gplant Posted April 15, 2015 Posted April 15, 2015 were do you get spells from, no table in markarth. did get them from test cell but they will not work on any slave or actor. good mod though, player can get into stocks and will get branded, why wont it work on slaves in markarth
nooblet123 Posted April 15, 2015 Author Posted April 15, 2015 This is where the boobs are ooops I mean books If you don't have that table type help "stocks markarth" player.additem xxxxxxxx 1 xxxxxxxx - book number Books from testcell won't work in markarth because they are linked to references in testcell. The whole contraption consists of a branding device, stocks, branding iron, steam, reference aliases and spells and they are all linked.
nooblet123 Posted April 15, 2015 Author Posted April 15, 2015 I screwed up the navmesh in 0.30 in Markarth near the stocks so the npcs wouldn't go to the stocks unless they were close to it, so download 0.31
TheOzoneHole Posted April 19, 2015 Posted April 19, 2015 Um...Nooblet....what the flying fuck is up with that character in the screenshot two posts up? It looks like she's covered in ants or something...
nooblet123 Posted April 19, 2015 Author Posted April 19, 2015 Um...Nooblet....what the flying fuck is up with that character in the screenshot two posts up? It looks like she's covered in ants or something... That's body hair without antialiasing lol
Anonymous Posted April 19, 2015 Posted April 19, 2015 What I am interested is the mod in the background of the last picture. Mainly the thing hanging from the tree.
Verstort Posted April 19, 2015 Posted April 19, 2015 http://www.loverslab.com/topic/6603-vore-amputees-and-scarred-bodies/page-6?do=findComment&comment=891366
nooblet123 Posted April 22, 2015 Author Posted April 22, 2015 Now NPCs can be told to go to the branding stocks and get out via dialogue (might need to save and load game). Additional cell with the branding device can be accessed from Solitude, Whiterun, Windhelm, Riften, Dawnstar, Falkreath and Morthal jails. Look for a door in those jails.
Verstort Posted April 22, 2015 Posted April 22, 2015 Now NPCs can be told to go to the branding stocks and get out via dialogue (might need to save and load game). Additional cell with the branding device can be accessed from Solitude, Whiterun, Windhelm, Riften, Dawnstar, Falkreath and Morthal jails. Look for a door in those jails. Ah good, getting the slave back out again was a touch glitchy before. Edit: not a big bug, but the half of the machine is now purple, missing texture?
nooblet123 Posted April 22, 2015 Author Posted April 22, 2015 Now NPCs can be told to go to the branding stocks and get out via dialogue (might need to save and load game). Additional cell with the branding device can be accessed from Solitude, Whiterun, Windhelm, Riften, Dawnstar, Falkreath and Morthal jails. Look for a door in those jails. Ah good, getting the slave back out again was a touch glitchy before. Edit: not a big bug, but the half of the machine is now purple, missing texture? yep, missing textures. reuploaded new 0.35
Mr.Friendly Posted April 27, 2015 Posted April 27, 2015 Awesome mod. Will try it once I find a device.
nooblet123 Posted April 27, 2015 Author Posted April 27, 2015 Awesome mod. Will try it once I find a device. One is in Markarth between the gallows and the forge, then there are doors in most jails that lead to "branding dungeon".
Mr.Friendly Posted April 29, 2015 Posted April 29, 2015 Is there anyway to have the textures be more red? So it actually looks burned in. Like this http://www.4shared.com/download/itIeLv5lba/scene_213.png?lgfp=3000
Verstort Posted April 29, 2015 Posted April 29, 2015 Is there anyway to have the textures be more red? So it actually looks burned in. Like this http://www.4shared.com/download/itIeLv5lba/scene_213.png?lgfp=3000 Hmm.... Timed change of color? Starts off red, and inflamed, then becomes more of a scar over time? If there was an easy way to manipulate color on the textures it would be an interesting feature, but I'm guessing we would have to have multiple copies of the same texture with different colors/details, more texture work (blegh) Edit: I know that's not what you meant I'm just musing to myself
nooblet123 Posted April 29, 2015 Author Posted April 29, 2015 You can change the color in the script and you need the pixels on the texture to have a specific color for that. Not sure if you can have 2 or more colors in the same texture... I guess first you'd apply the red texture, then apply black after some time, then remove red. You can edit all textures in Data\Textures\actors\character\slavetats\brandingDoD and you can have multiple colors in one texture.
nooblet123 Posted April 29, 2015 Author Posted April 29, 2015 Or find me photos/images of realistic branding marks, I might try improving the textures myself.
