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Sorry if this question has already been answered but I've upgraded to sexlab 1.61 and now none of the sex animations in PO are firing up. Animations work in other mods just not this one. So, does POP work with sexlab 1.61 or does it need to still be 1.59? Thank you.

 

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Thanks for the update Inte

 

The save/load config is a great addition and it works across games as well which is a great plus. Thanks for cleaning those old papyrus entries, I do like a nice clean log :)

 

Not had a chance to test anything else as I'm doing maintenance and backups atm but no reason to assume it wont work

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PO does not touch the vanilla bounty collectors. They should still spawn normally, usually when heading towards the town your bounty is in.

 

And I take this also works another way around? If I disable vanilla bounty hunters from the game, by using Timing is Right, then PO bounty hunters would still appear normally?

 

I just upgraded my computer and rebuilt my game, so I could make different settings to vanilla bounty hunters, if this is the case.

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PO does not touch the vanilla bounty collectors. They should still spawn normally, usually when heading towards the town your bounty is in.

 

And I take this also works another way around? If I disable vanilla bounty hunters from the game, by using Timing is Right, then PO bounty hunters would still appear normally?

 

I think this works. I've been playing with kryptoptyr's Timing is Everything for a few weeks now and have yet to see a vanilla bounty hunter come after me. The POP BH's already came knocking twice. :shy: 

 

Thanks Inte for the new update! The detailed skill loss system in POP8 is really quite something.

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I think this works. I've been playing with kryptoptyr's Timing is Everything for a few weeks now and have yet to see a vanilla bounty hunter come after me. The POP BH's already came knocking twice. shy.gif

 

Thanks Inte for the new update! The detailed skill loss system in POP8 is really quite something.

 

 

Thank you. smile.png

 

I actually meant the same mod, but I am also suffering from a little "morning after" today.

More coffee.

 

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Sorry if this question has already been answered but I've upgraded to sexlab 1.61 and now none of the sex animations in PO are firing up. Animations work in other mods just not this one. So, does POP work with sexlab 1.61 or does it need to still be 1.59? Thank you.

 

They work for me. It might be an incompatibility or load order issue.

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Is this mod still incompatible with perkus maximus?

 

Not sure, what does that mod do?

 

Sorry if this question has already been answered but I've upgraded to sexlab 1.61 and now none of the sex animations in PO are firing up. Animations work in other mods just not this one. So, does POP work with sexlab 1.61 or does it need to still be 1.59? Thank you.

 

Also, try resetting your animation registry from SL MCM 'Debug' page.

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PO does not touch the vanilla bounty collectors. They should still spawn normally, usually when heading towards the town your bounty is in.

 

And I take this also works another way around? If I disable vanilla bounty hunters from the game, by using Timing is Right, then PO bounty hunters would still appear normally?

 

I think this works. I've been playing with kryptoptyr's Timing is Everything for a few weeks now and have yet to see a vanilla bounty hunter come after me. The POP BH's already came knocking twice. :shy:

 

Thanks Inte for the new update! The detailed skill loss system in POP8 is really quite something.

 

 

You know, now that I think about it I've never had any vanilla bounty hunters come after me. I've met however plenty of vanilla bounty collectors. Yes, I know - there is a difference.

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@Inte

 

Haven't tried this yet as it's a bit old but I'd imagine it should still work http://www.nexusmods.com/skyrim/mods/11862/? Maybe add something similar in POP in the future to set the crime gold levels for different crimes.

 

Also for a future update I was thinking... I use RND and no food while in prison, have been severely mistreated, raped multiple times etc but on release aside from tiredness/hunger/thirst from RND and some damage from SL Wear & Tear there's no real after effects at all. If someone really went through that I would imagine it would take a good week to get back to normal.

