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OSex+ The Greatest Virtual Sex Ever


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I have Skyrim: Special Edition. Would this work on it?

Also what mods are used to make the NPCs look like that? It doesn't even look like Skyrim lol

It has to be converted, but it can be made to work, you'll  have to check earlier in the thread.

 

Body is custom I think, but you can find plenty of better looking models/skins compared to vanilla.

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2 hours ago, no13 said:

It has to be converted, but it can be made to work, you'll  have to check earlier in the thread.

 

Body is custom I think, but you can find plenty of better looking models/skins compared to vanilla.

Do you have any suggestions? I'm new to this type of modding. Most of my modding involved the already installed mod manager and browser provided by bethesda on the Special Edition.

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On 4/21/2018 at 2:47 PM, Olegowsom said:

I'm new to this type of modding. Most of my modding involved the already installed mod manager and browser provided by bethesda on the Special Edition.

It is impossible to give you any suggestions whatsoever, since you don't even know the difference between using mods and modding

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On 4/23/2018 at 6:47 AM, MurderInc said:

It is impossible to give you any suggestions whatsoever, since you don't even know the difference between using mods and modding

 

On 4/23/2018 at 7:37 PM, Olegowsom said:

Well I'm sorry if my misuse of the words offended you. I was just asking for suggestions

 

Modding any Bethesda game is complicated. Now there are 3 versions of Skyrim released (Skyrim Legendary Edition[aka Oldrim], Skyrim Special Edition, and Skyrim VR), so it is VERY complicated, because there are a LOT of mods that have been released since 2011. I strongly suggest that if you have never used an external mod installer, you look at some basic mod installation instructions on sites like the Nexus or /r/Skyrimmods. This is an excellent text for beginners with Skyrim Special Edition. 

 

As for making pretty female characters, there are quite a few guides on YouTube (filter by upload date). There are a lot of mod review videos on YouTube as well - Gopher, Brodual, MxR (adult content) off the top of my head.

 

OSex is not a mod for a rank beginner. AFAIK, it has not yet been fully ported to SSE, so from what I have read it would require Creation Kit and SSEdit tweaking.

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Hi. So I've got the standard #3 FAQ problem (characters stacked inside one another, no animations.) I've carefully followed the install instructions: OSA, FNIS, 0SEX, FNIS.

The really odd thing is that - though I've put the FNIS in the right spot, the text reads:
 

FNIS Behavior V7.4.4 XXL   4/27/2018 7:44:26 PM
Generator: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\FNIS Behavior 7.4.4 XXL\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
Skyrim 32bit: ??.??.?? - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)
Expected generator path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users

Skeleton(hkx) female: Default (99 bones)   male: Default (99 bones)

Reading FNISBase V7.4.4 ...

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0

Creature Pack not installed

 0 animations for 1 mods successfully included (character)

 

This is after having installed OSA and 0SEX, mind you.

Load Order, even though I've sorted it with LOOT:

