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2 hours ago, Delzaron said:

nice.

 

keep in mind I already made some modifs :

 

Ravenous 3.1
Carnificina voice changed to dlcfemalevampireValerica
a1R_sidequest_camille : add a debug dialogue setstage 30->40 to Camille
fixing some typo problems.
a1r_rep_vip : add a condition (subject get alias meancourse) to differentiate "we're not selected/you're selected")
a1r_rep_vip : add some objectives.
pitchforks supressed
a1r_mod_management : add StockSlave.length condition to Simza butcher slaves script. If StockSlave is too low, player will be butchered instead.

Well, i can test it on 3.1 but at this point i can only test what i have on 3.0 ;)

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I'm not getting the debug dialogue options for the help I'm supposed to hire. Cali won't follow to Camille, when I try porting Cali to player to speak to Camille she just leaves. The quest updates but nothing happens and the debug dialogue doesn't appear. For the cook there's no quest marker for her boss who I need to kill so I've no idea where he is. There's no dialogue to buy Simza when speaking to the slaver in the Ragged Flagon. In none of these cases does a debug dialogue appear, maybe there's a conflict with Sexlab Dialogue or Relationship Dialogue Overhaul? I don't know. I haven't gone for the bard yet so I have no report on that yet.

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1 hour ago, megger35 said:

3.0 

VIP quest is still bugged and rough . I am not gonna bother trying to fix my end this time , I wish you luck and hopefully you will get there 

many thanks for your hard work . 

 

 

where ?

I didn't got any major bug, even simza cook works nice until the end...

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1 hour ago, DbleMinded said:

I'm not getting the debug dialogue options for the help I'm supposed to hire. Cali won't follow to Camille, when I try porting Cali to player to speak to Camille she just leaves. The quest updates but nothing happens and the debug dialogue doesn't appear. For the cook there's no quest marker for her boss who I need to kill so I've no idea where he is. There's no dialogue to buy Simza when speaking to the slaver in the Ragged Flagon. In none of these cases does a debug dialogue appear, maybe there's a conflict with Sexlab Dialogue or Relationship Dialogue Overhaul? I don't know. I haven't gone for the bard yet so I have no report on that yet.

 

Please be more specific.

 

Camille, it's related to a trigger in toldvald cave. I added a debug dialogue on carni to setstage 20->30.

next verson, debug dialogue on Camille for setstage 30->40.

 

the boss is inside the nordic ruin, just find her.

 

Simza quest works whitout any problems. Did you checked your script installation ?

Of course, you need gold to buy her.

 

I don't use sexlab dialogues or relationship dialogue overhaul, so I do'nt know.

 

Only think I know is, according to tests, the mod is almost totally functionnal. The problems you describe, camille excepted, surprize me.

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I managd to play through the entire mod ( version 3.0 ) and the only major problems I had were with the VIP quest, I had to use setstage to get through some of it.

I saw the same problems as killer905

 

On 9/1/2023 at 12:00 PM, killer905 said:

Two dialogue if Simza become a main meat (She finally get what she wanted!) ❤️

 

Problems with VIP (In my case)
1) If a player has been selected to present to a client, only one Meat Girl comes.
2) If the player and Simza are selected to present to the client, the next two meat girls do not come.
3) If the client wants only elves, something exotic or only humans, I'm missing a dialogue or tag which is the appetizer and which is the main course. And it looks like it's broken (Simza fault?) because I turned all 4 to meat and the stage didn't move on... (I can make a video if you want in this case)


I guess that's all, unless I forgot something.

 

 

 

If I get selected and I tell Simza to go get 2 or 3 girls, when I go back to the VIP room only Simza is there,

If before talking to the VIP I ask camille to go get more girls ( and she gets 4 more bringing the total up to 10 ) then Simza would bring 1 girl,

 

When I'm asked to get 4 girls I go get the girls, bring them to the VIP and he chooses ( actually he starts talking before they are there ) but after that none of the girls get a quest arrow and none of them have the extra appertiser dialouge option.

 

I'm wondering if there is an issue with the first 6 girls I got from the slave trader in the Red Flagon?  Because the extra 4 girls that camille brings seem to work better?

 

 

 

 

Just dug through my logs to see whats there......

