Sarge Misfit Posted June 21, 2017 Share Posted June 21, 2017 There's a new Zaz Extension Pack Its got the Tara Ultimate Furniture Pack (TUFPack) as a master If you are open to suggestions, why not develop the house into a complete player home? By that, I mean all the crafting stations. But don't make it a give away, the player has to pay for things to be built and added. And that means discrete craftsmen. Kinky, discrete craftsmen. Ones who don't mind "taking it out in trade". It all starts with a letter from a good friend, expressing their sympathy for the PC having been framed and drummed out of the service, but there were too many Powers That Be that wouldn't settle for anything less. However, her friend couldn't see her just abandoned like that, so the friend is giving her the title to a bit of land in East Reach. One suitable to her particular "tastes". Unfortunately, its been left to run to ruin and is quite run down, she's going to need to find contractors to help her to restore and renovate the old shack ... ... In fact, each contractor could use the PC to help test the installation of each piece of furniture/equipment. And take complete advantage of her at the same time, of course ;) your idea sound vey interesting Thanks. The letter is the basic backstory I tell myself whenever I start the game with a free player home. The rebuilding/renovating is an idea I have for a mod of my own to build, but that's going to take quite some time to achieve, so why not put it out there for somebody to use and maybe make happen? I'm creative, I can always come up with some sort of plot and all in the future. Link to comment
Guest Posted June 22, 2017 Share Posted June 22, 2017 For me the house is perfect really, I always end up removing most of the crafting stations in housing mods as they always look a bit much (a small house that has a tanning rack, enchanter station, smelter etc etc all wedged together?) but my character is never simultaneously an alchemist/enchanter/smith/weaver etc, so it makes no sense to have all that stuff for me. Totally get the convenience for some people though. Only thing that's missing for me is the house is kind of empty as it is and would really suit having some slave NPCs that are in the cages or something (that you can either save or dominate depending on your playstyle). I have no clue how to add those things myself lol. Link to comment
cleavagesweat Posted June 22, 2017 Share Posted June 22, 2017 how do u all make use of the furniture and cages? are u using displaymodel mod to make ppl stay on the furniture or cages? not sure ho to use this mod (or any mod like it) without displaymodel. so is that wut y'all are doing? Link to comment
Asrienda Posted June 24, 2017 Author Share Posted June 24, 2017 There's a new Zaz Extension Pack Its got the Tara Ultimate Furniture Pack (TUFPack) as a master If you are open to suggestions, why not develop the house into a complete player home? By that, I mean all the crafting stations. But don't make it a give away, the player has to pay for things to be built and added. And that means discrete craftsmen. Kinky, discrete craftsmen. Ones who don't mind "taking it out in trade". It all starts with a letter from a good friend, expressing their sympathy for the PC having been framed and drummed out of the service, but there were too many Powers That Be that wouldn't settle for anything less. However, her friend couldn't see her just abandoned like that, so the friend is giving her the title to a bit of land in East Reach. One suitable to her particular "tastes". Unfortunately, its been left to run to ruin and is quite run down, she's going to need to find contractors to help her to restore and renovate the old shack ... ... In fact, each contractor could use the PC to help test the installation of each piece of furniture/equipment. And take complete advantage of her at the same time, of course ;) Sounds great, but I think that might be a bit past my level of expertise. I've never actually done a quest :/ Link to comment
Guest Posted July 11, 2017 Share Posted July 11, 2017 Is this mod still being worked on? I ask because i'm doing a new playthrough soon and while I love the house already and am gonna be using it, I'm just looking ahead for any issues that might arise if a new release that changes dependencies comes out mid-playthrough that might screw stuff up. In which case i'll hold off installing for now. Link to comment
