dooda Posted August 26, 2015 Author Posted August 26, 2015 hi ty the reply yes it say disable but they still masturbate every shower / toilet visit can not remove the horny moodlet either it will instantr be back by time it almost over they get another dream again grr it be never endin story ^^ The only solution to that is to request OnikiKay that Autonomy off disables ALL autonomous KW interactions. I have a similar issue with KW spawning stray dogs to my home lots with animals turned off, but I just kill them. Without KW my mods are enough to ensure I never see animals that I don`t want to, KW overrides these mods, but for me it`s a minor issue
wonderful3d2 Posted September 4, 2015 Posted September 4, 2015 The whoring feature does not work for me or I am doing something wrong. my Sim has $300 dollars. I start the whoring by clicking my sims, who then change into an Asian tourist outfit. I client another sim to solicit customer. They agree (I believe), then nothing happens. if I select another kinky feature they might agree, but I am not paid. Can someone give me step by step directions?
dooda Posted September 4, 2015 Author Posted September 4, 2015 KW whoring system chooses a random work outfit when a sim starts whoring. This applies if they are unemployed, what outfit KW chooses if they are already employed I don`t know. If you have nraas MC it``s easy to just click on the sim while they are in a work outfit, choose edit in cas. Once the sim loads in cas choose the clothes tab and it will go straight to work outfit. You can then choose something more to your liking and it will stick Whore Solicit Client interaction is broken in 2.4, it does what you are seeing so don`t bother using the interaction. Client Solicit Whore interaction works though. So, if you want a sim to whore it`s just a matter of being patient and waiting for clients to approach them. From what I`ve heard this will be fixed in the next update
astor Posted September 6, 2015 Posted September 6, 2015 How to get dog action started? My sims have the options, but they are all rejected, even when i have the relationship maxed out.
dooda Posted September 6, 2015 Author Posted September 6, 2015 I don`t use the animal option, sorry. I`d guess that the interactions work mostly like human on human, so the factors involved for a successful interaction would be arousal, skill and probably to a lesser degree relationship, although the relationship mechanics do seem to have changed slightly in 2.4 compared to previous versions.
OregonRain2 Posted September 6, 2015 Posted September 6, 2015 How to get dog action started? My sims have the options, but they are all rejected, even when i have the relationship maxed out. Astor, you need to train your sims to accept this behavior. Instruct your sim to invite dog on all fours, this will make your sim accept the dog mounting since you instructed it to do so. Once your sim has done this a bit then there should be no problem with acceptance. You need to raise your sims zoophilia skill, also try "give dog handjob" and "observe penis". If you are just doing "masturbate on all fours" and the dog mounts, then your sim will most likely reject it since it is a behavior that they are not ready for. Just use "invite dog on all fours". Hope this helps
astor Posted September 6, 2015 Posted September 6, 2015 I've tried all of those to no avail. What skill needs to be leveled to make that happen? Sim has exhibitionist 3, woohoo 1, max relationship with the dog. I have the autonomy set at the default (iirc) High. If i turn it down, things go fine, so i know they work, but i'd rather not have to "command" the activities.
dooda Posted September 6, 2015 Author Posted September 6, 2015 I've tried all of those to no avail. What skill needs to be leveled to make that happen? Sim has exhibitionist 3, woohoo 1, max relationship with the dog. I have the autonomy set at the default (iirc) High. If i turn it down, things go fine, so i know they work, but i'd rather not have to "command" the activities. Setting autonomy to low means autonomous intreactions will be rejected less often so that might help while you raise your sims skills. Isn`t the skills for animals dogslut and horseslut?..Look in skill journal to see if you have a level for these. Zoophilia O`Rain?....Is that in patreon version?...Don`t see that in KW 2.4
OregonRain2 Posted September 6, 2015 Posted September 6, 2015 Sorry it is in 2.5 but I think in 2.4 it's called "Dog Slut Skill" or something like that. Been quite some time since I've worked 2.4, my bad.
astor Posted September 6, 2015 Posted September 6, 2015 I see the skil, but i don't know how to level it when the sim rejects the dog. I'd really like for the adult activities to happen on their own without prompting by me. Does this happen on Low Autonomy?
