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OSex+ The Greatest Virtual Sex Ever


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Posted
On 3/20/2018 at 5:03 PM, FreddyAEK said:

Hey, check page 295 I've had the same problem and posted the solution that worked for me there as a reply. Hope it helps

Hey! I've managed to fix it. Thanks.

Posted
On 2/24/2018 at 12:45 PM, DykkenTomb said:

Interesting... I wasn't aware of the MFGConsole.dll... I'm dropping that mod into the converted OSA mod now and seeing if it works properly.. 

 

The biggest issues are the Dll. I'm using the old 1.07c Osex demo mod as an experiment to see if I can implement the other Osex animations into the game with just the button controls. I know it's old, but it would be interesting to see if I could get them to work without much of a hassle. 

Hey Kinky! I've gotten a good idea what was in the OSA.dll. It was the memory setups for the character expressions and facial movements. Female animations can easily be ported from old rim, but without the proper conversion for the OSA.dll. We're stuck with expressionless dolls. I don't mind it, but if people really like the facial movements. We'll either have to have some create a new OSA.dll or have CEO recompile it. Weeping a bitter somber. 

Posted

So what are the major differences between Legacy 0Sex and current 0Sex? Been using 0Sex for a couple of months and only now do I find out that the legacy version has orgasms.

What're the cons of going back to legacy? If they aren't major I'm probably just gonna use legacy.

Also why'd CEO remove orgasms? Seems like quite the step backwards from being a more complete to less complete version of 0Sex

Posted
2 hours ago, ExodusSky said:

So what are the major differences between Legacy 0Sex and current 0Sex? Been using 0Sex for a couple of months and only now do I find out that the legacy version has orgasms.

What're the cons of going back to legacy? If they aren't major I'm probably just gonna use legacy.

Also why'd CEO remove orgasms? Seems like quite the step backwards from being a more complete to less complete version of 0Sex

https://www.loverslab.com/topic/51365-0sex-skyrim-sex-sim-other-0s-content-wip/?do=findComment&comment=1885805

 

 

Sounds like it just wasn't complete enough, though I'd have preferred an incomplete something to nothing.

Posted

Perhaps the CEO will come back when enough people pick up and develop for his framework.

I recall he documented some of his work and made tutorials.

Posted
On 3/22/2018 at 1:27 PM, Mantissa said:

Perhaps the CEO will come back when enough people pick up and develop for his framework.

I recall he documented some of his work and made tutorials.

Go to CEO's tumblr account and you will find it. However, it requires 3D Studio Max and a few other expensive tools. 

Posted

I went through the conversion process to SSE and it sorta works... The problem is that I whenever I try to select a target in 0Sex I get this message:

" is not a valid codepage value!"

 

I'm not convinced that it's related to the conversion process, because way back in August 2016 another user in this thread had the exact same problem in LE, but he never got an answer (probably because it was the last post on the page).

 

Also CEO posted the code that actually includes this test and debug message in June 2016, but I'm not a coder so it really doesn't help me figure out what's gone wrong.

 

0Sex is working partially. If I set the hotkey then I can immediately start a scene with the NPC that my crosshair is on. I still see the error message, but it doesn't actually seem to matter... But since I can't set targets from the OSA menu, and I can't start a scene from the menu either (even if the NPC is in the crosshair), at the moment I can't find any way to get the threesomes plugins working.

 

Does anyone have any ideas?

 

P.S.

Expressions don't work for me either (so actors don't open their mouths when giving blowjobs, etc)... Maybe this is a dumb question, but during conversion could it be as simple as taking the heads from the 'meshes' directory and running them through SSE Nif Optimizer separately with the 'Head Parts Only' flag checked? I'm not keen to start over, but now I'm curious.

Posted
21 hours ago, TheCaptn said:

I went through the conversion process to SSE and it sorta works... The problem is that I whenever I try to select a target in 0Sex I get this message:

" is not a valid codepage value!"

 

I'm not convinced that it's related to the conversion process, because way back in August 2016 another user in this thread had the exact same problem in LE, but he never got an answer (probably because it was the last post on the page).

 

Also CEO posted the code that actually includes this test and debug message in June 2016, but I'm not a coder so it really doesn't help me figure out what's gone wrong.

 

0Sex is working partially. If I set the hotkey then I can immediately start a scene with the NPC that my crosshair is on. I still see the error message, but it doesn't actually seem to matter... But since I can't set targets from the OSA menu, and I can't start a scene from the menu either (even if the NPC is in the crosshair), at the moment I can't find any way to get the threesomes plugins working.

