Chymondo Posted July 15, 2017 Posted July 15, 2017 When somebody have collisions problems: Copy from beast hdt 0.5 the creatures mesh files and the skse plugin folder, to hentaicreatures folder and let it overwrite. Then it works perfectly
Veldon Posted October 7, 2017 Posted October 7, 2017 Out of curiosity, was the only issue to be patched the mesh path for German Shepherds? I kept the original MNC meshes/textures for compatibility with BDIC and haven't noticed any issues with this mod as a result. in MNCv10 the German Shepherd was removed from the SexLabNudeCreatures.esp and then re-added to the HentaiCreatures.esp therefor "SexLab More Creatures" was looking for a armor FormID in the wrong esp. Out of curiosity, since you made a lot of changes in MNC V.10.4, could you remove the dependency of this mod on HentaiCreatures with a patch and the next major release of MNC?
MadMansGun Posted October 7, 2017 Posted October 7, 2017 Out of curiosity, since you made a lot of changes in MNC V.10.4, could you remove the dependency of this mod on HentaiCreatures with a patch and the next major release of MNC? German Shepherds replaced with huskys: SexLab More Creatures.esp 6
mentalmike72 Posted December 3, 2017 Posted December 3, 2017 can some teach me how to remove horses from this mod? i dont mind working on the creation kit but i dont know where to look.
MadMansGun Posted December 3, 2017 Posted December 3, 2017 20 minutes ago, mentalmike72 said: can some teach me how to remove horses from this mod? i dont mind working on the creation kit but i dont know where to look. use TES5Edit, it's easier to find stuff with it.
DrasyBoy Posted December 11, 2017 Posted December 11, 2017 More Nasty Creatures has got a v11 update out which merges all the dlc plugins into one which causes this mod to have missing masters. Would be amazing if this could get an update for it at some point in the future! :) 1
aldksoken Posted December 11, 2017 Posted December 11, 2017 3 hours ago, kaldrasole said: More Nasty Creatures has got a v11 update out which merges all the dlc plugins into one which causes this mod to have missing masters. Would be amazing if this could get an update for it at some point in the future! :) You can use SexLab More Creatures 0.05 (posted on previous page). It have only Skyrim, Dawnguard and Dragonborn as masters. 1
Reesewow Posted December 11, 2017 Posted December 11, 2017 8 hours ago, kaldrasole said: More Nasty Creatures has got a v11 update out which merges all the dlc plugins into one which causes this mod to have missing masters. Would be amazing if this could get an update for it at some point in the future! :) While I haven't tried it, I think the version MadMansGun posted 5 posts above yours might be free from any MNC masters (the only reason they were linked was to use the Hentai Creatures Judah german shepard mesh AFAIK).
MadMansGun Posted December 11, 2017 Posted December 11, 2017 5 minutes ago, Reesewow said: While I haven't tried it, I think the version MadMansGun posted 5 posts above yours might be free from any MNC masters (the only reason they were linked was to use the Hentai Creatures Judah german shepard mesh AFAIK). that is correct.
DrasyBoy Posted December 13, 2017 Posted December 13, 2017 Silly me for not searching a bit more Cheers for that!
Reddragon01826 Posted March 7, 2018 Posted March 7, 2018 some reason the extra creatures are not showing there cocks, any help? when I remove the mod the normal creatures work fine
MadMansGun Posted March 7, 2018 Posted March 7, 2018 39 minutes ago, Reddragon01826 said: some reason the extra creatures are not showing there cocks, any help? when I remove the mod the normal creatures work fine Quote Aroused mesh not getting applied during animations: go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. note: if you have SexLab Aroused fully installed you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.
Stryker1177 Posted July 4, 2018 Posted July 4, 2018 You might want this as well for HDT Physics with Creature cocks. Specifically the Beast HDT.64.
Violence6884 Posted November 29, 2018 Posted November 29, 2018 Would I be asking for too much, if I ask for a version with no horses? :$ Please? :3
AL3XI Posted May 24, 2020 Posted May 24, 2020 On 21/11/2019 at 23:22, panaku said: algunos perros en diferentes ciudades son invisibles Pudiste resolverlo?
King_MIdas_II Posted May 31, 2020 Posted May 31, 2020 mod manager says this mod is dependent on sexlabnudecreaturesDG.esp but MNC should cover anything that mod would do? can i ignore that warning? 2
DeadSomething Posted July 9, 2020 Posted July 9, 2020 On 5/31/2020 at 7:30 PM, King_MIdas_II said: mod manager says this mod is dependent on sexlabnudecreaturesDG.esp but MNC should cover anything that mod would do? can i ignore that warning? same irritation here. deactivating the mod until someone verifies. 1
firedanzigdog67 Posted October 15, 2020 Posted October 15, 2020 Yeah, I was getting the same issue on the latest release. My Skyrim crashes instantly on loading when I have this installed. 1
jpee1965 Posted January 25, 2021 Posted January 25, 2021 Hey are these animals supposed to respond/react to mods like ABMM/Sexlife or Matchmaker?? In my game they aren't. I mean I can manually set them up using sextools but they appear to be completely unresponsive to hook up mods. I checked a Husky in CF, they appear to be set up correctly and all that except above the "Trigger Update" thing they are showing "inactive". Is that the reason?? No way to change that on my end it appears. THANKS 1
Violence6884 Posted March 8, 2021 Posted March 8, 2021 I've used this mod in the past, I don't think the creatures it adds are normal. By that I mean they don't seem able to enslave ETC via other mods. They are there for just one reason, you could say... They are One-Trick-Ponies... I'll show my self out. ...Edit : Before I do that though, I would very much appreciate it if someone picked this up, removed about 2/3's of the creatures it adds as it becomes nonsensical(Especially around WhiteRun, at this point it's an INVASION, they no longer are a scouting force!), tweaks them to listen to other major mods(Enslavement/Combat Defeat kind of mods for example, these creatures aren't even recognized by Nether's Follower FrameWork!) and makes the animals optional(So adds options to have horses or not, dogs or not). By the way deleting the creatures manually to thin their population achieves nothing, they spawn again if you load, or even if you change cell IIRC. It's a very simple mod, it doesn't need to become complicated, but it's also very raw and rough and that's a shame.
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