Content Consumer Posted October 7, 2016 Author Posted October 7, 2016 So, you need the dog to be a follower? Interesting. *snip* cause i got another mod for followers but no mod for pets or horses hence i want sepeated if possible Dogs are handled just like other followers. Currently there are very few dogs in the game that count as such - Bran, Sceolang, CuSith, and Garmr from Dawnguard; Meeko, Vigilance, and Stray Dog from vanilla. Handling nonvanilla dog followers is a little different from handling nonvanilla human followers, because not all of them can actually speak to the player. Horses are only recently added, and use a slightly different system that unfortunately doesn't even include dialogue at this point. You don't have to use the follower options if you don't want to. Separating them out into two separate mods is a bit too much work for too little return. Armored Trolls *should* work but I've gotten some mixed results from them, and I don't know why. Rieklings are not included yet. I don't know which mod you have that's making all dogs have dialogue (that's apparently not working now), but if it works, it might even work with the generic dialogues I've got for catch-all stuff. No guarantees. The game is not really set up to allow dialogue with creatures at all. Reward Your Followers was originally intended to make use of the Dialogues framework, but to do so would require reworking pretty much everything, including rewriting every single piece of dialogue I've already gotten, and require a hack similar to the current method I use to handle nonvanilla followers. I'm just not up for it. Maybe some day. I haven't looked at Sexual Fame Framework, but my instinct is to assume that it would require much the same level of effort to get it to work under there. The problem with integrating into someone else's framework is that either I'd need to make it a dependency, which would actually be a lot easier, or completely rewrite everything as described. Both would probably be required to make a good job of it. I fully agree that more than arousal should play a part in this. In fact, the mod was originally designed with that in mind, and is still extensible, with the possibility for multiple "levels" of relationship. Currently Ralis Sedarys is the only follower that uses this functionality.
YumiSkyrimFan Posted October 17, 2016 Posted October 17, 2016 http://www.nexusmods.com/skyrim/mods/74861/? does she work with this mod at all? I have her and Lydia following me. Leah uses youngeagerfemale voices and dialogue by default, but can also use the teen voice if you install it. Yet I go with and recommend young eager.
Content Consumer Posted October 17, 2016 Author Posted October 17, 2016 http://www.nexusmods.com/skyrim/mods/74861/? does she work with this mod at all? I have her and Lydia following me. Leah uses youngeagerfemale voices and dialogue by default, but can also use the teen voice if you install it. Yet I go with and recommend young eager. Reward Your Followers is unvoiced, using the silent voice from Fuz Ro D-oh, so her voice type doesn't matter. I know it kills immersion for lots of people to have unvoiced dialogue, but none of the alternatives are as good in my opinion. Anyway, yes it should work with her, assuming there isn't a mod conflict with any follower overhaul mods such as UFO or EFF etcetera. She won't have any unique lines, though, and will use the generic lines given to nonvanilla followers.
bicobus Posted October 21, 2016 Posted October 21, 2016 I have not forgot about the horse beta, in fact I just tried it. On arousal and while not mounting the horse, everything seems fine even if the horse is registered through CH. However, if I mount the horse then try to reward it, I get an error. [10/21/2016 - 08:28:15AM] RWRD - Rewarding horse [10/21/2016 - 08:28:15AM] RWRD Start sex - HORSES [10/21/2016 - 08:28:15AM] SEXLAB - Thread[0] - Entering Making State [10/21/2016 - 08:28:15AM] SEXLAB - NOTICE: ValidateActor(Sonja) -- FALSE -- They are currently mounted. [10/21/2016 - 08:28:15AM] Info: SEXLAB - FATAL - Thread[0] AddActor(Sonja) - AddActor(Sonja) -- Failed to add actor -- They are not a valid target for animation stack: <unknown self>.Debug.TraceStack() - "<native>" Line ? [SexLabThread00 (0B061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1153 [SexLabThread00 (0B061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [SexLabThread00 (0B061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (0B000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [ (8026A33A)].RWRD_PRKF_rwrd_perk_horse_0726A33A.Fragment_0() - "RWRD_PRKF_rwrd_perk_horse_0726A33A.psc" Line 19 [10/21/2016 - 08:28:15AM] SEXLAB - NOTICE: StartSex() - Failed to add some actors to thread
