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Posted
5 hours ago, samnotham said:

nothing happens next...

 

update:It doesn't conflicts with DP actually...It crashes from time to time,I'm still trying to find out why....but even though the game doesn't crash,I still can't see the next scene after that...

Posted
9 hours ago, 小凯667 said:

Hello, author. I want to ask where to activate this mod? Where to play in the game?

 

use your favoriste mod manager, and click the good box.

Talk to any innkeeper in the game to start the mod, or being sold as slave through simple slavery.

Posted
26分钟前,Delzaron说:

 

使用您最喜欢的模组管理器,然后单击好框。

与游戏中的任何旅店老板交谈以启动模组,或通过简单的奴隶制被卖为奴隶。

Does this mod need to be sorted?

Posted
On 10/27/2024 at 2:07 PM, killer905 said:

Also add this to do list:

 

1) After being cloned by Armin for the first time (The task in which Tipo wants to take Armine), this PC Clone quits and goes to the cooking spit.
2) In the same task, PC Clone has there is only "Meat Slve". After starting a conversation with PC Clone, I have Meat Slave <Alias=Player> So i think better put there "My clone" or "My twin" (In secnd cloning "PC i cell" name looks ok) The propblem is FIRST cloning.

3) In the case of ‘Final Choice’, once the PC, Armin and third person arrive to the kitchen, this plate disappears and the scene generally works, but without the PC's place on the plete and later on the splitroast.

 

I don't suceed to solve points 2 and 3... point one, I added a package on player clone alias, and affected the clone to that alias just after it creation, it need to be tested, but I hope it will work.

 

I added a bad end for delivery quest. you have 1 chance on 14 to trigger it. I won't spoil it.

Posted
7 hours ago, Delzaron said:

 

I don't suceed to solve points 2 and 3... point one, I added a package on player clone alias, and affected the clone to that alias just after it creation, it need to be tested, but I hope it will work.

 

I added a bad end for delivery quest. you have 1 chance on 14 to trigger it. I won't spoil it.

So change from Meat Slave <Alias=Player> to "My clone" or "My twin"

Posted
5 hours ago, killer905 said:

So change from Meat Slave <Alias=Player> to "My clone" or "My twin"

I done it... and it worked !

So, release tonight !

Posted (edited)

Ok, so I found a bug in the delivery quest: the Actual meat pie delivery item is not removed, and the quest further checks if you have one and only one of these items in your inventory. Not super difficult, since you can just drop or sell that item, but it can give the impression that the quest is stuck.

Edit: Also, the Soona delivery seems to get stuck on stage 120 on my end. Also, Soona has both the regular delivery dialogue and the additional dialogue, not sure if that is as intended or not, as a "escape" option.

Edited by Polonium
Posted

Hi, animations are not played when interacting with devices, characters just stand in place, while the gameplay moves. I use ZAZ 8, PO3 papyrus ext, PO3 skse, PO3 tweaks, Ravenous 3.25, Pamatronic's deadly furniture, Pama deadly furniture conversion files, simple slavery PP 6.3.23, DD5.1, sexlab 1.63; 1.5.97 se. Please help

Posted
10 minutes ago, NuclearDevice said:

Hi, animations are not played when interacting with devices, characters just stand in place, while the gameplay moves. I use ZAZ 8, PO3 papyrus ext, PO3 skse, PO3 tweaks, Ravenous 3.25, Pamatronic's deadly furniture, Pama deadly furniture conversion files, simple slavery PP 6.3.23, DD5.1, sexlab 1.63; 1.5.97 se. Please help

did you updated fnis and register anims with SLAL ?

Posted
2 minutes ago, Delzaron said:

did you updated fnis and register anims with SLAL ?

Yes I did, I registered animations in the zaz mod tab, the "registration" inscription became gray. In SLAL: enable all, register all. Fnis reads zaz pack 8

Posted
12 minutes ago, NuclearDevice said:

Yes I did, I registered animations in the zaz mod tab, the "registration" inscription became gray. In SLAL: enable all, register all. Fnis reads zaz pack 8

Clarification. In test mode in the ZAZ mod tab, animations are played.

 And also, when putting on a gag, the mouth remains closed.

Posted
27 minutes ago, NuclearDevice said:

Clarification. In test mode in the ZAZ mod tab, animations are played.

 And also, when putting on a gag, the mouth remains closed.

 

hum hum... maybe skeleton. I say that, but I didn't solved my problems with SE yet, so I'm not the best person to respond.

Posted
7 hours ago, Delzaron said:

 

hum hum... maybe skeleton. I say that, but I didn't solved my problems with SE yet, so I'm not the best person to respon

Skeleton with 126 bones, with arm fix. In other scenarios, the sex animation plays correctly, the problem is with interaction with deadly furniture. Thank you for your attention

Posted

I continue working on Ravenous.

 

Which content you wish I add before the implementation of pama's dwemer stuffs (and the abandon of LE version) ?

I could make a poll...

Posted
3 hours ago, Delzaron said:

I continue working on Ravenous.

 

Which content you wish I add before the implementation of pama's dwemer stuffs (and the abandon of LE version) ?

I could make a poll...