spoonsinger Posted April 30, 2015 Posted April 30, 2015 On my setup followers don't follow through the new doors to the branding dungeon. Nav mesh issue? or not implemented for them to do that? (Or just UFO being funny - again?)
nooblet123 Posted April 30, 2015 Author Posted April 30, 2015 I tried making a follower and it won't follow through the door either. You could use "summon followers" mod from nexus for now.
spoonsinger Posted April 30, 2015 Posted April 30, 2015 I tried making a follower and it won't follow through the door either. You could use "summon followers" mod from nexus for now. It's an idea, but I've no free slots - so to speak . Can console them when the need arises.
nooblet123 Posted June 5, 2015 Author Posted June 5, 2015 With 0.40 if for some reason you don't get a menu when you use the device, you'll need skyuilib (link to it is in the description).
devilhunter89 Posted June 10, 2015 Posted June 10, 2015 would love to see this integrated into prison overhaul! go to the dungion to many times and get marked for life
Kenjoka Posted September 4, 2015 Posted September 4, 2015 hi, i hope you can help me, i installed the mod and i can use the device with my PC and by casting the spells on a nearby NPC, so its working well but i wanted to integrate this in a mod, where the PC is enslaved, transported to the device and branded . All done by papyrus scripting, so i don't will controll my PC. Here is my script, made by your example in the download area: ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment;NEXT FRAGMENT INDEX 1Scriptname Slaverun_Test1 Extends TopicInfo Hidden;BEGIN FRAGMENT Fragment_0Function Fragment_0(ObjectReference akSpeakerRef)Actor akSpeaker = akSpeakerRef as Actor;BEGIN CODE; 0 - brandingdungeon; 1 - markarthint devnumdevnum=0 debug.notification("start") ; slave in testcell Actor slaveactor = Game.GetFormFromFile(0x001857, "BrandingDeviceOfDoom.esp") As Actor ;slave in markarth ;Actor youractor2 = Game.GetFormFromFile(0x006F0E, "BrandingDeviceOfDoom.esp") As Actor ;^^^^^ ;!!!!USE YOUR OWN ACTOR!!! Actor youractor = Game.GetPlayer() youractor.MoveTo(slaveactor) Utility.wait(5.0) ; use this when the actor is outside of stocks clearactive() debug.notification("moving") moveActorToStocks(devnum,youractor) debug.notification(" branding") ;to brand the left breast with "slave" ;myBranding.brandexternal(devnum,youractor, 11) debug.notification("end");END CODEEndFunction;END FRAGMENT;END FRAGMENT CODE - Do not edit anything between this and the begin commentfunction clearactive() GlobalVariable gstocksactivated= Game.GetFormFromFile(0x007486, "BrandingDeviceOfDoom.esp") As GlobalVariable gstocksactivated.setvalue(0)endfunctionfunction moveActorToStocks(int DeviceNum, Actor slaveactor) Spell spellputintostocksSELF debug.notification("getspell") if(DeviceNum==0) ;test cell spellputintostocksSELF = Game.GetFormFromFile(0x00641B, "BrandingDeviceOfDoom.esp") As Spell elseif(DeviceNum==1) ;markarth spellputintostocksSELF = Game.GetFormFromFile(0x006EFD, "BrandingDeviceOfDoom.esp") As Spell endif debug.notification("casting") spellputintostocksSELF.Cast(slaveactor,slaveactor) ;slaveactor.EvaluatePackage() debug.notification("waiting") waitwhilenotactive() endfunctionfunction waitwhilenotactive() Utility.wait(3) GlobalVariable gstocksactivated= Game.GetFormFromFile(0x007486, "BrandingDeviceOfDoom.esp") As GlobalVariable int stocksact=gstocksactivated.getvalue() as int while(stocksact==0) stocksact=gstocksactivated.getvalue() as int Utility.wait(1.0) endwhile gstocksactivated.setvalue(0)endfunction There are no errors in papyrus logs and i can see my debug.notifications til "debug.notification("waiting")", but there is nothing happing at all. My PC just stands beside the device and waits, and i can move em Can this work anyway, if my player.control about the PC isn't disabled in any way? Maybe you can have a look at it, ? Thanks
nooblet123 Posted September 4, 2015 Author Posted September 4, 2015 hi, i hope you can help me, i installed the mod and i can use the device with my PC and by casting the spells on a nearby NPC, so its working well but i wanted to integrate this in a mod, where the PC is enslaved, transported to the device and branded . All done by papyrus scripting, so i don't will controll my PC. Here is my script, made by your example in the download area: ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname Slaverun_Test1 Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE ; 0 - brandingdungeon ; 1 - markarth int devnum devnum=0 debug.notification("start") ; slave in testcell Actor slaveactor = Game.GetFormFromFile(0x001857, "BrandingDeviceOfDoom.esp") As Actor ;slave in markarth ;Actor youractor2 = Game.GetFormFromFile(0x006F0E, "BrandingDeviceOfDoom.esp") As Actor ;^^^^^ ;!!!!USE YOUR OWN ACTOR!!! Actor youractor = Game.GetPlayer() youractor.MoveTo(slaveactor) Utility.wait(5.0) ; use this when the actor is outside of stocks