Content Consumer Posted October 21, 2016 Author Posted October 21, 2016 I have not forgot about the horse beta, in fact I just tried it. On arousal and while not mounting the horse, everything seems fine even if the horse is registered through CH. However, if I mount the horse then try to reward it, I get an error. [10/21/2016 - 08:28:15AM] RWRD - Rewarding horse [10/21/2016 - 08:28:15AM] RWRD Start sex - HORSES [10/21/2016 - 08:28:15AM] SEXLAB - Thread[0] - Entering Making State [10/21/2016 - 08:28:15AM] SEXLAB - NOTICE: ValidateActor(Sonja) -- FALSE -- They are currently mounted. [10/21/2016 - 08:28:15AM] Info: SEXLAB - FATAL - Thread[0] AddActor(Sonja) - AddActor(Sonja) -- Failed to add actor -- They are not a valid target for animation stack: <unknown self>.Debug.TraceStack() - "<native>" Line ? [SexLabThread00 (0B061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1153 [SexLabThread00 (0B061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [SexLabThread00 (0B061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [SexLabQuestFramework (0B000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [ (8026A33A)].RWRD_PRKF_rwrd_perk_horse_0726A33A.Fragment_0() - "RWRD_PRKF_rwrd_perk_horse_0726A33A.psc" Line 19 [10/21/2016 - 08:28:15AM] SEXLAB - NOTICE: StartSex() - Failed to add some actors to thread Ah, I should have expected that. If you're on a horse, sexlab won't allow you to be part of a sex scene. I need to find some way to disable the option when the player is riding. IsRidingMount or IsOnMount would probably do the trick.
bicobus Posted October 21, 2016 Posted October 21, 2016 Can't you force-dismount the player? Do the player have to be on the horse?
Content Consumer Posted October 21, 2016 Author Posted October 21, 2016 Can't you force-dismount the player? Do the player have to be on the horse? There might be a way to force-dismount, but I don't know how to do it. I don't remember seeing any Papyrus or SKSE function to do anything like that. In any case, this should prevent the option from showing up when you're riding a horse (you should still dismount as normal if you 'activate' the horse while riding). reward your horses beta 3.7z
vaasman Posted October 21, 2016 Posted October 21, 2016 I love this MOD. I would like to see an expansion of it along these lines. 1) Sleeping: A separate arousal level that when exceeded, triggers the follower to start a sex act on the player when the player sleeps. The act would depend on the follower tag. Examples: Loving Tag would wake the Player up and ask for sex, Dirty would fondle the Player, Aggressive would rape the Player. 2) In Player home and awake: A higher arousal level would trigger the follower to seek sex from the Player. This would be through dialogue for most tags, Aggressive tags would just force sex from the Player. Both of these would add interesting events to the game but not interfere with regular game play.
Content Consumer Posted October 21, 2016 Author Posted October 21, 2016 I love this MOD. I would like to see an expansion of it along these lines. 1) Sleeping: A separate arousal level that when exceeded, triggers the follower to start a sex act on the player when the player sleeps. The act would depend on the follower tag. I'm not against the idea, but it would require writing an extra line of dialogue for every follower already in place. Which is more work than I'm willing to put into it, actually. EDIT: I might end up doing something like that eventually, along with other force-greet options. Right now what little time I have to mod is spent making the Ponygirl Farm though.
bicobus Posted October 21, 2016 Posted October 21, 2016 For the little I tested, the horse sexing looks ok. No way to set their min arousal level though. So, is there any way to naturally arouse the horse? They don't usually get aroused at all. I love this MOD. I would like to see an expansion of it along these lines.1) Sleeping: A separate arousal level that when exceeded, triggers the follower to start a sex act on the player when the player sleeps. The act would depend on the follower tag.Examples: Loving Tag would wake the Player up and ask for sex, Dirty would fondle the Player, Aggressive would rape the Player.2) In Player home and awake: A higher arousal level would trigger the follower to seek sex from the Player. This would be through dialogue for most tags, Aggressive tags would just force sex from the Player.Both of these would add interesting events to the game but not interfere with regular game play. You may want further lovers comfort
Content Consumer Posted October 21, 2016 Author Posted October 21, 2016 For the little I tested, the horse sexing looks ok. No way to set their min arousal level though. So, is there any way to naturally arouse the horse? They don't usually get aroused at all. Horses should obey the standard arousal rules just like everyone else. Try walking around them nude, that usually gets them aroused for me. Or, you should be able to manually set their exposure using the Sexlab Aroused MCM like you would any other NPC too, IIRC. Currently the horses should follow the "non-vanilla followers" arousal setting in the MCM, but I'll add a separate entry just for them.
