Haviengar Posted March 21, 2018 Posted March 21, 2018 On 3/20/2018 at 5:03 PM, FreddyAEK said: Hey, check page 295 I've had the same problem and posted the solution that worked for me there as a reply. Hope it helps Hey! I've managed to fix it. Thanks. 1
DykkenTomb Posted March 21, 2018 Posted March 21, 2018 On 2/24/2018 at 12:45 PM, DykkenTomb said: Interesting... I wasn't aware of the MFGConsole.dll... I'm dropping that mod into the converted OSA mod now and seeing if it works properly.. The biggest issues are the Dll. I'm using the old 1.07c Osex demo mod as an experiment to see if I can implement the other Osex animations into the game with just the button controls. I know it's old, but it would be interesting to see if I could get them to work without much of a hassle. Hey Kinky! I've gotten a good idea what was in the OSA.dll. It was the memory setups for the character expressions and facial movements. Female animations can easily be ported from old rim, but without the proper conversion for the OSA.dll. We're stuck with expressionless dolls. I don't mind it, but if people really like the facial movements. We'll either have to have some create a new OSA.dll or have CEO recompile it. Weeping a bitter somber.
ExodusSky Posted March 21, 2018 Posted March 21, 2018 So what are the major differences between Legacy 0Sex and current 0Sex? Been using 0Sex for a couple of months and only now do I find out that the legacy version has orgasms. What're the cons of going back to legacy? If they aren't major I'm probably just gonna use legacy. Also why'd CEO remove orgasms? Seems like quite the step backwards from being a more complete to less complete version of 0Sex
Guest Posted March 22, 2018 Posted March 22, 2018 2 hours ago, ExodusSky said: So what are the major differences between Legacy 0Sex and current 0Sex? Been using 0Sex for a couple of months and only now do I find out that the legacy version has orgasms. What're the cons of going back to legacy? If they aren't major I'm probably just gonna use legacy. Also why'd CEO remove orgasms? Seems like quite the step backwards from being a more complete to less complete version of 0Sex https://www.loverslab.com/topic/51365-0sex-skyrim-sex-sim-other-0s-content-wip/?do=findComment&comment=1885805 Sounds like it just wasn't complete enough, though I'd have preferred an incomplete something to nothing.
Mantissa Posted March 22, 2018 Posted March 22, 2018 Perhaps the CEO will come back when enough people pick up and develop for his framework. I recall he documented some of his work and made tutorials. 2
DykkenTomb Posted March 29, 2018 Posted March 29, 2018 On 3/22/2018 at 1:27 PM, Mantissa said: Perhaps the CEO will come back when enough people pick up and develop for his framework. I recall he documented some of his work and made tutorials. Go to CEO's tumblr account and you will find it. However, it requires 3D Studio Max and a few other expensive tools.
TheCaptn Posted March 30, 2018 Posted March 30, 2018 I went through the conversion process to SSE and it sorta works... The problem is that I whenever I try to select a target in 0Sex I get this message: " is not a valid codepage value!" I'm not convinced that it's related to the conversion process, because way back in August 2016 another user in this thread had the exact same problem in LE, but he never got an answer (probably because it was the last post on the page). Also CEO posted the code that actually includes this test and debug message in June 2016, but I'm not a coder so it really doesn't help me figure out what's gone wrong. 0Sex is working partially. If I set the hotkey then I can immediately start a scene with the NPC that my crosshair is on. I still see the error message, but it doesn't actually seem to matter... But since I can't set targets from the OSA menu, and I can't start a scene from the menu either (even if the NPC is in the crosshair), at the moment I can't find any way to get the threesomes plugins working. Does anyone have any ideas? P.S. Expressions don't work for me either (so actors don't open their mouths when giving blowjobs, etc)... Maybe this is a dumb question, but during conversion could it be as simple as taking the heads from the 'meshes' directory and running them through SSE Nif Optimizer separately with the 'Head Parts Only' flag checked? I'm not keen to start over, but now I'm curious.
