dTd Posted June 13, 2016 Posted June 13, 2016 For people reaching their animation limit, is it possible to install only one of the two files to reduce the amount of animations or perhaps could we get all the non human stuff separated? I'm assuming the Molag stuff rates as non human right?
Guest Posted June 13, 2016 Posted June 13, 2016 For people reaching their animation limit, is it possible to install only one of the two files to reduce the amount of animations or perhaps could we get all the non human stuff separated? I'm assuming the Molag stuff rates as non human right? Fnis updated to 6.3 and includes fix for the animation limit, also sexlab 1.62 updated and now can register more animations.
bytion Posted June 13, 2016 Posted June 13, 2016 For people reaching their animation limit, is it possible to install only one of the two files to reduce the amount of animations or perhaps could we get all the non human stuff separated? I'm assuming the Molag stuff rates as non human right? Molag stuffs are still in human animation pack, because they all use human skeleon
dTd Posted June 13, 2016 Posted June 13, 2016 For people reaching their animation limit, is it possible to install only one of the two files to reduce the amount of animations or perhaps could we get all the non human stuff separated? I'm assuming the Molag stuff rates as non human right? Molag stuffs are still in human animation pack, because they all use human skeleon Ok so how about my first question, can we install only one of the packs?
bytion Posted June 13, 2016 Posted June 13, 2016 OK, Here is 17.9 SLAL packs: I haven't put them in my download page because I add timer settings for the animations, not all of them, just some animations with non loop stages, other animations or stages will still use your own sexlab settings. If ppl here could help me test out these packs, that would help alot, once I clear out the problems they may have, I will upload to my download page, if you feel any timer setting doesn't fit or some other animations need a new timer settings, plz post your suggestion or PM me. SLAL FunnyBizPack HumanAnimations 1 v17.9a.7z SLAL FunnyBizPack HumanAnimations 2 v17.9a.7z
bytion Posted June 13, 2016 Posted June 13, 2016 For people reaching their animation limit, is it possible to install only one of the two files to reduce the amount of animations or perhaps could we get all the non human stuff separated? I'm assuming the Molag stuff rates as non human right? Molag stuffs are still in human animation pack, because they all use human skeleon Ok so how about my first question, can we install only one of the packs? As I said before and pin it in my link: 3 Choose the animation pack you like from below, install and register at Sexlab animloader's MCM menu in game, you can choose any packs alone or together, there is no dependency between them
Funnybizness Posted June 13, 2016 Author Posted June 13, 2016 Geez Bytion you are FAST AS HELL. If you are saying what I think you're saying (that you made it so non looped scenes go right into the next scene.) Then I will create stages with fights,failed escape attempts and struggles that lead into sex
goldust Posted June 13, 2016 Posted June 13, 2016 that would be so cool funny..and the new packs work and look great been playing them sense Bytion posted them..thank you mr bytion
bytion Posted June 13, 2016 Posted June 13, 2016 Geez Bytion you are FAST AS HELL. If you are saying what I think you're saying (that you made it so non looped scenes go right into the next scene.) Then I will create stages with fights,failed escape attempts and struggles that lead into sex Yes, I could, orxx already did that in some of your 3 some animations, but I was retarded so didn't notice this setting until now, because I used to manul mode, this setting only working in auto mode.If you can give me these stage's length(in millisecond or second, you can count frame in Max I think), I could make a better "cut", right now a lot of my timer settings are not that precise. And I just love these failed struggles animation you made, yesyesyesyes more plz, I remember in Oblivion there is a Japanese animator made some great struggles animation with creatures, but in Oblivion or Skyrim, no one ever made good struggles pre-sex aniamtions with human Without struggles, how could we call it "Rape or Brutal"
Jephyr Posted June 13, 2016 Posted June 13, 2016 Geez Bytion you are FAST AS HELL. If you are saying what I think you're saying (that you made it so non looped scenes go right into the next scene.) Then I will create stages with fights,failed escape attempts and struggles that lead into sex Yes, I could, orxx already did that in some of your 3 some animations, but I was retarded so didn't notice this setting until now, because I used to manul mode, this setting only working in auto mode.If you can give me these stage's length(in millisecond or second, you can count frame in Max I think), I could make a better "cut", right now a lot of my timer settings are not that precise. And I just love these failed struggles animation you made, yesyesyesyes more plz, I remember in Oblivion there is a Japanese animator made some great struggles animation with creatures, but in Oblivion or Skyrim, no one ever made good struggles pre-sex aniamtions with human Without struggles, how could we call it "Rape or Brutal" Damn !!! I Did'nt know there were any Struggle Animations. Can you give me a link ? Please
bytion Posted June 13, 2016 Posted June 13, 2016 Geez Bytion you are FAST AS HELL. If you are saying what I think you're saying (that you made it so non looped scenes go right into the next scene.) Then I will create stages with fights,failed escape attempts and struggles that lead into sex Yes, I could, orxx already did that in some of your 3 some animations, but I was retarded so didn't notice this setting until now, because I used to manul mode, this setting only working in auto mode.If you can give me these stage's length(in millisecond or second, you can count frame in Max I think), I could make a better "cut", right now a lot of my timer settings are not that precise. And I just love these failed struggles animation you made, yesyesyesyes more plz, I remember in Oblivion there is a Japanese animator made some great struggles animation with creatures, but in Oblivion or Skyrim, no one ever made good struggles pre-sex aniamtions with human Without struggles, how could we call it "Rape or Brutal" Damn !!! I Did'nt know there were any Struggle Animations. Can you give me a link ? Please Which one you mean? Oblivion or Skyrim? In skyrim only leito and funnybiz made some of their 1st stage animation to struggle aniamtions, all of them are really short, I think you all know these two.
