alexvkj Posted October 24, 2015 Author Posted October 24, 2015 A bit longer time on the errand quest, it feels like it is just a bit to short to make it semi reliably. I was stopped outside Ivarstead and even sprinting all the way (taking stamina potion for more sprint) I could not make it in time. Might just be an issue with the area though cause we stopped really far out. Hey, you drank stamina potions to be on time and please your dom! That's what I call submissive Some people just buy some more ale and carry it with them just in case, that's also pretty submissive for my taste. In the next version I'll make that errand quest even a bit more sofisticated.
handsandarrows Posted October 25, 2015 Posted October 25, 2015 ---- I really enjoy your mod! It is like Maria Eden but with less problem! It gives "downside" to having a follower around, because normally having follower makes you invincible, and now you have help but need to pay for it... I am only not sure yet, will request get more strict when you get more submissive? I remember from early versions I tested for short time, that follower would restrict clothes and gold, or was that only effect from Pet Collar?
alexvkj Posted October 25, 2015 Author Posted October 25, 2015 I really enjoy your mod! It is like Maria Eden but with less problem! It gives "downside" to having a follower around, because normally having follower makes you invincible, and now you have help but need to pay for it... I am only not sure yet, will request get more strict when you get more submissive? I remember from early versions I tested for short time, that follower would restrict clothes and gold, or was that only effect from Pet Collar? Clothes may be restricted. Gold may be taken. Enjoy. About the animals in the quest - is always something I completely forget. You know, you still can have a dog as your master in this mod? And please post some more of nice screenshots.
handsandarrows Posted October 25, 2015 Posted October 25, 2015 I really enjoy your mod! It is like Maria Eden but with less problem! It gives "downside" to having a follower around, because normally having follower makes you invincible, and now you have help but need to pay for it... I am only not sure yet, will request get more strict when you get more submissive? I remember from early versions I tested for short time, that follower would restrict clothes and gold, or was that only effect from Pet Collar? Clothes may be restricted. Gold may be taken. Enjoy. About the animals in the quest - is always something I completely forget. You know, you still can have a dog as your master in this mod? And please post some more of nice screenshots. O they can even be master? Nice Sound great and will do!
Tockity Posted October 25, 2015 Posted October 25, 2015 Loving this mod, Alexkj. Now that Petcollar isn't required, any chance you could make it recognize other DD Collars as your Slave Collar once you've submitted to a master? As it is right now it's quite awkward/impossible to use other great mods alongside it. :\
Ayals4 Posted October 25, 2015 Posted October 25, 2015 Expanding of dialogues. If you feel like something is too short cut or sounds too awkward, just let me know. Suggestions of native English speakers are much appreciated Here's the modified files, hope it helps: submissivelola edited.7z
olonolo Posted October 25, 2015 Posted October 25, 2015 alexvkj you are a sneaky guy. Thanks for including those lines in the zap event. Let me know if you still need help cleaning up dialogue, from what I can tell for the most part it's fairly minor, just some tweaks here and there. Anyway, I would be happy to help. btw. Did you leave out fucktoy in 1.3? I walked all over Skyrim and it didn't trigger once. 90% of events were just zaps. Here are a few pics of my happy d/s couple. I love the intensity of this dom.
anubis Posted October 25, 2015 Posted October 25, 2015 Hai Alexvkj, will this work with aroused redux? Thanks
alexvkj Posted October 25, 2015 Author Posted October 25, 2015 Hai Alexvkj, will this work with aroused redux? Thanks Of course
alexvkj Posted October 25, 2015 Author Posted October 25, 2015 alexvkj you are a sneaky guy. Thanks for including those lines in the zap event. Let me know if you still need help cleaning up dialogue, from what I can tell for the most part it's fairly minor, just some tweaks here and there. Anyway, I would be happy to help. btw. Did you leave out fucktoy in 1.3? I walked all over Skyrim and it didn't trigger once. 90% of events were just zaps. Here are a few pics of my happy d/s couple. I love the intensity of this dom. 2015-10-21_00004.jpg2015-10-21_00015.jpg2015-10-25_00002.jpg Thanks for sharing As for the fucktoy, I merged zap, strip and sex into a single random event branch. I'll look into it. alexvkj you are a sneaky guy. Thanks for including those lines in the zap event. Let me know if you still need help cleaning up dialogue, from what I can tell for the most part it's fairly minor, just some tweaks here and there. Anyway, I would be happy to help. btw. Did you leave out fucktoy in 1.3? I walked all over Skyrim and it didn't trigger once. 90% of events were just zaps. Here are a few pics of my happy d/s couple. I love the intensity of this dom. 2015-10-21_00004.jpg2015-10-21_00015.jpg2015-10-25_00002.jpg Thanks for sharing As for the fucktoy, I merged zap, strip and sex into a single random event branch. I'll look into it.