OregonRain2 Posted September 6, 2015 Posted September 6, 2015 I'm sorry astor, I'm a user directed player and dooda is autonomous. I think dooda is more knowledgeable to assist you with the autonomy questions, since I am on 2.5 and have been for quite some time it's difficult for me to remember what was in what build and phase. I do know that you have to train your sims for this behavior though in order for them to accept if you want it autonomously. This is not a feature I use regularly, I only test it when a new release is out to make sure it works, I then disable it and remove the skill from the skill journal. I wish you the best of luck.
OregonRain2 Posted September 7, 2015 Posted September 7, 2015 Well, thanks just the same for your efforts. Not a problem, always glad to help if I know the answer or if I at least think I know the answer.
RageChaser Posted September 7, 2015 Posted September 7, 2015 Hi all, Want to say thanks to dooda for directing me to this thread. I've been messing with the Kinkymod package files (specifically KinkyMotive and KinkyBuff). I've been messing with it, trying to make non-household sims more likely to have Kinky interactions. So far, very little luck! I've got it so that I can have every sim have the 'super horny' buff, but it doesn't seem to effect the non-family members. I've altered the intensity value (making it higher), and nothing. I've switched the decaytype to VariableDecayByMoodlet, but It doesn't seem to be helping either. I want to mess with the 'point lines' (see below), but I was wondering if anyone knows exactly what these do (or it would even be fruitful to do so). I'd appreciate any help, but I'll keep trying and report back. <Intensity> <Point x="-100" y="0" /> <Point x="-99" y="0.5" /> <Point x="-87.5" y="0.7" /> <Point x="-75" y="0.85" /> <Point x="-50" y="0.95" /> <Point x="0" y="1" /> <Point x="100" y="1" /> </Intensity> <AutoSatisfy> <Point x="0" y="100" /> <Point x="24" y="100" /> </AutoSatisfy> <MoodContribution> <Point x="-100" y="0" /> <Point x="100" y="0" /> </MoodContribution> Thanks!
dooda Posted September 7, 2015 Author Posted September 7, 2015 Hi all, Want to say thanks to dooda for directing me to this thread. I've been messing with the Kinkymod package files (specifically KinkyMotive and KinkyBuff). I've been messing with it, trying to make non-household sims more likely to have Kinky interactions. So far, very little luck! I've got it so that I can have every sim have the 'super horny' buff, but it doesn't seem to effect the non-family members. I've altered the intensity value (making it higher), and nothing. I've switched the decaytype to VariableDecayByMoodlet, but It doesn't seem to be helping either. I want to mess with the 'point lines' (see below), but I was wondering if anyone knows exactly what these do (or it would even be fruitful to do so). I'd appreciate any help, but I'll keep trying and report back. <Intensity> <Point x="-100" y="0" /> <Point x="-99" y="0.5" /> <Point x="-87.5" y="0.7" /> <Point x="-75" y="0.85" /> <Point x="-50" y="0.95" /> <Point x="0" y="1" /> <Point x="100" y="1" /> </Intensity> <AutoSatisfy> <Point x="0" y="100" /> <Point x="24" y="100" /> </AutoSatisfy> <MoodContribution> <Point x="-100" y="0" /> <Point x="100" y="0" /> </MoodContribution> Thanks! Well 10 out of 10 for trying I don`t fully understand that xml format, so would be interested to hear of any of your findings. A direct EA equivalent is Motives xml in GameplayData.package.... <?xml version="1.0"?