FreddyAEK Posted March 31, 2018 Posted March 31, 2018 21 hours ago, TheCaptn said: I went through the conversion process to SSE and it sorta works... The problem is that I whenever I try to select a target in 0Sex I get this message: " is not a valid codepage value!" I'm not convinced that it's related to the conversion process, because way back in August 2016 another user in this thread had the exact same problem in LE, but he never got an answer (probably because it was the last post on the page). Also CEO posted the code that actually includes this test and debug message in June 2016, but I'm not a coder so it really doesn't help me figure out what's gone wrong. 0Sex is working partially. If I set the hotkey then I can immediately start a scene with the NPC that my crosshair is on. I still see the error message, but it doesn't actually seem to matter... But since I can't set targets from the OSA menu, and I can't start a scene from the menu either (even if the NPC is in the crosshair), at the moment I can't find any way to get the threesomes plugins working. Does anyone have any ideas? P.S. Expressions don't work for me either (so actors don't open their mouths when giving blowjobs, etc)... Maybe this is a dumb question, but during conversion could it be as simple as taking the heads from the 'meshes' directory and running them through SSE Nif Optimizer separately with the 'Head Parts Only' flag checked? I'm not keen to start over, but now I'm curious. Hey, I'm most certainly not an expert in coding, but what seems to me to be your problem, is that you need the new FNIS Behavior SE 7_2. OSA (for SSE) is dependent on FNIS Behavior SE 7_2, SKYUI and by extension SKSE SE. Since SKSE SE is still in Alpha there can be no SKUI SE. Most likely the converted OSA will not work 100% or will be buggy. If I were you, I'd download the new FNIS SE, and start from there, but I'd wouldn't have high hopes. Let's hope SKSE team will release a stable SKSE SE soon. Just be patient.
TheCaptn Posted March 31, 2018 Posted March 31, 2018 There is a SkyUI for SE, it can be found here and I'm using it... I'm also using the LE version of RaceMenu with the author's 'Alpha 4' replacement dll files in the ESP to make it SSE compatible. And I'm using the current SKSE SE and FNIS SE 7.2 XXL already... I mean, that's all part of the step-by-step conversion process.
Ignise Posted March 31, 2018 Posted March 31, 2018 Hello, I'm completely new to this stuff. I've even just put Skyrim on my computer through steam. Does this mod still work, and if so what will I need to do so?
jojonick Posted April 2, 2018 Posted April 2, 2018 On 31/3/2018 at 9:21 PM, Ignise said: Hello, I'm completely new to this stuff. I've even just put Skyrim on my computer through steam. Does this mod still work, and if so what will I need to do so? Don't use the Special edition, it is like a different game. You need Legendary edition
kadaj29 Posted April 6, 2018 Posted April 6, 2018 SKSE64 has left Alpha and is officially in Beta. It's stable and feature-complete, and hopefully if/when CEO comes back, we might see an official port of this mod to SSE.
jehoram Posted April 11, 2018 Posted April 11, 2018 On 3/31/2018 at 12:00 AM, FreddyAEK said: Hey, I'm most certainly not an expert in coding, but what seems to me to be your problem, is that you need the new FNIS Behavior SE 7_2. OSA (for SSE) is dependent on FNIS Behavior SE 7_2, SKYUI and by extension SKSE SE. Since SKSE SE is still in Alpha there can be no SKUI SE. Most likely the converted OSA will not work 100% or will be buggy. If I were you, I'd download the new FNIS SE, and start from there, but I'd wouldn't have high hopes. Let's hope SKSE team will release a stable SKSE SE soon. Just be patient. Strange. I had OSex working perfectly before the latest SKSE64 release and now, despite OSA still working I can't see OSex when I open up the plugins menu. I'm still getting the "is not a valid codepage value" error as well, but I have a hard time believing that's the problem as it was happening when OSex was working properly. EDIT: just went through a complete reinstall of RaceMenu, OSA, OSex, OPose, and all the addons. OSA works just fine, but when I go to activate OSex the library is empty and only lets me return to the previous screen. Hopefully someone else has figured out a solution but in the mean time I'll keep investigating and report back if I find anything.
balthazard8888 Posted April 12, 2018 Posted April 12, 2018 So will 0sex work with Skyrim VR once SKSE for SkysrimVR is there ?
DissolvedWill Posted April 13, 2018 Posted April 13, 2018 So, with andrelo1's latest mfg fix the facial expressions are working... Sort of. I'm having an issue: Immediately after starting a sex scene my character and the npc both have their eyes stuck looking upwards and left. Eyes will remain stuck this way even after the scene. Mfg reset doesn't fix this, nor does anything else I've tried so far. Anyone else experienced something like this? I'm also getting the "is not a valid codepage value!" when starting a scene, but everything works regardless of it. Edit. Only seems to happen when choosing certain actions, mostly when choosing to "let go of him/her" at the very beginning of a scene, so it would seem this issue is somewhat easily avoidable.
Olegowsom Posted April 20, 2018 Posted April 20, 2018 I have Skyrim: Special Edition. Would this work on it? Also what mods are used to make the NPCs look like that? It doesn't even look like Skyrim lol
Guest Posted April 21, 2018 Posted April 21, 2018 I have Skyrim: Special Edition. Would this work on it? Also what mods are used to make the NPCs look like that? It doesn't even look like Skyrim lol It has to be converted, but it can be made to work, you'll have to check earlier in the thread. Body is custom I think, but you can find plenty of better looking models/skins compared to vanilla.
