rastafarid Posted May 6, 2015 Posted May 6, 2015 The Lurker beat you ? Only the one you must follow ? Do you have a mod which affect them ? More, Lurkers used in this mod have specific factions. They are peacefull towards Solitude citizens. Did you get problems with the Temple Lurkers ? If you still have the problem, use the console for pacify them. no all of them and how to i pacify them (i don't use console alot) Addtofaction FactionID Stopcombat I have the same problem but i don't understand how to get the faction id Does the lurkers attack me because i killed the invisible lurkers in the inn basement ? Anyway i can't follow them because they kill me everytime. I managed to get to the next stage but the little lurker attack me to :-( (sorry if my english is crappy, i'm french )
Soaryne Posted May 6, 2015 Posted May 6, 2015 Just to let you who there a problem with Requiem user for this mod on the ingot and soul gem quest. Requiem limit the carry weight of the player and followers to 85-105 and increase the weight of ingots so a player can only hold 50 max. If there a way to to have the player put then in a chest for it to complete the quest for requiem user , break the ingot quest up to part for them, or decrease the number of ingot the player need for Requiem users?
dechurch Posted May 6, 2015 Posted May 6, 2015 Apparently, there is a collision marker over the door between the temple and the lighthouse. I can't get to Mankara with the ingots unless I use tcl. Also, I had to go around the collision marker by the mara statue to get to the cave.
Deep Player Posted May 6, 2015 Posted May 6, 2015 this mod get very high Potentialjust like watch old horror movieexpect more of your worksGJ!
BAB PEEG Posted May 6, 2015 Posted May 6, 2015 I'm stuck on this quest, I talked to Viarmo and Frier but the little girl has no new dialogue, also the eyes of the deep quest is not completable once you become a servant so my character is stuck with the decay.
Delzaron Posted May 6, 2015 Author Posted May 6, 2015 The Lurker beat you ? Only the one you must follow ? Do you have a mod which affect them ? More, Lurkers used in this mod have specific factions. They are peacefull towards Solitude citizens. Did you get problems with the Temple Lurkers ? If you still have the problem, use the console for pacify them. no all of them and how to i pacify them (i don't use console alot) Addtofaction FactionID Stopcombat I have the same problem but i don't understand how to get the faction id Does the lurkers attack me because i killed the invisible lurkers in the inn basement ? Anyway i can't follow them because they kill me everytime. I managed to get to the next stage but the little lurker attack me to :-( (sorry if my english is crappy, i'm french ) Ok, problem solved ! Why did you killed the invisble lurker ? He is in the Inn just for making noises ! By killing him, you set yourself ennemy of Dagon faction. All the Lurkers and seekers of the mod have it. Just to let you who there a problem with Requiem user for this mod on the ingot and soul gem quest. Requiem limit the carry weight of the player and followers to 85-105 and increase the weight of ingots so a player can only hold 50 max. If there a way to to have the player put then in a chest for it to complete the quest for requiem user , break the ingot quest up to part for them, or decrease the number of ingot the player need for Requiem users? You're a slave.... so, find a way ! Or use tgm command for this step. Reducing the amount of required ingots is not logical.... Apparently, there is a collision marker over the door between the temple and the lighthouse. I can't get to Mankara with the ingots unless I use tcl. Also, I had to go around the collision marker by the mara statue to get to the cave. Its a propertie problem. You have to re fill it manually in CK. I'm stuck on this quest, I talked to Viarmo and Frier but the little girl has no new dialogue, also the eyes of the deep quest is not completable once you become a servant so my character is stuck with the decay. Did you have sex with Frier ? Did you have sex with lurker in ryelh ? Its the only way to be cure... this mod get very high Potential just like watch old horror movie expect more of your works GJ! FTD is considered finished now. Now, my work will be focused on support.
BAB PEEG Posted May 6, 2015 Posted May 6, 2015 I did have sex with Frier, and I cannot get to the breeding hall because the dialogue option isn't there.
rastafarid Posted May 6, 2015 Posted May 6, 2015 The Lurker beat you ? Only the one you must follow ? Do you have a mod which affect them ? More, Lurkers used in this mod have specific factions. They are peacefull towards Solitude citizens. Did you get problems with the Temple Lurkers ? If you still have the problem, use the console for pacify them. no all of them and how to i pacify them (i don't use console alot) Addtofaction FactionID Stopcombat I have the same problem but i don't understand how to get the faction id Does the lurkers attack me because i killed the invisible lurkers in the inn basement ? Anyway i can't follow them because they kill me everytime. I managed to get to the next stage but the little lurker attack me to :-( (sorry if my english is crappy, i'm french ) Ok, problem solved ! Why did you killed the invisble lurker ? He is in the Inn just for making noises ! By killing him, you set yourself ennemy of Dagon faction. All the Lurkers and seekers of the mod have it. Well, i have restarted the mod, not kill the lurker and they still attack me :-( The invisible Lurker in the cave try to attack me (i think i killed him for that first time i see him)
therealkarlsquell Posted May 6, 2015 Posted May 6, 2015 As u said may conflict with things that modify Solitude docks ..... .... is it conflicting wit this one http://www.nexusmods.com/skyrim/mods/62844/???