> <base> <Current_Tuning> <Motive> <Tuning kind="Bladder" universal="True" insatiable="False" intensity="4000" ageSpecificity="All" traitSpecificity="Unknown" decayType="VariableDecayByMoodlet" decayValue="12" initialMin="75" initialMax="100" timeRandomness="3" hasDefaultValue="True"> </Tuning> <Intensity> <Point x="-100" y="0" /> <Point x="-90" y="0" /> <Point x="-61" y="0.25" /> <Point x="-60" y="0.995" /> <Point x="-10" y="1" /> <Point x="100" y="1" /> </Intensity> <AutoSatisfy> <Point x="0" y="23.52941" /> <Point x="6.335403" y="-60" /> <Point x="8" y="100" /> <Point x="13.93789" y="-60" /> <Point x="14.1" y="100" /> <Point x="21.09317" y="-60" /> <Point x="21.46584" y="100" /> <Point x="24" y="32.94118" /> </AutoSatisfy> <MoodContribution> <Point x="-100" y="0" /> <Point x="100" y="0" /> </MoodContribution> <MotiveBuffs> <BuffTrigger TriggerValueStart="-100" TriggerValueEnd="-91" AddBuff="ReallyHasToPee" RemoveBuff="" CustomClass="" Decay="9" /> <BuffTrigger TriggerValueStart="-90" TriggerValueEnd="-61" AddBuff="HasToPee" RemoveBuff="ReallyHasToPee" CustomClass="" Decay="14.5" /> <BuffTrigger TriggerValueStart="-60" TriggerValueEnd="100" AddBuff="" RemoveBuff="HasToPee, ReallyHasToPee" CustomClass="" Decay="13.33334" /> </MotiveBuffs> </Motive> <Motive> <Tuning kind="Bladder" universal="True" insatiable="False" intensity="4000" ageSpecificity="Toddler" traitSpecificity="Unknown" decayType="VariableDecayByMoodlet" decayValue="12" initialMin="75" initialMax="100" timeRandomness="3" hasDefaultValue="True"> </Tuning> <Intensity> <Point x="-100" y="0" /> <Point x="-90" y="0" /> <Point x="-61" y="0.25" /> <Point x="-60" y="1" /> <Point x="100" y="1" /> </Intensity> <AutoSatisfy> <Point x="0" y="23.52941" /> <Point x="6.335403" y="-60" /> <Point x="8" y="100" /> <Point x="13.93789" y="-60" /> <Point x="14.1" y="100" /> <Point x="21.09317" y="-60" /> <Point x="21.46584" y="100" /> <Point x="24" y="23.52941" /> </AutoSatisfy> <MoodContribution> <Point x="-100" y="0" /> <Point x="100" y="0" /> </MoodContribution> <MotiveBuffs> <BuffTrigger TriggerValueStart="-100" TriggerValueEnd="-91" AddBuff="ReallyHasToPee" RemoveBuff="" CustomClass="" Decay="9" /> <BuffTrigger TriggerValueStart="-90" TriggerValueEnd="-61" AddBuff="HasToPee" RemoveBuff="ReallyHasToPee" CustomClass="" Decay="14.5" /> <BuffTrigger TriggerValueStart="-60" TriggerValueEnd="100" AddBuff="" RemoveBuff="HasToPee, ReallyHasToPee" CustomClass="" Decay="16" /> </MotiveBuffs> </Motive> <Motive> <Tuning kind="Bladder" universal="True" insatiable="False" intensity="4000" ageSpecificity="Baby" traitSpecificity="Unknown" decayType="VariableDecayByMoodlet" decayValue="12" initialMin="95" initialMax="100" timeRandomness="3" hasDefaultValue="True"> </Tuning> <Intensity> <Point x="-100" y="0" /> <Point x="-90" y="0" /> <Point x="-61" y="0.25" /> <Point x="-60" y="1" /> <Point x="100" y="1" /> </Intensity> <AutoSatisfy> <Point x="0" y="23.52941" /> <Point x="6.335403" y="-60" /> <Point x="8" y="100" /> <Point x="13.93789" y="-60" /> <Point x="14.1" y="100" /> <Point x="21.09317" y="-60" /> <Point x="21.46584" y="100" /> <Point x="24" y="23.52941" /> </AutoSatisfy> <MoodContribution> <Point x="-100" y="0" /> <Point x="100" y="0" /> </MoodContribution> <MotiveBuffs> <BuffTrigger TriggerValueStart="-100" TriggerValueEnd="-91" AddBuff="ReallyHasToPee" RemoveBuff="" CustomClass="" Decay="9" /> <BuffTrigger