Sarge Misfit Posted July 11, 2017 Share Posted July 11, 2017 There's a new Zaz Extension Pack Its got the Tara Ultimate Furniture Pack (TUFPack) as a master If you are open to suggestions, why not develop the house into a complete player home? By that, I mean all the crafting stations. But don't make it a give away, the player has to pay for things to be built and added. And that means discrete craftsmen. Kinky, discrete craftsmen. Ones who don't mind "taking it out in trade". It all starts with a letter from a good friend, expressing their sympathy for the PC having been framed and drummed out of the service, but there were too many Powers That Be that wouldn't settle for anything less. However, her friend couldn't see her just abandoned like that, so the friend is giving her the title to a bit of land in East Reach. One suitable to her particular "tastes". Unfortunately, its been left to run to ruin and is quite run down, she's going to need to find contractors to help her to restore and renovate the old shack ... ... In fact, each contractor could use the PC to help test the installation of each piece of furniture/equipment. And take complete advantage of her at the same time, of course ;) Sounds great, but I think that might be a bit past my level of expertise. I've never actually done a quest :/ I'm willing to help with dialogue, plot and whatever else might help. Still watching Creation Kit vids, but I have some very minor experience in scripting, path-marking, etc from OpenSim. And this might be a good way for me to "get my feet wet" Link to comment
Asrienda Posted July 13, 2017 Author Share Posted July 13, 2017 Is this mod still being worked on? I ask because i'm doing a new playthrough soon and while I love the house already and am gonna be using it, I'm just looking ahead for any issues that might arise if a new release that changes dependencies comes out mid-playthrough that might screw stuff up. In which case i'll hold off installing for now. Yes - ish. I don't have as much time lately. I've been mostly waiting for the zaz confusion to die down. There's a new Zaz Extension Pack Its got the Tara Ultimate Furniture Pack (TUFPack) as a master If you are open to suggestions, why not develop the house into a complete player home? By that, I mean all the crafting stations. But don't make it a give away, the player has to pay for things to be built and added. And that means discrete craftsmen. Kinky, discrete craftsmen. Ones who don't mind "taking it out in trade". It all starts with a letter from a good friend, expressing their sympathy for the PC having been framed and drummed out of the service, but there were too many Powers That Be that wouldn't settle for anything less. However, her friend couldn't see her just abandoned like that, so the friend is giving her the title to a bit of land in East Reach. One suitable to her particular "tastes". Unfortunately, its been left to run to ruin and is quite run down, she's going to need to find contractors to help her to restore and renovate the old shack ... ... In fact, each contractor could use the PC to help test the installation of each piece of furniture/equipment. And take complete advantage of her at the same time, of course ;) Sounds great, but I think that might be a bit past my level of expertise. I've never actually done a quest :/ I'm willing to help with dialogue, plot and whatever else might help. Still watching Creation Kit vids, but I have some very minor experience in scripting, path-marking, etc from OpenSim. And this might be a good way for me to "get my feet wet" The dialog and plot are easy, it's the whole quest and ai package system that intimidates me Link to comment
Fetterbr Posted September 11, 2017 Share Posted September 11, 2017 Haha, my PC is so happy with the Milking Pumps she wont go out again, I have to reload andother safe. Is this just me or any special way. Link to comment
Asrienda Posted September 11, 2017 Author Share Posted September 11, 2017 Probably just you After a couple weeks of thinking about this, I'm probably not going to update this mod anymore. I might do so in the future, but no promises. I just don't have as much time as I used to. Therefore, I hereby allow anyone to modify this mod in any way, include it in whole or in parts into any other mod, and post modified versions or original mods including any part of this mod to any site as long as credit is given to me for the house. I am not surrendering this thread though. Link to comment
t.ara Posted September 24, 2017 Share Posted September 24, 2017 hi, i will go on supporting zap again, very soon ready... and "east reach house" ...this mod has been inspiring me spending a lot of ideas....but has been always to far away from whiterun...in the past i tried to copy this house with all it´s contence by jaxonz positioner Link to comment
XunTzu Posted October 30, 2017 Share Posted October 30, 2017 Hi, found an issue while creating a bash patch: East Reach House.esp: Unexpected subrecord: 'STAT.VMAD' Error loading 'STAT' record and/or subrecord: 0500AFF0 eid = u'asriHomeDibella' subrecord = 'VMAD' subrecord size = 36 file pos = 5911 Error in East Reach House.esp Link to comment
Yoen Posted February 2, 2018 Share Posted February 2, 2018 in the cellar one of the walls is off the ground, the one behind the cells 1 Link to comment
