WraithSlayer Posted July 29, 2015 Author Posted July 29, 2015 Okay, I might have figured out the problem. The client that mf_simplerjob assigns (which is currently running) is Skuli, the son of the inn keeper. And he doesn't have any related dialogue options. The problem occurs because of the additional checks to not include children. Ah, got it. I'll take care of that for next release.
bjornk Posted July 29, 2015 Posted July 29, 2015 Well, I'm still not sure why the quest still picks Skuli as customer despite those checks. Edit: Found out the reason, killable children makes Skuli not a child ("Ischild" in the client alias condition checks). Maybe you should also add a HasKeyword check for JobInnkeeper to the quest itself?
Guest Posted July 29, 2015 Posted July 29, 2015 Hi, first, thanks for upgrading this great mod. Have one observation to make. If wenches schedule is off or on, script files are growing any getting bigger every time when save & exit. I checked it regularly with save tool cleaner and have to clean active scripts. Otherwise, my game loads slower as the RP script files getting bigger. Is there a way to stop active processes on save and exit?
bjornk Posted July 29, 2015 Posted July 29, 2015 I think I've fixed the food quest, but there are so many unnecessary conditions in other quests as well. For instance, the condition checks for individual child races (Nord, Imperial, Redguard child etc.) are absolutely unnecessary. Voice type checks for malechild and femalechild and a class check for the child class should be more than enough if you want to exclude children. In the ESP below, children can be food customers but they are excluded from the dialogues leading to sex, they will just order food. - Any NPC, including children, beggars, followers etc. can be chosen as the customer to order food (i.e. the quest alias), except the innkeeper but only adults can use dialogue options that lead to sex. I've only fixed the mf_simplerjob quest and its related dialogues, but other quests need to be modified as well I'm afraid. PS. In order to fix Skuli's situation JobInnServer faction should also be excluded from both the customer alias and customer dialogues (included in the ESP).
Marcus1488 Posted July 29, 2015 Posted July 29, 2015 i dont believe that this will run longer than 20 hours.... you have a long way of mod testing ahead. my advise : kick them all and then start playing with ONE mod Group only. if that runs solid, add another ONE. and so on. The guards told me everytime the prostitution is illegal in Skyrim. But if i try to uncheck the mods one by one the game crashes. So its not a bug it is one of the mods, but i don't know which.
aloevera5 Posted July 29, 2015 Posted July 29, 2015 Thanks a lot for the update! All of the quests are working as expected now for my toon that won the civil war.
magicrealm Posted July 29, 2015 Posted July 29, 2015 Wraithslayer, you are working hard ! i remember this mod when it was under korails fingers. beside technical issues there were the old people as clients in the home visits. i hope you agrree to keep them out. one question that probably no one can answer until tested : is the mod compatible to tdf Prostitution and Maria eden ? sure, that opens the question for what are three Prostitution mods necessary ? - Radiant has, as the name says, Radiant Clients, home visits and more. a real prostitutes life - tdf has the best and optional price System and followers full involved, easy access to sexlab features - Maria has harder sex like dog and horse, whipping and watersports, a harder prostitutes life. thats why. unfortunately none gets them all.
carnifex Posted July 29, 2015 Posted July 29, 2015 Radiant and TDF have always been "compatible" in the sense that they approach prostitution differently and thus don't really interact with each other. The whoring part of Maria is very similar to Radiant, both have customers approaching you, both have a number of quests attached to them and both try to establish some kind of working girl vs pimp dynamic, the differences are technical and tonal but ultimately the two do the same thing. As such, it's risky at best to run both of them.
Shonen Bato Posted July 29, 2015 Posted July 29, 2015 Hi Wraithslayer ! Thank you for upgrading this mod ! Does this version is compatible with Sexlab 1.60 beta 2b ? Because i have tested it with, and sadly nothing happend after choising dialogue option "Start striping and bend". Anyone had this issue or is it my Sexlab beta version ? Anyway thanks !