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     Campfire.esm
  7  7     ClimatesOfTamriel.esm
  8  8     OSA.esm
  9  9     Cutting Room Floor.esp
 10  a     garamond.esp
 11  b     RealisticNeedsandDiseases.esp
 12  c     ethereal_elven_overhaul.esp
 13  d     OBIS.esp
 14  e     MorrowindArmor.esp
 15  f     Hothtrooper44_ArmorCompilation.esp
 16 10     Skyrim Unbound.esp
 17 11     Holidays.esp
 18 12     Inconsequential NPCs.esp
 19 13     Immersive Weapons.esp
 20 14     HammerfellBanditsV2.0.esp
 21 15     Cloaks.esp
 22 16     Run For Your Lives.esp
 23 17     Skyrim Trading Posts.esp
 24 18     Frostfall.esp
 25 19     quest_pitfighter.esp
 26 1a     RND_HearthFires-Patch.esp
 27 1b     DA_Skyship.esp
 28 1c     Religion.esp
 29 1d     Immersive Music Temples.esp
 30 1e     Immersive Music.esp
 31 1f     Celtic_Music_In_Skyrim_v2.1.esp
 32 20     SkyUI.esp
 33 21     iHUD.esp
 34 22     RaceMenu.esp
 35 23     RaceMenuPlugin.esp
 36 24     ImmersiveQuesting.esp
 37 25     ClimatesOfTamriel-Interiors-Cold.esp
 38 26     ClimatesOfTamriel-Nights-Level-1.esp
 39 27     WetandCold.esp
 40 28     WetandCold - Ashes.esp
 41 29     ClimatesOfTamriel-Dragonborn-Patch.esp
 42 2a     RND_Dragonborn-Patch.esp
 43 2b     RND_AnimalLoot.esp
 44 2c     FISS.esp
 45 2d     TakeNotes.esp
 46 2e     Immersive Speechcraft.esp
 47 2f     AnonymousPeople.esp
 48 30     JaxonzNameGen.esp
 49 31     Hothtrooper44_Armor_Ecksstra.esp
 50 32     WarmongerArmory_Vanilla.esp
 51 33     OBISDB.esp
 52 34     Farinelli's Redguard Armoury.esp
 53 35     TradeBarter.esp
 54 36     Grimy Utilities Interface.esp
 55 37     UIExtensions.esp
 56 38     JaxonzEnhGrab.esp
 57 39     VioLens.esp
 58 3a     Wildcat - Combat of Skyrim.esp
 59 3b     Vigor - Combat and Injuries.esp
 60 3c     DeadlySpellImpacts.esp
 61 3d     DeadlySpellImpacts - Two Fire.esp
 62 3e     aMidianborn_Skyforge_Weapons.esp
 63 3f     Glass Variants.esp
 64 40     Differently Ebony.esp
 65 41     Daedoril Ordinators.esp
 66 42     bonemoldweapons.esp
 67 43     BonemoldExpanded.esp
 68 44     MMI.esp
 69 45     NetchLeather.esp
 70 46     SkyTweak.esp
 71 47     HelmetToggle.esp
 72 48     AHZmoreHUD.esp
 73 49     kuerteeSimpleMultipleFollowers.esp
 74 4a     Thief skills rebalance for Ordinator.esp
 75 4b     Chesko_WearableLantern.esp
 76 4c     kuerteeProfessions.esp
 77 4d     MorrowindImports.esp
 78 4e     mjhCulturalDiversity - Argonian Dock Workers.esp
 79 4f     mjhCulturalDiversity - No Dunmer Hoods.esp
 80 50     mjhCulturalDiversity - Dunmer Clothes and Armor.esp
 81 51     mjhCulturalDiversity - Jenassa.esp
 82 52     mjhCulturalDiversity - Aranea Ienith.esp
 83 53     mjhCulturalDiversity - Logrolf.esp
 84 54     TheChoiceIsYours_Dragonborn.esp
 85 55     LPBards.esp
 86 56     Beards.esp
 87 57     ArgonianFins.esp
 88 58     WitchhunterPackRelease1.0.esp
 89 59     GayAllureAndLoversInsightPerks.esp
 90 5a     Apocalypse - The Spell Package.esp
 91 5b     Ordinator - Perks of Skyrim.esp
 92 5c     Apocalypse - Ordinator Compatibility Patch.esp
 93 5d     Warburg's 3D Paper World Map - Texture 2.esp
 94 5e     Warburg's 3D Paper World Map - Dragonborn.esp


Any help would be greatly appreciated!

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17 hours ago, santeras said:

Hi. So I've got the standard #3 FAQ problem (characters stacked inside one another, no animations.) I've carefully followed the install instructions: OSA, FNIS, 0SEX, FNIS.

The really odd thing is that - though I've put the FNIS in the right spot, the text reads:
 

FNIS Behavior V7.4.4 XXL   4/27/2018 7:44:26 PM
Generator: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\FNIS Behavior 7.4.4 XXL\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
Skyrim 32bit: ??.??.?? - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)
Expected generator path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users

Skeleton(hkx) female: Default (99 bones)   male: Default (99 bones)

Reading FNISBase V7.4.4 ...

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0

Creature Pack not installed

 0 animations for 1 mods successfully included (character)

 

This is after having installed OSA and 0SEX, mind you.

