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Posted

A bit longer time on the errand quest, it feels like it is just a bit to short to make it semi reliably. I was stopped outside Ivarstead and even sprinting all the way (taking stamina potion for more sprint) I could not make it in time. Might just be an issue with the area though cause we stopped really far out.

 

Hey, you drank stamina potions to be on time and please your dom! That's what I call submissive :)

Some people just buy some more ale and carry it with them just in case, that's also pretty submissive for my taste.

In the next version I'll make that errand quest even a bit more sofisticated.

Posted

^_^

 

 

DNoncs5.jpg

8Br3nIa.jpg
VOQkgI9.jpg

 
----
 
I really enjoy your mod! It is like Maria Eden but with less problem! It gives "downside" to having a follower around, because normally having follower makes you invincible, and now you have help but need to pay for it... :lol:
 
I am only not sure yet, will request get more strict when you get more submissive? I remember from early versions I tested for short time, that follower would restrict clothes and gold, or was that only effect from Pet Collar?
Posted

I really enjoy your mod! It is like Maria Eden but with less problem! It gives "downside" to having a follower around, because normally having follower makes you invincible, and now you have help but need to pay for it... :lol:
 
I am only not sure yet, will request get more strict when you get more submissive? I remember from early versions I tested for short time, that follower would restrict clothes and gold, or was that only effect from Pet Collar?

 

Clothes may be restricted. Gold may be taken. Enjoy.

About the animals in the quest - is always something I completely forget. You know, you still can have a dog as your master in this mod? :)

 

And please post some more of nice screenshots.

Posted

 

 

I really enjoy your mod! It is like Maria Eden but with less problem! It gives "downside" to having a follower around, because normally having follower makes you invincible, and now you have help but need to pay for it... :lol:
 
I am only not sure yet, will request get more strict when you get more submissive? I remember from early versions I tested for short time, that follower would restrict clothes and gold, or was that only effect from Pet Collar?

 

 

Clothes may be restricted. Gold may be taken. Enjoy.

About the animals in the quest - is always something I completely forget. You know, you still can have a dog as your master in this mod? :)

 

And please post some more of nice screenshots.

 

 

O they can even be master? Nice :P  Sound great and will do!

Posted

Loving this mod, Alexkj.

 

Now that Petcollar isn't required, any chance you could make it recognize other DD Collars as your Slave Collar once you've submitted to a master? As it is right now it's quite awkward/impossible to use other great mods alongside it. :\

Posted

 

 

Expanding of dialogues. If you feel like something is too short cut or sounds too awkward, just let me know.  Suggestions of native English speakers are much appreciated

Here's the modified files, hope it helps:

 

submissivelola edited.7z

Posted

alexvkj you are a sneaky guy.  :D Thanks for including those lines in the zap event.

Let me know if you still need help cleaning up dialogue, from what I can tell for the most part it's fairly minor, just some tweaks here and there. Anyway, I would be happy to help.

 

btw. Did you leave out fucktoy in 1.3? I walked all over Skyrim and it didn't trigger once. 90% of events were just zaps.

 

Here are a few pics of my happy d/s couple. I love the intensity of this dom.

 

post-691259-0-66085600-1445761064_thumb.jpgpost-691259-0-89238900-1445761087_thumb.jpgpost-691259-0-52879500-1445761106_thumb.jpg

Posted

alexvkj you are a sneaky guy. :D Thanks for including those lines in the zap event.

Let me know if you still need help cleaning up dialogue, from what I can tell for the most part it's fairly minor, just some tweaks here and there. Anyway, I would be happy to help.

 

btw. Did you leave out fucktoy in 1.3? I walked all over Skyrim and it didn't trigger once. 90% of events were just zaps.

 

Here are a few pics of my happy d/s couple. I love the intensity of this dom.

 

attachicon.gif2015-10-21_00004.jpgattachicon.gif2015-10-21_00015.jpgattachicon.gif2015-10-25_00002.jpg

Thanks for sharing :)

 

As for the fucktoy, I merged zap, strip and sex into a single random event branch. I'll look into it.

alexvkj you are a sneaky guy. :D Thanks for including those lines in the zap event.

Let me know if you still need help cleaning up dialogue, from what I can tell for the most part it's fairly minor, just some tweaks here and there. Anyway, I would be happy to help.

 

btw. Did you leave out fucktoy in 1.3? I walked all over Skyrim and it didn't trigger once. 90% of events were just zaps.

 

Here are a few pics of my happy d/s couple. I love the intensity of this dom.