 

 

 

 

 

[09/02/2023 - 12:57:42PM] ERROR: Cannot call AddToFaction() on a None object, aborting function call
stack:
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.GetSlave() - "a1R_Rep_VIPQuestScript.psc" Line 43
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 163
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232
[09/02/2023 - 12:57:42PM] ERROR: alias Slave3 on quest a1R_Rep_VIP (130F9979): Cannot force the alias's reference to a None reference.
stack:
    [alias Slave3 on quest a1R_Rep_VIP (130F9979)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.GetSlave() - "a1R_Rep_VIPQuestScript.psc" Line 64
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 163
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232
[09/02/2023 - 12:57:42PM] ERROR: Cannot call AddToFaction() on a None object, aborting function call
stack:
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.GetSlave() - "a1R_Rep_VIPQuestScript.psc" Line 43
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 164
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232
[09/02/2023 - 12:57:42PM] ERROR: alias Slave3 on quest a1R_Rep_VIP (130F9979): Cannot force the alias's reference to a None reference.
stack:
    [alias Slave3 on quest a1R_Rep_VIP (130F9979)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.GetSlave() - "a1R_Rep_VIPQuestScript.psc" Line 64
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 164
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232
[09/02/2023 - 12:57:42PM] ERROR: Cannot call MoveTo() on a None object, aborting function call
stack:
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 166
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232
[09/02/2023 - 12:57:42PM] ERROR: Cannot call MoveTo() on a None object, aborting function call
stack:
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 167
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232

 

 

    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.GetSlave() - "a1R_Rep_VIPQuestScript.psc" Line 43
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 163
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232
[09/02/2023 - 12:57:42PM] ERROR: alias Slave3 on quest a1R_Rep_VIP (130F9979): Cannot force the alias's reference to a None reference.
stack:
    [alias Slave3 on quest a1R_Rep_VIP (130F9979)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.GetSlave() - "a1R_Rep_VIPQuestScript.psc" Line 64
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 163
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232
[09/02/2023 - 12:57:42PM] ERROR: Cannot call AddToFaction() on a None object, aborting function call
stack:
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.GetSlave() - "a1R_Rep_VIPQuestScript.psc" Line 43
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 164
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232
[09/02/2023 - 12:57:42PM] ERROR: alias Slave3 on quest a1R_Rep_VIP (130F9979): Cannot force the alias's reference to a None reference.
stack:
    [alias Slave3 on quest a1R_Rep_VIP (130F9979)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.GetSlave() - "a1R_Rep_VIPQuestScript.psc" Line 64
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 164
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232
[09/02/2023 - 12:57:42PM] ERROR: Cannot call MoveTo() on a None object, aborting function call
stack:
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 166
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232
[09/02/2023 - 12:57:42PM] ERROR: Cannot call MoveTo() on a None object, aborting function call
stack:
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 167
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232

 

 

 

[09/02/2023 - 12:58:48PM] ERROR: alias Appetizer on quest a1R_Rep_VIP (130F9979): Cannot force the alias's reference to a None reference.
stack:
    [alias Appetizer on quest a1R_Rep_VIP (130F9979)].a1R_rep_VIP_AppetizerDeathScript.ForceRefTo() - "<native>" Line ?
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.ChooseMealsScene_SimzaPlayer() - "a1R_Rep_VIPQuestScript.psc" Line 256
    [ (13121395)].SF_a1R_Rep_VIPScene1_06121395.Fragment_0() - "SF_a1R_Rep_VIPScene1_06121395.psc" Line 11
[09/02/2023 - 12:58:48PM] ERROR: Cannot call RemoveFromFaction() on a None object, aborting function call
stack:
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.ReleaseSlave() - "a1R_Rep_VIPQuestScript.psc" Line 76
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.ChooseMealsScene_SimzaPlayer() - "a1R_Rep_VIPQuestScript.psc" Line 259
    [ (13121395)].SF_a1R_Rep_VIPScene1_06121395.Fragment_0() - "SF_a1R_Rep_VIPScene1_06121395.psc" Line 11
[09/02/2023 - 12:58:48PM] ERROR: Cannot call RemoveFromFaction() on a None object, aborting function call
stack:
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.ReleaseSlave() - "a1R_Rep_VIPQuestScript.psc" Line 76
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.ChooseMealsScene_SimzaPlayer() - "a1R_Rep_VIPQuestScript.psc" Line 260
    [ (13121395)].SF_a1R_Rep_VIPScene1_06121395.Fragment_0() - "SF_a1R_Rep_VIPScene1_06121395.psc" Line 11
[09/02/2023 - 12:58:51PM] ERROR: a1R_Rep_VIP (130F9979): unknown quest objective 310.