Olegowsom Posted April 21, 2018 Posted April 21, 2018 2 hours ago, no13 said: It has to be converted, but it can be made to work, you'll have to check earlier in the thread. Body is custom I think, but you can find plenty of better looking models/skins compared to vanilla. Do you have any suggestions? I'm new to this type of modding. Most of my modding involved the already installed mod manager and browser provided by bethesda on the Special Edition.
MurderInc Posted April 23, 2018 Posted April 23, 2018 On 4/21/2018 at 2:47 PM, Olegowsom said: I'm new to this type of modding. Most of my modding involved the already installed mod manager and browser provided by bethesda on the Special Edition. It is impossible to give you any suggestions whatsoever, since you don't even know the difference between using mods and modding.
Olegowsom Posted April 23, 2018 Posted April 23, 2018 12 hours ago, MurderInc said: It is impossible to give you any suggestions whatsoever, since you don't even know the difference between using mods and modding. Well I'm sorry if my misuse of the words offended you. I was just asking for suggestions
AlphaScorpion96 Posted April 26, 2018 Posted April 26, 2018 On 4/23/2018 at 6:47 AM, MurderInc said: It is impossible to give you any suggestions whatsoever, since you don't even know the difference between using mods and modding. On 4/23/2018 at 7:37 PM, Olegowsom said: Well I'm sorry if my misuse of the words offended you. I was just asking for suggestions Modding any Bethesda game is complicated. Now there are 3 versions of Skyrim released (Skyrim Legendary Edition[aka Oldrim], Skyrim Special Edition, and Skyrim VR), so it is VERY complicated, because there are a LOT of mods that have been released since 2011. I strongly suggest that if you have never used an external mod installer, you look at some basic mod installation instructions on sites like the Nexus or /r/Skyrimmods. This is an excellent text for beginners with Skyrim Special Edition. As for making pretty female characters, there are quite a few guides on YouTube (filter by upload date). There are a lot of mod review videos on YouTube as well - Gopher, Brodual, MxR (adult content) off the top of my head. OSex is not a mod for a rank beginner. AFAIK, it has not yet been fully ported to SSE, so from what I have read it would require Creation Kit and SSEdit tweaking.
santeras Posted April 28, 2018 Posted April 28, 2018 Hi. So I've got the standard #3 FAQ problem (characters stacked inside one another, no animations.) I've carefully followed the install instructions: OSA, FNIS, 0SEX, FNIS. The really odd thing is that - though I've put the FNIS in the right spot, the text reads: FNIS Behavior V7.4.4 XXL 4/27/2018 7:44:26 PM Generator: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\FNIS Behavior 7.4.4 XXL\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Skyrim 32bit: ??.??.?? - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Expected generator path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Reading FNISBase V7.4.4 ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Creature Pack not installed 0 animations for 1 mods successfully included (character) This is after having installed OSA and 0SEX, mind you. Load Order, even though I've sorted it with LOOT: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Campfire.esm 7 7 ClimatesOfTamriel.esm 8 8 OSA.esm 9 9 Cutting Room Floor.esp 10 a garamond.esp 11 b RealisticNeedsandDiseases.esp 12 c ethereal_elven_overhaul.esp 13 d OBIS.esp 14 e MorrowindArmor.esp 15 f Hothtrooper44_ArmorCompilation.esp 16 10 Skyrim Unbound.esp 17 11 Holidays.esp 18 12 Inconsequential NPCs.esp 19 13 Immersive Weapons.esp 20 14 HammerfellBanditsV2.0.esp 21 15 Cloaks.esp 22 16 Run For Your Lives.esp 23 17 Skyrim Trading Posts.esp 24 18 