 

So perhaps have a set of debuffs applied to the pc (perks would probably be the simplest way to do it) which decrease in effect as each game day passes. It could be something along the lines of:

 

Time                                     H/M/S Reduction

Release                                 -90%

Day 1                                    -60%

Day 2                                    -50%

Day 3                                    -40%

Day 4                                    -30%

Day 5                                    -20%

Day 6                                    -10%

Day 7                                    Effect removed

 

The effect could either be a reduction in points or regeneration speed (which might be better thinking about it). I was thinking about doing it myself as an add-on but I don't know how it would activate or count the days down (I assume it would need a global variable unless there's a function), but it would probably be best integrated into POP in any case as I'll probably break something

 

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Slorm actually sided a bit of what I was going to ask. You really do not need to include this, if you do not want - and I do know that you only include things that you want. :)

 

I am using Pumping Iron and Disparity in my game. I don't really want my Breton girl to grow up to weight 100 (somewhere around 50 would be nice), so I have been using Realistic Needs and Diseases 2.0 to manage the weight feature. Sadly, when Mofakin exited the modding community he saw fit to remove all his mods from Nexus. RND 2 is no longer available, so most peoples have very little means to reduce their body mass by playing the game.

 

Would it be possible - if you are be willing - to include an optional feature to POP? When activated from MCM, sentence would slightly reduce the body weight. Seeing how "busy" our poor characters are in the prison, they might indeed loose a few pounds during the sentence. tongue.png

 

Short explanation:

I am not sure how well you know Disparity. The weight features (when active) reduce and increase several in game features. Physical damage varies from -10% to +10% from weight 0-100. If gender and racial restrictions are active as well, my size 0 Breton girl couldn't throw a punch, even if her life would depend on it. Anything stronger than a skeever makes her to run to opposite direction, until she gains more levels and perhaps a bit more weight.

 

If both Disparity and Pumping Iron are active, body weight is actually important for the character. Low body weight allows you to run and act faster, while heavier body weight makes you slower, but allows throwing a bigger punch. If active, body weight also affects to certain skills, like Intimidation. My character already suffers from heavy penalties to that due her gender, but body weight mismatch is also counted. She must be the least scariest creature in Skyrim in this point of the game.

 

We have means to increase the body weight in game (and several body scaling features from other mods, but those are temporary in nature), but we don't currently have any proper meanings to reduce the body weight. I figured that POP might be the good solution for that.

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@Inte

 

Haven't tried this yet as it's a bit old but I'd imagine it should still work http://www.nexusmods.com/skyrim/mods/11862/? Maybe add something similar in POP in the future to set the crime gold levels for different crimes.

 

Also for a future update I was thinking... I use RND and no food while in prison, have been severely mistreated, raped multiple times etc but on release aside from tiredness/hunger/thirst from RND and some damage from SL Wear & Tear there's no real after effects at all. If someone really went through that I would imagine it would take a good week to get back to normal.

 

So perhaps have a set of debuffs applied to the pc (perks would probably be the simplest way to do it) which decrease in effect as each game day passes. It could be something along the lines of:

 

Time                                     H/M/S Reduction

Release                                 -90%

Day 1                                    -60%

Day 2                                    -50%

Day 3                                    -40%

Day 4                                    -30%

Day 5                                    -20%

Day 6                                    -10%

Day 7                                    Effect removed

 

The effect could either be a reduction in points or regeneration speed (which might be better thinking about it). I was thinking about doing it myself as an add-on but I don't know how it would activate or count the days down (I assume it would need a global variable unless there's a function), but it would probably be best integrated into POP in any case as I'll probably break something

 

1. So something to dynamically adjust (through MCM) the crime bounty given, then?

    That would be possible if the crime bounty in Skyrim is assigned using a variable i.e. a global or a function. If it's hard-coded in, then it can be changed in CK only. I'll have to look into it.

 

2. Interesting, that should be doable. It will have to be a perk/spell that lasts the 7 days. The different levels could be done in scripting with 'RegisterForSingleUpdateGameTime' .

    What happens if arrested again within those 7 days?  

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2. Interesting, that should be doable. It will have to be a perk/spell that lasts the 7 days. The different levels could be done in scripting with 'RegisterForSingleUpdateGameTime' .