 

 

 

Edited by Plumppy
added logs
Link to comment
On 8/29/2023 at 8:36 PM, Delzaron said:

 

I don't know how to do that.

The beheading causes the playe rdeath and the load of the last save.

I don't know how to cancel that.

understandable, and a tricky problem! i really wonder how meatfarm does it, some tricky wizardry i think!

hopefully BlackMaze will come back at some point so we can find out! ?

 

forgot to add another big thank you for all of your work on this mod :-3

Edited by VoreQ
Link to comment
12 hours ago, Plumppy said:

 

I managd to play through the entire mod ( version 3.0 ) and the only major problems I had were with the VIP quest, I had to use setstage to get through some of it.

I saw the same problems as killer905

 

 

 

If I get selected and I tell Simza to go get 2 or 3 girls, when I go back to the VIP room only Simza is there,

If before talking to the VIP I ask camille to go get more girls ( and she gets 4 more bringing the total up to 10 ) then Simza would bring 1 girl,

 

When I'm asked to get 4 girls I go get the girls, bring them to the VIP and he chooses ( actually he starts talking before they are there ) but after that none of the girls get a quest arrow and none of them have the extra appertiser dialouge option.

 

I'm wondering if there is an issue with the first 6 girls I got from the slave trader in the Red Flagon?  Because the extra 4 girls that camille brings seem to work better?

 

 

 

 

Just dug through my logs to see whats there......

 

 

 

 

 

[09/02/2023 - 12:57:42PM] ERROR: Cannot call AddToFaction() on a None object, aborting function call
stack:
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.GetSlave() - "a1R_Rep_VIPQuestScript.psc" Line 43
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 163
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232
[09/02/2023 - 12:57:42PM] ERROR: alias Slave3 on quest a1R_Rep_VIP (130F9979): Cannot force the alias's reference to a None reference.
stack:
    [alias Slave3 on quest a1R_Rep_VIP (130F9979)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.GetSlave() - "a1R_Rep_VIPQuestScript.psc" Line 64
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 163
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232
[09/02/2023 - 12:57:42PM] ERROR: Cannot call AddToFaction() on a None object, aborting function call
stack:
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.GetSlave() - "a1R_Rep_VIPQuestScript.psc" Line 43
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 164
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232
[09/02/2023 - 12:57:42PM] ERROR: alias Slave3 on quest a1R_Rep_VIP (130F9979): Cannot force the alias's reference to a None reference.
stack:
    [alias Slave3 on quest a1R_Rep_VIP (130F9979)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.GetSlave() - "a1R_Rep_VIPQuestScript.psc" Line 64
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 164
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232
[09/02/2023 - 12:57:42PM] ERROR: Cannot call MoveTo() on a None object, aborting function call
stack:
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 166
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232
[09/02/2023 - 12:57:42PM] ERROR: Cannot call MoveTo() on a None object, aborting function call
stack:
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 167
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232

 

 

    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.GetSlave() - "a1R_Rep_VIPQuestScript.psc" Line 43
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 163
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232
[09/02/2023 - 12:57:42PM] ERROR: alias Slave3 on quest a1R_Rep_VIP (130F9979): Cannot force the alias's reference to a None reference.
stack:
    [alias Slave3 on quest a1R_Rep_VIP (130F9979)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.GetSlave() - "a1R_Rep_VIPQuestScript.psc" Line 64
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 163
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232
[09/02/2023 - 12:57:42PM] ERROR: Cannot call AddToFaction() on a None object, aborting function call
stack:
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.GetSlave() - "a1R_Rep_VIPQuestScript.psc" Line 43
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 164
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232
[09/02/2023 - 12:57:42PM] ERROR: alias Slave3 on quest a1R_Rep_VIP (130F9979): Cannot force the alias's reference to a None reference.
stack:
    [alias Slave3 on quest a1R_Rep_VIP (130F9979)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.GetSlave() - "a1R_Rep_VIPQuestScript.psc" Line 64
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 164
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232
[09/02/2023 - 12:57:42PM] ERROR: Cannot call MoveTo() on a None object, aborting function call
stack:
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 166
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232
[09/02/2023 - 12:57:42PM] ERROR: Cannot call MoveTo() on a None object, aborting function call
stack:
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.SimzaSelectSlave_SimzaSelectedToo() - "a1R_Rep_VIPQuestScript.psc" Line 167
    [a1R_Rep_VIP (130F9979)].QF_a1R_Rep_VIP_060F9979.Fragment_25() - "QF_a1R_Rep_VIP_060F9979.psc" Line 232