Frostfall.esp 25 19 quest_pitfighter.esp 26 1a RND_HearthFires-Patch.esp 27 1b DA_Skyship.esp 28 1c Religion.esp 29 1d Immersive Music Temples.esp 30 1e Immersive Music.esp 31 1f Celtic_Music_In_Skyrim_v2.1.esp 32 20 SkyUI.esp 33 21 iHUD.esp 34 22 RaceMenu.esp 35 23 RaceMenuPlugin.esp 36 24 ImmersiveQuesting.esp 37 25 ClimatesOfTamriel-Interiors-Cold.esp 38 26 ClimatesOfTamriel-Nights-Level-1.esp 39 27 WetandCold.esp 40 28 WetandCold - Ashes.esp 41 29 ClimatesOfTamriel-Dragonborn-Patch.esp 42 2a RND_Dragonborn-Patch.esp 43 2b RND_AnimalLoot.esp 44 2c FISS.esp 45 2d TakeNotes.esp 46 2e Immersive Speechcraft.esp 47 2f AnonymousPeople.esp 48 30 JaxonzNameGen.esp 49 31 Hothtrooper44_Armor_Ecksstra.esp 50 32 WarmongerArmory_Vanilla.esp 51 33 OBISDB.esp 52 34 Farinelli's Redguard Armoury.esp 53 35 TradeBarter.esp 54 36 Grimy Utilities Interface.esp 55 37 UIExtensions.esp 56 38 JaxonzEnhGrab.esp 57 39 VioLens.esp 58 3a Wildcat - Combat of Skyrim.esp 59 3b Vigor - Combat and Injuries.esp 60 3c DeadlySpellImpacts.esp 61 3d DeadlySpellImpacts - Two Fire.esp 62 3e aMidianborn_Skyforge_Weapons.esp 63 3f Glass Variants.esp 64 40 Differently Ebony.esp 65 41 Daedoril Ordinators.esp 66 42 bonemoldweapons.esp 67 43 BonemoldExpanded.esp 68 44 MMI.esp 69 45 NetchLeather.esp 70 46 SkyTweak.esp 71 47 HelmetToggle.esp 72 48 AHZmoreHUD.esp 73 49 kuerteeSimpleMultipleFollowers.esp 74 4a Thief skills rebalance for Ordinator.esp 75 4b Chesko_WearableLantern.esp 76 4c kuerteeProfessions.esp 77 4d MorrowindImports.esp 78 4e mjhCulturalDiversity - Argonian Dock Workers.esp 79 4f mjhCulturalDiversity - No Dunmer Hoods.esp 80 50 mjhCulturalDiversity - Dunmer Clothes and Armor.esp 81 51 mjhCulturalDiversity - Jenassa.esp 82 52 mjhCulturalDiversity - Aranea Ienith.esp 83 53 mjhCulturalDiversity - Logrolf.esp 84 54 TheChoiceIsYours_Dragonborn.esp 85 55 LPBards.esp 86 56 Beards.esp 87 57 ArgonianFins.esp 88 58 WitchhunterPackRelease1.0.esp 89 59 GayAllureAndLoversInsightPerks.esp 90 5a Apocalypse - The Spell Package.esp 91 5b Ordinator - Perks of Skyrim.esp 92 5c Apocalypse - Ordinator Compatibility Patch.esp 93 5d Warburg's 3D Paper World Map - Texture 2.esp 94 5e Warburg's 3D Paper World Map - Dragonborn.esp Any help would be greatly appreciated!
Smoking Atom Posted April 28, 2018 Posted April 28, 2018 17 hours ago, santeras said: Hi. So I've got the standard #3 FAQ problem (characters stacked inside one another, no animations.) I've carefully followed the install instructions: OSA, FNIS, 0SEX, FNIS. The really odd thing is that - though I've put the FNIS in the right spot, the text reads: FNIS Behavior V7.4.4 XXL 4/27/2018 7:44:26 PM Generator: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\FNIS Behavior 7.4.4 XXL\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Skyrim 32bit: ??.??.?? - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Expected generator path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Reading FNISBase V7.4.4 ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Creature Pack not installed 0 animations for 1 mods successfully included (character) This is after having installed OSA and 0SEX, mind you. Load Order, even though I've sorted it with LOOT: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Campfire.esm 7 7 ClimatesOfTamriel.esm 8 8 OSA.esm 9 9 Cutting Room Floor.esp 10 a garamond.esp 11 b RealisticNeedsandDiseases.esp 12 c ethereal_elven_overhaul.esp 13 d OBIS.esp 14 e MorrowindArmor.esp 15 f Hothtrooper44_ArmorCompilation.esp 16 10 Skyrim Unbound.esp 17 11 Holidays.esp 18 12 Inconsequential NPCs.esp 19 13 Immersive Weapons.esp 20 14 HammerfellBanditsV2.0.esp 21 15 Cloaks.esp 22 16 Run For Your Lives.esp 23 17 Skyrim Trading Posts.esp 24 18 Frostfall.esp 25 19 quest_pitfighter.esp 26 1a RND_HearthFires-Patch.esp 27 1b DA_Skyship.esp 28 1c