TriggerValueStart="-90" TriggerValueEnd="-61" AddBuff="HasToPee" RemoveBuff="ReallyHasToPee" CustomClass="" Decay="14.5" /> <BuffTrigger TriggerValueStart="-60" TriggerValueEnd="100" AddBuff="" RemoveBuff="HasToPee, ReallyHasToPee" CustomClass="" Decay="17.77778" /> </MotiveBuffs> </Motive> In some xml`s x refers to the active sim and y refers to the target sim, how this would work in this particular xml I have no idea. Modthesims would be a good place to ask, providing you ask about the EA version http://modthesims.info/forumdisplay.php?f=547 Kinky interactions fall into 2 main categories....exhibitionist and sex For more exhibitionist interactions more often raise their skill level or mod the KinkySkills xml <?xml version="1.0"?> <KinkySkills> <SkillList> <SkillName></SkillName> <SkillDescription></SkillDescription> <Hex></Hex> <CodeVersion>BaseGame</CodeVersion> <CustomClassName></CustomClassName> <CustomDataSheet></CustomDataSheet> <ThoughtBalloonTopic></ThoughtBalloonTopic> <MaxSkillLevel>10</MaxSkillLevel> <Commodity>None</Commodity> <Physical>False</Physical> <Mental>False</Mental> <Musical>False</Musical> <Creative>False</Creative> <Artistic>False</Artistic> <Hidden>False</Hidden> <Certificate>False</Certificate> <LogicSkillBoost>False</LogicSkillBoost> <Level_2_Text></Level_2_Text>...................................................................................................... <Level_3_Text></Level_3_Text> <Level_4_Text></Level_4_Text> <Level_5_Text></Level_5_Text> <Level_6_Text></Level_6_Text> <Level_7_Text></Level_7_Text> <Level_8_Text></Level_8_Text> <Level_9_Text></Level_9_Text> <Level_10_Text></Level_10_Text> <Level_10_Text_Alternate></Level_10_Text_Alternate> <Level_1>1800</Level_1> <Level_2>1350</Level_2> <Level_3>2400</Level_3> <Level_4>3900</Level_4>...........................................Default values for ALL skills per level ( cut & paste everything between the dotted lines ) <Level_5>5700</Level_5> <Level_6>8400</Level_6> <Level_7>11700</Level_7> <Level_8>15600</Level_8> <Level_9>20400</Level_9> <Level_10>27000</Level_10>.............................................................................. <AvailableAgeSpecies></AvailableAgeSpecies> <DreamsAndPromisesIcon></DreamsAndPromisesIcon> <IconKey>placeholder</IconKey> <SkillUIIcon>placeholder</SkillUIIcon> <Version>1</Version> </SkillList> <SkillList> <SkillName>Fucking</SkillName> <SkillDescription>FuckingDescription</SkillDescription> <CodeVersion>BaseGame</CodeVersion> <Hex>Fucking=0x45FDF4F8</Hex> <CustomClassName>Oniki.Gameplay.Skills+FuckingSkill, Oniki_KinkyMod</CustomClassName> <MaxSkillLevel>10</MaxSkillLevel> <Level_0_Text>FuckingLevelZero</Level_0_Text> <Level_1_Text>FuckingLevelOne</Level_1_Text> <Level_10_Text>FuckingLevelTen</Level_10_Text> <Commodity>WooHoo=0x10F38D0</Commodity> <ThoughtBalloonTopic>WooHoo</ThoughtBalloonTopic> <Mental>True</Mental> <AvailableAgeSpecies>B,P,C,T,Y,A,E</AvailableAgeSpecies> <DreamsAndPromisesIcon>w_fucking_skill</DreamsAndPromisesIcon> <IconKey>w_simple_fucking_skill_s</IconKey> <SkillUIIcon>skillobjectfucking</SkillUIIcon> <Version>1</Version> </SkillList> <SkillList> <SkillName>Exhibitionist</SkillName> <SkillDescription>ExhibitionistDescription</SkillDescription> <CodeVersion>BaseGame</CodeVersion> <Hex>Exhibitionist=0x5D9F1A1E</Hex> <CustomClassName>Oniki.Gameplay.Skills+ExhibitionistSkill, Oniki_KinkyMod</CustomClassName> <MaxSkillLevel>10</MaxSkillLevel> <Level_10_Text>ExhibitionistLevelTen</Level_10_Text> <Commodity>SkillExhibitionist=0x21F98281</Commodity> <Mental>True</Mental>.............................................................................Paste