WraithSlayer Posted July 29, 2015 Author Posted July 29, 2015 Hi Wraithslayer ! Thank you for upgrading this mod ! Does this version is compatible with Sexlab 1.60 beta 2b ? Because i have tested it with, and sadly nothing happend after choising dialogue option "Start striping and bend". Anyone had this issue or is it my Sexlab beta version ? Anyway thanks ! As far as I'm aware, Ashal is making 1.60 compatible with mods built for 1.59c, so I doubt that issue has anything to do with the framework. I can tell you for sure if you provide the Papyrus log of that session, though.
chajapa Posted July 29, 2015 Posted July 29, 2015 Interesting..... I installed Immersive Wenches and RP 3.1.0. Playing a male character, I went into Whiterun and started equipping the wenches with "Sanctified Amulet of Dibella". Using nothing else from RP (because I'm playing a male PC in this case), I'm curious as to how much load I'm putting on the script engine doing this. I've "activated" probably 8 or 10 wenches in Whiterun. They're scattered all over the place, but sometimes there are 2 or 3 of them in an Inn during evening hours. They ply their trade quite autonomously. AND.... if they're carrying a tray of drinks, it disappears for sex. (and nothing spills!)
Sacremas Posted July 29, 2015 Posted July 29, 2015 There's no need to equip any of the Wenches with the amulet, as all of them who don't spawn as bandits, guards, vampires or the like are already wearing the tavern wench outfit and so are automatically prositutes. That's why I recommended the mod.
Highborn Posted July 29, 2015 Posted July 29, 2015 Quick question: is the hostler job only available at Whiterun?
chajapa Posted July 29, 2015 Posted July 29, 2015 There's no need to equip any of the Wenches with the amulet, as all of them who don't spawn as bandits, guards, vampires or the like are already wearing the tavern wench outfit and so are automatically prositutes. That's why I recommended the mod. OOooooohhhhh..... I didn't realize that. Some are wearing barkeeper's clothes though. Maybe I should just change their clothes on those.
Sacremas Posted July 29, 2015 Posted July 29, 2015 Yeah the girls with barkeeper's clothes can give you jobs if you're working as a prositute. Ask them for Wench Spellbooks, then go to a large player home like the Bathing Beauties Luxury Suite or (my preference) the Underground Bathhouse and summon a few of them, and you can take jobs inside your palace serving your dozen companions or whoever you have living there. The girls with Tavern outfits will also be serving your companions, in addition to delivering drinks all around. The fact that all of them can be used by this mod is why I also asked for NPC scenes in exteriors like the Whiterun marked to be disabled, and NPC scenes to only happen indoors.
WraithSlayer Posted July 29, 2015 Author Posted July 29, 2015 Interesting..... I installed Immersive Wenches and RP 3.1.0. Playing a male character, I went into Whiterun and started equipping the wenches with "Sanctified Amulet of Dibella". Using nothing else from RP (because I'm playing a male PC in this case), I'm curious as to how much load I'm putting on the script engine doing this. I've "activated" probably 8 or 10 wenches in Whiterun. They're scattered all over the place, but sometimes there are 2 or 3 of them in an Inn during evening hours. They ply their trade quite autonomously. AND.... if they're carrying a tray of drinks, it disappears for sex. (and nothing spills!) I could be wrong, as this isn't an area of the mod I've delved into yet, but from what I understand so far, having more prostitutes won't significantly impact Papyrus performance. The mod periodically looks for NPCs close to the player that have the keyword 'JobWhore' (which is added by both the tavern outfit and by the sanctified amulet), and when a match is found, then they will perform prostitution according to MCM settings. The majority of the workload here comes from the keyword searching process, which is only affected by how many NPCs it has to search through, not by how many prostitutes are in the area. Therefore, if this mod runs fine for you without degrading performance in a highly crowded area, it should still run fine even if you convert everyone to prostitutes. Quick question: is the hostler job only available at Whiterun? No, any city with (vanilla) stables may potentially start it.
Sacremas Posted July 29, 2015 Posted July 29, 2015 I can confirm that, I get script lag if both 3DNPC, Inconsequential NPC and others are added to existing NPCs and you add one or two whores, but add six whores to a inn with two potential clients and it doesn't slow down at all.
