TheOzoneHole Posted March 17, 2015 Posted March 17, 2015 Interesting, I was unable to get my companion to come with me on going to the cell. I even tried selecting her and using the coc command with her ID to send her to the cell first but all it did was move me.
KomradePavlov Posted March 17, 2015 Posted March 17, 2015 Well, regarding the slave tats, I was just hopping that the mod would not need that. Sure, it doesn't make sense for a branding machine to not leave a mark, but no-one said that in the ream of skyrim nothing had to make sense. And yes, it would make for another rout of torture, and that is what I'm getting at here. Making it so that the device will not apply a branding if there are no things to make a branding of would seem to suffice. "The difference between fiction and reality is that fiction has to make sense." - Tom Clancy Skyrim, and by extension the entire Elder Scrolls series, is a fictional mishmash of different historical cultures and mythologies. That said, within that fictional world some things are constants of reality. Fire = hot is one of those. Skin + hot = pain is another. I guess what I'm looking for is a device that seemingly delivers the pain suggested, just with no lasting marks on the character. I understand that it doesn't make sense that it wouldn't make a mark, but again, not leaving a mark is what I'm personally looking for. I was just asking if it was possible for there to be a version without a slave-tats dependency... and it probably is possible, now that I think about it.
gplant Posted March 17, 2015 Posted March 17, 2015 Interesting, I was unable to get my companion to come with me on going to the cell. I even tried selecting her and using the coc command with her ID to send her to the cell first but all it did was move me. Only Anduniel or Vilja come in with you Interesting, I was unable to get my companion to come with me on going to the cell. I even tried selecting her and using the coc command with her ID to send her to the cell first but all it did was move me. Only Anduniel or Vilja will come in with you
TheGreyWolf Posted March 18, 2015 Posted March 18, 2015 This is awesome and an interesting mod idea, I wonder if someone will use this as a mechanic in a mod eventually.
JennyJ Posted March 18, 2015 Posted March 18, 2015 I seem to be having an issue, every time I put in the command of coc xxbrandingtest it starts to load and then it's straight to the desktop for me, can anyone help cause I'd really love to get it working. Papyrus.0.log
nooblet123 Posted March 18, 2015 Author Posted March 18, 2015 Well, regarding the slave tats, I was just hopping that the mod would not need that. Sure, it doesn't make sense for a branding machine to not leave a mark, but no-one said that in the ream of skyrim nothing had to make sense. And yes, it would make for another rout of torture, and that is what I'm getting at here. Making it so that the device will not apply a branding if there are no things to make a branding of would seem to suffice. "The difference between fiction and reality is that fiction has to make sense." - Tom Clancy Skyrim, and by extension the entire Elder Scrolls series, is a fictional mishmash of different historical cultures and mythologies. That said, within that fictional world some things are constants of reality. Fire = hot is one of those. Skin + hot = pain is another. Changing gears... Nooblet, one other thing I noticed and forgot to mention is that the male slave is actually female. Also, I assume (lol) that the anus branding also says Slave? I couldn't read it. (From a realism standpoint would that even work...I mean, trying to take a dump through a burned anus...that just sounds horribly painful, to say nothing of the diseases you might catch...whatever, they aren't real so who cares.) Male is male, look at one of the screenshots I've no idea either whether that would work... you'd need to consult some mafia goons for that lol 0.11 bug: Branding the left buttcheek puts the tattoo on the right breast Almost nailed it! Thanks for assistance everything works fine and get back into main game with coc whiterun etc. Brilliant mod Ive setup your eqipment in main game using console commands , but do not understand how to activate them to work, ive read your information as to what you have to do but do not understand it, i would be grateful if you could explain more clearly. thanks Glenn You probably don't need those. It's used for getting the coordinates of body parts. I seem to be having an issue, every time I put in the command of coc xxbrandingtest it starts to load and then it's straight to the desktop for me, can anyone help cause I'd really love to get it working. Whatever zzLSAR is, it made you 1MB worth of errors
Morferous Posted March 18, 2015 Posted March 18, 2015 This looks... well, can't really use the words "nice" and "fun" here, but you get my idea. I seem to be having an issue, every time I put in the command of coc xxbrandingtest it starts to load and then it's straight to the desktop for me, can anyone help cause I'd really love to get it working. Whatever zzLSAR is, it made you 1MB worth of errors That would be a little sexy apparel replacer with LSAR Addon by Cotyounoyume
nooblet123 Posted March 19, 2015 Author Posted March 19, 2015 This looks... well, can't really use the words "nice" and "fun" here, but you get my idea. I seem to be having an issue, every time I put in the command of coc xxbrandingtest it starts to load and then it's straight to the desktop for me, can anyone help cause I'd really love to get it working. Whatever zzLSAR is, it made you 1MB worth of errors That would be a little sexy apparel replacer with LSAR Addon by Cotyounoyume Sure looks fun for everyone except the one in the stocks