 

Does anyone have any ideas?

 

P.S.

Expressions don't work for me either (so actors don't open their mouths when giving blowjobs, etc)... Maybe this is a dumb question, but during conversion could it be as simple as taking the heads from the 'meshes' directory and running them through SSE Nif Optimizer separately with the 'Head Parts Only' flag checked? I'm not keen to start over, but now I'm curious.

Hey, I'm most certainly not an expert in coding, but what seems to me to be your problem, is that you need the new FNIS Behavior SE 7_2.
OSA (for SSE) is dependent on 
FNIS Behavior SE 7_2, SKYUI and by extension SKSE SE.
Since SKSE SE is still in Alpha there can be no SKUI SE. Most likely the converted OSA will not work 100% or will be buggy. If I were you, I'd download the new FNIS SE, and start from there, but I'd wouldn't have high hopes. Let's hope SKSE team will release a stable SKSE SE soon. Just be patient.

Posted

Hello, I'm completely new to this stuff. I've even just put Skyrim on my computer through steam. Does this mod still work, and if so what will I need to do so?

Posted
On 31/3/2018 at 9:21 PM, Ignise said:

Hello, I'm completely new to this stuff. I've even just put Skyrim on my computer through steam. Does this mod still work, and if so what will I need to do so?

Don't use the Special edition, it is like a different game. You need Legendary edition

Posted

SKSE64 has left Alpha and is officially in Beta. It's stable and feature-complete, and hopefully if/when CEO comes back, we might see an official port of this mod to SSE.

Posted
On 3/31/2018 at 12:00 AM, FreddyAEK said:

Hey, I'm most certainly not an expert in coding, but what seems to me to be your problem, is that you need the new FNIS Behavior SE 7_2.
OSA (for SSE) is dependent on 
FNIS Behavior SE 7_2, SKYUI and by extension SKSE SE.
Since SKSE SE is still in Alpha there can be no SKUI SE. Most likely the converted OSA will not work 100% or will be buggy. If I were you, I'd download the new FNIS SE, and start from there, but I'd wouldn't have high hopes. Let's hope SKSE team will release a stable SKSE SE soon. Just be patient.

Strange. I had OSex working perfectly before the latest SKSE64 release and now, despite OSA still working I can't see OSex when I open up the plugins menu. I'm still getting the "is not a valid codepage value" error as well, but I have a hard time believing that's the problem as it was happening when OSex was working properly.

 

EDIT: just went through a complete reinstall of RaceMenu, OSA, OSex, OPose, and all the addons. OSA works just fine, but when I go to activate OSex the library is empty and only lets me return to the previous screen. Hopefully someone else has figured out a solution but in the mean time I'll keep investigating and report back if I find anything.

Posted

So, with andrelo1's latest mfg fix the facial expressions are working... Sort of. I'm having an issue: Immediately after starting a sex scene my character and the npc both have their eyes stuck looking upwards and left. Eyes will remain stuck this way even after the scene. Mfg reset doesn't fix this, nor does anything else I've tried so far. Anyone else experienced something like this? I'm also getting the "is not a valid codepage value!" when starting a scene, but everything works regardless of it.

Edit. Only seems to happen when choosing certain actions, mostly when choosing to "let go of him/her" at the very beginning of a scene, so it would seem this issue is somewhat easily avoidable.

Posted

I have Skyrim: Special Edition. Would this work on it?

Also what mods are used to make the NPCs look like that? It doesn't even look like Skyrim lol

Posted
 

I have Skyrim: Special Edition. Would this work on it?

Also what mods are used to make the NPCs look like that? It doesn't even look like Skyrim lol

It has to be converted, but it can be made to work, you'll  have to check earlier in the thread.

 

Body is custom I think, but you can find plenty of better looking models/skins compared to vanilla.

Posted
2 hours ago, no13 said:

It has to be converted, but it can be made to work, you'll  have to check earlier in the thread.

 

Body is custom I think, but you can find plenty of better looking models/skins compared to vanilla.

Do you have any suggestions? I'm new to this type of modding. Most of my modding involved the already installed mod manager and browser provided by bethesda on the Special Edition.

Posted
On 4/21/2018 at 2:47 PM, Olegowsom said:

I'm new to this type of modding. Most of my modding involved the already installed mod manager and browser provided by bethesda on the Special Edition.