Content Consumer Posted October 21, 2016 Author Posted October 21, 2016 For the little I tested, the horse sexing looks ok. No way to set their min arousal level though. So, is there any way to naturally arouse the horse? They don't usually get aroused at all. Erg. I was wrong, I just checked, for some damn reason the horse is using the "Stray Dog" arousal setting.
Content Consumer Posted October 21, 2016 Author Posted October 21, 2016 Updated to full version 7. I'm pretty sure Reward Your Horses is fixed now. Fingers crossed! Also added some other nonvanilla followers. Changelog: Reward Your Horses (see initial notes in the support thread, but nb NO DIALOGUE just the option) Removed some unused stuff, cleaned up the .esp Nonvanilla added: Selene Kate Cerwiden Velina Velaire Viconia DeVir Fina
bicobus Posted October 21, 2016 Posted October 21, 2016 I haven't tested any "special" horse, like shadowmere. Pretty sure they're okay though.
Otaku2013 Posted October 21, 2016 Posted October 21, 2016 Hi, Thanks for the update. TES5Edit report this error when I check for error : [00:00] Checking for Errors in [07] RewardYourFollowers.esp [00:00] rwrd_forcegreethorse [PACK:0726A33B] [00:00] PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> <Warning: Quest Alias not found in "coco_rwrd_handler "Reward Your Followers" [QUST:07000D62]"> [00:00] PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> <Warning: Quest Alias not found in "coco_rwrd_handler "Reward Your Followers" [QUST:07000D62]"> [00:00] All Done! I don't know how bad it's.
Content Consumer Posted October 22, 2016 Author Posted October 22, 2016 I haven't tested any "special" horse, like shadowmere. Pretty sure they're okay though. Should work on any horse with the proper keyword. Hi, Thanks for the update. TES5Edit report this error when I check for error : [00:00] Checking for Errors in [07] RewardYourFollowers.esp [00:00] rwrd_forcegreethorse [PACK:0726A33B] [00:00] PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> <Warning: Quest Alias not found in "coco_rwrd_handler "Reward Your Followers" [QUST:07000D62]"> [00:00] PACK \ Package Data \ Data Input Values \ Value \ PLDT - Location \ Location Value -> <Warning: Quest Alias not found in "coco_rwrd_handler "Reward Your Followers" [QUST:07000D62]"> [00:00] All Done! I don't know how bad it's. Ah, that's not a problem. It's a leftover from a previous "reward your horses" thing I tried. Nothing to worry about. I'll try to remember to get rid of it for the next version so people don't end up with log spam though.
arpaschad Posted October 22, 2016 Posted October 22, 2016 will this also work for other animals other than horses like Dawnguard dogs or Meeko? and will it also work on other animal handling mods like Beastess or Untamed or will it conflict?
Otaku2013 Posted October 22, 2016 Posted October 22, 2016 hi, @Content consumer, thanks for the reply. I was not worry, ... not too much
Content Consumer Posted October 22, 2016 Author Posted October 22, 2016 will this also work for other animals other than horses like Dawnguard dogs or Meeko? and will it also work on other animal handling mods like Beastess or Untamed or will it conflict? Horses are a new addition. Dogs (Meeko, stray dog, Vigilance, huskies, death hounds) have been in for a long time, and they work just fine. I've had some trouble getting Dawnguard Trolls to work properly though. As for Beastess or Untamed animals, afaik they won't work properly. The mechanics are in place, but I've had some trouble getting them to work. However, it won't conflict with those mods either.
arpaschad Posted October 22, 2016 Posted October 22, 2016 Horses are a new addition. Dogs (Meeko, stray dog, Vigilance, huskies, death hounds) have been in for a long time, and they work just fine. I've had some trouble getting Dawnguard Trolls to work properly though. As for Beastess or Untamed animals, afaik they won't work properly. The mechanics are in place, but I've had some trouble getting them to work. However, it won't conflict with those mods either. Thanks for the reply...so basically I can have dialogue with any creature in Skyrim provided they become my followers? does that include does who are under the calm spells in Mass matchmaker? sorry if this has been answered already...