clearactive() debug.notification("moving") moveActorToStocks(devnum,youractor) debug.notification(" branding") ;to brand the left breast with "slave" ;myBranding.brandexternal(devnum,youractor, 11) debug.notification("end") ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment function clearactive() GlobalVariable gstocksactivated= Game.GetFormFromFile(0x007486, "BrandingDeviceOfDoom.esp") As GlobalVariable gstocksactivated.setvalue(0) endfunction function moveActorToStocks(int DeviceNum, Actor slaveactor) Spell spellputintostocksSELF debug.notification("getspell") if(DeviceNum==0) ;test cell spellputintostocksSELF = Game.GetFormFromFile(0x00641B, "BrandingDeviceOfDoom.esp") As Spell elseif(DeviceNum==1) ;markarth spellputintostocksSELF = Game.GetFormFromFile(0x006EFD, "BrandingDeviceOfDoom.esp") As Spell endif debug.notification("casting") spellputintostocksSELF.Cast(slaveactor,slaveactor) ;slaveactor.EvaluatePackage() debug.notification("waiting") waitwhilenotactive() endfunction function waitwhilenotactive() Utility.wait(3) GlobalVariable gstocksactivated= Game.GetFormFromFile(0x007486, "BrandingDeviceOfDoom.esp") As GlobalVariable int stocksact=gstocksactivated.getvalue() as int while(stocksact==0) stocksact=gstocksactivated.getvalue() as int Utility.wait(1.0) endwhile gstocksactivated.setvalue(0) endfunction There are no errors in papyrus logs and i can see my debug.notifications til "debug.notification("waiting")", but there is nothing happing at all. My PC just stands beside the device and waits, and i can move em Can this work anyway, if my player.control about the PC isn't disabled in any way? Maybe you can have a look at it, ? Thanks You can try putting Game.SetPlayerAIDriven(true) in the beginning
WaxenFigure Posted September 5, 2015 Posted September 5, 2015 hi, i hope you can help me, i installed the mod and i can use the device with my PC and by casting the spells on a nearby NPC, so its working well but i wanted to integrate this in a mod, where the PC is enslaved, transported to the device and branded . All done by papyrus scripting, so i don't will controll my PC. Here is my script, made by your example in the download area: ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname Slaverun_Test1 Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE ; 0 - brandingdungeon ; 1 - markarth int devnum devnum=0 debug.notification("start") ; slave in testcell Actor slaveactor = Game.GetFormFromFile(0x001857, "BrandingDeviceOfDoom.esp") As Actor ;slave in markarth ;Actor youractor2 = Game.GetFormFromFile(0x006F0E, "BrandingDeviceOfDoom.esp") As Actor ;^^^^^ ;!!!!USE YOUR OWN ACTOR!!! Actor youractor = Game.GetPlayer() youractor.MoveTo(slaveactor) Utility.wait(5.0) ; use this when the actor is outside of stocks clearactive() debug.notification("moving") moveActorToStocks(devnum,youractor) debug.notification(" branding") ;to brand the left breast with "slave" ;myBranding.brandexternal(devnum,youractor, 11) debug.notification("end") ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment function clearactive() GlobalVariable gstocksactivated= Game.GetFormFromFile(0x007486, "BrandingDeviceOfDoom.esp") As GlobalVariable gstocksactivated.setvalue(0) endfunction function moveActorToStocks(int DeviceNum, Actor slaveactor) Spell spellputintostocksSELF debug.notification("getspell") if(DeviceNum==0) ;test cell spellputintostocksSELF = Game.GetFormFromFile(0x00641B, "BrandingDeviceOfDoom.esp") As Spell elseif(DeviceNum==1) ;markarth spellputintostocksSELF = Game.GetFormFromFile(0x006EFD, "BrandingDeviceOfDoom.esp") As Spell endif debug.notification("casting") spellputintostocksSELF.Cast(slaveactor,slaveactor) ;slaveactor.EvaluatePackage() debug.notification("waiting") waitwhilenotactive() endfunction function waitwhilenotactive() Utility.wait(3) GlobalVariable gstocksactivated= Game.GetFormFromFile(0x007486, "BrandingDeviceOfDoom.esp") As GlobalVariable int stocksact=gstocksactivated.getvalue() as int while(stocksact==0) stocksact=gstocksactivated.getvalue() as int Utility.wait(1.0) endwhile gstocksactivated.setvalue(0) endfunction There are no errors in papyrus logs and i can see my debug.notifications til "debug.notification("waiting")", but there is nothing happing at all. My PC just stands beside the device and waits, and i can move em Can this work anyway, if my player.control about the PC isn't disabled in any way? Maybe you can have a look at it, ? Thanks To be honest, this is something that "Scenes" in the CK (part of a Quest object) were designed to accomplish. Probably the best exampleI can think of using Scenes is the Dark Investigations mod (http://dark-investigations.blogspot.com/?zx=ed11f664e8ae8ebe). Take a look at that mod and how it uses scenes to do this kind of work, the scripts for that mod are almost all short fragments but since the author hasn't provided the source files you'll need to use a tool like Champollian (http://skyrim.nexusmods.com/mods/35307/?) to see them.
