kajowwojak Posted February 11, 2020 Share Posted February 11, 2020 So, I'm still pretty new to modding as a whole, and if there has been an answer to this question that I didn't see... that's extremely likely. I have a bug that, after being arrested, the guard will approach my character, apply various bits of bondage (Gag, collar, wrist binds), and then just.... stand there indefinitely. If I turn off the arrest scene, SOMETIMES they'll take me back to the prison, but at that point, the same thing happens where everyone just stands there indefinitely with nothing happening. Any idea what may be causing this? Link to comment
Durante Posted February 13, 2020 Share Posted February 13, 2020 Suggestion: Make jail master use leveled list bandit template and use its traits? That way on each arrest it will be a different unique looking NPC. Link to comment
Maitso Posted February 17, 2020 Share Posted February 17, 2020 On 2/11/2020 at 11:51 PM, kajowwojak said: So, I'm still pretty new to modding as a whole, and if there has been an answer to this question that I didn't see... that's extremely likely. I have a bug that, after being arrested, the guard will approach my character, apply various bits of bondage (Gag, collar, wrist binds), and then just.... stand there indefinitely. If I turn off the arrest scene, SOMETIMES they'll take me back to the prison, but at that point, the same thing happens where everyone just stands there indefinitely with nothing happening. Any idea what may be causing this? Do you have Fus Ro D-oh installed? 1 Link to comment
kajowwojak Posted February 18, 2020 Share Posted February 18, 2020 On 2/17/2020 at 11:12 AM, Maitso said: Do you have Fus Ro D-oh installed? I do. Link to comment
Jappa123 Posted February 21, 2020 Share Posted February 21, 2020 Hmm, something weird happeneing when i'm trying to enter name of DD outfit in Call/Arrest mcm menu, basically when i type name of the outfit and click enter/accept name of the outfit disappear and it's always empty no matter what. Link to comment
worik Posted February 21, 2020 Share Posted February 21, 2020 OK, back to mod compatabilities: We have POP and we have Raven Beak Prison remastered. Basically the conflict is with the guards/arrest diaogue, and back in 2017 we have a patch. So it is doable. My approach to it is anyway to have RBPr before POP in my load order and let POP win any conflict. What I am wondering is if it would be possible for POP to somehow register RBP as a valid destination, handover and be done with it. Wouldn't that be an expandable idea? I could imagine a few more prison-like mods. Would it require some modification/API usage on the "receiving mod's end" to take in some prisoners and start with whatever quest the have in mind to handle criminal visitors? Link to comment
hydra-2000 Posted February 26, 2020 Share Posted February 26, 2020 When arrested, how can I wear the restraint on the devious device equip Library? Link to comment
Inte Posted March 6, 2020 Author Share Posted March 6, 2020 On 1/21/2020 at 7:08 AM, Maitso said: *edit* Indeed attaches the selected outfit when comitting a non-violent crime (or adding the bounty for non-violent). however, it only gets attached when you're in the cell, instead of the usual at the point one gets handed over to the jailor. Yes, that is correct. Link to comment
Inte Posted March 6, 2020 Author Share Posted March 6, 2020 On 1/23/2020 at 3:22 AM, Seeker999 said: I wish I had tested POP arrest earlier in my pt, but I didn't and I have a problem. From the debug menu I triggered a major arrest. It only worked if a guard was really close to me, otherwise I got a message that X wasn't a POP captor. I'm not sure who was meant, a follower or a passing guard, but I did finally get arrested. The guard does his thing, I follow him to jail and the Jail Master. FREEZE. Always at the point where my stuff is going to be put into the evidence chest. I tried disabling some mods, I tried w/ follower arrested with me and not arrested. I don't know what