Teddar Posted October 25, 2015 Posted October 25, 2015 Latest version working great for me. Thanks! May I include this picture in the head post? BTW, what's better for the feeding? To undress both actors as it is now or to keep them clothed? Sure, go ahead and use it. As for clothed or naked feeding, its not something im bothered about either way but im sure some people will have preferences.
handsandarrows Posted October 25, 2015 Posted October 25, 2015 Can i ask real quick, how long is the "Do not leave Hold" restriction? And it is normal it is not a topic under "May we discuss some rules?" dialogue yes?
alexvkj Posted October 25, 2015 Author Posted October 25, 2015 @chadorjan Checked it, Fucktoy triggers randomly after your dom reaches arousal threshold 40 with reset time of 1 game hour. There are no other conditions
alexvkj Posted October 25, 2015 Author Posted October 25, 2015 Can i ask real quick, how long is the "Do not leave Hold" restriction? And it is normal it is not a topic under "May we discuss some rules?" dialogue yes? It's timed to 3 game days. I'll add this in the journal entry. About discussing the rules, I want to remove this topic completely in the next versions. Doesn't make any sense as the most of restrictions have now similar game time caps. Edit: checked it, the log entry for "nowhere to go" quest shows already the line about 3 days.
Karin Posted October 25, 2015 Posted October 25, 2015 Thank you I love new version, no problem with werewolf all working and many new stuff
handsandarrows Posted October 25, 2015 Posted October 25, 2015 It's timed to 3 game days. I'll add this in the journal entry. About discussing the rules, I want to remove this topic completely in the next versions. Doesn't make any sense as the most of restrictions have now similar game time caps. Thank you! And i really like that method better too, it was to easy otherway to get Gag off Edit: checked it, the log entry for "nowhere to go" quest shows already the line about 3 days. Sorry, you are right of course, i didn't see the "Nowhere to go" quest, i only saw restriction listed under "Submissive Lola" Main quest.
aqqh Posted October 25, 2015 Posted October 25, 2015 few things for you to consider: 1) that dialogue of "can i do something for you could start a scene so actors would be better controlled - you could make player kneel longer - you could make dom stand in place during events like boot lick. It looks kinda silly when you start bootlick anim and then your dom decides to sandbox somewhere else. Switching SetDontMove() should be enough. Or do nothing package. When they ask you to masturbate they could stand and watch as well - SetLookAt() 2) That dialogue "Did you like it" after they hit you could be expanded a little "not really" "maybe.. a little". This could influence some a stat reflecting that character becomes more masochistic. 3) there could be two "paths" for the gameplay - property of your dom - could be focused on humiliation, whoring, sadism etc - relationship (make your dom like you, a lot) - could be focused mainly on personal requests with very little whoring (or even no whoring at all). There could be some humiliation and pain as well if character becomes an exhibitionist, masochist etc.
alexvkj Posted October 25, 2015 Author Posted October 25, 2015 few things for you to consider: 1) that dialogue of "can i do something for you could start a scene so actors would be better controlled - you could make player kneel longer - you could make dom stand in place during events like boot lick. It looks kinda silly when you start bootlick anim and then your dom decides to sandbox somewhere else. Switching SetDontMove() should be enough. Or do nothing package. 2) That dialogue "Did you like it" after they hit you could be expanded a little "not really" "maybe.. a little". This could influence some a stat reflecting that character becomes more masochistic. 3) there could be two "paths" for the gameplay - property of your dom - could be focused on humiliation, whoring, sadism etc - relationship (make your dom like you, a lot) - could be focused mainly on personal requests with very little whoring (or even no whoring at all). There could be some humiliation and pain as well if character becomes an exhibitionist, masochist etc. SetDontMove() may be exactly what I was looking for! I'll invest some more time in polishing the animations, I promise. Hey, you had some nice scenes in your sex slaves mod. Perhaps you may correct or add something to my code: function Kneel() Game.ForceThirdPerson() Game.SetPlayerAIDriven() Game.DisablePlayerControls(True, True, True, False, True, False, True) PlayerRef.PlayIdle(IdleKneeling) Utility.Wait(5) PlayerRef.PlayIdle(IdleDef) Game.SetPlayerAIDriven(false) Game.EnablePlayerControls() endFunction function LickFeet(Actor partner) Game.ForceThirdPerson() Game.SetPlayerAIDriven() Game.DisablePlayerControls(True, True, True, False, True, False, True) MoveNpcToPlayer(partner, 75.00) if PlayerRef.WornHasKeyword(KeywordWristBinds) Debug.SendAnimationEvent(PlayerRef, "ZapWriPose08") else Debug.SendAnimationEvent(PlayerRef, "ZapLickFeet") endIf Utility.Wait(10) PlayerRef.PlayIdle(IdleDef) Game.SetPlayerAIDriven(false) Game.EnablePlayerControls() endFunction Function MoveNpcToPlayer(Actor npc, float offset) float angleZ = PlayerRef.getAngleZ() float x = PlayerRef.GetPositionX() + offset * math.sin(angleZ) float y = PlayerRef.GetPositionY() + offset * math.cos(angleZ) npc.SetPosition(x, y, PlayerRef.GetPositionZ()) npc.SetAngle(PlayerRef.GetAngleX(), PlayerRef.GetAngleY(), angleZ + 180) EndFunction About the paths in gameplay, I already thought about something like this and event implemented couple of properties and functions in an early version. But then removed that for the sake of simplicity. Maybe I'll come to this later again
