alexvkj Posted October 21, 2015 Author Posted October 21, 2015 Ok, got rid off the model. It was overwriting the original zaz collar, by getting rid of simplecollar_go _0 _1 from zaz it went invisible. Sorry if I sounded rude, but I spent so much time to get things looking good, I cant throw it away so simple. It's okay and fully understandable. The point is, I cannot make this mod functional, good looking, content stocked and free of critical bugs all at the same time. I am software developer myself, not an animation or 3d modder. So I'd sacrifice the modeling part, reuse plain old ZaZ assets and go in Steve Jobs mode when I feel pushed too hard
fiewiel Posted October 21, 2015 Posted October 21, 2015 Ok, got rid off the model. It was overwriting the original zaz collar, by getting rid of simplecollar_go _0 _1 from zaz it went invisible. Sorry if I sounded rude, but I spent so much time to get things looking good, I cant throw it away so simple. It's okay and fully understandable. The point is, I cannot make this mod functional, good looking, content stocked and free of critical bugs all at the same time. I am software developer myself, not an animation or 3d modder. So I'd sacrifice the modeling part, reuse plain old ZaZ assets and go in Steve Jobs mode when I feel pushed too hard I see, it was kinda a misunderstanding. I never expected from you some awesome looking item, just wanted to get the collar invisible. And if hiding nifs is doing the trick Ill do it. Normally this works, so I kinda didnt understood why the collar was still visible and I made the post. Peace.
alexvkj Posted October 21, 2015 Author Posted October 21, 2015 Ok, as I don't use any issue trackers yet, I just note here some of my own test results so you also can figure out which way the whole thing goes in 1.3 1. There are couple of game-time based activities. Most notably, the blinghood-game and the new gold making quest. I noticed, these things make travelling very problematic as you don't have any real control over the game time spent on fast- or carriage based travels. I'm going to make this a bit more fun. In 1.3 you'll have to ask your dom for permission to travel . The blind hood game will be timed to 3 game days. The gold making will be a daily quest only at the first threshold, after the second your dom will simply take the gold from you (and do some other humiliating things, you may guess what ). 2. When you are forbidden to travel, there will be something to do. You will be asked to make some bounty quests in the current hold and yes, punished if you refuse or simply don't. 3. I switched my current dom from Uthgerd to Serana and came to an idea: if your dom is a vampire, at the first threshold you will be made a vampire too. Curing of vampirism will be punished by death, so don't fuck with it. As the core system seems to work pretty reliable now. I go now to some serious content stocking. Suggestions are welcome, but still no devious devices!
Guest Zentari2238 Posted October 21, 2015 Posted October 21, 2015 No offense but please stay the fuck away from forced vampirism . Hell , it doesn't even make sense for you to be turned ; why do so when you have a walking willing snack 24/7 . As for the bandit quest and the fast travel, not too shabby , just don't make the game unplayable (ie. Dom saying no 24/7 , or hood impeding view without mcm options ala DD) . Remember , there's a carrot with the stick . As for this update , quite liking it so far though I can't seem to trigger the boot-lick scene .
alexvkj Posted October 21, 2015 Author Posted October 21, 2015 No offense but please stay the fuck away from forced vampirism . Hell , it doesn't even make sense for you to be turned ; why do so when you have a walking willing snack 24/7 . As for the bandit quest and the fast travel, not too shabby , just don't make the game unplayable (ie. Dom saying no 24/7 , or hood impeding view without mcm options ala DD) . Remember , there's a carrot with the stick . As for this update , quite liking it so far though I can't seem to trigger the boot-lick scene . Go to a Jarl's castle. Hmm.. How do you see the feeding of an NPC-vamp on a player? Is it even possible in vanilla game?