    What happens if arrested again within those 7 days?  

      

 

I would have thought remove the effect while in prison and start it over on release

 

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Slorm actually sided a bit of what I was going to ask. You really do not need to include this, if you do not want - and I do know that you only include things that you want. :)

 

I am using Pumping Iron and Disparity in my game. I don't really want my Breton girl to grow up to weight 100 (somewhere around 50 would be nice), so I have been using Realistic Needs and Diseases 2.0 to manage the weight feature. Sadly, when Mofakin exited the modding community he saw fit to remove all his mods from Nexus. RND 2 is no longer available, so most peoples have very little means to reduce their body mass by playing the game.

 

Would it be possible - if you are be willing - to include an optional feature to POP? When activated from MCM, sentence would slightly reduce the body weight. Seeing how "busy" our poor characters are in the prison, they might indeed loose a few pounds during the sentence. tongue.png

 

Short explanation:

I am not sure how well you know Disparity. The weight features (when active) reduce and increase several in game features. Physical damage varies from -10% to +10% from weight 0-100. If gender and racial restrictions are active as well, my size 0 Breton girl couldn't throw a punch, even if her life would depend on it. Anything stronger than a skeever makes her to run to opposite direction, until she gains more levels and perhaps a bit more weight.

 

If both Disparity and Pumping Iron are active, body weight is actually important for the character. Low body weight allows you to run and act faster, while heavier body weight makes you slower, but allows throwing a bigger punch. If active, body weight also affects to certain skills, like Intimidation. My character already suffers from heavy penalties to that due her gender, but body weight mismatch is also counted. She must be the least scariest creature in Skyrim in this point of the game.

 

We have means to increase the body weight in game (and several body scaling features from other mods, but those are temporary in nature), but we don't currently have any proper meanings to reduce the body weight. I figured that POP might be the good solution for that.

 

:P

 

I could add it for others but I would never use it. I am already pathetic without armor.

 

Since I never used those mods do you know if then have a ModEvent setup for external calls to change the body weight?

 

 

 

 

 

2. Interesting, that should be doable. It will have to be a perk/spell that lasts the 7 days. The different levels could be done in scripting with 'RegisterForSingleUpdateGameTime' .

    What happens if arrested again within those 7 days?  

      

 

I would have thought remove the effect while in prison and start it over on release

 

 

 

Guess I could do a 'remove spell/perk' thing on the PC.  

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Guess I could do a 'remove spell/perk' thing on the PC.  

 

 

It's pretty straightforward afaik though I've only done it manually with Slower Skill Learning, player.removespell xxxxxxxx removes the spell and attached perk. That could just autorun at a POP start as even if there's no spell in effect it wont do any harm.

 

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@Inte

 

Haven't tried this yet as it's a bit old but I'd imagine it should still work http://www.nexusmods.com/skyrim/mods/11862/? Maybe add something similar in POP in the future to set the crime gold levels for different crimes.

 

Also for a future update I was thinking... I use RND and no food while in prison, have been severely mistreated, raped multiple times etc but on release aside from tiredness/hunger/thirst from RND and some damage from SL Wear & Tear there's no real after effects at all. If someone really went through that I would imagine it would take a good week to get back to normal.

 

So perhaps have a set of debuffs applied to the pc (perks would probably be the simplest way to do it) which decrease in effect as each game day passes. It could be something along the lines of:

 

Time                                     H/M/S Reduction

Release                                 -90%

Day 1                                    -60%

Day 2                                    -50%

Day 3                                    -40%

Day 4                                    -30%

Day 5                                    -20%

Day 6                                    -10%

Day 7                                    Effect removed

 

The effect could either be a reduction in points or regeneration speed (which might be better thinking about it). I was thinking about doing it myself as an add-on but I don't know how it would activate or count the days down (I assume it would need a global variable unless there's a function), but it would probably be best integrated into POP in any case as I'll probably break something

 

1. So something to dynamically adjust (through MCM) the crime bounty given, then?

    That would be possible if the crime bounty in Skyrim is assigned using a variable i.e. a global or a function. If it's hard-coded in, then it can be changed in CK only. I'll have to look into it.