BAB PEEG Posted March 21, 2018 Share Posted March 21, 2018 On 10/30/2017 at 5:52 PM, XunTzu said: Hi, found an issue while creating a bash patch: East Reach House.esp: Unexpected subrecord: 'STAT.VMAD' Error loading 'STAT' record and/or subrecord: 0500AFF0 eid = u'asriHomeDibella' subrecord = 'VMAD' subrecord size = 36 file pos = 5911 Error in East Reach House.esp I got the same error too and it crashed skyrim so no mod for me. Link to comment
twsnider1138 Posted May 12, 2018 Share Posted May 12, 2018 where did you get the negligee from? Link to comment
KirishimaVR Posted February 24, 2019 Share Posted February 24, 2019 I have one issue with this home, you can't do anything in the home because I'm considered "trespassing" so Maria Eden also won't work in the home. Link to comment
xarvenius Posted November 17, 2019 Share Posted November 17, 2019 a small question: is there any compatible female mannequin mod to change the mannequin in the house to a female one to display female only clothing/armor? https://www.nexusmods.com/skyrim/mods/9131 doenst changes the appearance https://www.nexusmods.com/skyrim/mods/4164 changes the appearance but has soem probs with the displaying of dd items, like making the mannequin invisible Link to comment
Asrienda Posted July 12, 2022 Author Share Posted July 12, 2022 (edited) I'm actually converting this for SSE and moving it just outside of whiterun, so it won't be in the east reach anymore... What should I name it? I'm placing it west of Pelagia. Edited July 12, 2022 by Asrienda 1 Link to comment
alexsl Posted July 12, 2022 Share Posted July 12, 2022 2 hours ago, Asrienda said: I'm actually converting this for SSE and moving it just outside of whiterun, so it won't be in the east reach anymore... What should I name it? I'm placing it west of Pelagia. Oh you will ? That would be so cool ! I just download it with the hope that just a touch of Cathedral and it would make it work for SE, but i cant even go to the basement. I do know its under the rug, but pressing on roll up the rug does nothing. I'll try loading the mod without patching it with Cathedral, maybe that'll help Link to comment
Asrienda Posted July 13, 2022 Author Share Posted July 13, 2022 SE/AE (tested with AE) posted: Link to comment
Jonsey Charms Posted August 2, 2022 Share Posted August 2, 2022 Just to let you know.... your getting some VMAD errors with SSELODGEN when you include the assets EAST REACH HOUSE 3.2.0 SSE into a load, there appears to be some errors in the "AsriHome" related home items such as Dibella, Flagon, Shovel and so forth due to records being truncated or out of order in the SSE version, Most the VMAD subrecords under 44414D56.. is it possible just to replace these items for the ones that are standard? Also, thanks for the conversion. I have not double checked the conversion in SSEEDIT... But ill see what's going on. Link to comment
Asrienda Posted August 3, 2022 Author Share Posted August 3, 2022 (edited) On 8/1/2022 at 8:40 PM, Jonsey Charms said: Just to let you know.... your getting some VMAD errors with SSELODGEN when you include the assets EAST REACH HOUSE 3.2.0 SSE into a load, there appears to be some errors in the "AsriHome" related home items such as Dibella, Flagon, Shovel and so forth due to records being truncated or out of order in the SSE version, Most the VMAD subrecords under 44414D56.. is it possible just to replace these items for the ones that are standard? Also, thanks for the conversion. I have not double checked the conversion in SSEEDIT... But ill see what's going on. Can you repost in the specific SE/AE thread? https://www.loverslab.com/topic/193644-east-reach-house-seae/ Those are static versions of the normal (physics/lootable) versions, they use the normal nif but are a static asset rather than clutter. Edited August 3, 2022 by Asrienda 1 Link to comment
Jonsey Charms Posted August 5, 2022 Share Posted August 5, 2022 yes i got that...Not clutter... it's not bad... it works but the error in texgen64, maybe i'm overreacting. if you have sse and texgen64 you can run it and see it fails at some point. It still progresses ie: reports it and continues on... but from past experience when you have early lod errors its a time to stop and frisk the mod....because it violated the law Link to comment
Jonsey Charms Posted August 5, 2022 Share Posted August 5, 2022 is there supposed to be a quest to gain ownership at some point i do not see a key at the location for direct entry. im assuming the leaders in the castle might hold it. possibly part of a quest. since i probably don't have that at this point i just used the unlock door command Link to comment
Asrienda Posted August 5, 2022 Author Share Posted August 5, 2022 9 hours ago, Jonsey Charms said: is there supposed to be a quest to gain ownership at some point i do not see a key at the location for direct entry. im assuming the leaders in the castle might hold it. possibly part of a quest. since i probably don't have that at this point i just used the unlock door command The AE version has a key hidden very near the house, the AE thread has the spoiler location. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now