Load Order, even though I've sorted it with LOOT:

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     Campfire.esm
  7  7     ClimatesOfTamriel.esm
  8  8     OSA.esm
  9  9     Cutting Room Floor.esp
 10  a     garamond.esp
 11  b     RealisticNeedsandDiseases.esp
 12  c     ethereal_elven_overhaul.esp
 13  d     OBIS.esp
 14  e     MorrowindArmor.esp
 15  f     Hothtrooper44_ArmorCompilation.esp
 16 10     Skyrim Unbound.esp
 17 11     Holidays.esp
 18 12     Inconsequential NPCs.esp
 19 13     Immersive Weapons.esp
 20 14     HammerfellBanditsV2.0.esp
 21 15     Cloaks.esp
 22 16     Run For Your Lives.esp
 23 17     Skyrim Trading Posts.esp
 24 18     Frostfall.esp
 25 19     quest_pitfighter.esp
 26 1a     RND_HearthFires-Patch.esp
 27 1b     DA_Skyship.esp
 28 1c     Religion.esp
 29 1d     Immersive Music Temples.esp
 30 1e     Immersive Music.esp
 31 1f     Celtic_Music_In_Skyrim_v2.1.esp
 32 20     SkyUI.esp
 33 21     iHUD.esp
 34 22     RaceMenu.esp
 35 23     RaceMenuPlugin.esp
 36 24     ImmersiveQuesting.esp
 37 25     ClimatesOfTamriel-Interiors-Cold.esp
 38 26     ClimatesOfTamriel-Nights-Level-1.esp
 39 27     WetandCold.esp
 40 28     WetandCold - Ashes.esp
 41 29     ClimatesOfTamriel-Dragonborn-Patch.esp
 42 2a     RND_Dragonborn-Patch.esp
 43 2b     RND_AnimalLoot.esp
 44 2c     FISS.esp
 45 2d     TakeNotes.esp
 46 2e     Immersive Speechcraft.esp
 47 2f     AnonymousPeople.esp
 48 30     JaxonzNameGen.esp
 49 31     Hothtrooper44_Armor_Ecksstra.esp
 50 32     WarmongerArmory_Vanilla.esp
 51 33     OBISDB.esp
 52 34     Farinelli's Redguard Armoury.esp
 53 35     TradeBarter.esp
 54 36     Grimy Utilities Interface.esp
 55 37     UIExtensions.esp
 56 38     JaxonzEnhGrab.esp
 57 39     VioLens.esp
 58 3a     Wildcat - Combat of Skyrim.esp
 59 3b     Vigor - Combat and Injuries.esp
 60 3c     DeadlySpellImpacts.esp
 61 3d     DeadlySpellImpacts - Two Fire.esp
 62 3e     aMidianborn_Skyforge_Weapons.esp
 63 3f     Glass Variants.esp
 64 40     Differently Ebony.esp
 65 41     Daedoril Ordinators.esp
 66 42     bonemoldweapons.esp
 67 43     BonemoldExpanded.esp
 68 44     MMI.esp
 69 45     NetchLeather.esp
 70 46     SkyTweak.esp
 71 47     HelmetToggle.esp
 72 48     AHZmoreHUD.esp
 73 49     kuerteeSimpleMultipleFollowers.esp
 74 4a     Thief skills rebalance for Ordinator.esp
 75 4b     Chesko_WearableLantern.esp
 76 4c     kuerteeProfessions.esp
 77 4d     MorrowindImports.esp
 78 4e     mjhCulturalDiversity - Argonian Dock Workers.esp
 79 4f     mjhCulturalDiversity - No Dunmer Hoods.esp
 80 50     mjhCulturalDiversity - Dunmer Clothes and Armor.esp
 81 51     mjhCulturalDiversity - Jenassa.esp
 82 52     mjhCulturalDiversity - Aranea Ienith.esp
 83 53     mjhCulturalDiversity - Logrolf.esp
 84 54     TheChoiceIsYours_Dragonborn.esp
 85 55     LPBards.esp
 86 56     Beards.esp
 87 57     ArgonianFins.esp
 88 58     WitchhunterPackRelease1.0.esp
 89 59     GayAllureAndLoversInsightPerks.esp
 90 5a     Apocalypse - The Spell Package.esp
 91 5b     Ordinator - Perks of Skyrim.esp
 92 5c     Apocalypse - Ordinator Compatibility Patch.esp
 93 5d     Warburg's 3D Paper World Map - Texture 2.esp
 94 5e     Warburg's 3D Paper World Map - Dragonborn.esp


Any help would be greatly appreciated!