 

 

 

[09/02/2023 - 12:58:48PM] ERROR: alias Appetizer on quest a1R_Rep_VIP (130F9979): Cannot force the alias's reference to a None reference.
stack:
    [alias Appetizer on quest a1R_Rep_VIP (130F9979)].a1R_rep_VIP_AppetizerDeathScript.ForceRefTo() - "<native>" Line ?
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.ChooseMealsScene_SimzaPlayer() - "a1R_Rep_VIPQuestScript.psc" Line 256
    [ (13121395)].SF_a1R_Rep_VIPScene1_06121395.Fragment_0() - "SF_a1R_Rep_VIPScene1_06121395.psc" Line 11
[09/02/2023 - 12:58:48PM] ERROR: Cannot call RemoveFromFaction() on a None object, aborting function call
stack:
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.ReleaseSlave() - "a1R_Rep_VIPQuestScript.psc" Line 76
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.ChooseMealsScene_SimzaPlayer() - "a1R_Rep_VIPQuestScript.psc" Line 259
    [ (13121395)].SF_a1R_Rep_VIPScene1_06121395.Fragment_0() - "SF_a1R_Rep_VIPScene1_06121395.psc" Line 11
[09/02/2023 - 12:58:48PM] ERROR: Cannot call RemoveFromFaction() on a None object, aborting function call
stack:
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.ReleaseSlave() - "a1R_Rep_VIPQuestScript.psc" Line 76
    [a1R_Rep_VIP (130F9979)].a1R_Rep_VIPQuestScript.ChooseMealsScene_SimzaPlayer() - "a1R_Rep_VIPQuestScript.psc" Line 260
    [ (13121395)].SF_a1R_Rep_VIPScene1_06121395.Fragment_0() - "SF_a1R_Rep_VIPScene1_06121395.psc" Line 11
[09/02/2023 - 12:58:51PM] ERROR: a1R_Rep_VIP (130F9979): unknown quest objective 310.

 

 

 

 

Ok...

 

I managd to play through the entire mod ( version 3.0 ) and the only major problems I had were with the VIP quest, I had to use setstage to get through some of it.

I saw the same problems as killer905

 

 

- not normal. when player is selected, 3 meat girls are selected and teleported. No problem with that script.

You just need to join the meatgirls, simza arrives, scene start.

 

- if simza and player are selected, slaves01 and slaves02 are peicked. If they're not found, of course they can't be here.

I use a full slaves stock, i don't tested with empty slaves stock.

 

- I do'nt know why Simza brings only 1 girl, the script is made for two (slave01 and slave02).

 

- the meatgirls are not involved in the scene, so I added a delay to let them go in the room before the scene starts, but that delay is not enough.

Another way is to teleport them with player in the room...

Arrows can sucks, but dialogues are here and functionnal. One have the appetizer dialogue.

 

All the meatgirls are the same...

 

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19 hours ago, Delzaron said:

 

Please be more specific.

 

Camille, it's related to a trigger in toldvald cave. I added a debug dialogue on carni to setstage 20->30.

next verson, debug dialogue on Camille for setstage 30->40.

 

the boss is inside the nordic ruin, just find her.

 

Simza quest works whitout any problems. Did you checked your script installation ?

Of course, you need gold to buy her.

 

I don't use sexlab dialogues or relationship dialogue overhaul, so I do'nt know.

 

Only think I know is, according to tests, the mod is almost totally functionnal. The problems you describe, camille excepted, surprize me.

 

No I haven't checked my script installation. I have to trust my mod manager, which is Vortex, to do what it's supposed to. If it doesn't do what it's supposed to then I don't try to fix things I don't understand. I would probably do more harm than good. As for the the debug dialogues I'd be willing to bet there's a conflict with one of those dialogue mods or perhaps the mod sexlab solutions which also adds dialogue to NPCs. Anyway, it's a great idea for a mod. It's unfortunate it's not working for me but that's the nature of modding Skyrim I suppose. Perhaps one day I'll get it working but for now I think I'll move on. Good luck with your future mod creations and farewell. 