Guest Zentari2238 Posted October 21, 2015 Posted October 21, 2015 No offense but please stay the fuck away from forced vampirism . Hell , it doesn't even make sense for you to be turned ; why do so when you have a walking willing snack 24/7 . As for the bandit quest and the fast travel, not too shabby , just don't make the game unplayable (ie. Dom saying no 24/7 , or hood impeding view without mcm options ala DD) . Remember , there's a carrot with the stick . As for this update , quite liking it so far though I can't seem to trigger the boot-lick scene . Go to a Jarl's castle. Hmm.. How do you see the feeding of an NPC-vamp on a player? Is it even possible in vanilla game? Will do, thanks for the heads up . TBH , no idea . You could trigger the animation for feeding with a line like "I'm growing hungry , pet. Bare your neck for me " or something . As for being turned in vanilla , there's a scene or two when the screen blacks out and you are turned or you get the disease . No being fed on and surviving IIRC . Sorry for not being helpful , been sometime since I played a vamp (and always strive to do so with stuff like Better Vampires ) . EDIT: Wait, doesn't Harkon feed on you and then turn you ? Could be wrong of course . EDIT 2 : Tried the boot-licking , loving it .A few points though : "Hey , don't you think I'll go into the palace with my boot that dirty ? " Should be instead -> "Hey , do you think I'll go into the palace with my boots that dirty ? " . Plural on boots because otherwise it is implied that only one is dirty and the don't you think so implies a question about agreeing or disagreeing with a previous statement : "That sword is very sharp, don't you think so ? " "Go down and lick them clean " . -> "Get down and lick them clean " . Done with the nit-picking .
alexvkj Posted October 21, 2015 Author Posted October 21, 2015 EDIT 2 : Tried the boot-licking , loving it .A few points though :"Hey , don't you think I'll go into the palace with my boot that dirty ? " Should be instead -> "Hey , do you think I'll go into the palace with my boots that dirty ? " . Plural on boots because otherwise it is implied that only one is dirty and the don't you think so implies a question about agreeing or disagreeing with a previous statement : "That sword is very sharp, don't you think so ? " "Go down and lick them clean " . -> "Get down and lick them clean " . Done with the nit-picking . Hey, thanks. If you find more like this, feel free to report. English is not my native language.
Teddar Posted October 21, 2015 Posted October 21, 2015 @Alexvkj - I like the idea of introducing the vampire master/mistress content. How about having the mistress feed on you when hungry instead of turning you? We have a nice new animation available and it would fit in well with the submission theme. After all, a vampire would surely prefer a nice cattle companion?
alexvkj Posted October 21, 2015 Author Posted October 21, 2015 @Alexvkj - I like the idea of introducing the vampire master/mistress content. How about having the mistress feed on you when hungry instead of turning you? We have a nice new animation available and it would fit in well with the submission theme. After all, a vampire would surely prefer a nice cattle companion? Which animation do you mean? That makes the turn more interesting
Buffmutti Posted October 22, 2015 Posted October 22, 2015 Nice ideas, not my cup of tea, but still nice ideas. Will never see that happen tho, because in my game Vampires do not exist (and the fan club of Miraak doesn't exist too xD). I have all DLC's, but i use a mod to make the dawnguard quest-line start with level 101 (= never xD) and the dragonborn quest-line start after the defeat of alduin (which means in my case never too xD) Now something different: I use Skystone Castle as my Player home and in the main hall is a nice throne and since i saw that throne i wondered if its possible to make a follower (or NPC) use that throne and since i use your mod....well, i thought it would be cool if the owner would use that throne, but i have no clue how to manage something like that xD
olonolo Posted October 22, 2015 Posted October 22, 2015 I've been testing 1.2 and I really like the content . This mod is getting better and better. I found a couple of things: Spanking scene doesn't end well either with the dom or the guard. It cuts off before the crying scene with the players just looking at each other. Also the spanker ends up standing in the middle of the chair. You have to 'tc' to undo it. When restricting armor the sub gets zapped before you have a chance to take the armor off. In the previous version the armor came off automatically but it doesn't trigger now. The binding of the hands tied in with the carry weight restriction could be a problem. If you're on a quest in the middle of a dungeon and you get bound, you have to back out to get to a town. It sort of disrupts the game and also in some dungeons you can't go back, you have to go forward to get out. I suppose you could always 'coc'... Couldn't the dom just tie the hands because she enjoys seeing the sub all trussed up? I love the 'ask the owner for something' kneeling feature. You don't know what you'll get but it gives you a nice break for awhile from all the zapping. A couple of dialogue suggestions, I hope you don't mind alexvkj. For fucktoy: "Your body is mine to use at any time Lola. I need sex now so spread your legs slave". For zapping: "Slaves have to feel pain once in a while Lola. It makes them more obedient." " Thank you mistress" -- "My pleasure. Was it good for you?".