on new line after here and set your own values for each level up <AvailableAgeSpecies>B,P,C,T,Y,A,E</AvailableAgeSpecies> <DreamsAndPromisesIcon>w_exhibitionist_skill</DreamsAndPromisesIcon> <IconKey>w_simple_exhibitionist_skill_s</IconKey> <SkillUIIcon>skillobjectexhibitionist</SkillUIIcon> <Version>1</Version> </SkillList> <SkillList> <SkillName>DogSlut</SkillName> <SkillDescription>DogSlutDescription</SkillDescription> <CodeVersion>BaseGame</CodeVersion> <Hex>DogSlut=0xB0AFD89B</Hex> <CustomClassName>Oniki.Gameplay.Skills+DogSlutSkill, Oniki_KinkyMod</CustomClassName> <MaxSkillLevel>10</MaxSkillLevel> <Level_10_Text>DogSlutLevelTen</Level_10_Text> <Commodity>SkillDogSlut=0x21F98282</Commodity> <Mental>True</Mental> <AvailableAgeSpecies>B,P,C,T,Y,A,E</AvailableAgeSpecies> <DreamsAndPromisesIcon>w_dogslut_skill</DreamsAndPromisesIcon> <IconKey>w_simple_dogslut_skill_s</IconKey> <SkillUIIcon>skillobjectdogslut</SkillUIIcon> <Version>1</Version> </SkillList> <SkillList> <SkillName>HorseSlut</SkillName> <SkillDescription>HorseSlutDescription</SkillDescription> <CodeVersion>BaseGame</CodeVersion> <Hex>HorseSlut=0x050E65AA</Hex> <CustomClassName>Oniki.Gameplay.Skills+HorseSlutSkill, Oniki_KinkyMod</CustomClassName> <MaxSkillLevel>10</MaxSkillLevel> <Level_10_Text>HorseSlutLevelTen</Level_10_Text> <!--<Commodity>HorseSlut=0xB2644902</Commodity>--> <Mental>True</Mental> <AvailableAgeSpecies>B,P,C,T,Y,A,E</AvailableAgeSpecies> <DreamsAndPromisesIcon>w_horseslut_skill</DreamsAndPromisesIcon> <IconKey>w_simple_horseslut_skill_s</IconKey> <SkillUIIcon>skillobjecthorseslut</SkillUIIcon> <Version>1</Version> </SkillList> </KinkySkills> You could set your own values for the fucking skill too...higher fucking skill affects LTA (long term arousal) I think, making them more horny more often The easiest way to get sims to do sex interactions without modding KW is to have them be naked around other sims, the dresscode mod on mts is good for that. KW has cooldown periods for sims that have had vaginal sex so getting them aroused again straight after sex would need tuning files for the cooldown (if that`s possible) The animation files used with KW have xml files that have an arousal value so modding those might get you somewhere near what you want. A typical masturbate, handjob or oral animation boosts arousal so that sims are more likely to carry on a sequence into vaginal or anal. Take a look at Lady666 or Amra packages (the OKW package) <!-- Actor 1 --> <WooHooActor Id="0"> <Animation>a_Bed_Lesbian_Solo_HandjobA_01</Animation> <NakedFlags>LowerBody</NakedFlags> <Species>Human</Species> <Genders>Female</Genders> <Action> <Partner>0</Partner> <Category>Handjob</Category> <Arousal>10</Arousal>..............................................................+10 aousal </Action> </WooHooActor> </WooHooStage> <WooHooActor Id="0"> <Animation>a_Bed_Lesbian_MissionaryA_01</Animation> <NakedFlags>LowerBody</NakedFlags> <Species>Human</Species> <Genders>Female</Genders> <Action> <Partner>1</Partner> <Category>Vaginal</Category> <Arousal>-100</Arousal>..............................-100 arousal </Action>
firefly68 Posted September 10, 2015 Posted September 10, 2015 Hello everyone. I've just started using this mod, and I've set everything up according to the guide on these forums. I have a "no stage found" error when I try to use something like a kitchen counter. Any ideas?