WaxenFigure Posted June 13, 2016 Posted June 13, 2016 For people reaching their animation limit, is it possible to install only one of the two files to reduce the amount of animations or perhaps could we get all the non human stuff separated? I'm assuming the Molag stuff rates as non human right? Upgrade to Sexlab version 1.62 which now supports up to 500 animations for humans on humans and a separate 500 animations for creatures with humans. Of course if your problem is exceeding the limits in FNIS then that isn't going to help but you should be using FNIS 6.3 which did fix the error 9 problem.
Jephyr Posted June 13, 2016 Posted June 13, 2016 Geez Bytion you are FAST AS HELL. If you are saying what I think you're saying (that you made it so non looped scenes go right into the next scene.) Then I will create stages with fights,failed escape attempts and struggles that lead into sex Yes, I could, orxx already did that in some of your 3 some animations, but I was retarded so didn't notice this setting until now, because I used to manul mode, this setting only working in auto mode.If you can give me these stage's length(in millisecond or second, you can count frame in Max I think), I could make a better "cut", right now a lot of my timer settings are not that precise. And I just love these failed struggles animation you made, yesyesyesyes more plz, I remember in Oblivion there is a Japanese animator made some great struggles animation with creatures, but in Oblivion or Skyrim, no one ever made good struggles pre-sex aniamtions with human Without struggles, how could we call it "Rape or Brutal" Damn !!! I Did'nt know there were any Struggle Animations. Can you give me a link ? Please Which one you mean? Oblivion or Skyrim? In skyrim only leito and funnybiz made some of their 1st stage animation to struggle aniamtions, all of them are really short, I think you all know these two. No, I dont know any
Funnybizness Posted June 13, 2016 Author Posted June 13, 2016 that would be so cool funny..and the new packs work and look great been playing them sense Bytion posted them..thank you mr bytionI totally agree with you Goldust. It's what yas been missing from my animations but now I will make them more..."immersive" lol Geez Bytion you are FAST AS HELL. If you are saying what I think you're saying (that you made it so non looped scenes go right into the next scene.) Then I will create stages with fights,failed escape attempts and struggles that lead into sex Yes, I could, orxx already did that in some of your 3 some animations, but I was retarded so didn't notice this setting until now, because I used to manul mode, this setting only working in auto mode.If you can give me these stage's length(in millisecond or second, you can count frame in Max I think), I could make a better "cut", right now a lot of my timer settings are not that precise. And I just love these failed struggles animation you made, yesyesyesyes more plz, I remember in Oblivion there is a Japanese animator made some great struggles animation with creatures, but in Oblivion or Skyrim, no one ever made good struggles pre-sex aniamtions with human Without struggles, how could we call it "Rape or Brutal" Lol yesyesyesyes! Today is the beginning of a new era for FunnyBiz's animations my good friend haha I will surprise you with what I have planned for the next few updates thank you Bytion for your info and no you are NOT retarded
bytion Posted June 13, 2016 Posted June 13, 2016 that would be so cool funny..and the new packs work and look great been playing them sense Bytion posted them..thank you mr bytionI totally agree with you Goldust. It's what yas been missing from my animations but now I will make them more..."immersive" lol Geez Bytion you are FAST AS HELL. If you are saying what I think you're saying (that you made it so non looped scenes go right into the next scene.) Then I will create stages with fights,failed escape attempts and struggles that lead into sex Yes, I could, orxx already did that in some of your 3 some animations, but I was retarded so didn't notice this setting until now, because I used to manul mode, this setting only working in auto mode.If you can give me these stage's length(in millisecond or second, you can count frame in Max I think), I could make a better "cut", right now a lot of my timer settings are not that precise. And I just love these failed struggles animation you made, yesyesyesyes more plz, I remember in Oblivion there is a Japanese animator made some great struggles animation with creatures, but in Oblivion or Skyrim, no one ever made good struggles pre-sex aniamtions with human Without struggles, how could we call it "Rape or Brutal" Lol yesyesyesyes! Today is the beginning of a new era for FunnyBiz's animations my good friend haha I will surprise you with what I have planned for the next few updates thank you Bytion for your info and no you are NOT retarded lol, glad to see your post before I sleep, now every day I wake up, hoping to see you surprise me...... hope to see your next update with longer and more brutal struggle, good night.