 

2. Interesting, that should be doable. It will have to be a perk/spell that lasts the 7 days. The different levels could be done in scripting with 'RegisterForSingleUpdateGameTime' .

    What happens if arrested again within those 7 days?  

 

 

Regarding the bounty values, I am quite happy with YCrimeOverhaul here on Loverslab. This doesn't just raise the bounty a bit, but makes it REALLY expensive to be a shady character. Pickpocket / trespassing is 1.000 I think, murder is 30.000.

 

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tongue.png

 

I could add it for others but I would never use it. I am already pathetic without armor.

 

Since I never used those mods do you know if then have a ModEvent setup for external calls to change the body weight?

 

Sadly, I have not had time to fiddle with Skyrim modding. I am suffering from a slight modding burnout form other games that I have modded. However, seeing that FO4 modding does not seem to interest me at all, I may stick my head under scripts and calls of Skyrim during this spring.

 

What I do know is that managing body weight trough mods is indeed possible. SexLab Hormones does this in LL. If you happen to get interested about adding the feature, then perhaps Skyrimll can tell how it works?

 

I was actually planning of using Hormones, but I realized that my new game needs less mods and not more of them. POP is failed with it's "Do not remove Devious Devices" check, when my character was brought to prison with DCL Cursed Collar - end ended up crashing to desktop constantly. I don't think it is an actual bug in your code, but that my scripting engine is running way too slow. I need to rebuild my mod list and that is one reason why I asked about possibility to see this feature. smile.png

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I'll just add, I like the idea of the multiple-day debuff after release.  I, too, use RND (though I don't have a Wear and Tear mod yet), and the only real thing that slows you down at that point is getting some decent food and some drink and a bit of sleep.  I'd love to have some lasting after-effects of my stay in prison, something that would kick in and ruin my character's week.

 

Bonus points if it could also be applied, say, 2 in-game hours after an escape (after the adrenaline's worn off) and make you really think twice about escaping from jail.

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I've been having some problems recently that may or may not be related to this mod.

I've narrowed it down after a few hours of troubleshooting, and it seems that either 8 or 8a is causing savegames to sometimes corrupt on save. It seems to mainly affect quicksaves and seems pretty random. Two saves in quick succession, one might work and the other doesn't.

The savegames aren't really corrupted in the "This savegame is corrupt" error kind of way, but they fail to load, crashing after the loading screen always/almost always.

Also, more notably, trying to load the save into the Savetool save cleaner or Script Scalpel throws an error, crashing the former and causing the latter to fail while reading the file.

 

Again, not 100% it's this, but between this, Cursed Loot, the new Defeat as the only things that could be causing it and a bunch of moving around activations I can say saving works perfectly without 8a, and with 7 instead of 8a.

 

I thought it might be related to needing a clean save game so I've cleared it out a bunch of times - it'll work fine until 8a is added on top.

 

This started at / slightly before being arrested, the savegame right before and all savegames after the jail sentence seem to have been affected.

 

Unfortunately I have quite a lot of mods so this is the closest I can get to confirming it.

 

Other strange behaviour: Dripping when aroused effect stayed on permanently after starting right before being escorted out of jail, and Skooma Whore effects may or may not also stay locked on (unlikely to be related but hey).

 

 

 

EDIT: Scratch that, this rabbit hole goes deeper than I thought. Leaning toward script load at this point, but after a bit more testing I don't think it's PO Patches that's doing it, at least not by itself.

 

EDIT2: Weeeellll fwiw just in case it is related somehow, a new game did not fix it.

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Gravit, your problem is related here:

www.loverslab.com/topic/56588-corrupted-saves/

 

tldr: Your game is fine until too much string are writen in the game after that,  skyrim continue to play fine but truncate strings when saving scripts... and then saves are scripts corrupted. (you can still load the save if you use Script Scalpel and Zero Script the save... but the game will be unusable and unstable.)

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