Kernel39 Posted March 17, 2015 Posted March 17, 2015 As a modder, what would you most like to see in The Elder Scrolls VI? if they ever do make another TES game, maybe not for another 5+ years.. We'll probably see Fallout 4 before another TES game. Is it more detailed character meshes with much more polygons? Better physics? Sharper textures? Easier modability? Most likely TES VI will not use Skyrim's creation engine, but a new and MUCH more advanced engine built from scratch that will only work hardware-wise on PS4, XBOX One, and the PC.
SirNibbles Posted March 17, 2015 Posted March 17, 2015 I'd personally prefer a somewhat more intense battle system. (intense, mainly meaning somewhat faster and more relying on the users own skill in avoiding and acting fast) Something that got hugely improved from morrowind>oblivion>skyrim, but in my opinion still not far enough.
Varithina Posted March 17, 2015 Posted March 17, 2015 2 rings, one on each hand, I could never understand why they went with only 1 ring. A skeleton that has points set up for jewellery, earrings and such slots that don't take armour spots, but can only be used for jewellery, maybe spots for 3 sets of earrings, nipple piercing, navel piercing, labia piercings, braclets, but do not allow them to have armour values or such attached to them only enchanting. Break the armour apart again, so that you can do proper armour builds rather than only having helm, gloves, boots and armour. Allow user defined categories in crafting, so you do not have to clutter up the official crafting categories with user made armour unless you want to. The ability to filter in construction kit or whatever they call it so you can see just what each mod does to things without having to scroll through huge lists to find a few changes.
...0... Posted March 17, 2015 Posted March 17, 2015 As a modder, what would you most like to see in The Elder Scrolls VI? if they ever do make another TES game, maybe not for another 5+ years.. We'll probably see Fallout 4 before another TES game. Is it more detailed character meshes with much more polygons? Better physics? Sharper textures? Easier modability? Most likely TES VI will not use Skyrim's creation engine, but a new and MUCH more advanced engine built from scratch that will only work hardware-wise on PS4, XBOX One, and the PC. Better A.I Better variations in mobs not every damn dungeon have undead. Better immersion: Love the birds mods the insect butterfly mods the variation animal mods Better quests WAY BETTER MADE FOR PC KEYBOARD MOUSE Better looking children NO POTATOE HEADS DX12 and mantle. Graphics on par or even better then The Witcher 3!
Captain Cobra Posted March 17, 2015 Posted March 17, 2015 Make it easier to add animations. Add in Dark Messiah Combat. But we wont get either. ;(
Cynical Misanthrope Posted March 17, 2015 Posted March 17, 2015 Less consolized, better voice acting, better combat and much deeper leveling system. A deeper companion system. I still refuse to play with any companion, due to their "stupidity"' Less of "world evolve around the PC" I hate walking around in a town, just to be bothered with guards telling me not to lollygag or "favors the bow ehh" just because I have high bow skill. I do not want random NPC telling me their live story on the way to the market. Better/more character creation/customization. I wouldn't mind if my character were little more curious about the surroundings, instead of starring blatantly like a dead zombie. More idles depending on what you do. Stretching, yawning, waggle, brush up etc etc etc. A better fast travel mechanic. It's so embarrassing to see 3 wolves or 4 goats spawn just a few meters from you when you arrive. I better stop now, otherwise I will never be done.
Cheligan Posted March 17, 2015 Posted March 17, 2015 I don't expect them to do so but i'd love to see TESVI being more like a basic sandbox foundation for further add ons and mods. I'd love it to be much more mod friendly and first and foremost stable. (meaning fool proof, no CTDs and so on) On a more personal level i'd love to see a more action oriented combat system like Shadows of Mordor, but the game itself being more in-detail like Morrowind. My absolute fav. would be to give each race their own set of Bodies, so Elves and Orcs (for example) don't look so similar anmore. The game world itself should be much bigger so a travel from one city to the next should be an adventure in itself, instead of a 5 min trip. Personally i don't care about the newest graphic effects or detail, much more important is the design itself and the game flow, cities shouldn't be seperated from the game world for example. Basicly i'd like it to be a like a Online game, MMO (size/scope) just offline.