else to try. I'm attaching mod list, LOOT, logs, and settings. I appreciate any help you can give me. ConSkrybe.log 13.25 kB · 0 downloads LOOT.txt 4.24 kB · 3 downloads Mod List.txt 6.18 kB · 3 downloads Papyrus.0.log 32.48 kB · 1 download Papyrus.1.log 43.31 kB · 0 downloads Papyrus.2.log 27.01 kB · 0 downloads Papyrus.3.log 43.45 kB · 0 downloads POP settings.bmp 35.99 MB · 1 download SUM settings.bmp 25.73 MB · 0 downloads Make sure to use the latest/match versions of POP and SUM, then re-post a new log. Also, it seems like your SkyUI does not display MCM text input options; update and/or reinstall SkyUI. Link to comment
Inte Posted March 6, 2020 Author Share Posted March 6, 2020 On 2/1/2020 at 7:02 AM, Nohrin said: Is it possible to create a list of items that will NOT be taken from the player when arrested? I would like to keep my wigs on if possible. I do not use wigs, do you know which slot they are using? Link to comment
Inte Posted March 6, 2020 Author Share Posted March 6, 2020 On 2/1/2020 at 8:27 AM, WandererZero said: More to the point: can a box be added to the MCM to disallow stripping the wig in slot 31? That would be helpful. Oh, right. I'll look into it. Link to comment
Inte Posted March 6, 2020 Author Share Posted March 6, 2020 On 2/2/2020 at 5:50 AM, Delzaron said: What are all the dependencies for version 4.44 ? They are listed in the OP. On 2/2/2020 at 5:50 AM, Delzaron said: By the way, how the mod works to get player crime importance (I noted stuff triggered by prison overhaul differs if you killed a chicken or several peoples) ? Crime is differentiated by the bounty amount, and whether it is violent (murder, assault) or non-violent (stealing). On 2/2/2020 at 2:35 PM, Delzaron said: For example, how Prison overhaul distinguish minor and major crime ? Minor, major crimes -> bounty amount. Violent crimes -> API's "GetCrimeGoldViolent()" On 2/2/2020 at 2:35 PM, Delzaron said: How you detect follower (by the way, it's not working well, i think some followers mods are incompatible) ? With a quest alias, filled by matching a set of conditions. POP only supports the followers that are marked as such. (as per vanilla) Link to comment
Inte Posted March 6, 2020 Author Share Posted March 6, 2020 On 2/2/2020 at 7:27 PM, Zaflis said: - They spawn inside doors when i come outside from shops and get stuck there. Just walk away, they will teleport again. On 2/2/2020 at 7:27 PM, Zaflis said: - It got so bad i couldn't even sleep in breezehome because there was enemies near. I used the no clipping command to see what's outside but nothing. Never had that happen, but you could just go outside, and they should follow you. Link to comment
Inte Posted March 6, 2020 Author Share Posted March 6, 2020 On 2/4/2020 at 2:06 AM, bstylez said: hi there, love the mod but is there any way i can get the jailer/bounty hunter binding spell for myself to use? It's not a spell per se, but one can be made quite easily. Link to comment
Inte Posted March 6, 2020 Author Share Posted March 6, 2020 On 2/4/2020 at 10:08 AM, Numerals said: Haven't checked this in a while and I'm not a fan of forcing Hardcore (I prefer longer sentences for RP purposes with waiting/sleeping to speed things up, and Hardcore prevents it). Can it just be an option for violent crimes to toggle hardcore? (Or is it already one? Haven't used the actual new versions yet) Hardcore is only forced for violent crimes, yes. Link to comment
Inte Posted March 6, 2020 Author Share Posted March 6, 2020 On 2/11/2020 at 2:38 AM, TsukiDragon said: Been away for awhile, just installed SUM 1.41 and POP 444. When I trigger the bounty (major) a guard approaches, challenges me but when I say arrest me he and every guard near by just start blabbering their entire guard lines and never do arrest me. I've installed this several times and all the prerequisites are working fine. Help. You need to match SUM and POP versions (POP x.44 with SUM x.44) or use the latest versions available of both. Link to comment