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2 hours ago, DbleMinded said:

 

No I haven't checked my script installation. I have to trust my mod manager, which is Vortex, to do what it's supposed to. If it doesn't do what it's supposed to then I don't try to fix things I don't understand. I would probably do more harm than good. As for the the debug dialogues I'd be willing to bet there's a conflict with one of those dialogue mods or perhaps the mod sexlab solutions which also adds dialogue to NPCs. Anyway, it's a great idea for a mod. It's unfortunate it's not working for me but that's the nature of modding Skyrim I suppose. Perhaps one day I'll get it working but for now I think I'll move on. Good luck with your future mod creations and farewell. 

 

all hope is not lost !

 

As you see, there is a major issue in a1R_rep_VIP : the meatgirls are not involved in the scenes, there are here just because of packages.

I should try for a scene (the one where player and Simza are both selected ?) to include them and see what happen.

 

I also published to the code related to the slaves selection. Reviewing it could help finding the weaknesses and establish solutions.

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17 minutes ago, killer905 said:

This how looks for me.

 

Here 4 meat 

 

Here Simza and player in selection.

 

I'll try also something else :

- including the meatgirls in the scene. It will help to see if all aliaises are filled.

- give to appetizer and maincourse factions instead of aliases.

- some alias.getactorref() != none confitions in the involved functions

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I

33 minutes ago, killer905 said:

This how looks for me.

 

Here 4 meat 

 

Here Simza and player in selection.

 

i can't read any of your videos...

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53 minutes ago, Delzaron said:

I'll try also something else :

- including the meatgirls in the scene. It will help to see if all aliaises are filled.

- give to appetizer and maincourse factions instead of aliases.

- some alias.getactorref() != none confitions in the involved functions

ok

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11 hours ago, killer905 said:

ok

 

it's getting worse...

Now the slaves are never registered in slave1, 2, etc...

 

edit : repaired, and now the slaves walks to participate to the scene.

I also repaired the stage condition in the script. Now appetizer and maincourse objectives markers display correctly, dialogues are working too. Packages seems to take a little time to effect, so appetizer and maincourse walk back to prison util they reach the guillotine, and return to the vip hall.

Edited by Delzaron
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55 minutes ago, Delzaron said:

 

it's getting worse...

Now the slaves are never registered in slave1, 2, etc...

 

so they don't come for the scenes...

Maybe make 3 extra prison cells or a room for "special meat girls" (I think there was a room outside the prison if I remember correctly)? I think this will avoid this problem. So these 3 meat girls are automatically filled without the participation of the player or other NPC. The client wants wants player/player and Simza this task itself takes those girls from that cell instead of the ones the player is interacting with. The quest ends these girls are revived.

 

I don't know if you'll understand my idea, but I'll try to describe it more if necessary.

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23 minutes ago, killer905 said:

Maybe make 3 extra prison cells or a room for "special meat girls" (I think there was a room outside the prison if I remember correctly)? I think this will avoid this problem. So these 3 meat girls are automatically filled without the participation of the player or other NPC. The client wants wants player/player and Simza this task itself takes those girls from that cell instead of the ones the player is interacting with. The quest ends these girls are revived.

 

I don't know if you'll understand my idea, but I'll try to describe it more if necessary.

I solved the problem. It was just a mess in the function.

Now it works as intended, even better since i added the slaves in the scenes. Now they walk on their own to the vip room.

I did'ntuse the factions yet, I got the appetizer and maincourse dialogues as intended.

 

I still need to work on Simza part (why 1 slave instead of 2 ?), and I'll add cleaning storeslave alias when slaves are dead.

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23 minutes ago, killer905 said:

Maybe make 3 extra prison cells or a room for "special meat girls" (I think there was a room outside the prison if I remember correctly)? I think this will avoid this problem. So these 3 meat girls are automatically filled without the participation of the player or other NPC. The client wants wants player/player and Simza this task itself takes those girls from that cell instead of the ones the player is interacting with. The quest ends these girls are revived.

 

I don't know if you'll understand my idea, but I'll try to describe it more if necessary.

I solved the problem. It was just a mess in the function.

Now it works as intended, even better since i added the slaves in the scenes. Now they walk on their own to the vip room.

I did'ntuse the factions yet, I got the appetizer and maincourse dialogues as intended.