dTd Posted June 13, 2016 Posted June 13, 2016 For people reaching their animation limit, is it possible to install only one of the two files to reduce the amount of animations or perhaps could we get all the non human stuff separated? I'm assuming the Molag stuff rates as non human right? Upgrade to Sexlab version 1.62 which now supports up to 500 animations for humans on humans and a separate 500 animations for creatures with humans. Of course if your problem is exceeding the limits in FNIS then that isn't going to help but you should be using FNIS 6.3 which did fix the error 9 problem. I've been using it since the beta, thanks. I didn't say I was reaching any limit and asked some pretty specific questions
Doma Posted June 13, 2016 Posted June 13, 2016 Just so I don't mess it up, download human animations 1` and 2? Can I merge them? Using MO. edit: I have the Animation Loader.Can I dump it all in there. I do put them (pack 1, pack 2, and obj by bytion) together in one mod in MO. No problem by now. However, I will not mix these packs with other SLAL packs and the Loader. I did it last night even though the other guy sai-d don't./ I'm a rebel like that.. But this is the first I'm hearing about anl o0bj thin. Where gegt?
WaxenFigure Posted June 13, 2016 Posted June 13, 2016 For people reaching their animation limit, is it possible to install only one of the two files to reduce the amount of animations or perhaps could we get all the non human stuff separated? I'm assuming the Molag stuff rates as non human right? Upgrade to Sexlab version 1.62 which now supports up to 500 animations for humans on humans and a separate 500 animations for creatures with humans. Of course if your problem is exceeding the limits in FNIS then that isn't going to help but you should be using FNIS 6.3 which did fix the error 9 problem. I've been using it since the beta, thanks. I didn't say I was reaching any limit and asked some pretty specific questions But the questions only made sense in the context I answered because it should have been obvious from the names of the packs on the download page that the Creature animations were in one pack by themselves and of course you can install only one pack as long as you don't want the animations in the other. But I guess what is obvious to me, wasn't obvious to you. Some days you get the bear and some days the bear gets you.
dTd Posted June 13, 2016 Posted June 13, 2016 Let's just say I group demons and creatures together as in I don't really use either and was hoping to reduce the amount of animations installed. It isn't really obvious that you can use just one of the other files considering they rely on the loader file and who knows if it'll mess up if they aren't both there. Anyway, no harm done eh?
oliente Posted June 14, 2016 Posted June 14, 2016 Hey! I was already using your Animation package together with the Defeat Mod and I really liked it.. However, I got a Bug with Nasty Critters, so I had to uninstall Nasty Critters and Reset SexLab and FNIS (that bug made playing Skyrim impossible for me, since I couldn't save the game any more, because all new loaded Saves would result in CTD; apparently there isn't a fix available yet,) After that uninstalling Nasty Critters I got rid of that bug... However, Im not able to install the FunBizz Animations via the Sex Lab Animation Loader anymore. In the MCM menu there simply aren't any Animations packs avaiable to register. Atlhough I am certain that I installed the animation packs and even updated FNIS. Is there a reason why the Animation Loader isn't able to register or even show the FunnyBizz Animation Packs anymore?? Any way to fix this problem? I hope someone can help me. Thanks in advance!
ppt12472 Posted June 14, 2016 Posted June 14, 2016 I do put them (pack 1, pack 2, and obj by bytion) together in one mod in MO. No problem by now. However, I will not mix these packs with other SLAL packs and the Loader. I did it last night even though the other guy sai-d don't./ I'm a rebel like that.. But this is the first I'm hearing about anl o0bj thin. Where gegt? Oh, I mean the AnimObjects. You can get it from the same place where you get the FB SLAL packs here.
Funnybizness Posted June 14, 2016 Author Posted June 14, 2016 Hey everyone! I just uploaded Version 18.0 I added a new animation called "MolagBalDefeat" it has 6 stages. I hope you guys like it! Here are previews of the stages. Hey Bytion the first three stages are non looped I will put the ending frame numbers next to each one so you know when they end. I think you mentioned wanting that information. Stage1 (67 keyframes) Stage2 (120 keyframes) Stage3 (56 keyframes) Stage4 looped Stage5 looped Stage6 looped
bytion Posted June 14, 2016 Posted June 14, 2016 Thanks Funnybiz for always feeding my own mess up tastes. I am no expert on animations, but I think puting all the struggle aniamtions in 1 or 2 stages would be better for sexlab playing animation, or you have to make each stage really connect to other(like CEO's 0sex mod). Good new is I just found out my nifskope somehow works again, it's broken a years ago ,now it just works, Its really handy for me to view animation outside of skyrim. I just upload 18.0 to my download page and since one one report anything about test version, I upload them as stable download.
goldust Posted June 14, 2016 Posted June 14, 2016 looks...FUCKING GREAT...cant wait to try them out...thank you funny..so very much .oh bytion how long till you have a pack update for this..,lol jk jk take your time and thank you
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