I am sorry to tell you that you have Skyrim installed in the worst possible place on your hard drive.  Fnis cannot change the files it needs to whilst located in c:\program files because of Windows UAC.  You should have Skyrim installed in another drive  preferably NOT C. Something like D:\Games is a possibility. 

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On 3/31/2018 at 12:00 AM, FreddyAEK said:

Hey, I'm most certainly not an expert in coding, but what seems to me to be your problem, is that you need the new FNIS Behavior SE 7_2.
OSA (for SSE) is dependent on 
FNIS Behavior SE 7_2, SKYUI and by extension SKSE SE.
Since SKSE SE is still in Alpha there can be no SKUI SE. Most likely the converted OSA will not work 100% or will be buggy. If I were you, I'd download the new FNIS SE, and start from there, but I'd wouldn't have high hopes. Let's hope SKSE team will release a stable SKSE SE soon. Just be patient.

The problem was fixed in one of the 32bit Dll files CEO had crafted up from his Olab.. The issue your running into is that as well. It's another reason why the facial features don't work for OSex in SSE. The most and positional animations work fine and you need racemenu since it has netmmersive installed to help things run smooth. If you don't have a converted racemenu. OSex 2.02 will not work at all. 

 

Osex 2.02 works fine and the only reason we got it working is because someone figured out it worked well with racemenu once it was converted properly. Now if we could find someone would be willing to reconstruct Osex and OSA's dll to 64 we could probably get it fully up and running. 

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On 4/12/2018 at 3:52 PM, balthazard8888 said:

So will 0sex work with Skyrim VR once SKSE for SkysrimVR is there ?

No... and here is why. You'd have to find a way to convert racemenu to Skyrim VR and make sure you've got SOSlight, XMPSE working properly and a few other mods. Osex is very complex. 

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On 4/13/2018 at 4:42 AM, DissolvedWill said:

So, with andrelo1's latest mfg fix the facial expressions are working... Sort of. I'm having an issue: Immediately after starting a sex scene my character and the npc both have their eyes stuck looking upwards and left. Eyes will remain stuck this way even after the scene. Mfg reset doesn't fix this, nor does anything else I've tried so far. Anyone else experienced something like this? I'm also getting the "is not a valid codepage value!" when starting a scene, but everything works regardless of it.

Edit. Only seems to happen when choosing certain actions, mostly when choosing to "let go of him/her" at the very beginning of a scene, so it would seem this issue is somewhat easily avoidable.

what do you mean andrelo1's latest mfg fix. Could you please provide me with a link. I'd like to look into this.... I maybe able to tweak it a bit.l 

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On 4/28/2018 at 3:54 AM, santeras said:

Hi. So I've got the standard #3 FAQ problem (characters stacked inside one another, no animations.) I've carefully followed the install instructions: OSA, FNIS, 0SEX, FNIS.

The really odd thing is that - though I've put the FNIS in the right spot, the text reads:
 

FNIS Behavior V7.4.4 XXL   4/27/2018 7:44:26 PM
Generator: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\FNIS Behavior 7.4.4 XXL\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
Skyrim 32bit: ??.??.?? - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)
Expected generator path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users

Skeleton(hkx) female: Default (99 bones)   male: Default (99 bones)

Reading FNISBase V7.4.4 ...

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0

Creature Pack not installed

 0 animations for 1 mods successfully included (character)

 

This is after having installed OSA and 0SEX, mind you.