aqqh Posted October 25, 2015 Posted October 25, 2015 IF you would have it run by the scene then simply Function Kneel() actor aDom = DomAlias.GetActorRef() Game.SetPlayerAIDriven() PlayerRef.SetLookAt(aDom, true) ;it will look better if player would be facing dom while kneeling, not some random direction aDom.SetLookAt(PlayerRef, true) Utility.Wait(2.0) ;to give characters the time needed to rotate and face each other aDom.SetDontMove() Game.DisablePlayerControls() ;only if you want to block activation - for example make it impossible to talk to your dom while kneeling. Otherwise there is no point - SetPlayerAIDriven() is enough to prevent movement. KneelScene.Start() EndFunction for the scene simple DoNothing package with kneeling Idle set. Scene could end on Dom IsInDialogueWithPlayer == 1 For Lick feet there could be something similar. Advantage for making it by the scene is that character could be humiliated even more with some comments like "Make it shine", "Hey, you missed a spot!", "OK, now the other one.". To control duration simply add some timer to the scene. For making NPCs face each other SetLookAt does the trick. And advantage is - its animated. SetAngle() is not - characters angle is changed instantly.
alexvkj Posted October 25, 2015 Author Posted October 25, 2015 Loving this mod, Alexkj. Now that Petcollar isn't required, any chance you could make it recognize other DD Collars as your Slave Collar once you've submitted to a master? As it is right now it's quite awkward/impossible to use other great mods alongside it. :\ Which other mods do you have in mind? From the Captured Dreams shop I need to recognize your slave status and not add the special collar when you go on errand. Deviously cursed loot may be handled as following: there will be no punishment for not wearing the collar if your dom is collared as well. The main problem is, I cannot recognize the items from DD because I don't add DD as a master dependency for my mod. I use the keywords from ZaZ which is a common master, but unfortunately not all of the DD mods add these keywords to their special items.
alexvkj Posted October 25, 2015 Author Posted October 25, 2015 For Lick feet there could be something similar. Advantage for making it by the scene is that character could be humiliated even more with some comments like "Make it shine", "Hey, you missed a spot!", "OK, now the other one.". To control duration simply add some timer to the scene. Thanks a lot. A proper scene is definitely a much better way to go than a coded sequence. <gone RTFM> BTW tested boot licking with SetDontMove in the current solution - worked okay, except that the NPC still jerked his legs
aqqh Posted October 25, 2015 Posted October 25, 2015 worked okay, except that the NPC still jerked his legs this means they are trying to go somewhere but they cant. DoNothing package should solve that.
amandul Posted October 25, 2015 Posted October 25, 2015 A little problem. Mistress asked me to to show mila Mila Valentia What slut iam. Can you block childs from the quests?
Tockity Posted October 25, 2015 Posted October 25, 2015 Loving this mod, Alexkj. Now that Petcollar isn't required, any chance you could make it recognize other DD Collars as your Slave Collar once you've submitted to a master? As it is right now it's quite awkward/impossible to use other great mods alongside it. :\ Which other mods do you have in mind? From the Captured Dreams shop I need to recognize your slave status and not add the special collar when you go on errand. Deviously cursed loot may be handled as following: there will be no punishment for not wearing the collar if your dom is collared as well. The main problem is, I cannot recognize the items from DD because I don't add DD as a master dependency for my mod. I use the keywords from ZaZ which is a common master, but unfortunately not all of the DD mods add these keywords to their special items. Ah, I see. That would cause a problem. :\ Would love to see it compatible with Cursed Loot and CD, both which you mentioned. Would an MCM to allow the player to make a worn collar recognized as a slave collar be a possibility? Kind of like how SL Aroused allows the player to make clothing/armor recognized as nude. Though an MCM itself would probably be a whole other beast.
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