 

attachicon.gif2015-10-21_00004.jpgattachicon.gif2015-10-21_00015.jpgattachicon.gif2015-10-25_00002.jpg

Thanks for sharing :)

 

As for the fucktoy, I merged zap, strip and sex into a single random event branch. I'll look into it.

Posted

 

Latest version working great for me.  Thanks!  :D

 

May I include this picture in the head post? :)

 

BTW, what's better for the feeding? To undress both actors as it is now or to keep them clothed?

 

Sure, go ahead and use it. As for clothed or naked feeding, its not something im bothered about either way but im sure some people will have preferences. 

;)

Posted

@chadorjan

 

Checked it, Fucktoy triggers randomly after your dom reaches arousal threshold 40 with reset time of 1 game hour. There are no other conditions

Posted

Can i ask real quick, how long is the "Do not leave Hold" restriction? And it is normal it is not a topic under "May we discuss some rules?" dialogue yes?

 

It's timed to 3 game days. I'll add this in the journal entry.

About discussing the rules, I want to remove this topic completely in the next versions. Doesn't make any sense as the most of restrictions have now similar game time caps.

 

Edit: checked it, the log entry for "nowhere to go" quest shows already the line about 3 days.

Posted

 

It's timed to 3 game days. I'll add this in the journal entry.

About discussing the rules, I want to remove this topic completely in the next versions. Doesn't make any sense as the most of restrictions have now similar game time caps.

 

Thank you! And i really like that method better too, it was to easy otherway to get Gag off
 

 

Edit: checked it, the log entry for "nowhere to go" quest shows already the line about 3 days.

 

 

:blush: Sorry, you are right of course, i didn't see the "Nowhere to go" quest, i only saw restriction listed under "Submissive Lola" Main quest.

Posted

few things for you to consider:

1) that dialogue of "can i do something for you could start a scene so actors would be better controlled

- you could make player kneel longer

- you could make dom stand in place during events like boot lick. It looks kinda silly when you start bootlick anim and then your dom decides to sandbox somewhere else.

Switching SetDontMove() should be enough. Or do nothing package.

When they ask you to masturbate they could stand and watch as well - SetLookAt()

 

2) That dialogue "Did you like it" after they hit you could be expanded a little "not really" "maybe.. a little". This could influence some a stat reflecting that character becomes more masochistic.

 

3) there could be two "paths" for the gameplay

- property of your dom - could be focused on humiliation, whoring, sadism etc

- relationship (make your dom like you, a lot) - could be focused mainly on personal requests with very little whoring (or even no whoring at all). There could be some humiliation and pain as well if character becomes an exhibitionist, masochist etc.

Posted

few things for you to consider:

1) that dialogue of "can i do something for you could start a scene so actors would be better controlled

- you could make player kneel longer

- you could make dom stand in place during events like boot lick. It looks kinda silly when you start bootlick anim and then your dom decides to sandbox somewhere else. Switching SetDontMove() should be enough. Or do nothing package.

 

2) That dialogue "Did you like it" after they hit you could be expanded a little "not really" "maybe.. a little". This could influence some a stat reflecting that character becomes more masochistic.

 

3) there could be two "paths" for the gameplay

- property of your dom - could be focused on humiliation, whoring, sadism etc

- relationship (make your dom like you, a lot) - could be focused mainly on personal requests with very little whoring (or even no whoring at all). There could be some humiliation and pain as well if character becomes an exhibitionist, masochist etc.

 

SetDontMove() may be exactly what I was looking for! I'll invest some more time in polishing the animations, I promise.

Hey, you had some nice scenes in your sex slaves mod. Perhaps you may correct or add something to my code:

 

function Kneel()

    Game.ForceThirdPerson()

    Game.SetPlayerAIDriven()

    Game.DisablePlayerControls(True, True, True, False, True, False, True)

    PlayerRef.PlayIdle(IdleKneeling)

    Utility.Wait(5)

    PlayerRef.PlayIdle(IdleDef)

    Game.SetPlayerAIDriven(false)

    Game.EnablePlayerControls()

endFunction

 

function LickFeet(Actor partner)

    Game.ForceThirdPerson()

    Game.SetPlayerAIDriven()

    Game.DisablePlayerControls(True, True, True, False, True, False, True)

    

    MoveNpcToPlayer(partner, 75.00)

    

    if PlayerRef.WornHasKeyword(KeywordWristBinds)