Spyder Arachnid Posted March 17, 2015 Posted March 17, 2015 I love my landscapes and visuals, so for me, I just want better weather and foliage. And color. Lots and lots of color.....
afa Posted March 18, 2015 Posted March 18, 2015 Well...it seems like I am in the minority for a less action oriented combat. To me TES combat is RPG paper doll made to life. Combat should still more or less be RPG based governed mostly by numbers and stats. Swinging a sword at level 1 and one at level 100 should be the same for the player, but the character is the one that got stronger.
Jexsam Posted March 18, 2015 Posted March 18, 2015 What I'd like and what would make a good game may or may not overlap, but my wants for TES VI are as follows: More in-depth character creation, particularly the return of class and birthsign choice.Class would simply dictate the starting stat spread, and would not provide faster leveling in certain skills as before. This function would be handled by a Standing Stones system as present in Skyrim Birthsigns and Standing Stones would coexist, with corresponding signs and stones bestowing abilities or bonuses to the player. When the chosen Stone and Birthsign would provide the same bonus, however, the provided bonus is upgraded.Some birthsigns and stones would offer different bonuses. For instance, the Warrior birthsign might offer a power that increases weapon speed slightly for a long duration, and the Warrior stone would provide an increase in combat-based skill gain. Meanwhile, the Tower birthsign and stone would both provide the Unlock power. If you had both the Warrior birthsign and stone active, both affects would apply at their base power. But if you had both Tower sign and stone active, the Unlock power would be upgraded for more uses per day and able to unlock more difficult locks. Birthsign selection would be permanent. It can be opted out of at chargen and chosen at a later time if the player chooses to pick one. Triangle-based weight slider with an entirely different implementation from current armors. Making armors work with the weight slider is a pain in the ass, and a triangle-based weight selection (fat-thin-muscular) would improve character creation by an order of magnitude just by itself.More in-depth sliders for chargen in general would be appreciated. Nobody actually misses the awful Oblivion setup, but Skyrim's shape selections with a bunch of sliders for small tweaks ala RaceMenu would be perfect. Perhaps not as powerful as Oblivion's could be when gone at with titanic effort, but still plenty powerful in its own right and plenty enough for most players. Take cues from New Vegas for implementing Speech. For the love of God, please. Please. Detach carry weight from Stamina, or any other stat for that matter.Character starts with very low carry weight. Implement "Bag" as its own item. Better bags carry more stuff. Can you say "Bag of Holding"? Preferably without bag visuals, but to satisfy more hardcore roleplayers, visuals could be included with a user toggle. Fewer generic NPCs. Cannon fodder is a necessity, surely, but that cabal of Necromancers or gang of bandits must have some kind of power structure. Killing a real bandit leader may see hits put out on the player or groups of remnants targeting the player for revenge - things the present encounter system in Skyrim can already do. Return of "Fortify X" spells, largely to go with the next bullet point. Spellcrafting. It doesn't have to be as expansive as in, say, Morrowind, but it needs to exist. There are two ways I would like to see it done, either would be fine:Traditional spellcrafting. Pick the parts, choose self/touch/target, choose duration, done. Spell combinations. Using the two-handed system we have now, implement a means of combining spells via dual casting. Maybe your Frenzy spell also sets the target on fire when cast with Firebolt. Maybe your healing spell also reduces incoming damage while being cast if cast with an armor spell. Or perhaps a Fortify spell cast with a Shock spell grants you extra shock damage for the duration, or increased health regen if cast with a healing spell. This would fit better with the more action-oriented direction the gameplay as taken, and enchanting fills a part of the role of spellmaking in and of itself. Scaleable quest marker accuracy. Do you prefer to be led right to your goal, given a general area and looking around for yourself, or just getting the name and general region of the place from dialog and hoofing it? Larger cities. Oblivion had this about right - small enough to be managable to navigate but not so small as to feel like a village rather than a city. Break up armor a bit. Leave full body pieces (*dodges tomatoes*) but