It is impossible to give you any suggestions whatsoever, since you don't even know the difference between using mods and modding

Posted
12 hours ago, MurderInc said:

It is impossible to give you any suggestions whatsoever, since you don't even know the difference between using mods and modding

Well I'm sorry if my misuse of the words offended you. I was just asking for suggestions

Posted
On 4/23/2018 at 6:47 AM, MurderInc said:

It is impossible to give you any suggestions whatsoever, since you don't even know the difference between using mods and modding

 

On 4/23/2018 at 7:37 PM, Olegowsom said:

Well I'm sorry if my misuse of the words offended you. I was just asking for suggestions

 

Modding any Bethesda game is complicated. Now there are 3 versions of Skyrim released (Skyrim Legendary Edition[aka Oldrim], Skyrim Special Edition, and Skyrim VR), so it is VERY complicated, because there are a LOT of mods that have been released since 2011. I strongly suggest that if you have never used an external mod installer, you look at some basic mod installation instructions on sites like the Nexus or /r/Skyrimmods. This is an excellent text for beginners with Skyrim Special Edition. 

 

As for making pretty female characters, there are quite a few guides on YouTube (filter by upload date). There are a lot of mod review videos on YouTube as well - Gopher, Brodual, MxR (adult content) off the top of my head.

 

OSex is not a mod for a rank beginner. AFAIK, it has not yet been fully ported to SSE, so from what I have read it would require Creation Kit and SSEdit tweaking.

Posted

Hi. So I've got the standard #3 FAQ problem (characters stacked inside one another, no animations.) I've carefully followed the install instructions: OSA, FNIS, 0SEX, FNIS.

The really odd thing is that - though I've put the FNIS in the right spot, the text reads:
 

FNIS Behavior V7.4.4 XXL   4/27/2018 7:44:26 PM
Generator: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\FNIS Behavior 7.4.4 XXL\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
Skyrim 32bit: ??.??.?? - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)
Expected generator path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users

Skeleton(hkx) female: Default (99 bones)   male: Default (99 bones)

Reading FNISBase V7.4.4 ...

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0

Creature Pack not installed

 0 animations for 1 mods successfully included (character)

 

This is after having installed OSA and 0SEX, mind you.

Load Order, even though I've sorted it with LOOT:

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     Campfire.esm
  7  7     ClimatesOfTamriel.esm
  8  8     OSA.esm
  9  9     Cutting Room Floor.esp
 10  a     garamond.esp
 11  b     RealisticNeedsandDiseases.esp
 12  c     ethereal_elven_overhaul.esp
 13  d     OBIS.esp
 14  e     MorrowindArmor.esp
 15  f     Hothtrooper44_ArmorCompilation.esp
 16 10     Skyrim Unbound.esp
 17 11     Holidays.esp
 18 12     Inconsequential NPCs.esp
 19 13     Immersive Weapons.esp
 20 14     HammerfellBanditsV2.0.esp
 21 15     Cloaks.esp
 22 16     Run For Your Lives.esp
 23 17     Skyrim Trading Posts.esp
 24 18     Frostfall.esp
 25 19     quest_pitfighter.esp
 26 1a     RND_HearthFires-Patch.esp
 27 1b     DA_Skyship.esp
 28 1c     Religion.esp
 29 1d     Immersive Music Temples.esp
 30 1e     Immersive Music.esp
 31 1f     Celtic_Music_In_Skyrim_v2.1.esp
 32 20     SkyUI.esp
 33 21     iHUD.esp
 34 22     RaceMenu.esp
 35 23     RaceMenuPlugin.esp
 36 24     ImmersiveQuesting.esp
 37 25     ClimatesOfTamriel-Interiors-Cold.esp
 38 26     ClimatesOfTamriel-Nights-Level-1.esp
 39 27     WetandCold.esp
 40 28     WetandCold - Ashes.esp
 41 29     ClimatesOfTamriel-Dragonborn-Patch.esp
 42 2a     RND_Dragonborn-Patch.esp
 43 2b     RND_AnimalLoot.esp
 44 2c     FISS.esp
 45 2d     TakeNotes.esp
 46 2e     Immersive Speechcraft.esp
 47 2f     AnonymousPeople.esp
 48 30     JaxonzNameGen.esp
 49 31     Hothtrooper44_Armor_Ecksstra.esp
 50 32     WarmongerArmory_Vanilla.esp
 51 33     OBISDB.esp
 52 34     Farinelli's Redguard Armoury.esp
 53 35     TradeBarter.esp
 54 36     Grimy Utilities Interface.esp
 55 37     UIExtensions.esp
 56 38     JaxonzEnhGrab.esp
 57 39     VioLens.esp
 58 3a     Wildcat - Combat of Skyrim.esp
 59 3b     Vigor - Combat and Injuries.esp
 60 3c     DeadlySpellImpacts.esp
 61 3d     DeadlySpellImpacts - Two Fire.esp
 62 3e     aMidianborn_Skyforge_Weapons.esp
 63 3f     Glass Variants.esp
 64 40     Differently Ebony.esp
 65 41     Daedoril Ordinators.esp
 66 42     bonemoldweapons.esp
 67 43     BonemoldExpanded.esp
 68 44     MMI.esp
 69 45     NetchLeather.esp
 70 46     SkyTweak.esp
 71 47     HelmetToggle.esp
 72 48     AHZmoreHUD.esp
 73 49     kuerteeSimpleMultipleFollowers.esp
 74 4a     Thief skills rebalance for Ordinator.esp
 75 4b     Chesko_WearableLantern.esp
 76 4c     kuerteeProfessions.esp
 77 4d     MorrowindImports.esp
 78 4e     mjhCulturalDiversity - Argonian Dock Workers.esp
 79 4f     mjhCulturalDiversity - No Dunmer Hoods.esp
 80 50     mjhCulturalDiversity - Dunmer Clothes and Armor.esp
 81 51     mjhCulturalDiversity - Jenassa.esp
 82 52     mjhCulturalDiversity - Aranea Ienith.esp
 83 53     mjhCulturalDiversity - Logrolf.esp
 84 54     TheChoiceIsYours_Dragonborn.esp
 85 55     LPBards.esp
 86 56     Beards.esp
 87 57     ArgonianFins.esp
 88 58     WitchhunterPackRelease1.0.esp
 89 59     GayAllureAndLoversInsightPerks.esp
 90 5a     Apocalypse - The Spell Package.esp
 91 5b     Ordinator - Perks of Skyrim.esp
 92 5c     Apocalypse - Ordinator Compatibility Patch.esp
 93 5d     Warburg's 3D Paper World Map - Texture 2.esp
 94 5e     Warburg's 3D Paper World Map - Dragonborn.esp