        Debug.SendAnimationEvent(PlayerRef, "ZapWriPose08")

    else

        Debug.SendAnimationEvent(PlayerRef, "ZapLickFeet")

    endIf

    Utility.Wait(10)

    PlayerRef.PlayIdle(IdleDef)

    Game.SetPlayerAIDriven(false)

    Game.EnablePlayerControls()

endFunction

 

Function MoveNpcToPlayer(Actor npc, float offset)

    float angleZ = PlayerRef.getAngleZ()

    float x = PlayerRef.GetPositionX() + offset * math.sin(angleZ)

    float y = PlayerRef.GetPositionY() + offset * math.cos(angleZ)

    npc.SetPosition(x, y, PlayerRef.GetPositionZ())

    npc.SetAngle(PlayerRef.GetAngleX(), PlayerRef.GetAngleY(), angleZ + 180)

EndFunction

 

 

 

About the paths in gameplay, I already thought about something like this and event implemented couple of properties and functions in an early version. But then removed that for the sake of simplicity. Maybe I'll come to this later again

Posted

IF you would have it run by the scene then simply

 

 

Function Kneel()

actor aDom = DomAlias.GetActorRef()

Game.SetPlayerAIDriven()

PlayerRef.SetLookAt(aDom, true) ;it will look better if player would be facing dom while kneeling, not some random direction

aDom.SetLookAt(PlayerRef, true)

Utility.Wait(2.0) ;to give characters the time needed to rotate and face each other

aDom.SetDontMove()

Game.DisablePlayerControls() ;only if you want to block activation -  for example make it impossible to talk to your dom while kneeling. Otherwise there is no point - SetPlayerAIDriven() is enough to prevent movement.

KneelScene.Start()

EndFunction

 

for the scene simple DoNothing package with kneeling Idle set.

Scene could end on Dom IsInDialogueWithPlayer == 1

 

 

For Lick feet there could be something similar.

Advantage for making it by the scene is that character could be humiliated even more with some comments like "Make it shine", "Hey, you missed a spot!", "OK, now the other one.".

To control duration simply add some timer to the scene.

 

 

For making NPCs face each other SetLookAt does the trick.

And advantage is - its animated. SetAngle() is not - characters angle is changed instantly.

Posted

Loving this mod, Alexkj.

 

Now that Petcollar isn't required, any chance you could make it recognize other DD Collars as your Slave Collar once you've submitted to a master? As it is right now it's quite awkward/impossible to use other great mods alongside it. :\

 

Which other mods do you have in mind?

From the Captured Dreams shop I need to recognize your slave status and not add the special collar when you go on errand.

Deviously cursed loot may be handled as following: there will be no punishment for not wearing the collar if your dom is collared as well.

 

The main problem is, I cannot recognize the items from DD because I don't add DD as a master dependency for my mod. I use the keywords from ZaZ which is a common master, but unfortunately not all of the DD mods add these keywords to their special items.

Posted

 

For Lick feet there could be something similar.

Advantage for making it by the scene is that character could be humiliated even more with some comments like "Make it shine", "Hey, you missed a spot!", "OK, now the other one.".

To control duration simply add some timer to the scene.

 

Thanks a lot. A proper scene is definitely a much better way to go than a coded sequence. <gone RTFM>

 

BTW tested boot licking with SetDontMove in the current solution - worked okay, except that the NPC still jerked his legs :)

Posted

worked okay, except that the NPC still jerked his legs :)

this means they are trying to go somewhere but they cant.

DoNothing package should solve that.

Posted

 

Loving this mod, Alexkj.

 

Now that Petcollar isn't required, any chance you could make it recognize other DD Collars as your Slave Collar once you've submitted to a master? As it is right now it's quite awkward/impossible to use other great mods alongside it. :\

 

Which other mods do you have in mind?

From the Captured Dreams shop I need to recognize your slave status and not add the special collar when you go on errand.

Deviously cursed loot may be handled as following: there will be no punishment for not wearing the collar if your dom is collared as well.

 

The main problem is, I cannot recognize the items from DD because I don't add DD as a master dependency for my mod. I use the keywords from ZaZ which is a common master, but unfortunately not all of the DD mods add these keywords to their special items.

 

 

Ah, I see. That would cause a problem. :\

 

Would love to see it compatible with Cursed Loot and CD, both which you mentioned. Would an MCM to allow the player to make a worn collar recognized as a slave collar be a possibility? Kind of like how SL Aroused allows the player to make clothing/armor recognized as nude. Though an MCM itself would probably be a whole other beast. 

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