split gauntlets into left and right and re-implement pauldrons. Bring back Mysticism. Break up weapon skills from One and Two-handed to Blade, Axe, and Blunt. Perk selection would determine preference between 1 and 2-handed. Make perk selection mean something. Simply leveling in Skyrim grants perks, and acquiring all of them is just a matter of leveling enough. Perk choices should determine the kind of character a player is building second only to what skills they're leveling - simply collecting all of them is silly.A means of clearing and reselecting perks should be included so as not to punish poor choice. This doesn't mean that said means should be cheap or easy, simply that it exist. A quest for an item of some sort would be ideal, though this function could also be handled through NPCs.My method would be an NPC who takes a special item in exchange for letting the player reselect perks. There would be a limited, fixed number of this item - around 50 or so. A finite number encourages thought in choosing perks, but the relatively large number of items provides wiggle room for experimentation. Rolling multiple characters to experiment is also a valid means of experimentation with this method, though admittedly not ideal. Finally, the vast repository of human knowledge that is the internet would undoubtedly be a source of perk builds others could base their own choices on, further reducing the number of items that need to be consumed. Earn that M rating. Jack up the nudity a little - Azura should be topless, Dibella's priestesses tend to be topless, Lamia and Spriggans are generally naked, and witches (should they exist in whatever province we go to next) are traditionally naked. Full nudity would obviously be unlikely to fly but topless should be easy. Likewise, increase the gore a bit with limb removal. Bonus points if the severed arm contains the pauldron and corresponding gauntlet it was lopped off with but the main body lacks those. Survival Mode. Include a simple survival system requiring food, drink, and sleep. Vanilla won't be expected to satisfy the truly hardcore, but its mere inclusion would pacify the "lol tes is dumbed down" detractors a little. Less arbitrary restrictions for modders. Putting in animations shouldn't have required the tools it does now. Good work on all those slots though, definitely do more of that. ~fin
Guest Comrade DR. MAHUJ DIK Posted March 18, 2015 Posted March 18, 2015 a war between the dominion or tamriel (I would like to see the fall of the dominion but its not a priority) and the akaviri and yyoull eed to take a side,and part (or the full game) of the game happening in akavir, discover if the akairi humans were relly terminated (I prefeer that theyre alive, because of the dragonguard and oriental based culture) but not nescessary, theres no definitive proof theyre all dead: "The meaning of term "eaten" as given from what is known of the land of Akavir is not clear. Although description of the "vampiric" Tsaesci might suggest literal meaning, it could be a metaphor for being subdued. In Mysterious Akavir by anonymous writer, the Tsaesci are told to have "tried to eat all the Dragons. They managed to enslave the Red Dragons, but the black ones had fled to (then) Po Tun". Also, the Akaviri Diary Translation of an Akaviri messenger states that during his journey to deliver orders to Fort Pale Pass he met another Akaviri messenger, stating that his leg had been badly hurt by wolves. As the Tsaesci are described as beings with humanoid upper body and snake lower bodies, to being entirely snake-like, this statement would suggest that men indeed continued to live in Akavir, even if they were enslaved by the Tsaesci. The Akaviri-made Alduin's Wall shows members of the Dragonguard appearing to be human-looking." I also would like that the akaviri races were playable and to see the nerevarine and the rmoval of the enchantment block it was really fun when in morrowind you could make fire damage enchanted pants and burn to death. more enchantments retrurn of removed oblivion and morrowind spells unique equipments should at least be a retexture not just a normal enchanted equipment keep the thuum and adding new shouts would be nice spell creation (and maybe thuum creation, dragonrend was created by humans) being easier to mod and ad animations so LL can make sex mods quicker
zenna11 Posted March 18, 2015 Posted March 18, 2015 nothink special less bugs make game more stable thats all whati want from TESV other think moders will add
Guest Posted March 18, 2015 Posted March 18, 2015 -Good story with decisions wich impacts the world -Large map with at least two province -Fame system -Personality for characters I think thats it.