Load Order, even though I've sorted it with LOOT:

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     Campfire.esm
  7  7     ClimatesOfTamriel.esm
  8  8     OSA.esm
  9  9     Cutting Room Floor.esp
 10  a     garamond.esp
 11  b     RealisticNeedsandDiseases.esp
 12  c     ethereal_elven_overhaul.esp
 13  d     OBIS.esp
 14  e     MorrowindArmor.esp
 15  f     Hothtrooper44_ArmorCompilation.esp
 16 10     Skyrim Unbound.esp
 17 11     Holidays.esp
 18 12     Inconsequential NPCs.esp
 19 13     Immersive Weapons.esp
 20 14     HammerfellBanditsV2.0.esp
 21 15     Cloaks.esp
 22 16     Run For Your Lives.esp
 23 17     Skyrim Trading Posts.esp
 24 18     Frostfall.esp
 25 19     quest_pitfighter.esp
 26 1a     RND_HearthFires-Patch.esp
 27 1b     DA_Skyship.esp
 28 1c     Religion.esp
 29 1d     Immersive Music Temples.esp
 30 1e     Immersive Music.esp
 31 1f     Celtic_Music_In_Skyrim_v2.1.esp
 32 20     SkyUI.esp
 33 21     iHUD.esp
 34 22     RaceMenu.esp
 35 23     RaceMenuPlugin.esp
 36 24     ImmersiveQuesting.esp
 37 25     ClimatesOfTamriel-Interiors-Cold.esp
 38 26     ClimatesOfTamriel-Nights-Level-1.esp
 39 27     WetandCold.esp
 40 28     WetandCold - Ashes.esp
 41 29     ClimatesOfTamriel-Dragonborn-Patch.esp
 42 2a     RND_Dragonborn-Patch.esp
 43 2b     RND_AnimalLoot.esp
 44 2c     FISS.esp
 45 2d     TakeNotes.esp
 46 2e     Immersive Speechcraft.esp
 47 2f     AnonymousPeople.esp
 48 30     JaxonzNameGen.esp
 49 31     Hothtrooper44_Armor_Ecksstra.esp
 50 32     WarmongerArmory_Vanilla.esp
 51 33     OBISDB.esp
 52 34     Farinelli's Redguard Armoury.esp
 53 35     TradeBarter.esp
 54 36     Grimy Utilities Interface.esp
 55 37     UIExtensions.esp
 56 38     JaxonzEnhGrab.esp
 57 39     VioLens.esp
 58 3a     Wildcat - Combat of Skyrim.esp
 59 3b     Vigor - Combat and Injuries.esp
 60 3c     DeadlySpellImpacts.esp
 61 3d     DeadlySpellImpacts - Two Fire.esp
 62 3e     aMidianborn_Skyforge_Weapons.esp
 63 3f     Glass Variants.esp
 64 40     Differently Ebony.esp
 65 41     Daedoril Ordinators.esp
 66 42     bonemoldweapons.esp
 67 43     BonemoldExpanded.esp
 68 44     MMI.esp
 69 45     NetchLeather.esp
 70 46     SkyTweak.esp
 71 47     HelmetToggle.esp
 72 48     AHZmoreHUD.esp
 73 49     kuerteeSimpleMultipleFollowers.esp
 74 4a     Thief skills rebalance for Ordinator.esp
 75 4b     Chesko_WearableLantern.esp
 76 4c     kuerteeProfessions.esp
 77 4d     MorrowindImports.esp
 78 4e     mjhCulturalDiversity - Argonian Dock Workers.esp
 79 4f     mjhCulturalDiversity - No Dunmer Hoods.esp
 80 50     mjhCulturalDiversity - Dunmer Clothes and Armor.esp
 81 51     mjhCulturalDiversity - Jenassa.esp
 82 52     mjhCulturalDiversity - Aranea Ienith.esp
 83 53     mjhCulturalDiversity - Logrolf.esp
 84 54     TheChoiceIsYours_Dragonborn.esp
 85 55     LPBards.esp
 86 56     Beards.esp
 87 57     ArgonianFins.esp
 88 58     WitchhunterPackRelease1.0.esp
 89 59     GayAllureAndLoversInsightPerks.esp
 90 5a     Apocalypse - The Spell Package.esp
 91 5b     Ordinator - Perks of Skyrim.esp
 92 5c     Apocalypse - Ordinator Compatibility Patch.esp
 93 5d     Warburg's 3D Paper World Map - Texture 2.esp
 94 5e     Warburg's 3D Paper World Map - Dragonborn.esp


Any help would be greatly appreciated!

