Coopervane Posted June 16, 2015 Posted June 16, 2015 Furthermore: Being a guildmaster should require more than finishing a few quests and that's it, you've got the title for life, let alone ruling several guilds. Though why even let the player be a guildmaster? That never made much sense to me. The job of a faction leader is basically to sit on their butt, dole out work to the underlings, pay the taxes and do the paperwork, and maybe dispense advice, that sort of thing. That's the job of a leader, and it's a job that is fundamentally opposed to what a player would want to do. And indeed you don't, you become the leader, realize that you're done with this quest train, and chances are you won't return (maybe to do a radiant quest or two if you're low on coin, but that's the extent of it). So yeah, i'd like to see that you don't get named leader of guilds and factions, because it doesen't make much sense. Just tell the player they are now a hero/heroine to the guild for their brave deeds, and say you're welcome back anytime and we might have jobs for you. Simple and fully in keeping with what the player will do. Makes more sense to me that way.
Shadowhawk827 Posted June 16, 2015 Posted June 16, 2015 Heh, even though I generally agree with what you wrote, Coppervane, I still feel compelled to play devil's advocate a little. Leaders leading from the rear is GENERALLY a modern thing. In older times, a leader who couldn't lead by example wasn't a leader long. Skyrim is set in a barely medieval sort of times, so it can be argued that a guild leader or political leader would be expected to get out and lead by example. Ulfric personally challenging Torrig (sp) was a decent example. Ironic that other than that example Ulfric and Tullius hide in their castles until the final battle of the Civil War. Some leaders. Point being, it's not completely unreasonable to expect a player character could run a guild and leave some of the administration work to assistants. Brynjolf in the thieves guild being a good example of such an assistant. All that said, do I agree with the sentiment that guild leadership is too easy to acquire? Heck yes. A Daggerfall style faction system would help curb that too. You can't be leader of rival factions. The trouble is, the TES series has become more and more dumbed down in terms of puzzle solving with each new release, and strokes the player's ego more and more as well.
Troxahive Posted June 16, 2015 Posted June 16, 2015 I want the game to not be broken. Like every one of us.
Coopervane Posted June 16, 2015 Posted June 16, 2015 Heh, even though I generally agree with what you wrote, Coppervane, I still feel compelled to play devil's advocate a little. Leaders leading from the rear is GENERALLY a modern thing. In older times, a leader who couldn't lead by example wasn't a leader long. Skyrim is set in a barely medieval sort of times, so it can be argued that a guild leader or political leader would be expected to get out and lead by example. Ulfric personally challenging Torrig (sp) was a decent example. Ironic that other than that example Ulfric and Tullius hide in their castles until the final battle of the Civil War. Some leaders. Point being, it's not completely unreasonable to expect a player character could run a guild and leave some of the administration work to assistants. Brynjolf in the thieves guild being a good example of such an assistant. All that said, do I agree with the sentiment that guild leadership is too easy to acquire? Heck yes. A Daggerfall style faction system would help curb that too. You can't be leader of rival factions. The trouble is, the TES series has become more and more dumbed down in terms of puzzle solving with each new release, and strokes the player's ego more and more as well. There is a point to be made there, yes, though i still don't think it gel's well with gameplay reallity. What did i do after becoming the Harbinger of the Companions? I buggered off, i ran off to Solstheim, i went and killed Harkon, i joined the Brotherhood and killed the Empror, and i never set foot in Jorrvask again. Some leader i turned out to be, huh? The player really has no reason to stay with the guild after finishing it's questline, and i did the same with the rest of them, once i had done all the stuff, i buggered off never to be seen again even though i am supposedly the leader of these groups. Might aswell write this ludo-reallity in the questline then, the player has no real reason to stay, so why write them in as the leader? Might aswell just say "yup, you're done here, go do other stuff now" as part of the questline. But yes, factions were especially poorly handled in Skyrim. It's one thing that you somehow can join every guild (even ones that would be morally opposed to eachother) and even become the leader, that's not great design if you ask me, but even worse is that you basically have to. Each guild serves as a barrier to entry into certain dungeons, so if you want to be any good at that whole Dragonborn stuff and get all the words of power, you have to join up with all of them. That's just terrible design So yes, guilds, that's something that needs work in future TES games, how it was handled in Skyrim really didn't cut the mustard.