TheOzoneHole Posted March 19, 2015 Posted March 19, 2015 Interesting, I was unable to get my companion to come with me on going to the cell. I even tried selecting her and using the coc command with her ID to send her to the cell first but all it did was move me. Only Anduniel or Vilja come in with you Interesting, I was unable to get my companion to come with me on going to the cell. I even tried selecting her and using the coc command with her ID to send her to the cell first but all it did was move me. Only Anduniel or Vilja will come in with you And I have no idea who those are. Mod added? Well, regarding the slave tats, I was just hopping that the mod would not need that. Sure, it doesn't make sense for a branding machine to not leave a mark, but no-one said that in the ream of skyrim nothing had to make sense. And yes, it would make for another rout of torture, and that is what I'm getting at here. Making it so that the device will not apply a branding if there are no things to make a branding of would seem to suffice. "The difference between fiction and reality is that fiction has to make sense." - Tom Clancy Skyrim, and by extension the entire Elder Scrolls series, is a fictional mishmash of different historical cultures and mythologies. That said, within that fictional world some things are constants of reality. Fire = hot is one of those. Skin + hot = pain is another. Changing gears... Nooblet, one other thing I noticed and forgot to mention is that the male slave is actually female. Also, I assume (lol) that the anus branding also says Slave? I couldn't read it. (From a realism standpoint would that even work...I mean, trying to take a dump through a burned anus...that just sounds horribly painful, to say nothing of the diseases you might catch...whatever, they aren't real so who cares.) Male is male, look at one of the screenshots I've no idea either whether that would work... you'd need to consult some mafia goons for that lol Huh, I just re-loaded the plug-in to check but without DM installed the male npc is actually male. For whatever reason, when I was originally messing with the mod, the male npc was very clearly female.
Verstort Posted March 21, 2015 Posted March 21, 2015 Interesting, I was unable to get my companion to come with me on going to the cell. I even tried selecting her and using the coc command with her ID to send her to the cell first but all it did was move me. Only Anduniel or Vilja come in with you And I have no idea who those are. Mod added? You don't use COC for moving NPCs, you use moveto. find her id, suround it with parenthsis then call moveto on it with player as target. IE: "01234567".moveto player If it doesn't work you have the wrong ID, BaseID vs. RefID, and I can't remember which one you need but it's the one you can't get from help and find commands. For named vanilla followers you can look it up at uesp.net. If it's an NPC from a mod you have to load a previous save that has her already in the game, open console in front of her and click on her with the mouse, then both of her IDs will be listed in the info panel in console. Don't use placeatme for NPCs because it makes a new instance isntead of checking if one already exists, creating a clone of the NPC instead of teleporting one that already exists, and cloning followers leads to some really bad bugs.
TheOzoneHole Posted March 22, 2015 Posted March 22, 2015 Ah, interesting, thanks Verstort. I normally don't use companions so I haven't messed with the moveto command very often. Trying a new game with four companions atm, going to need to up the difficulty, they are killing everything too quickly.
ZaZ Posted March 23, 2015 Posted March 23, 2015 This device has changed a lot in the last few days , when was trying out custom behaviors for furniture . it it has pretty much the same animations about out of the 4 NFSW sorry bout the hairy coochie https://www.dropbox.com/s/pgu5kwxz4ush5us/Custom%20Behavior%20NFSW.wmv?dl=0
Verstort Posted March 23, 2015 Posted March 23, 2015 This device has changed a lot in the last few days , when was trying out custom behaviors for furniture . it it has pretty much the same animations about out of the 4 NFSW sorry bout the hairy coochie https://www.dropbox.com/s/pgu5kwxz4ush5us/Custom%20Behavior%20NFSW.wmv?dl=0 That's the new model for the old stocks? We will be able to brand and use fuck machine at the same time? Interesting...
nooblet123 Posted March 24, 2015 Author Posted March 24, 2015 This device has changed a lot in the last few days , when was trying out custom behaviors for furniture . it it has pretty much the same animations about out of the 4 NFSW sorry bout the hairy coochie https://www.dropbox.com/s/pgu5kwxz4ush5us/Custom%20Behavior%20NFSW.wmv?dl=0 How about an animation with more rapid and twitchy head,elbow, pelvis, knee movement for these vstocks? This device has changed a lot in the last few days , when was trying out custom behaviors for furniture . it it has pretty much the same animations about out of the 4 NFSW sorry bout the hairy coochie https://www.dropbox.com/s/pgu5kwxz4ush5us/Custom%20Behavior%20NFSW.wmv?dl=0 That's the new model for the old stocks? We will be able to brand and use fuck machine at the same time? Interesting... Brand and drill at the same time? .......... How can you disable the animation for equipping items? I'm trying to make the npcs lose control and pee when being branded, but they visually get out of stocks to play the idle.