Try installing XPMSE Skeleton https://www.nexusmods.com/skyrim/mods/68000 and it's Requirments. READ the description on how to install correctly. If installed correctly the MCM menu should display this:
After installation run FNIS and try again. XPMSE SHOULD OVERWRITE EVERY SKELETON.NIF in your game. Golden rule is XPMSE supersedes everything. Hope it helps

GR8ShgA.jpg

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4 hours ago, FreddyAEK said:

Try installing XPMSE Skeleton https://www.nexusmods.com/skyrim/mods/68000 and it's Requirments. READ the description on how to install correctly. If installed correctly the MCM menu should display this:
After installation run FNIS and try again. XPMSE SHOULD OVERWRITE EVERY SKELETON.NIF in your game. Golden rule is XPMSE supersedes everything. Hope it helps

GR8ShgA.jpg

Put SOS above it along with JOP. That should make sure the skeleton overwrites everything. 

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4 hours ago, DykkenTomb said:

Put SOS above it along with JOP. That should make sure the skeleton overwrites everything. 

So I downloaded Schlongs of Skyrim Lite off of LL and Joy of Perspective off NMM. Set them up, hit LOOT (although before that I uninstalled JOP once, then slotted it back in later.) Now I'm stuck with error message P:0000065432. I downloaded and installed XPMSE and the patches - and hit FNIS - all in the hope it would fix things, but I'm stuck with it. Sucks.

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With osa/osex being installed, the tfc console command does no longer work for me. I can enter the tfc command, and the game switches to freecam, but then after around 0.5 seconds the freecam disables itself again. I can repeat the command but then the same thing happens. Anyome with the same problem or a solution? 

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Does anyone know exactly how to get the futa  (dick girl) animation to work properly, what mods do I need I cant seem to get the penis to bend and resize properly. I'm very new to modding so please use layman's terms

 

Thanks

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Looking for help with schlong alignment with Female/futa characters. The position of the schlong is further up causing clipping issues. I'm not sure if it has been addressed before but there doesn't seem to be a way to find a workaround for this. Apparently one solution is using Nifskope, although I've never used that software before. If anyone is able to point me in the right direction, that would be great.

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Hello everyone,

 

I found out that OSex is now possible on SE from this pretty awesome guide:

 

https://www.youtube.com/watch?v=rzrBHOmGshE

 

It involves a lot of steps and I'm wondering if I can make this easier for everyone. Does anyone have experience porting this to SE and if so can you help me understand what I"d have to do to make all the files adjusted and give easy access to SE users? Is there anything still broken in SE when OSex is used? Thanks for your help in advance!

 

My modding time has slowed down to almost a halt for now, I've been in development of my own game for about a year now and progress is going great. I think it's against the rules for me to plug it here but I think the community will afford me a short blurb to help any friends or fans interested in participating in the project. I'm finishing some things up with my legal adviser and then can start posting promos and progress tracking and start gathering a community (but that will be elsewhere). I hope you understand and can forgive me for my broken promises and perhaps I'll be able to, in the future, deliver something truly awesome in return. 

 

I agree on responses to my Patreon and have removed banners etc. and will suspend the account. The format is confusing to me and doesn't suit my style, I don't think I ever managed to process a month but the comments are right that it should be gone if i'm not delivering monthly content let alone my long hiatuses. Just for the record since it was put up out of request originally if anyone does want to donate please use the paypal on nexus instead but as was said this project isn't about income and it's not needed. My motivation here was always just passion and fun and for the glory days of OSEX.

 

For the future of OSex, please anyone with the means, desire, experience that wants access to my source files to develop the OSex project further start telling me what things I need to make available. I'm going to take a backseat at least in my current mindset and focus on my other development but will try to be around to help see if development can keep on going. Even if it's slow it will be faster then I've been for the last year.

 

Also did I release Unicorn ever? I thought I did in a large upload of all my files before I vanished here on LL. If not i'll make the files available.