olonolo Posted October 22, 2015 Posted October 22, 2015 Ok, as I don't use any issue trackers yet, I just note here some of my own test results so you also can figure out which way the whole thing goes in 1.3 1. There are couple of game-time based activities. Most notably, the blinghood-game and the new gold making quest. I noticed, these things make travelling very problematic as you don't have any real control over the game time spent on fast- or carriage based travels. I'm going to make this a bit more fun. In 1.3 you'll have to ask your dom for permission to travel . The blind hood game will be timed to 3 game days. The gold making will be a daily quest only at the first threshold, after the second your dom will simply take the gold from you (and do some other humiliating things, you may guess what ). 2. When you are forbidden to travel, there will be something to do. You will be asked to make some bounty quests in the current hold and yes, punished if you refuse or simply don't. 3. I switched my current dom from Uthgerd to Serana and came to an idea: if your dom is a vampire, at the first threshold you will be made a vampire too. Curing of vampirism will be punished by death, so don't fuck with it. As the core system seems to work pretty reliable now. I go now to some serious content stocking. Suggestions are welcome, but still no devious devices! The dom taking money from you automatically works for me. I hate keeping track of time. Asking permission to travel... I don't know. Could be a long walk if you want to go somewhere far. For content there is the usual: keep sub tied via chains, in furniture or cages for longer periods. Forced sex with other npc's. Zaz has a leash effect, could be good to use. Whipping scenes. Keep sub tied at the bedpost while dom sleeps. (Marie Eden but it was effective) Keep sub from having an orgasm, would have to beg dom for release. Force sub to clean doms pussy. If you can get hold of a crawling animation it would open a lot of possibilities, act like a dog (woof woof) etc. I just hope you keep away from bestiality. Not my thing. Another thought: sub could be punished if the doms arousal reached a certain level and didn't do anything about it.
alexvkj Posted October 22, 2015 Author Posted October 22, 2015 I found a couple of things: Spanking scene doesn't end well either with the dom or the guard. It cuts off before the crying scene with the players just looking at each other. Also the spanker ends up standing in the middle of the chair. You have to 'tc' to undo it. Spanking code is pretty ugly at the moment Function Spank(Actor partner) PlayerRef.RemoveSpell(AbilitySpankedBottom) zbfSexLab zbfSL = zbfSexLab.GetApi() zbfSexLabBaseEntry entry = zbfSL.GetEntryById("spank01") sslBaseAnimation anim = zbfSL.NewAnimation("Module name") Actor[] actors = zbfSL.ActorList(PlayerRef, partner) Int[] bindTypes = zbfSL.GetBindTypes(actors) String[] animNames = zbfSl.GetSexLabAnimationNames(entry, bindTypes) zbfSl.DefineAnimation(entry, anim, animNames) sslBaseAnimation[] anims = new sslBaseAnimation[1] anims[0] = anim sslThreadModel thread = SexLab.NewThread() thread.AddActor(PlayerRef) thread.AddActor(partner) thread.DisableUndressAnimation(partner) int i = 33 bool[] slots = new bool[33] while i >= 0 i -= 1 slots = false endWhile thread.SetStrip(partner, slots) thread.DisableRagdollEnd(PlayerRef) thread.DisableRedress(PlayerRef) thread.SetAnimations(anims) thread.SetHook("spank") RegisterForModEvent("StageStart_spank", "SkipSpankStages") thread.StartThread() PlayerRef.AddSpell(AbilitySpankedBottom, true) EndFunction event SkipSpankStages(string eventName, string argString, float argNum, form sender) int stage = SexLab.HookStage(argString) if stage == 1 sslThreadController Thread = SexLab.HookController(argString) Thread.AdvanceStage() endIf if stage == 5 sslThreadController Thread = SexLab.HookController(argString) UnregisterForModEvent("StageStart_spank") Thread.EndAnimation() endIf endEvent The final (crying?) stage just don't play on my system. So I skip it in the hook. As well as the first one where both actor just sit on the chair. ZaZ mentions something about "the furniture must be entered", but it's too much for me yet. Am I supposed to summon the chair, play the sit-sequence for the dom and then start sexlab? Seems so. Or perhaps it's just some noob complexity bias
chrigel Posted October 22, 2015 Posted October 22, 2015 @Alexvkj - I like the idea of introducing the vampire master/mistress content. How about having the mistress feed on you when hungry instead of turning you? We have a nice new animation available and it would fit in well with the submission theme. After all, a vampire would surely prefer a nice cattle companion? Which animation do you mean? That makes the turn more interesting Perhaps he thinks this animation? http://www.loverslab.com/files/file/2308-sexual-vampire-feeding/