Any help would be greatly appreciated!

Posted
17 hours ago, santeras said:

Hi. So I've got the standard #3 FAQ problem (characters stacked inside one another, no animations.) I've carefully followed the install instructions: OSA, FNIS, 0SEX, FNIS.

The really odd thing is that - though I've put the FNIS in the right spot, the text reads:
 

FNIS Behavior V7.4.4 XXL   4/27/2018 7:44:26 PM
Generator: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\FNIS Behavior 7.4.4 XXL\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
Skyrim 32bit: ??.??.?? - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)
Expected generator path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users

Skeleton(hkx) female: Default (99 bones)   male: Default (99 bones)

Reading FNISBase V7.4.4 ...

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0

Creature Pack not installed

 0 animations for 1 mods successfully included (character)

 

This is after having installed OSA and 0SEX, mind you.

Load Order, even though I've sorted it with LOOT:

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     Campfire.esm
  7  7     ClimatesOfTamriel.esm
  8  8     OSA.esm
  9  9     Cutting Room Floor.esp
 10  a     garamond.esp
 11  b     RealisticNeedsandDiseases.esp
 12  c     ethereal_elven_overhaul.esp
 13  d     OBIS.esp
 14  e     MorrowindArmor.esp
 15  f     Hothtrooper44_ArmorCompilation.esp
 16 10     Skyrim Unbound.esp
 17 11     Holidays.esp
 18 12     Inconsequential NPCs.esp
 19 13     Immersive Weapons.esp
 20 14     HammerfellBanditsV2.0.esp
 21 15     Cloaks.esp
 22 16     Run For Your Lives.esp
 23 17     Skyrim Trading Posts.esp
 24 18     Frostfall.esp
 25 19     quest_pitfighter.esp
 26 1a     RND_HearthFires-Patch.esp
 27 1b     DA_Skyship.esp
 28 1c     Religion.esp
 29 1d     Immersive Music Temples.esp
 30 1e     Immersive Music.esp
 31 1f     Celtic_Music_In_Skyrim_v2.1.esp
 32 20     SkyUI.esp
 33 21     iHUD.esp
 34 22     RaceMenu.esp
 35 23     RaceMenuPlugin.esp
 36 24     ImmersiveQuesting.esp
 37 25     ClimatesOfTamriel-Interiors-Cold.esp
 38 26     ClimatesOfTamriel-Nights-Level-1.esp
 39 27     WetandCold.esp
 40 28     WetandCold - Ashes.esp
 41 29     ClimatesOfTamriel-Dragonborn-Patch.esp
 42 2a     RND_Dragonborn-Patch.esp
 43 2b     RND_AnimalLoot.esp
 44 2c     FISS.esp
 45 2d     TakeNotes.esp
 46 2e     Immersive Speechcraft.esp
 47 2f     AnonymousPeople.esp
 48 30     JaxonzNameGen.esp
 49 31     Hothtrooper44_Armor_Ecksstra.esp
 50 32     WarmongerArmory_Vanilla.esp
 51 33     OBISDB.esp
 52 34     Farinelli's Redguard Armoury.esp
 53 35     TradeBarter.esp
 54 36     Grimy Utilities Interface.esp
 55 37     UIExtensions.esp
 56 38     JaxonzEnhGrab.esp
 57 39     VioLens.esp
 58 3a     Wildcat - Combat of Skyrim.esp
 59 3b     Vigor - Combat and Injuries.esp
 60 3c     DeadlySpellImpacts.esp
 61 3d     DeadlySpellImpacts - Two Fire.esp
 62 3e     aMidianborn_Skyforge_Weapons.esp