 

I read through a bunch of pages and thanks for the nice comments and support, and also sorry to the many who are frustrated with my time commitment, this project truly does have limitless potential for fun and epic virtual sex / romance. In another world it would be fun to see how far we could really take this if we just kept on making more and more and more. Rest assured I'm not gone but instead adapting, and our adventure together isn't coming to an end if you don't want it to. Perhaps something totally new and exciting is blossoming.

 

Lastly I went through some user-submitted pics on Nexus and manually approved a bunch. Linking some of my favorite ones here but there were a lot of great ones in the mix. Thanks if any posters are reading this. There's a ton and i'm going through them slowly in case I didn't get to yours yet. Lifted Lotus, Adore, and Noble are the clear victors!

 

 

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More ->

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10 hours ago, CEO 0S said:

 

Not sure i understand your goal here.

 

If you want to convert Osex for SE just do what the guide says and release it for everyrone to download it. It will be buggy though and probably not to safe for normal playthrough.

I did it myself to see if it works and it does but decided not to use it coz its still not proper port.

 

If you want to let others continue your work then just release all the files you have, all the source files, full documentation, give full permission to everyone to use them. Not sure why you didnt do this as soon as you decided to disappear. Development lost a year now only waiting for you. Also all the developers you had moved on to other projects and games.

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Goal would be an SE port that's playable direct from Nexus without extra work. I been setting up my SE today and will see if it's worth it to convert and reuploaded / maybe fix bugs that can be corrected and maybe get it running ok.

 

Some people mentioned at times they wanted access to specific animation files to rework broken ones, like the original missionary files.  I'm fearful of releasing the full files because I believe the time spent making the transition scenes would most likely get them jacked and repurposed for other games / other peoples profits which I don't like if they are accessible in bulk. I'd love if someone wanted to fix or improve things but we'd have to talk a little. Same roughly applies to OSA although I don't think there's been any interest at all in working on OSA's source code since it's a large amount of code at this point and most likely pretty confusing but if someone does want to give it a go we can talk. Some people have been able to decompile it already, when posting suggestions to me to fix, so I imagine the access to that has been there all along.

 

If it's pointless it's pointless but we'll see if anything comes up.

 

 

---
MayDay, It's traditional and not porn game out of the box, basically just my own Skyrim, to be a modding platform. That doesn't rule out a half-suit if you beat it fast enough tho.

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13 hours ago, CEO 0S said:

Goal would be an SE port that's playable direct from Nexus without extra work. I been setting up my SE today and will see if it's worth it to convert and reuploaded / maybe fix bugs that can be corrected and maybe get it running ok.

 

Some people mentioned at times they wanted access to specific animation files to rework broken ones, like the original missionary files.  I'm fearful of releasing the full files because I believe the time spent making the transition scenes would most likely get them jacked and repurposed for other games / other peoples profits which I don't like if they are accessible in bulk. I'd love if someone wanted to fix or improve things but we'd have to talk a little. Same roughly applies to OSA although I don't think there's been any interest at all in working on OSA's source code since it's a large amount of code at this point and most likely pretty confusing but if someone does want to give it a go we can talk. Some people have been able to decompile it already, when posting suggestions to me to fix, so I imagine the access to that has been there all along.

 

If it's pointless it's pointless but we'll see if anything comes up.

 

 

---
MayDay, It's traditional and not porn game out of the box, basically just my own Skyrim, to be a modding platform. That doesn't rule out a half-suit if you beat it fast enough tho.

Hello CEO.. I'm glad to see you've come back and are working on a new project. I hope to see more of your game. You've created an amazing tool I think this community could benefit from. I am the creator of that guide which you've found. The fact you've look at it. Makes me very happy. I was curious to see if OSA 2.02 would work with racemenu due to the program Netmmersive.. It did work and I was able to build on the conversion video from there. 

 

In all honesty porting OSA will probably be very easy. The only bugs  you may run into is there may be a few different calls from SKSE scripts to SKSE64 scripts, but for the most part it works right out of the box. 

 

All the mods needed to run OSA are available on the nexus. 

 

Here are the main ones. 