ZaZ Posted March 24, 2015 Posted March 24, 2015 This device has changed a lot in the last few days , when was trying out custom behaviors for furniture . it it has pretty much the same animations about out of the 4 NFSW sorry bout the hairy coochie https://www.dropbox.com/s/pgu5kwxz4ush5us/Custom%20Behavior%20NFSW.wmv?dl=0 That's the new model for the old stocks? We will be able to brand and use fuck machine at the same time? Interesting... Well the old Vstocks will be there as well as the new one , the difference is that the older one will have one animation and the this one will have an animated behavior file with multiple animations is all 4 so far can add more when necessary This device has changed a lot in the last few days , when was trying out custom behaviors for furniture . it it has pretty much the same animations about out of the 4 NFSW sorry bout the hairy coochie https://www.dropbox.com/s/pgu5kwxz4ush5us/Custom%20Behavior%20NFSW.wmv?dl=0 How about an animation with more rapid and twitchy head,elbow, pelvis, knee movement for these vstocks? This device has changed a lot in the last few days , when was trying out custom behaviors for furniture . it it has pretty much the same animations about out of the 4 NFSW sorry bout the hairy coochie https://www.dropbox.com/s/pgu5kwxz4ush5us/Custom%20Behavior%20NFSW.wmv?dl=0 That's the new model for the old stocks? We will be able to brand and use fuck machine at the same time? Interesting... Brand and drill at the same time? .......... How can you disable the animation for equipping items? I'm trying to make the npcs lose control and pee when being branded, but they visually get out of stocks to play the idle. I have one Struggle one , I think I can make a second one more twitchy I suppose not too hard to do that How can you disable the animation for equipping items? I'm trying to make the npcs lose control and pee when being branded, but they visually get out of stocks to play the idle. Dont use the Pee animation events , use the animated equips, pee can be equipped as an armor as well New xx026D68 ZaZAPEF2Pee01 xx026D69 ZaZAPEF2Pee02 Old xx00491F ZaZAPETinkle01 xx004920 ZaZAPETinkle02 Cheers
nooblet123 Posted March 24, 2015 Author Posted March 24, 2015 I have one Struggle one , I think I can make a second one more twitchy I suppose not too hard to do that Dont use the Pee animation events , use the animated equips, pee can be equipped as an armor as well New xx026D68 ZaZAPEF2Pee01 xx026D69 ZaZAPEF2Pee02 Old xx00491F ZaZAPETinkle01 xx004920 ZaZAPETinkle02 Cheers Thanks. I was equipping the animated equip, it may be sexlab's dress/undress animations that are interfering with it.
Collector Posted April 7, 2015 Posted April 7, 2015 Hi, its a funing thing^^ I have two questions: - are there other of these devices? (exept the one in the testroom?) - how can I choose an other symbol to be branded? (i have installed a bunch of tatoo sets.) thank you
nooblet123 Posted April 7, 2015 Author Posted April 7, 2015 I'll add one/a few to actual locations in skyrim later, atm it's only in a testcell. It's too ugly for that now. Currently you can brand another symbol only by making a script for it. I could add some known tattoo sets to the menu or maybe a text input if I figure out how. But then you'd have to type in names of the tats lol.
nooblet123 Posted April 11, 2015 Author Posted April 11, 2015 Added a device to Markarth Sloppy branded slaves like this one lose about 30% in resale value because of overlapping marks
Morferous Posted April 11, 2015 Posted April 11, 2015 Added a device to Markarth ScreenShot470.JPG Sloppy branded slaves like this one lose about 30% in resale value because of overlapping marks ScreenShot477.JPG I need to leave a space for this - or what ever mod moves to use it - to my load order.
nooblet123 Posted April 11, 2015 Author Posted April 11, 2015 Added a device to Markarth ScreenShot470.JPG Sloppy branded slaves like this one lose about 30% in resale value because of overlapping marks ScreenShot477.JPG I need to leave a space for this - or what ever mod moves to use it - to my load order. Are you at the 255 mods limit?
Morferous Posted April 11, 2015 Posted April 11, 2015 Are you at the 255 mods limit? I almost was. Getting creative with Wrye Bash and TES5Edit gave me 16 extra slots to fill. I don't actually intend to use them, except if this gets implemented and few WIPs get worked, but patches come and go - especially here in LoversLab. Leaving around 10 slots for them seems like a wise practice.
nooblet123 Posted April 11, 2015 Author Posted April 11, 2015 Just in case there's this thing http://www.nexusmods.com/skyrim/mods/37981/that lets you merge mods together.
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