Caliban44 Posted December 28, 2019 Posted December 28, 2019 On 2/22/2019 at 12:38 PM, mastercaner said: I tried several times now for SE my installing order is (via Mo2) - NetImmerse -FNIS Behavior -OSA -OSex -PapyrusUtil (i cant find Osex in the OSA Menu without it) but i still get weird T-Poses anyone here who had the same problem? did you run fnis after installing said mods
ShinsFortress Posted January 8, 2020 Posted January 8, 2020 On 12/12/2019 at 5:41 PM, ahrimangame said: really hope someone do that... +1. I've dropped OSA/OSEX after a try. To me it's just a console-y adult curio as it is.
Eikichi Onizuka Posted January 15, 2020 Posted January 15, 2020 The "0SexPatchV1.063" is 100% compatible with the latest version of OSA v. 2.02 ? https://www.nexusmods.com/skyrim/mods/76744
Guest Posted January 19, 2020 Posted January 19, 2020 On 1/15/2020 at 7:16 AM, Eikichi Onizuka said: The "0SexPatchV1.063" is 100% compatible with the latest version of OSA v. 2.02 ? https://www.nexusmods.com/skyrim/mods/76744 Not compatible. That patch is for the legacy version which did not use OSA.
Kthulhu Posted January 23, 2020 Posted January 23, 2020 Is there a fix yet for the infinite loop issue with the eyes getting forever stuck looking up and to the right after using Osex? https://forums.nexusmods.com/index.php?/topic/5915098-mfg-fix/page-32#entry76365583
Kiara Posted January 27, 2020 Posted January 27, 2020 Ok, just to clear things up a bit, because I've read some questions regarding this: There are no updates, addons or fixes currently beeing developed by CEO, or anybody else as far as I know. After CEO left, some have tried. (We) all have failed. You guys are beating not a dead horse, but only whats left of it's decayed corpse here, development halted around 2 years ago. While it is *possible* to get this running, at this point I strongly advice against it. There is no way of expanding the OSA system, simply because nobody understands it. There are no mods using the OSA system, with the exception of some very old AA versions. It is rather buggy and unoptimized. Will probably crash your game regularly.
Kthulhu Posted January 29, 2020 Posted January 29, 2020 Ok... But the Fix for the eyes, or at least the Source of the problem that causes the issue with the eyes... it listed right there in the post that I linked too. So isn't there some sort of "patch" someone could make that would fix the issue then?
Kiara Posted January 30, 2020 Posted January 30, 2020 17 hours ago, Kthulhu said: Ok... But the Fix for the eyes, or at least the Source of the problem that causes the issue with the eyes... it listed right there in the post that I linked too. So isn't there some sort of "patch" someone could make that would fix the issue then? That 'fix' is unfortunatly just a workaround. The problem is in the way CEO used the engine to make his animations possible, or, to be more specific, in the way he sets up the actors so be aligned so well. That fix just constantly forces the eyes back, after the scene has ended and causes very heavy engine load just for that (and breaks some other scripts)
GuyInDogSuit Posted January 30, 2020 Posted January 30, 2020 OK.... so is there any alternative, then?
Kirron Posted January 31, 2020 Posted January 31, 2020 Um hi, just wondering if I can get some help with the mod. I understand that development stopped years ago and that most people recommend moving to a different mod, but I do prefer this one even unfinished as it is, moreover for me at least it's fairly stable. But what I was wondering is if anyone could tell me how to actually properly make custom ESG files, I've had a little dabble in it but did not understand it all that much and the test modifications I did just crashed the game until I reverted the file. In addition what I could find on ESG files was less than clear in terms of modding them, with no real explanations as to how to go about it that I could find (unless it was that page on tumblr that was taken down because, well, tumblr).