Guest Zentari2238 Posted October 22, 2015 Posted October 22, 2015 I found a couple of things: Spanking scene doesn't end well either with the dom or the guard. It cuts off before the crying scene with the players just looking at each other. Also the spanker ends up standing in the middle of the chair. You have to 'tc' to undo it. Spanking code is pretty ugly at the moment Function Spank(Actor partner) PlayerRef.RemoveSpell(AbilitySpankedBottom) zbfSexLab zbfSL = zbfSexLab.GetApi() zbfSexLabBaseEntry entry = zbfSL.GetEntryById("spank01") sslBaseAnimation anim = zbfSL.NewAnimation("Module name") Actor[] actors = zbfSL.ActorList(PlayerRef, partner) Int[] bindTypes = zbfSL.GetBindTypes(actors) String[] animNames = zbfSl.GetSexLabAnimationNames(entry, bindTypes) zbfSl.DefineAnimation(entry, anim, animNames) sslBaseAnimation[] anims = new sslBaseAnimation[1] anims[0] = anim sslThreadModel thread = SexLab.NewThread() thread.AddActor(PlayerRef) thread.AddActor(partner) thread.DisableUndressAnimation(partner) int i = 33 bool[] slots = new bool[33] while i >= 0 i -= 1 slots = false endWhile thread.SetStrip(partner, slots) thread.DisableRagdollEnd(PlayerRef) thread.DisableRedress(PlayerRef) thread.SetAnimations(anims) thread.SetHook("spank") RegisterForModEvent("StageStart_spank", "SkipSpankStages") thread.StartThread() PlayerRef.AddSpell(AbilitySpankedBottom, true) EndFunction event SkipSpankStages(string eventName, string argString, float argNum, form sender) int stage = SexLab.HookStage(argString) if stage == 1 sslThreadController Thread = SexLab.HookController(argString) Thread.AdvanceStage() endIf if stage == 5 sslThreadController Thread = SexLab.HookController(argString) UnregisterForModEvent("StageStart_spank") Thread.EndAnimation() endIf endEvent The final (crying?) stage just don't play on my system. So I skip it in the hook. As well as the first one where both actor just sit on the chair. ZaZ mentions something about "the furniture must be entered", but it's too much for me yet. Am I supposed to summon the chair, play the sit-sequence for the dom and then start sexlab? Seems so. Or perhaps it's just some noob complexity bias I haven't tried modding for Skyrim yet , so I have to ask : is this the norm ? Just dry code , no comments and all ?
Karin Posted October 22, 2015 Posted October 22, 2015 I don´t like forced vampirism too, it will block too much part of game. And no fast travel and limited to be in one town is not nice idea too(or well I can use ME or SD for it). Especially if same mods change system. But you said you want make light slavery system. But I come here report bug, if you transform into Werewolf and maybe? Vampire lord. You will die, becouse game think you remove collar. It will keep shocking you until end.
alexvkj Posted October 22, 2015 Author Posted October 22, 2015 I haven't tried modding for Skyrim yet , so I have to ask : is this the norm ? Just dry code , no comments and all ? Time wasting. Good code is better readable without the comments. If you feel like you need to comment, think again - perhaps you're doing something wrong.
alexvkj Posted October 22, 2015 Author Posted October 22, 2015 I don´t like forced vampirism too, it will block too much part of game. And no fast travel and limited to be in one town is not nice idea too(or well I can use ME or SD for it). Especially if same mods change system. But you said you want make light slavery system. But I come here report bug, if you transform into Werewolf and maybe? Vampire lord. You will die, becouse game think you remove collar. It will keep shocking you until end. Idea of forced vampirism is passé, thanks to feedback, people. As for the travel restrictions... I think, I must explain it better. For example, you have to pay your Mistress 500 septims at 8pm today. It's 4pm now and you want to travel, let's say from Whiterun to Falkreath. You take a cart or fast travel, it doesn't matter - you still normally don't know exactly how log does the travel take. So you risk to come to late and fail the quest. How do you neutralize such risks in a normal real life d/s? You say the safe word and tell you dom you cannot do this assignment because of... How do you do this in 1.3: You say your dom something like: "Mistress, may I pay my due now?" Mistress: "Why is that?" You: "I have to travel somewhere" Mistress: "Okay, but you have to do something for me first" (lick boots, dance, pay some more whatever) OR Mistress: "No, actually I want you to stay in Whiterun Hold" You:"But what do I have to do here?" Mistress: "Do your Yarl a favor and get some bounty quest. It's an order" OR Mistress: "I don't care. Put some tavern clothes on and whore yourself perhaps?"