 

I have been thinking about a stuffing machine for a while. Some device that would fill the body before baking it in the oven.

I mean something similar to the milking machine by ZAZ, but with the opposite function.

And add a function to increase the belly after using the machine.

 

Just an idea...

 

Posted
13 minutes ago, poblivion said:

 

I have been thinking about a stuffing machine for a while. Some device that would fill the body before baking it in the oven.

I mean something similar to the milking machine by ZAZ, but with the opposite function.

And add a function to increase the belly after using the machine.

 

Just an idea...

 

 

Ah, you readed too lof of novels about dolcett restaurants, aren't you ?

I'm afraid this furniture doesn't exist, but we could ask pama...

  • 2 weeks later...
Posted
On 11/13/2024 at 1:26 AM, Delzaron said:
2024年11月13日凌晨1点26分,德尔扎隆说:

I continue working on Ravenous.

我继续研究贪婪。

 

Which content you wish I add before the implementation of pama's dwemer stuffs (and the abandon of LE version) ?

您希望我在实现 pama 的 dwemer 之前添加哪些内容(以及放弃 LE 版本) ?

I could make a poll...

我可以做个民意调查。

Since Pama won't support LE, I think we can finally abandon that... Honestly, I have better performance on AE in the restaurant.

  • 1 month later...
Posted

changes made for now.

 

Ravenous 3.28fix
a1R_rep_NamiraDay_Clone : fixed some typo
a1R_rep_CustomerComplaint : scene 1 modified, meatgirl will lay on guillotine instead. start guillotine scene.
a1RArminaWaitressPackage : schedule extended to 10 to 22.
ChooseTask : Meat cellar or meat cellar player quest choose condition fixed.
a1rfortnaemirr : supressed around 9 lights.
try to solve again Lamae package problem : extend her sandbox schedule.
new npc : Kathryn, Ceyemer.
a1R_ModManagement_Quest : add reset Simza job var at end of all quests involving butcheryslave alias.
a1R_Event_Butchery : deleted.
a1R_rep_delivery : add stage 5 and dialogues to Carni to be able to pick a specific client (bad end : Sonaa)
a1R_rep_delivery : add a timer based on days, add also dialogues for being late to Client and Carni.
a1R_rep_delivery : if failure, increase the failure count to 1.
falmer bikini armor for Kathryn.
When you'll sell a follower, his items will go in a player owned chest in the prison instead of player inventory.
a1r_rep_customercomplaint : player can be chosen as meatgirl, random, 50% chance.
Armina get the IsExecutor keyword.
dungeon extended for preparing Kathryn quarter (a bedroom and a forge).
a1REncBearCave : deleted.
a1R_Rep_Vigilant : deleted.
a1R_ModManagementQuest_ButcherySlave_Employee_GuillotineScene : new scene.
a1R_ModManagementQuest_ButcherySlave_Employee_TreeStumpScene : new scene.
a1R_ModManagementQuest_BeheadBlock_EmployeeScene : new scene.
a1R_ModManagement_Quest : add a script to let any employee except Simza being the butcher.
removed sharpwheel and trapdoors doors in fort naemirr
a1R_modManagement : edit the script to be able to remove the plank blocking the maintenance corridor.
new quest : a1R_SideQuest_Kathryn.
a1RFrigg_enemy : deleted.
a1RVigilant1 : deleted.
a1R_modManagement : Kathryn integrated into shortcut.

Posted
12 hours ago, xyzxyz said:

How wrong in the head do you have to be to enjoy this content? I know this is loverslab but come on man...

well, this mod is a content we can qualify as "dolcett". It's a niche of BDSM porn.

 

And yes, it's very particular and disturbing. I can understand your feelings, I got the same when I readed "Justice et les prospérités du vice" from Sade. And I'm also not entirely comfortable with it (i'm also not comfortable with "trouble of heroine"), I prefer my other mods like AFS and FTD, and the excellent amourous adventures.

 

But I decided to rework my mods, and Ravenous was on the list. And I like to work on mods, it's an hobby.

 

My advice ? you're free to like or dislike what you want. Don't drink it if it's not your cup of tea.

Posted (edited)
51 minutes ago, Delzaron said:

well, this mod is a content we can qualify as "dolcett". It's a niche of BDSM porn.

 

And yes, it's very particular and disturbing. I can understand your feelings, I got the same when I readed "Justice et les prospérités du vice" from Sade. And I'm also not entirely comfortable with it (i'm also not comfortable with "trouble of heroine"), I prefer my other mods like AFS and FTD, and the excellent amourous adventures.

 

But I decided to rework my mods, and Ravenous was on the list. And I like to work on mods, it's an hobby.

 

My advice ? you're free to like or dislike what you want. Don't drink it if it's not your cup of tea.

Thx for the explanation. I fully agree with you about AA and ToH. I play very little parts of that mod (never the main quest). I do enjoy some of your other mods like Dark Arena, NMM and Neophytes of dibella (although I never see them approaching NPCs) so keep going :)

Edited by xyzxyz
Posted

I tried to complete the task of looking for schematic diagram in the task of looking for equipment, but I could not find it. There was a lift in the lab at the end, and I did not interact with the lift switch. 🤔

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