Kirron Posted February 1, 2020 Posted February 1, 2020 Actually I just realized something, where the modern day tumblr hates nsfw content and refuses to allow it on their site, the same is not true of past tumblr. What modern tumblr taketh, old tumblr giveth back through the tool of the wayback machine: https://web.archive.org/web/20170715114323/http://ceo-os.tumblr.com/osa/book/esg/ That's the last up to date copy of the esg guide, and presumably the method will also work for the other guides that were lost. 1
Kiara Posted February 3, 2020 Posted February 3, 2020 On 1/31/2020 at 12:32 AM, GuyInDogSuit said: OK.... so is there any alternative, then? unfortunately, none thaht I am aware of. Sorry On 2/1/2020 at 3:21 AM, Kirron said: Actually I just realized something, where the modern day tumblr hates nsfw content and refuses to allow it on their site, the same is not true of past tumblr. What modern tumblr taketh, old tumblr giveth back through the tool of the wayback machine: https://web.archive.org/web/20170715114323/http://ceo-os.tumblr.com/osa/book/esg/ That's the last up to date copy of the esg guide, and presumably the method will also work for the other guides that were lost. every CEO guide is available through wayback. The ESG stuff isn't the only one. The main problem most people found is to make new animations on a relatable level (which unfortunately no one has achieved to this date, not even in newer games like FO4)
ederx Posted February 5, 2020 Posted February 5, 2020 On 8/20/2015 at 6:10 AM, CEO 0S said: where is the mod?
myuhinny Posted February 6, 2020 Posted February 6, 2020 It literally tells you where to find the download at right at the end of their first post.
Cymri Posted February 7, 2020 Posted February 7, 2020 Did Unicorn get put in 202, or did it nvr release? If I installed and FNISd addons, like bad girls and bad boys, and they show but say not enabled, are they rly not working? TYTY fer any help.
katanablade624 Posted February 19, 2020 Posted February 19, 2020 On 1/27/2020 at 5:32 PM, Kiara said: Ok, just to clear things up a bit, because I've read some questions regarding this: There are no updates, addons or fixes currently beeing developed by CEO, or anybody else as far as I know. After CEO left, some have tried. (We) all have failed. You guys are beating not a dead horse, but only whats left of it's decayed corpse here, development halted around 2 years ago. While it is *possible* to get this running, at this point I strongly advice against it. There is no way of expanding the OSA system, simply because nobody understands it. There are no mods using the OSA system, with the exception of some very old AA versions. It is rather buggy and unoptimized. Will probably crash your game regularly. Would it at least be possible to get the facial animations working on the SE version? Someone mentioned that the .dll file would need to be reworked. Also, shouldn't it be possible to keep OSA and OSex up to date with the latest versions of SKSE64 and Skyrim SE? Neither of these things should be too unreasonable, I would think. OSA/OSex may be buggy, but I'd be perfectly content with it if only the two above issues could be addressed.
Toxic.S.Kamasami Posted March 31, 2020 Posted March 31, 2020 okay I have a question why did the author left this mod to dead ( this mod have a large potential )
trepedatius Posted March 31, 2020 Posted March 31, 2020 Probably because the modding community overwhelmingly wanted free mods, and the author probably needed bill money sooner than later, plus dealing with toxic posts is more soul-sucking than life-affirming. Not necessarily LL, the comments here don't seem like that at all; but it had access to the wider internet for a bit. This is definitely a next-level piece of art, it was probably very time-consuming. I may also be putting words into the creator's intentions, so take this post with a grain of salt.
textan101 Posted April 3, 2020 Posted April 3, 2020 How do I get CBP physics to work with this mod? Bouncing works in everything but during osex scenes.