Shonen Bato Posted July 29, 2015 Posted July 29, 2015 Hi Wraithslayer ! Thank you for upgrading this mod ! Does this version is compatible with Sexlab 1.60 beta 2b ? Because i have tested it with, and sadly nothing happend after choising dialogue option "Start striping and bend". Anyone had this issue or is it my Sexlab beta version ? Anyway thanks ! As far as I'm aware, Ashal is making 1.60 compatible with mods built for 1.59c, so I doubt that issue has anything to do with the framework. I can tell you for sure if you provide the Papyrus log of that session, though. Here is my log. As i said nothing happend but i can collect my gold... Papyrus.0.log
Sacremas Posted July 29, 2015 Posted July 29, 2015 Oh by the way, here's a mod I highly recommend as otherwise you're going to have serious problems serving at nights in taverns like the Bannered Mare. Goddamn I hate Mikael. http://www.nexusmods.com/skyrim/mods/29968/? Get the Instrumental version, it's a massive mod that consists of... a single script change from USKP, and no ESPs.
saieden Posted July 29, 2015 Posted July 29, 2015 I have had a bit of an issue with the Jarl's Horse job - after I have the sex scene with the Jarl no new dialoge to further the quest pops up, it only shows the dialogue to run the sex scene again. Only way I could end the quest was with console, and I did not get paid for it
WraithSlayer Posted July 29, 2015 Author Posted July 29, 2015 Here is my log. As i said nothing happend but i can collect my gold... Odd, couldn't find anything related to SexLab in there, other than SL Aroused output implying there's an on-going animation. Does SL 1.60 have any option toggles for debugging that might be disabled in the MCM? I have had a bit of an issue with the Jarl's Horse job - after I have the sex scene with the Jarl no new dialoge to further the quest pops up, it only shows the dialogue to run the sex scene again. Only way I could end the quest was with console, and I did not get paid for it Looking into it now.
Shonen Bato Posted July 29, 2015 Posted July 29, 2015 Here is my log. As i said nothing happend but i can collect my gold... Odd, couldn't find anything related to SexLab in there, other than SL Aroused output implying there's an on-going animation. Does SL 1.60 have any option toggles for debugging that might be disabled in the MCM? Debug options are enabled by default and remain even if you want to disable it (for beta purpose).
WraithSlayer Posted July 29, 2015 Author Posted July 29, 2015 Debug options are enabled by default and remain even if you want to disable it (for beta purpose). Well, I may have to give the beta a try and see if anything's wrong, then.
chajapa Posted July 29, 2015 Posted July 29, 2015 ok... well if you use Immersive wenches.... you get some wenches wearing Tavern Clothes and they simply work out of the box. Some are wearing "Pure Tavern Clothes" .... those don't work as prostitutes. Others are wearing Enhanced Tavern Clothes or something like that. THEY don't work either. Others are wearing Barkeepers clothes (apparently 2 variants) and THEY don't work as prostitutes either. Now if you play a FEMALE PC you can designate whatever you're wearing as "working clothes" and it would get added to the list. If you're a MALE PC, you're kinda shit out of luck. WraithSlayer, you know how you were able to add the custom beds in Spouses? Could you come up with something like that for a Male PC to target a female NPC and have it add her clothes to the list? Probably just add the chestpiece as I think that's the slot the clothes use.
WraithSlayer Posted July 29, 2015 Author Posted July 29, 2015 ok... well if you use Immersive wenches.... you get some wenches wearing Tavern Clothes and they simply work out of the box. Some are wearing "Pure Tavern Clothes" .... those don't work as prostitutes. Others are wearing Enhanced Tavern Clothes or something like that. THEY don't work either. Others are wearing Barkeepers clothes (apparently 2 variants) and THEY don't work as prostitutes either. Now if you play a FEMALE PC you can designate whatever you're wearing as "working clothes" and it would get added to the list. If you're a MALE PC, you're kinda shit out of luck. WraithSlayer, you know how you were able to add the custom beds in Spouses? Could you come up with something like that for a Male PC to target a female NPC and have it add her clothes to the list? Probably just add the chestpiece as I think that's the slot the clothes use. But... but... isn't that what the amulet is for? I'll see what I can do, but I think this part of the mod deals with JContainers which is basically kryptonite to me.
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