Inte Posted March 6, 2020 Author Share Posted March 6, 2020 On 2/11/2020 at 5:51 PM, kajowwojak said: So, I'm still pretty new to modding as a whole, and if there has been an answer to this question that I didn't see... that's extremely likely. I have a bug that, after being arrested, the guard will approach my character, apply various bits of bondage (Gag, collar, wrist binds), and then just.... stand there indefinitely. If I turn off the arrest scene, SOMETIMES they'll take me back to the prison, but at that point, the same thing happens where everyone just stands there indefinitely with nothing happening. Any idea what may be causing this? Is this on SE? If not, what version of POP, SUM? Also, I need a log. Link to comment
Inte Posted March 6, 2020 Author Share Posted March 6, 2020 On 2/13/2020 at 6:10 PM, Durante said: Suggestion: Make jail master use leveled list bandit template and use its traits? That way on each arrest it will be a different unique looking NPC. But they are Jailmasters, they should be the same. Link to comment
Inte Posted March 6, 2020 Author Share Posted March 6, 2020 On 2/18/2020 at 1:59 PM, kajowwojak said: I do. Re-install it, and make sure it is the latest version. Link to comment
Inte Posted March 6, 2020 Author Share Posted March 6, 2020 On 2/21/2020 at 5:00 AM, Jappa123 said: Hmm, something weird happeneing when i'm trying to enter name of DD outfit in Call/Arrest mcm menu, basically when i type name of the outfit and click enter/accept name of the outfit disappear and it's always empty no matter what. Update your SkyUI mod. Link to comment
Inte Posted March 6, 2020 Author Share Posted March 6, 2020 On 2/21/2020 at 7:44 AM, worik said: OK, back to mod compatabilities: We have POP and we have Raven Beak Prison remastered. Basically the conflict is with the guards/arrest diaogue, and back in 2017 we have a patch. So it is doable. My approach to it is anyway to have RBPr before POP in my load order and let POP win any conflict. What I am wondering is if it would be possible for POP to somehow register RBP as a valid destination, handover and be done with it. Wouldn't that be an expandable idea? I could imagine a few more prison-like mods. Would it require some modification/API usage on the "receiving mod's end" to take in some prisoners and start with whatever quest the have in mind to handle criminal visitors? I'll have to try that mod. I am fairly sure that the only thing needed is for RBPr to add its own branch to the guard dialogue, then the player can choose the prison. 1 Link to comment
Inte Posted March 6, 2020 Author Share Posted March 6, 2020 On 2/25/2020 at 7:28 PM, hydra-2000 said: When arrested, how can I wear the restraint on the devious device equip Library? Just type that into the POP MCM. Link to comment
Durante Posted March 6, 2020 Share Posted March 6, 2020 2 hours ago, Inte said: But they are Jailmasters, they should be the same. What do you mean the same? You want me to believe the same jailmaster is teleporting across Skyrim's jails waiting for me to be arrested? ? Link to comment
donttouchmethere Posted March 6, 2020 Share Posted March 6, 2020 11 hours ago, Durante said: What do you mean the same? You want me to believe the same jailmaster is teleporting across Skyrim's jails waiting for me to be arrested? ? Makes sense, my Jailer doesn't arrest NPC, so the only work she has - all day, week, year - is to wait for the PC to be arrested ? Now I feel a bit bad for her, for me being such a lawful citizen ? Link to comment
Durante Posted March 6, 2020 Share Posted March 6, 2020 On 3/6/2020 at 1:11 PM, donttouchmethere said: Makes sense, my Jailer doesn't arrest NPC, so the only work she has - all day, week, year - is to wait for the PC to be arrested ? Now I feel a bid bad for her, for me being such a lawful citizen ? Ha! So am I. But then I installed destructible skyrim and can't help but bag bounties by breaking chairs and tables in a busy room with my clumsy ass ? Link to comment
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