if the interface changes in breaking ways.


No worries if there isn't. I'm in no hurry.

The OSA documentation is only availiable on internet archives they can be found here.

https://www.nexusmods.com/skyrimspecialedition/articles/2592

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Quote

Perhaps a very modular menu system that's handled by OSA but flexible would be best, like a selection of panels that can display lists of options and you choose which to use and in concert could make the menu system you want that's still run by OSA. It would be a bit of development and planning though to pull it off so it would have to wait until the core systems are back in place.

Yes, something like that was what I was thinking. I found iWantWidgets, which allows a mod to do this without requiring flash tools. It's pretty low level and so the burden of handling user interaction falls to the mod. However, it is functional, so I'm fiddling with that for the time being. The UI I'm doing borrows from the OSA model (hotkeys are largely cursor controls to a set of gridded widgets, and the widgets/keys are enabled/disabled as a group), because I liked how it worked. Responsive, easy to interact with, and fairly information-dense.

 

Quote

The OSA documentation is only availiable on internet archives they can be found here.

Thank you! I'd tried to find these earlier, but kept running into dead ends.

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Wish you best success with this. Osex is in many ways improvements over Sexlab, especially when it comes to performance.

Is it possible to use Sexlab animations ( like from Billyy, or Anubs) to play them through Osex, through autoplay ( so you simply register them as with Sexlab animation loader)?

 

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  • 2 weeks later...

Running into some errors with fnis using XXL version it says dual wield has duplicates and wizard sex is missing two files. Also... I fucking hate animation limits in LE:-(

 

I think something that would be really good for this mod is to have a mod that can detect arousal of npc and player or from other mods like prostitute mods if an npc is a whore then have a dialogue with those npc so it would start this mod in a pre selected movement of the player in the male position and the whore in the female position so they have sex according to the pre selected options instead of presenting them to the menu like an auto play then when the sex is over they both separate and get dressed again and be done. Also if the player is wearing bondage gear or other items that make them vulnerable to rape they can be approached by an npc that would be put in the male position and the player in the female position then play out a pre selected scene from this mod.

Edited by Zor2k13
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