Guest Zentari2238 Posted October 22, 2015 Posted October 22, 2015 I haven't tried modding for Skyrim yet , so I have to ask : is this the norm ? Just dry code , no comments and all ? Time wasting. Good code is better readable without the comments. If you feel like you need to comment, think again - perhaps you're doing something wrong. I politely disagree . Mind you , that would be true for your own project but for something like a framework , which people might depend on ?
Teddar Posted October 22, 2015 Posted October 22, 2015 @Alexvkj - I like the idea of introducing the vampire master/mistress content. How about having the mistress feed on you when hungry instead of turning you? We have a nice new animation available and it would fit in well with the submission theme. After all, a vampire would surely prefer a nice cattle companion? Which animation do you mean? That makes the turn more interesting Perhaps he thinks this animation? http://www.loverslab.com/files/file/2308-sexual-vampire-feeding/ Yep. Thats the one i was thinking of. Props to Xandero for the animation.
alexvkj Posted October 22, 2015 Author Posted October 22, 2015 I politely disagree . Mind you , that would be true for your own project but for something like a framework , which people might depend on ? Frameworks need to have some well defined interfaces which have to be also well documented. It's a completely different thing. I speak actually from my experience as a pro software developer, but it's still just my humble opinion Yep. Thats the one i was thinking of Looks nice. I'll start with a simple black out though. And expand after FNIS 6.0 settles a bit down.
aqqh Posted October 22, 2015 Posted October 22, 2015 @Alexvkj - I like the idea of introducing the vampire master/mistress content. How about having the mistress feed on you when hungry instead of turning you? We have a nice new animation available and it would fit in well with the submission theme. After all, a vampire would surely prefer a nice cattle companion? could have some interesting story of vamp turning you into a thrall and maybe even vampire after some time. Altho i guess that Vampire dom should demand that you stay indoors during day time.
Guest Zentari2238 Posted October 22, 2015 Posted October 22, 2015 Frameworks need to have some well defined interfaces which have to be also well documented. It's a completely different thing. I speak actually from my experience as a pro software developer, but it's still just my humble opinion Looks nice. I'll start with a simple black out though. And expand after FNIS 6.0 settles a bit down. Ah , so you do have access to said documentation then ? The way you said it I presumed you just had dry code without anything to help ; the equivalent of being thrown into the sea and told to swim . @Alexvkj - I like the idea of introducing the vampire master/mistress content. How about having the mistress feed on you when hungry instead of turning you? We have a nice new animation available and it would fit in well with the submission theme. After all, a vampire would surely prefer a nice cattle companion? could have some interesting story of vamp turning you into a thrall and maybe even vampire after some time. Altho i guess that Vampire dom should demand that you stay indoors during day time. Demand so once in while sure but 24/7 ? That could get irksome, fast .
alexvkj Posted October 22, 2015 Author Posted October 22, 2015 Ah , so you do have access to said documentation then ? The way you said it I presumed you just had dry code without anything to help ; the equivalent of being thrown into the sea and told to swim . Sexlab has very well defined interfaces and is good documented to some extent. You still need to look into the code to understand it better though. ZaZ is a bit different. There is for example no high level interface to keep an actor fully clothed. That doesn't make much sense in vanilla sex, but in BDSM it's very much standard. So I had to decompose the StartSex function of ZaZ and implement it myself with some snippets from SexLab. That's why it looks so ugly. When I'll find a better way to do this, I'll change this. But the other problem is, the maintainer of ZaZ seems to be missing for some time now.
chrigel Posted October 22, 2015 Posted October 22, 2015 Alexvkj, you've got written in your post that you start out from the "FalloutNV: msex Veronica" -Mod have inspired. The I also liked very well, I played it again and again.You remember the safe because it came after a while after Goodsprings and the heroine has since demonstrated the residents and offered for use.For me, this is the strongest moment in the Mod was as one the heroine showed the old friends and the very different it responded that they had become a totally submissive sex slave.Could you not implement something in Riverwood? Sorry, I am once again dreaming. Is certainly much too expensive.
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