R-H-Z Posted April 4, 2020 Posted April 4, 2020 On 10/23/2019 at 9:52 AM, JamesParker said: Sorry if this is a stupid question, but is it possible to disable facial expressions? I don't personally care for the male facial expressions. In case you mean you´re male player character you can do the following. Add a folder "pc" and subfolder "male" to Data/OSA/Persona/ to look like Data/OSA/Persona/pc/male Place an existing "persona.xml" file into this newly created folder. Open this xml file with appropiate editor (notepad or other) and replace/rename the "_Oguy" class entry with a non existing class of your choice. I.e "_ONothing" If you just want to get rid of male PC voice, it looks like this: <intimate> <motifclass id="_OGuy"/> <reactclass spank="_OGuy" inpus="" inanal="" inmo="" pnpus="" pnanal="" pnmo="" gentle="" phys="" rough="" abuse="" hair="" expo="" clothes="" kiss="" emb=""/> <mienclass expression="_OGuy" voice="_ONothing"/> <emoclass expression="_OGuy" voice="_ONothing"/> </intimate> <flags /> <prefernces /> <attraction /> <description /> <skill /> <facesuite> <a /> <e /> <i /> <o /> </facesuite> <formclass ivo="_ONothing" /> in case you also want to get rid of male PC facial expressions you´d replace any other "_OGuy" entries with "_ONothing" as well. Example: <intimate> <motifclass id="_ONothing"/> <reactclass spank="_ONothing" inpus="" inanal="" inmo="" pnpus="" pnanal="" pnmo="" gentle="" phys="" rough="" abuse="" hair="" expo="" clothes="" kiss="" emb=""/> <mienclass expression="_ONothing" voice="_ONothing"/> <emoclass expression="_ONothing" voice="_ONothing"/> </intimate> <flags /> <prefernces /> <attraction /> <description /> <skill /> <facesuite> <a /> <e /> <i /> <o /> </facesuite> <formclass ivo="_ONothing" />
R-H-Z Posted April 4, 2020 Posted April 4, 2020 On 10/23/2019 at 11:47 AM, NinjaWing said: Hey, this mod is awesome. But I need to know... How on earth do I get/activate 0lyn voice pack??? I think Olyn was CEO´s personal voice pack and not included in any the downloadable files. You can create your own fairly easily though. It´s just a matter of finding appropiate sound files and replace the existing ones or fill up many the gaps. One can also create a new sound pack, add required formlists in CK (saved as new ESP) and then manually register in "oForm.oform" and "oIdentity.oiden" ( residing in Data\OSA\Persona\base\default ). These files are editable XML files. Once registered, OSex either draws randomly from the new pack or pulls exclusively for a certain character if it got registered in its own "persona.xml" file. Since OLyn formlist is already included in OSA.esm, one can also make a copy of _OGal sound pack ( Data\Sound\fx\0SA\class\_OGal ), make a copy of it and rename it "_OLyn". (Data\Sound\fx\0SA\class\_OLyn) One needs to be aware that the existing sound packs a big WIP and released as such. There´s many gaps and expedient assignments. You can check and see in CK where many formlist sound file entries are either rerouted or lead into thin air. Guess CEO had difficulties to find enough sounds to fill it all up. But it´s doable and the voice/sound experience can be improved considerably.
Tideman001 Posted April 11, 2020 Posted April 11, 2020 Is it true that this mod doesn't work on the latest skyrim, sk64, and/or papyrus? Is it working for anybody that's updated? Does the OSA menu pop up when you press numpad enter? Been having trouble with this and a couple other people have been too.
R-H-Z Posted April 16, 2020 Posted April 16, 2020 (Oldrym) in case it wasn´t mentioned anywhere yet. When after starting an OSex scene, one or both actors get stuck and End key (Numpad Del) doesn´t work anymore. Open console, select PC, enter "dispelallspells" and actor is free to move again. Do the same for involved NPC character. Won´t fix underlying issue that caused that getting stuck though. At least a working measure when selecting a bad spot for initiating a scene. (cramped environements i.e)
davtov3 Posted April 17, 2020 Posted April 17, 2020 I love the mod so far! Been having fun with it. I just would like to know is there a way for the male or female to reach climax?
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