 63 3f     Glass Variants.esp
 64 40     Differently Ebony.esp
 65 41     Daedoril Ordinators.esp
 66 42     bonemoldweapons.esp
 67 43     BonemoldExpanded.esp
 68 44     MMI.esp
 69 45     NetchLeather.esp
 70 46     SkyTweak.esp
 71 47     HelmetToggle.esp
 72 48     AHZmoreHUD.esp
 73 49     kuerteeSimpleMultipleFollowers.esp
 74 4a     Thief skills rebalance for Ordinator.esp
 75 4b     Chesko_WearableLantern.esp
 76 4c     kuerteeProfessions.esp
 77 4d     MorrowindImports.esp
 78 4e     mjhCulturalDiversity - Argonian Dock Workers.esp
 79 4f     mjhCulturalDiversity - No Dunmer Hoods.esp
 80 50     mjhCulturalDiversity - Dunmer Clothes and Armor.esp
 81 51     mjhCulturalDiversity - Jenassa.esp
 82 52     mjhCulturalDiversity - Aranea Ienith.esp
 83 53     mjhCulturalDiversity - Logrolf.esp
 84 54     TheChoiceIsYours_Dragonborn.esp
 85 55     LPBards.esp
 86 56     Beards.esp
 87 57     ArgonianFins.esp
 88 58     WitchhunterPackRelease1.0.esp
 89 59     GayAllureAndLoversInsightPerks.esp
 90 5a     Apocalypse - The Spell Package.esp
 91 5b     Ordinator - Perks of Skyrim.esp
 92 5c     Apocalypse - Ordinator Compatibility Patch.esp
 93 5d     Warburg's 3D Paper World Map - Texture 2.esp
 94 5e     Warburg's 3D Paper World Map - Dragonborn.esp


Any help would be greatly appreciated!

I am sorry to tell you that you have Skyrim installed in the worst possible place on your hard drive.  Fnis cannot change the files it needs to whilst located in c:\program files because of Windows UAC.  You should have Skyrim installed in another drive  preferably NOT C. Something like D:\Games is a possibility. 

Posted
On 3/31/2018 at 12:00 AM, FreddyAEK said:

Hey, I'm most certainly not an expert in coding, but what seems to me to be your problem, is that you need the new FNIS Behavior SE 7_2.
OSA (for SSE) is dependent on 
FNIS Behavior SE 7_2, SKYUI and by extension SKSE SE.
Since SKSE SE is still in Alpha there can be no SKUI SE. Most likely the converted OSA will not work 100% or will be buggy. If I were you, I'd download the new FNIS SE, and start from there, but I'd wouldn't have high hopes. Let's hope SKSE team will release a stable SKSE SE soon. Just be patient.

The problem was fixed in one of the 32bit Dll files CEO had crafted up from his Olab.. The issue your running into is that as well. It's another reason why the facial features don't work for OSex in SSE. The most and positional animations work fine and you need racemenu since it has netmmersive installed to help things run smooth. If you don't have a converted racemenu. OSex 2.02 will not work at all. 

 

Osex 2.02 works fine and the only reason we got it working is because someone figured out it worked well with racemenu once it was converted properly. Now if we could find someone would be willing to reconstruct Osex and OSA's dll to 64 we could probably get it fully up and running. 

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