Delzaron Posted May 6, 2015 Author Posted May 6, 2015 As u said may conflict with things that modify Solitude docks ..... .... is it conflicting wit this one http://www.nexusmods.com/skyrim/mods/62844/??? I wrote on the first page FTD is incompatible with any mods wich modify solitude docks. The Lurker beat you ? Only the one you must follow ? Do you have a mod which affect them ? More, Lurkers used in this mod have specific factions. They are peacefull towards Solitude citizens. Did you get problems with the Temple Lurkers ? If you still have the problem, use the console for pacify them. no all of them and how to i pacify them (i don't use console alot) Addtofaction FactionID Stopcombat I have the same problem but i don't understand how to get the faction id Does the lurkers attack me because i killed the invisible lurkers in the inn basement ? Anyway i can't follow them because they kill me everytime. I managed to get to the next stage but the little lurker attack me to :-( (sorry if my english is crappy, i'm french ) Ok, problem solved ! Why did you killed the invisble lurker ? He is in the Inn just for making noises ! By killing him, you set yourself ennemy of Dagon faction. All the Lurkers and seekers of the mod have it. Well, i have restarted the mod, not kill the lurker and they still attack me :-( The invisible Lurker in the cave try to attack me (i think i killed him for that first time i see him) So, you have a problem... check your mods...
t4nn3r Posted May 6, 2015 Posted May 6, 2015 Well, i have played this mod only for short time, but for me, it is awesome. Own dark lore, pervert, but why not (Slaves were used as fuck toys in all ages). Solitude was empty, it fits there really good. What i suggest: Split Harbor from rest of mod. It will be really nice modding resource for another mods. Then it will be more easy to expand life in this district and it will more easy to create related sidequests.
Delzaron Posted May 6, 2015 Author Posted May 6, 2015 See the used ressources. Insmouth is based on Solitude Harbor mod, available on Nexus.
Loogie Posted May 6, 2015 Posted May 6, 2015 I have Nusara (think that's her name) in the inn, and neither her or Susana have dialog options to continue. Am I doing something wrong? I also got the bug on my level 1 character with dying on the cross. I worked around it by giving her a shit ton of health - the cross's 20 HP ticks hit for almost 500 HP, a level 1 redguard only has 101 HP. This mod is really a breath of fresh air. Love the concept and it was about time another town got perverted other than White Run. Works really well with using the land owner alternate start.
AKD45 Posted May 6, 2015 Posted May 6, 2015 report: there is an air wall in the temple, just between the door and the hall
RapidWaterOver Posted May 6, 2015 Posted May 6, 2015 For some reason after my char tries to use the furo trap after talking to the priestess, and I get transported back to the temple, the screen stays black. I know I've been transported though because I can hear music, and NPC's. But for whatever reason everything is blacked out including the interface. The console works though. If I try using it to transport to a different area the screen still remains black.
trixie81 Posted May 7, 2015 Posted May 7, 2015 It's causing me to crash a ton on a fresh game moving around solitude around the outside. Started with alt start at Dawnstar couldn't take a carriage to Solitude as that crashed. Was able instead to go to a nearby town instead and then arrive by fast travelling to Innsmouth. Managed to get from there to the palace to collect the starting quest without a problem but then when I try to leave for the harbour I'm again getting crashes. I guess I must have something that is effecting Solitude for this to be happening but as far as I'm aware I'm clean on that front and for me this is a pretty light build of mods. As far as I'm aware only mods I can think of that might be effecting the area are Better Fast Travel, Skyrim Bigger Trees, SFO, Skooma Whore, Stunning Statues, Purity, RLO (Major City Exteriors/Interiors) and I think most of those are long shots at best. Got the pre-reqs. Any ideas would most definitely be appreciated.
RapidWaterOver Posted May 7, 2015 Posted May 7, 2015 It's causing me to crash a ton on a fresh game moving around solitude around the outside. Started with alt start at Dawnstar couldn't take a carriage to Solitude as that crashed. Was able instead to go to a nearby town instead and then arrive by fast travelling to Innsmouth. Managed to get from there to the palace to collect the starting quest without a problem but then when I try to leave for the harbour I'm again getting crashes. I guess I must have something that is effecting Solitude for this to be happening but as far as I'm aware I'm clean on that front and for me this is a pretty light build of mods. As far as I'm aware only mods I can think of that might be effecting the area are Better Fast Travel, Skyrim Bigger Trees, SFO, Skooma Whore, Stunning Statues, Purity, RLO (Major City Exteriors/Interiors) and I think most of those are long shots at best. Got the pre-reqs. Any ideas would most definitely be appreciated. I'm getting the same thing actually, I have to end up saving every few minutes because I crash 80% when moving around the area of Innseoauth (can't remember it's name) both in interiors and exteriors. Other areas like the temple are fine though.