Religion.esp 29 1d Immersive Music Temples.esp 30 1e Immersive Music.esp 31 1f Celtic_Music_In_Skyrim_v2.1.esp 32 20 SkyUI.esp 33 21 iHUD.esp 34 22 RaceMenu.esp 35 23 RaceMenuPlugin.esp 36 24 ImmersiveQuesting.esp 37 25 ClimatesOfTamriel-Interiors-Cold.esp 38 26 ClimatesOfTamriel-Nights-Level-1.esp 39 27 WetandCold.esp 40 28 WetandCold - Ashes.esp 41 29 ClimatesOfTamriel-Dragonborn-Patch.esp 42 2a RND_Dragonborn-Patch.esp 43 2b RND_AnimalLoot.esp 44 2c FISS.esp 45 2d TakeNotes.esp 46 2e Immersive Speechcraft.esp 47 2f AnonymousPeople.esp 48 30 JaxonzNameGen.esp 49 31 Hothtrooper44_Armor_Ecksstra.esp 50 32 WarmongerArmory_Vanilla.esp 51 33 OBISDB.esp 52 34 Farinelli's Redguard Armoury.esp 53 35 TradeBarter.esp 54 36 Grimy Utilities Interface.esp 55 37 UIExtensions.esp 56 38 JaxonzEnhGrab.esp 57 39 VioLens.esp 58 3a Wildcat - Combat of Skyrim.esp 59 3b Vigor - Combat and Injuries.esp 60 3c DeadlySpellImpacts.esp 61 3d DeadlySpellImpacts - Two Fire.esp 62 3e aMidianborn_Skyforge_Weapons.esp 63 3f Glass Variants.esp 64 40 Differently Ebony.esp 65 41 Daedoril Ordinators.esp 66 42 bonemoldweapons.esp 67 43 BonemoldExpanded.esp 68 44 MMI.esp 69 45 NetchLeather.esp 70 46 SkyTweak.esp 71 47 HelmetToggle.esp 72 48 AHZmoreHUD.esp 73 49 kuerteeSimpleMultipleFollowers.esp 74 4a Thief skills rebalance for Ordinator.esp 75 4b Chesko_WearableLantern.esp 76 4c kuerteeProfessions.esp 77 4d MorrowindImports.esp 78 4e mjhCulturalDiversity - Argonian Dock Workers.esp 79 4f mjhCulturalDiversity - No Dunmer Hoods.esp 80 50 mjhCulturalDiversity - Dunmer Clothes and Armor.esp 81 51 mjhCulturalDiversity - Jenassa.esp 82 52 mjhCulturalDiversity - Aranea Ienith.esp 83 53 mjhCulturalDiversity - Logrolf.esp 84 54 TheChoiceIsYours_Dragonborn.esp 85 55 LPBards.esp 86 56 Beards.esp 87 57 ArgonianFins.esp 88 58 WitchhunterPackRelease1.0.esp 89 59 GayAllureAndLoversInsightPerks.esp 90 5a Apocalypse - The Spell Package.esp 91 5b Ordinator - Perks of Skyrim.esp 92 5c Apocalypse - Ordinator Compatibility Patch.esp 93 5d Warburg's 3D Paper World Map - Texture 2.esp 94 5e Warburg's 3D Paper World Map - Dragonborn.esp Any help would be greatly appreciated! I am sorry to tell you that you have Skyrim installed in the worst possible place on your hard drive. Fnis cannot change the files it needs to whilst located in c:\program files because of Windows UAC. You should have Skyrim installed in another drive preferably NOT C. Something like D:\Games is a possibility. 1
DykkenTomb Posted April 29, 2018 Posted April 29, 2018 On 3/31/2018 at 12:00 AM, FreddyAEK said: Hey, I'm most certainly not an expert in coding, but what seems to me to be your problem, is that you need the new FNIS Behavior SE 7_2. OSA (for SSE) is dependent on FNIS Behavior SE 7_2, SKYUI and by extension SKSE SE. Since SKSE SE is still in Alpha there can be no SKUI SE. Most likely the converted OSA will not work 100% or will be buggy. If I were you, I'd download the new FNIS SE, and start from there, but I'd wouldn't have high hopes. Let's hope SKSE team will release a stable SKSE SE soon. Just be patient. The problem was fixed in one of the 32bit Dll files CEO had crafted up from his Olab.. The issue your running into is that as well. It's another reason why the facial features don't work for OSex in SSE. The most and positional animations work fine and you need racemenu since it has netmmersive installed to help things run smooth. If you don't have a converted racemenu. OSex 2.02 will not work at all. Osex 2.02 works fine and the only reason we got it working is because someone figured out it worked well with racemenu once it was converted properly. Now if we could find someone would be willing to reconstruct Osex and OSA's dll to 64 we could probably get it fully up and running.
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