Kimy Posted March 19, 2015 Posted March 19, 2015 - A more complex combat system that allows me to equip and use more than two spells at a time, ugh! - A UI designed with PC users in mind - Actually I want to entire thing to feel less consoly. I don't mind if they port a RPG to platforms that don't reasonably support complex games, but I don't want to be reminded of that fact all the time. - More diverse mobs to fight - More provinces to explore instead of just one. I'd love a game where I could explore all of Tamriel. ESO did it, so I'd guess it's doable, particularly for a game that likely won't be out for at least half a decade. - Native Linux support - Not sure if it's asked too much for, but having non-ugly characters in the vanilla game would be a huge plus As for mod support: - A proper scripting language. Papyrus doesn't count. - Streamlined, more efficient CK. I have yet to figure out a good reason for the existence of properties and aliases. *sings Let it Go, let it goooo* - no more hardcoded animations. - better built-in character editor
Mud Posted March 20, 2015 Posted March 20, 2015 On the technical side, I'd like support for custom animations and character physics out of the box so we don't need people spending months creating entirely new programs and code just to enable that sort of thing. On the graphical side, I'd like more color. Nothing too extravagant unless the setting calls for it, but did we really need Skyrim to look as though there was a permanent gray overlay over the screen? On the gameplay side, first and foremost I'd like better-written questlines, ones that don't involve characters holding giant Idiot Balls like in the DB climax and ones where your choices actually make a difference. Any difference at all beyond slightly different dialogue. The leader that gradually distrusts me enough to sell me out to the guards should do so because I've completed quests in a way that exudes untrustworthiness, not because they felt threatened by a random clown.
...0... Posted March 20, 2015 Posted March 20, 2015 NPC should have better lines to speak more dynamic and way better A.I. Eagle like birds, snakes, frogs with all the sounds so it give alot more immersion. Dungeons where huge improvement over Morrowind and Oblivion but now they need way more diverse and dynamics inhabitants roaming those dungeons not every god damn dungeon same mobs or npcs. Already mentions before KIDS no more POTATO HEADS. NPC clothes more variations and better looking. Female walking like a female not like male. Better fur for animals not that damn plastic look. And less bugs at launch.
Aria Posted March 20, 2015 Posted March 20, 2015 1.Combat/magic system that doesnt feel like it was done by some student on his free weekend. 2.Quests with actual choices that matter and detailed quest journal with clues that you have to read instead of following a quest marker. 3.Less hardcoded stuff, more modability. 4.Good animations with more aesthetic feeling, not every woman is a brute nor every man is a hulk. 5.Character creation that lets me modifiy not only the face (you know Beth, there are all sorts of body types in the world). 6.Lots of new armor and weapon sets, im so tired of seeing the same copy/pasted sets for a decade now. 7.Valuable loot with real treasures, im really tired of finding in every goddamn chest an iron dagger. 8.Diving with underwater combat, fishing/hunting, survival? 9.Good Ai that responds to what happens in its surroundings and acts that way. 10.Less shallowness and generic feel, more unique NPCs, locations. God i could go on and on.
dTd Posted March 20, 2015 Posted March 20, 2015 A favor system for relationships, host based local server multiplayer, more dialogue with meaningful relationship between player and npcs, spouses, lovers, enemies. Everything everyone else said about customization and personalization. Take neverwinter nights multiplayer and inject it into skyrim and I'd be in heaven.