Delzaron Posted May 7, 2015 Author Posted May 7, 2015 It's causing me to crash a ton on a fresh game moving around solitude around the outside. Started with alt start at Dawnstar couldn't take a carriage to Solitude as that crashed. Was able instead to go to a nearby town instead and then arrive by fast travelling to Innsmouth. Managed to get from there to the palace to collect the starting quest without a problem but then when I try to leave for the harbour I'm again getting crashes. I guess I must have something that is effecting Solitude for this to be happening but as far as I'm aware I'm clean on that front and for me this is a pretty light build of mods. As far as I'm aware only mods I can think of that might be effecting the area are Better Fast Travel, Skyrim Bigger Trees, SFO, Skooma Whore, Stunning Statues, Purity, RLO (Major City Exteriors/Interiors) and I think most of those are long shots at best. Got the pre-reqs. Any ideas would most definitely be appreciated. Curious.... It was after completing the mod, or before ? Maybe its RLO.... For some reason after my char tries to use the furo trap after talking to the priestess, and I get transported back to the temple, the screen stays black. I know I've been transported though because I can hear music, and NPC's. But for whatever reason everything is blacked out including the interface. The console works though. If I try using it to transport to a different area the screen still remains black. Reload.... its a moveto bud. You're supposed to be transported on a bed. It's causing me to crash a ton on a fresh game moving around solitude around the outside. Started with alt start at Dawnstar couldn't take a carriage to Solitude as that crashed. Was able instead to go to a nearby town instead and then arrive by fast travelling to Innsmouth. Managed to get from there to the palace to collect the starting quest without a problem but then when I try to leave for the harbour I'm again getting crashes. I guess I must have something that is effecting Solitude for this to be happening but as far as I'm aware I'm clean on that front and for me this is a pretty light build of mods. As far as I'm aware only mods I can think of that might be effecting the area are Better Fast Travel, Skyrim Bigger Trees, SFO, Skooma Whore, Stunning Statues, Purity, RLO (Major City Exteriors/Interiors) and I think most of those are long shots at best. Got the pre-reqs. Any ideas would most definitely be appreciated. I'm getting the same thing actually, I have to end up saving every few minutes because I crash 80% when moving around the area of Innseoauth (can't remember it's name) both in interiors and exteriors. Other areas like the temple are fine though. I dont know why. I crashed sometimes, but it was fixed when i removed somethings in Blue palace. Insmouth areas have nothing particular (tHey are based on Solitude Harbor). report: there is an air wall in the temple, just between the door and the hall I know. Check the scripts properties in CK and refill it.
RapidWaterOver Posted May 7, 2015 Posted May 7, 2015 For some reason after my char tries to use the furo trap after talking to the priestess, and I get transported back to the temple, the screen stays black. I know I've been transported though because I can hear music, and NPC's. But for whatever reason everything is blacked out including the interface. The console works though. If I try using it to transport to a different area the screen still remains black. Reload.... its a moveto bud. You're supposed to be transported on a bed. The thing is though I'll save and reload, and while the black screen is gone, my char is stuck in the middle of cell bouncing up and down like she's on a trampoline, and there's no bed in sight. If I try moving her or the camera she'll snap back into place and be stuck again.
Delzaron Posted May 7, 2015 Author Posted May 7, 2015 Its after the furotub in the dream quest, right ?
Mimirue17 Posted May 7, 2015 Posted May 7, 2015 just a though on the Furo tub problem. I had this issue while wearing DD belts and plugs, when the all the holes are blocked the animation just terminates. Since the parasite armor is not removed by the scene, is that stopping it from working? All the girls in the tubes with the animation playing correctly are naked, but the player is not. Do not know if this is part of the problem, but have not seen it mentioned to this point. edit: nevermind, tested it on all the tubs, no dice.
Delzaron Posted May 7, 2015 Author Posted May 7, 2015 Its not. when i disabled players controls, the furotubs worked perfectly... The furo tubs are very not convinient; you know. If you have a better solution; i will be glad to use it.
Mimirue17 Posted May 7, 2015 Posted May 7, 2015 hmm, there seems to be a bigger issue, with the Furo Tub just being a symptom. after using coc zbftestzone i found that about 50-60% of the furitures there no longer functioned correctly, including the tub. I rebuild sexlab and zaz, same thing. So I took out this mod (using MO), ran FNIS, and started a new game with base nord female. Again went to the zbftestzone and every piece of furniture worked including the tub. Can someone else please test this out (probably best if your a MO user as its a bit easier to yank out a mod then with NMM) by trying all the furnitures there with then without this mod installed. Now, what this actually means or how it happens I have no clue, just pointing out observations.
Delzaron Posted May 7, 2015 Author Posted May 7, 2015 Oh shit.... you talk about the furniture bug... It's really common and unconvinient. I dont know how to fix it....
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