vram1974 Posted June 16, 2015 Posted June 16, 2015 Since this is all fantasy and wishful thinking here's my list: 1. In-game Racemenu editor which can load .esp files without exiting Skyrim so you can make changes to hair, eyes, brows, skin, whatever instantly. 2. A 3D map which allows you to basically TFC the world without having to TFC. Optional "fog of war" on map. 3. Please please please please go back to Oblivion character menu so you can see armor and weapons go on and off instantly 4. Better physics havok for everything with collision and bounce for ripples in clothing and flags from wind and weather and movement 5. Make money worth collecting and make it hard to find. REAL LIFE IS HARD! Why should fantasy be so easy to become a millionaire. 6. Vastly improve enemy AI and create locational damage and critical hits based on where you get hit. 7. Make sleeping, eating, drinking and fatigue built into the game. Ditto for body temperature. 8. If you can't make NPCs interesting, then subcontract the labor to the people who made the Interesting NPCs mod 9. Make NPCs more self-aware. Normal people flee from danger! Guards attack threats! Dead bodies are not left to rot in the Jarl's palace. NPCs react to world events and remember them. Your anonymity fades as your fame grows (this is kind of Ultima Online). 10. Don't just give monsters more hit points and damage on Legendary. Give them special powers and abilities. Make powerful enemies extremely powerful. Simply modifying a base value by a number is lazy game developing (sorry, it's true, even though TES is G.O.A.T. video game series). 11. Pay Boris to have his ENB technology integrated into Bethesda games the way that parts manufacturers get paid by computer companies. Once integrated with the system, you can load ENB and SweetFX presets WITHOUT LEAVING THE GAME! 12. Ditto for the SkyUI crew. 13. Implement the circle of life into Skyrim. You can marry, have children, there are babies in the game, toddlers, teenagers. You know, a real civilization. 14. For bug fixing let there be something a little more modern like an error reporting system for crashes which can reference you to Bethesda solution pages or something. Reading papyrus is hard. The final thing I'd like to see won't be popular. It would be cool if you could access a mods database from inside TES6 engine, the same way Diablo 3 had access to Blizzard's Auction House. This would likely lead to paid mods but being able to browse, download and install mods from inside the game would be attractive to me.
carnifex Posted June 17, 2015 Posted June 17, 2015 What I'd like to see in the next TES game is better engine, better stability and better creation kit so that the modders don't have to waste time figuring out how to overcome the inherent limitations of the engine and can focus on creating content right off the bat. This would greatly benefit Bethesda should they try to go with paid mods again, as the fact that nearly any good mod relies on five other mods to work was the big practical obstacle for implementing monetisation in Skyrim. Had Bethesda done their job properly in the first place, we wouldn't have the scandal with Chesko's mod getting pulled from the workshop.
eyeluvpaarthurnax Posted June 26, 2015 Posted June 26, 2015 hey LL fam i'd love to see State-of-the-Art GRAPHICS so we don't have to use so many "texture/parallax/lighting & ENB's" etc MODs just to make SKYRIM look good - this way we can focus solely on "IMMERSION" MODs that enhance GAMEPLAY... yes???
nIn nIn nIn Posted June 27, 2015 Posted June 27, 2015 64 bit exe. Not just memory management either, multi threaded and HT aware and capable too.