Urek Mal Posted March 21, 2015 Posted March 21, 2015 Better combat and skill leveling systerm so I can't smash a dragon to death in the first day of starting the game with a steel sword. Sheesh The ability to shoot a guard in the knee as a form of punishment .... or force him to gorge on sweetrolls. Better, more immersive and diversive adoption and marriage system Better followers in general. More Sheogorath and Dark Drotherhood. I demand it. More diverse character creation options. Perhaps a voiced character, with multiple options of course. Get ApolloDown (Epic Gameplay Overhaul) and Kris Takahashi (Interesting NPC's) jobs at Bathsheda. In general. Let them make the NPC's characters and the large quests. INIGO should be given a pernament spot in the game. Actually how about just hiring major mod makers. Give them nice paychecks. Personally I hope for the game to take place in Elsweyr, Valenwood, or Blackmarsh.
Jexsam Posted March 21, 2015 Posted March 21, 2015 Perhaps a voiced character A million times no. Voiced characters beyond the vaguest of grunts is the death of roleplaying. You don't get to decide who a character is when the voice chooses your accent and inflection for you. No amount of options changes that.
Urek Mal Posted March 21, 2015 Posted March 21, 2015 Perhaps a voiced character A million times no. Voiced characters beyond the vaguest of grunts is the death of roleplaying. You don't get to decide who a character is when the voice chooses your accent and inflection for you. No amount of options changes that. Good point. Just remembered how they tried to do that in another game I used to play. I can already imagine Bathsheda trying to hire famouse voice actors for the game. That would end...badly. For NPC's however, especially followers, it would help temendously. Give each follower their own personality. They, and the daedric quests, are the life of the game for me. Its one of the reasons Lydia and Serana became so popular. Lydia is a smartass, and Serana is... a well built character with a backstory and damn personality. Personally the housecarls kind of irk me. You are just given them after becoming thane, no backstory to them, no interaction. Just "here you go."
Cheligan Posted March 21, 2015 Posted March 21, 2015 Something i forgot i'd like to see in TESVI is NPC/Monsters that spawn much farther from the players position, i really hate it if they spawn out of nowhere when traveling through the landscape and attack you from behind out of nowhere. (i really, really hate that) Skyrim, Oblivion, Fallout and Morrowind are the only games i noticed this actually. Also i hope they can finally archieve a realistic running and walking speed in the next game. It may be comfortable for some players to reach every destination super fast, but enemy NPC/monsters sometimes tend to walk and run way to fast, too. It's rediculus and just goofy to look at. I already have mentioned my opinion about body models in my previous post but another thing i would like to see are beliveable and more natural animations. Idk if it's just me but Morrowind/Oblivion/Fallout3/Skyrim Characters tend to have somekind of robotic animations. Wouldn't it be cool if Khajiit (maybe Argonians too, if it is ok with die hard TES fans) would run on all fours and walk on two legs? More racial distinction, diversity and variety please not just different magical powers/resistances please! Another thing that sould be improved is movement acuracy, maybe it's just me but i'm really annoyed if a games controls don't react in an accurate way. For ex. when walking and suddenly stopping, the player character sometimes tends to make 1 or 1/2 step in addition. Really annoying imo. And why can't i sprint and Jump in skyrim? I never got that. About player voice i don't think that's a good idea tbh. Maybe some basic sounds, that would be ok, but the more specific it gets the less room is left for roleplaying and fleshing out each ones individual character. I could even get along with even less voiced dialouges but much more NPCs, quests and story brancing, but that's just me.
Guest Posted March 27, 2015 Posted March 27, 2015 Hugs as a goal. Loverslab modders totally ignore hugs, and I never really believed they're in the base game (Everyone is trying to eat or behead you). If you're totally jaded with acrobatics as a sexlab or zaz animation, Please consider the hug. Now or in tes v-something. PS there are two hugs, modders. One is the airport-hug you'd give auntie Roo on her way to Boca, and there's the heavy (pant-pant) hug you give the Riften Guards. A mod that knew which was which, how to control them, could make a quest now or in some future game, that made succubusses more succubussy, or vampires more happy.
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