Content Consumer Posted October 22, 2016 Author Posted October 22, 2016 Horses are a new addition. Dogs (Meeko, stray dog, Vigilance, huskies, death hounds) have been in for a long time, and they work just fine. I've had some trouble getting Dawnguard Trolls to work properly though. As for Beastess or Untamed animals, afaik they won't work properly. The mechanics are in place, but I've had some trouble getting them to work. However, it won't conflict with those mods either. Thanks for the reply...so basically I can have dialogue with any creature in Skyrim provided they become my followers? does that include does who are under the calm spells in Mass matchmaker? sorry if this has been answered already... Short answer: Probably most creatures won't work. Long answer: IIRC the generic dialogue I've included does not cover creatures, actually. Vanilla followers (and those from official DLC) are included because they allow PC dialogue, which includes Meeko, the stray dog, Vigilance, Dawnguard huskies and death hounds. (EDIT: And Barbas) The racial checks I've put in for non-vanilla followers would technically allow for creature dialogue, but IIRC I forgot to add them. It's been a while since I've looked at that section of the mod though. It might still work. Also, I don't know about Mass Matchmaker - isn't that just a spell that triggers multiple actor sex? I didn't know it included calm spells too. In any case, RWRD probably won't work for those either. Give me a few minutes, I'll double-check. EDIT: As I thought, I didn't include anything for nonvanilla, non-dlc creature followers. However, the wholly generic line might work, but it's also not really intended for creatures. Hearing a dog say "Thank you" might be pretty immersion breaking. It really should be in there, though. I'm kind of surprised I didn't include it yet. I'll put it on my to-do list.
arpaschad Posted October 22, 2016 Posted October 22, 2016 Short answer: Probably most creatures won't work. Long answer: IIRC the generic dialogue I've included does not cover creatures, actually. Vanilla followers (and those from official DLC) are included because they allow PC dialogue, which includes Meeko, the stray dog, Vigilance, Dawnguard huskies and death hounds. (EDIT: And Barbas) The racial checks I've put in for non-vanilla followers would technically allow for creature dialogue, but IIRC I forgot to add them. It's been a while since I've looked at that section of the mod though. It might still work. Also, I don't know about Mass Matchmaker - isn't that just a spell that triggers multiple actor sex? I didn't know it included calm spells too. In any case, RWRD probably won't work for those either. Give me a few minutes, I'll double-check. EDIT: As I thought, I didn't include anything for nonvanilla, non-dlc creature followers. However, the wholly generic line might work, but it's also not really intended for creatures. Hearing a dog say "Thank you" might be pretty immersion breaking. It really should be in there, though. I'm kind of surprised I didn't include it yet. I'll put it on my to-do list. thx a lot ^^ gonna test it out with untamed and in regards to animals having spoken dialogue I think it kinda adds a little immersion since my Bosmer beastess does need to "colaborate" with creatures... so a "thank you master" wouldn't look too out of place
bicobus Posted November 14, 2016 Posted November 14, 2016 Writing to give an update on the compatibility between this mod and EFF: there are no issue. You don't have to use the "classic" thingy of EFF, all you have to do is talk to you follower. So, everything is alright with one follower. I don't know what would happen with more people following you around, I assume everything would be fine too. The only trivial issue I observed was that the dialogue wouldn't close as the sexing was going on, thus forcing a closure manually. I had issues with earlier version because the dialogue list wouldn't show up for some reason. I suspect SL Dialogues to be interfering in certain ways as it adds dialogues to nearly every actors, or another mod that adds adds or remove dialogues. But it isn't a problem anymore.
Content Consumer Posted November 14, 2016 Author Posted November 14, 2016 Writing to give an update on the compatibility between this mod and EFF: there are no issue. You don't have to use the "classic" thingy of EFF, all you have to do is talk to you follower. So, everything is alright with one follower. I don't know what would happen with more people following you around, I assume everything would be fine too. The only trivial issue I observed was that the dialogue wouldn't close as the sexing was going on, thus forcing a closure manually. I had issues with earlier version because the dialogue list wouldn't show up for some reason. I suspect SL Dialogues to be interfering in certain ways as it adds dialogues to nearly every actors, or another mod that adds adds or remove dialogues. But it isn't a problem anymore. Hmm... I've never actually set the close flag for dialogue sex, because it always seemed to close when a scene started. I'll make a note to set all the close dialogue flags at some point. I don't think SL Dialogues is at fault - too many people (including me) don't have any problems with it regardless of what mods there are. I would tend to blame the vanilla dialogue bug fixed by EZ2C and Better Dialogue Controls. Did you have either of those the last time you tried it and had problems?
bicobus Posted November 14, 2016 Posted November 14, 2016 I did not, but it was a long time ago. I'll keep a mental note and see if the issue come back (I doubt it will). I which dialogues could be color coded, to have one color per mod and identify them lines.
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