 

I still need to work on Simza part (why 1 slave instead of 2 ?), and I'll add cleaning storeslave alias when slaves are dead.

Capture.JPG

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54 minutes ago, killer905 said:

Maybe make 3 extra prison cells or a room for "special meat girls" (I think there was a room outside the prison if I remember correctly)? I think this will avoid this problem. So these 3 meat girls are automatically filled without the participation of the player or other NPC. The client wants wants player/player and Simza this task itself takes those girls from that cell instead of the ones the player is interacting with. The quest ends these girls are revived.

 

I don't know if you'll understand my idea, but I'll try to describe it more if necessary.

I solved the problem. It was just a mess in the function.

Now it works as intended, even better since i added the slaves in the scenes. Now they walk on their own to the vip room.

I did'ntuse the factions yet, I got the appetizer and maincourse dialogues as intended.

 

I still need to work on Simza part (why 1 slave instead of 2 ?), and I'll add cleaning storeslave alias when slaves are dead.

 

 

others problems : the player don't receive the domination spell in the quest line.

i added the spellbook in the cheatchest.

 

I also checked : butchering some bandits causes ctd.

 

 

here the elements of the magicevent.

 

 

the script.

Event OnEffectStart(Actor Target, Actor Caster)

    int Button

    victim = target

    If victim.isdead() == true

        Button = a1RButcherKnife_Message.show()
        
        if Button == 0
            
            Cell kCELL = PlayerREF.GetParentCell()

            if kCELL == a1R_FortNaemirr

                debug.notification("I decided to butcher that corpse.")
        
                Game.FadeOutGame(false, true, 2.0, 1.0)
                victim.disable()
                playerref.additem(HumanFlesh, 5)
                playerref.additem(a1RHumanGuts, 2)        
                playerref.additem(HumanHeart)    
                playerref.additem(a1RHumanLiver)

                victim.moveto(WIDeadBodyCleanupCellMarker)

            else

                debug.notification("I decided to butcher that corpse.")
            
                Game.FadeOutGame(false, true, 2.0, 1.0)
                victim.disable()
                victim.placeatme(BoneHumanBloodyArm.GetBaseObject())
                victim.placeatme(BoneHumanBloodyBone.GetBaseObject())    
                victim.placeatme(BoneHumanBloodyHand.GetBaseObject())    
                victim.placeatme(BoneHumanBloodyRibcage.GetBaseObject())    
                victim.placeatme(BoneHumanBloodyShoulder.GetBaseObject())    
                victim.placeatme(BoneHumanBloodySkull.GetBaseObject())    

                playerref.additem(HumanFlesh, 5)
                playerref.additem(a1RHumanGuts, 2)        
                playerref.additem(HumanHeart)    
                playerref.additem(a1RHumanLiver)

                victim.moveto(WIDeadBodyCleanupCellMarker)

            Endif

        elseif button == 1

            debug.notification("I decided to not butcher that corpse.")
        EndIf
    EndIf
EndEvent


Actor Victim
Actor property playerref auto

Message property a1RButcherKnife_Message auto

;MiscObject Property a1RBoneHumanArm  Auto  
;MiscObject Property a1RBoneHumanHand  Auto  
;MiscObject Property a1RBoneHumanLeg  Auto  
;MiscObject Property a1RBoneHumanRibcage  Auto  
;MiscObject Property a1RBoneHumanShoulder  Auto  
;MiscObject Property a1RBoneHumanSkull  Auto  

Objectreference property BoneHumanBloodyArm auto
Objectreference property BoneHumanBloodyBone auto
Objectreference property BoneHumanBloodyHand auto
Objectreference property BoneHumanBloodyLeg auto
Objectreference property BoneHumanBloodyRibcage auto
Objectreference property BoneHumanBloodyShoulder auto
Objectreference property BoneHumanBloodySkull auto

Ingredient property a1RHumanMeat auto
Ingredient property a1RHumanGuts auto
Ingredient property HumanHeart  auto
Ingredient property HumanFlesh auto
Ingredient property a1RHumanLiver auto

Objectreference property WIDeadBodyCleanupCellMarker auto

Cell property a1R_FortNaemirr auto
Location property a1RFortNaemirrLocation auto

 

 

the butchering script works on vigilant inside or outside the fort naemirr, but butechering bandits causes ctd...

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