 

PapyrusUtil SE, JContainers,. I don't know the specific functions these mods were used for in OSA, but I know OSA cannot work without PapyrusUtil SE. For facial features for OSA Kinky had notified me of this mod, " Mfg fx" by andrelo1. The rest of the process is maybe Netmmersive, but from what I'm aware Expired is working on porting Racemenu but as of right now OSA doesn't need it. However, what OSA does need are four particular dll files recompiled to 64 bit from 32bit. 

 

These are the files I would ask you to reconvert-

 

ConsolePlugin.dll

CPConvert.dll

I would guess you'd only need to check the ini file for this. I think once the CPconvert is recompiled to 64bit the ini file won't need to be touched. 

Mfgconsole.dll

It'd probably be the same as CPConvert with it's ini. 

OSA.dll

StorageUtil.dll 

 

All animations and nifs can be easily converted. I was able to get the facial animations to work properly due to this mod here which Kinky. The biggest concern with OSA is the recompiling of all the Dll files you had created for the OSA framework from 32bit to 64bit. This is the big one. The dlls don't work which is causing all the bugs since the scripts can't fully read all the information from the mod. 

 

The dll will be the biggest problem with converting the mod. I've already got a really good working copy of OSA and it doesn't need racemenu to work. If you'd like me to send you the files and resources I would be more than happy to send them your way through LL's system here on the forums to try out or you can do it through the PM.  

 

I don't mind converting the rest of the mod from OPose to the dual animations. Whatever you'd need done I can do. It'll take me less than 30 minutes. I've converted this mod so many times it's like picnic for me. 

 

Now regarding your source code. I'm not worried about that. I'm more worried about Bethesda updating the CC and jacking the exe file for SSE again. They do it every time they update the creation club. 

 

What I would do for your source code is I would create a github account and allow another modder who takes over your framework or at least maintains it to be able to update the mod any time Bethesda updates the CC so if the mod breaks they can easily recompile new dll files for the news version of Skyrim SE's exe files once SKSE64 has been updated to work properly. This way your new page isn't drowned in tones of comments about the mod being broken. 

 

Plus with the github. You can keep a close eye on the code to make sure who's using it and who is not. At least it's been that way from my experience. 

 

One more thing I would like to bring up. Fallout 4 needs a really good animation setup. I've seen FO4's setup and I think OSA's framework being ported over to FO4 would make that community very happy. I would allow a modder from over there access to your files and see if they can port it to FO4. It would be nice to see some actual romance hugging and kissing in FO4 besides the typical animations from there. 

 

Now for my final chatting. 

 

SKRYIM VR And FALLOUT VR... Please allow your framework to be ported over the the new platforms. I would also if you get the chance see about experimenting with VR yourself CEO. Skyrim VR is exactly like Skyrim SE and the SKSE team has already created a script extender with it. Imagine your animations in VR?... I've played with VR and it is an intense experience. 

 

If you aren't able to get a VR headset. Maybe see if someone from the community would be willing to donate to you. I know Boris who creates ENB was given one by some people and he's since been working like crazy on SSE ENB along with SVR's ENB. SSE now has Subsurface scattering which is absolutely amazing. It's in it's infincy of course, but I feel ENB is only going to get better on Skryim SE. 

 

And finally CEO I wanted to let you know. All the problems you dealt with crashing and BS on Skyrim LE you will not be dealing with Skyrim SE. Skyrim SE is like butter with a hot knife, but it is much easier to work with than Skyrim LE was. I hope you're able to see it's potential and use it for experiments if you choose to implement new features into your new game and use Skyrim SE as your play ground. =D Skyrim SE does have issues, but they are very slim. I've ported many a mod over and most of them work right out of the box. 

 

The biggest thing I would do with your scripts is just check to make sure the SKSE calls are working properly with the new SKSE64 script setups and I think you should be good to go. I will try to make this process of porting as easy as possible for you. I'm not a coder, but... I can definitely help you in ways for sure with Skyrim SE. Please feel free to reach out to me. =) Welcome back and thank you for creating such amazing tools. 

 

I know you do your disappearing acts, but I don't blame you and still appreciate you from the moment you started this awesome mods for fun.  

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