lungpaul Posted September 10, 2015 Posted September 10, 2015 that's because you need the animations for it
dooda Posted September 10, 2015 Author Posted September 10, 2015 Hello everyone. I've just started using this mod, and I've set everything up according to the guide on these forums. I have a "no stage found" error when I try to use something like a kitchen counter. Any ideas? Like Lungpaul says.......stage in that context is short for woohoo stage or animation stage, not really an error, more a notification. If you go back through this thread you`ll find that I posted a pic of the animation packs I had loaded and a link to Jezebels blog that has further links to anim packs not available here on lovers lab. There`s just under 500 anims that will work with KW If you could post a pic of what anim packs you got loaded someone will be able to advise if you need more
firefly68 Posted September 10, 2015 Posted September 10, 2015 Like Lungpaul says.......stage in that context is short for woohoo stage or animation stage, not really an error, more a notification. If you go back through this thread you`ll find that I posted a pic of the animation packs I had loaded and a link to Jezebels blog that has further links to anim packs not available here on lovers lab. There`s just under 500 anims that will work with KW If you could post a pic of what anim packs you got loaded someone will be able to advise if you need more Ok thanks for the advice. The only animation packs I have are those given in this guide. I found your screenshot though and I will look into downloading those other packages. Would you be willing to zip them all together and share them? It'd make finding them all easier
lungpaul Posted September 10, 2015 Posted September 10, 2015 the only other animations available are from animatedwoohoo and load as legacy animations but if you have the latest packs from Amra / Lady666 and Master then you should have all you need try clearing all your cashe files and restat your game because they should work with the counter
dooda Posted September 11, 2015 Author Posted September 11, 2015 Like Lungpaul says.......stage in that context is short for woohoo stage or animation stage, not really an error, more a notification. If you go back through this thread you`ll find that I posted a pic of the animation packs I had loaded and a link to Jezebels blog that has further links to anim packs not available here on lovers lab. There`s just under 500 anims that will work with KW If you could post a pic of what anim packs you got loaded someone will be able to advise if you need more Ok thanks for the advice. The only animation packs I have are those given in this guide. I found your screenshot though and I will look into downloading those other packages. Would you be willing to zip them all together and share them? It'd make finding them all easier Out of respect to the creators of those animation packs I think it`s best if they were downloaded from their original websites. I`ve noticed that sometimes there`s menu errors if you are trying to queue a kinky interaction while another kinky interaction hasn`t finished , sometimes menus won`t show or maybe show as no stage or no object, sorry if that`s a bit vague but I have`nt been using KW much lately (waiting on the update). I`d just say that queuing KW interactions does`nt always go well.
dooda Posted September 15, 2015 Author Posted September 15, 2015 So update 2.5 is out GREAT Decided to start a fresh Sunset Valley game in a fresh sims 3 folder with minimal other mods. Nraas MC + cheats and relativity cuz those sims days are just too short. First impressions, seems the animation package loader has changed from 2.4. I used to load the packs with some uppercase characters e.g KW_Lady666_Animations, read other peoples comments that the pack loader wasn`t case sensitive but I just stuck with what worked for me and never had any problems I let the fresh game run for 2 sim days before turning KW on. First gltch I came across was trying to load the anim packs, seems that my old method no longer works and the 2.5 loader only accepts lowercase. No biggie, loded 2 anim packs but couldn`t get amra`s to load, spent a frustrating 30 mins quitting out of KW settings and back in, quit and restarted the game and eventually got Amra, Master and the 3 Lady666 packs to load. Spent a sim week just running around doing stuff, game ran nice and smooth, no lag spikes. Got my 2 household sims upto level 1 woohoo so things could get more interesting. Just after that ! massive lag spike and game locked....OOOPS, back to the beginning of the week then. Have to see how it runs when I restart the game
OregonRain2 Posted September 16, 2015 Posted September 16, 2015 Sorry to hear that dooda. I didn't have issues like that. Keep us posted.
dooda Posted September 16, 2015 Author Posted September 16, 2015 Sorry to hear that dooda. I didn't have issues like that. Keep us posted. I know that you`re a patreon O`Rain, so have to guess which build you`re using. Was it public 2.5? Anyways, reloaded the game and it went back to before I`d turned KW on, sooo, turned KW on let the menus load and adjusted a few settings BUT this time I didn`t add animation packs. I quit the KW settings and let the game run for a few simhours, then went back to KW settings and added the animations. They loaded fine this time, so maybe there`s an issue with loading anms from the KW startup menu. And a reminder that KW animation package adding no lo longer accepts upper case, that would be useful info to put in the update notes
dooda Posted September 16, 2015 Author Posted September 16, 2015 Game`s running pretty smooth now, no noticeable lag spikes or freezes Sent one of my sims whoring and she got arrested before she`d managed to get a client The arrest played out properly but she got took home rather than to jail (in a previous game load the arrest sequence got a bit messed up) Anyways, she went back to whoring at the gym and I got this notification Seen some people on the main thread saying their whores have been arrested to easily Well there`s why, YOU HAVE BEEN WARNED!!!..(possibly ) Do your whoring in a lees public place til your reputation goes up EDIT: Seem to be a few minor issues with the whore arrest sequence. The pic here shows Mary hes been arrested and is being lectured by a female officer after soliciting a client while a male officer goes to the location that she was hanging around and apparently see`s her even though she`s been gone for a while
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