nooblet123 Posted September 5, 2015 Author Posted September 5, 2015 hi, i hope you can help me, i installed the mod and i can use the device with my PC and by casting the spells on a nearby NPC, so its working well but i wanted to integrate this in a mod, where the PC is enslaved, transported to the device and branded . All done by papyrus scripting, so i don't will controll my PC. Here is my script, made by your example in the download area: ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname Slaverun_Test1 Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE ; 0 - brandingdungeon ; 1 - markarth int devnum devnum=0 debug.notification("start") ; slave in testcell Actor slaveactor = Game.GetFormFromFile(0x001857, "BrandingDeviceOfDoom.esp") As Actor ;slave in markarth ;Actor youractor2 = Game.GetFormFromFile(0x006F0E, "BrandingDeviceOfDoom.esp") As Actor ;^^^^^ ;!!!!USE YOUR OWN ACTOR!!! Actor youractor = Game.GetPlayer() youractor.MoveTo(slaveactor) Utility.wait(5.0) ; use this when the actor is outside of stocks clearactive() debug.notification("moving") moveActorToStocks(devnum,youractor) debug.notification(" branding") ;to brand the left breast with "slave" ;myBranding.brandexternal(devnum,youractor, 11) debug.notification("end") ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment function clearactive() GlobalVariable gstocksactivated= Game.GetFormFromFile(0x007486, "BrandingDeviceOfDoom.esp") As GlobalVariable gstocksactivated.setvalue(0) endfunction function moveActorToStocks(int DeviceNum, Actor slaveactor) Spell spellputintostocksSELF debug.notification("getspell") if(DeviceNum==0) ;test cell spellputintostocksSELF = Game.GetFormFromFile(0x00641B, "BrandingDeviceOfDoom.esp") As Spell elseif(DeviceNum==1) ;markarth spellputintostocksSELF = Game.GetFormFromFile(0x006EFD, "BrandingDeviceOfDoom.esp") As Spell endif debug.notification("casting") spellputintostocksSELF.Cast(slaveactor,slaveactor) ;slaveactor.EvaluatePackage() debug.notification("waiting") waitwhilenotactive() endfunction function waitwhilenotactive() Utility.wait(3) GlobalVariable gstocksactivated= Game.GetFormFromFile(0x007486, "BrandingDeviceOfDoom.esp") As GlobalVariable int stocksact=gstocksactivated.getvalue() as int while(stocksact==0) stocksact=gstocksactivated.getvalue() as int Utility.wait(1.0) endwhile gstocksactivated.setvalue(0) endfunction There are no errors in papyrus logs and i can see my debug.notifications til "debug.notification("waiting")", but there is nothing happing at all. My PC just stands beside the device and waits, and i can move em Can this work anyway, if my player.control about the PC isn't disabled in any way? Maybe you can have a look at it, ? Thanks To be honest, this is something that "Scenes" in the CK (part of a Quest object) were designed to accomplish. Probably the best exampleI can think of using Scenes is the Dark Investigations mod (http://dark-investigations.blogspot.com/?zx=ed11f664e8ae8ebe). Take a look at that mod and how it uses scenes to do this kind of work, the scripts for that mod are almost all short fragments but since the author hasn't provided the source files you'll need to use a tool like Champollian (http://skyrim.nexusmods.com/mods/35307/?) to see them. You use scenes when you want to troll people and get them to pull their own hair out after they get stuck everywhere, like in Prison Overhaul, Slaves of Tamriel and Maria Eden
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