shizurin Posted July 2, 2015 Posted July 2, 2015 - I'd like more hairstyles because when I first played Skyrim on the Xbox 360, I was very, very disappointed with its ugly straw hair and lack of decent hairstyle. I hate how most of the hairs for the guys are medium-length. I want some casanova haircut. KS Hairdos was what I wanted in the vanilla game. - Better animations. Cicero's facial animations did not match the way he talked. I wish people could make hand gestures when they talk instead of their arms to their sides for the whole conversation. It certainly didn't do Interesting NPCs justice when they merely stood there. - Longer dialouge. I want to hear a character's whole life story. I hate how they randomly give you a task and then you could marry them. Like, how did Ysolda's parents die? Where did she live before? What were they like? That's what I like about Interesting NPCs. - Diverse kids. Emma's Children Of Morrowind mod and Children Of Cyrodiil mod puts Bethesda to shame. Best of all, they're actually lively. They jump around and play with dolls. They interact with guards. They ask me about fairytales. Skyrim only had human kids while Emma's mods had kids of all races. Also, no ugly children who all look the same. They should make them like RS Children. - Diverse quests. I'm sick of those hack n'slash and fetch quests. That basically composed all of the game. Kill someone at Boethiah's Shrine then kill her champion. Go clear Meridia's temple and kill Melkoran. Make Peryrite happy by going into a Dwemer ruin and kill Orchendor. I heavily despise these brain-dead quests. - More intricate puzzles. Geez, all the puzzles in Skyrim consisted of rotating pillars, and most of the time, there are answers right in front of you. Be like Trainwiz and go crazy. It won't hurt to do so. - Better boss fights. Boss fights in Mass Effect 1 are more memorable, and I haven't played it since a year after it was released. - Dynamic followers. I want to be able to ask them about their opinion on the quest I'm doing. Or they could speak their opinion of the quest. Like Interesting NPCs. - More enhanctments. And lesser restrictions. The vanilla enhanting system gets boring. - Better idles. I want Dualsun's Handsome Idle for males to be implemented (without the fist motion). - Make it colourful. Please. Skyrim is dull without Sweetfx or ENB. - Implement a DoF like Dynavision. From what I've seen in Skyrim, animation is Bethesda's weak point. It seems to be more improved in Fallout 4. I've been playing Morrowind more, and it's really fun! I love those abolitionist quests. I realised that your actions should have an impact on the world. lady Elisif didn't give a fuck when the Imperials won the war. No one besides the guard cared that I defeated Alduin. At least people in Cyrodiil recognised the Champion Of Cyrodiil's achievements. I suppose he's more relevant even if he doesn't have the dragon blood.
lkl Posted July 2, 2015 Posted July 2, 2015 Better Script Handling, Lighting, Graphics and Performance. I've been told Skyrim has those stuff capped, now I prefer them uncapped so things would run a bit smoother and not some cluttering pieces of bile.
R0R0N0 Posted July 2, 2015 Posted July 2, 2015 Amongst all the better animation, better gameplay systems, the thing I want the most is this https://www.youtube.com/watch?v=L2j_HNzXUUc for my stealth playthroughs.
NickNozownik Posted July 3, 2015 Posted July 3, 2015 -More interactive, realistic NPCs. For example make them panic, change their daily schedules, spread rumors or be more cautious if someone got murdered in their sleep. Add some basic persuasion options. -Money sink would be really good and it would give a good reason to collect gold. Maybe blacksmiths could improve player's gear if he or she isn't good enough in smithing or chooses not to use this skill. Otherwise it will be like Skyrim - tons of gold and nothing to do with it. -Less forced quests, some random events shouldn't happen if certain conditions aren't met. It doesn't make much sense when the Dark Brotherhood or the Thamlor desperately tries to kill player character even if he has absolutely no business with them (and didn't go on a murder spree). -More quest variety, make them longer and more suitable for each faction. No more "kill this guy, bring me a scroll of... just bring it to me. OK, you're an archmage". -Magic scaling, more spells and enchantmens. Master of illusion should be able to frenzy a bandit chief, master necromancer should be able to reanimate him as a zombie. Otherwise some really fun spells will become useless due to level scalling. -Spellmaking. -Character's animations should be more dependent of his/her weight. Skyrim has skinny guys that are walking like bodybuilders, stretching their arms to the sides in order to make some room for their imaginary muscles. -Some decisions should have big impact on the world. Especially when doing the MQ or quests for one of the bigger factions. -More dialogue options and choices, multiple endings for quests. -FOV slider. And of course better engine that uses all of the available resources. With graphical settings for both monster PCs and older machines.
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