Jump to content

Breeder Content Expanded


pepertje

  

1421 members have voted

  1. 1. Which (notable) Fertile Breeder character would you most like to see make a return?

    • Jade
      667
    • Dr. Wolfe
      420
    • Paula
      186
    • Ritual Clarity
      148
  2. 2. Which animal would you like to see most? (Assuming they have animations.)

    • Ghoul
      59
    • Super Mutant
      172
    • Dog
      322
    • Brahmin
      52
    • Mole Rat
      19
    • Radstag
      28
    • Yao Guai
      75
    • Deathclaw
      443
    • Bloatfly
      82
    • Blood Bug
      30
    • Mirelurk
      46
    • Radscorpion
      62
    • Stingwing
      31
  3. 3. Where do you want the initial focus to be?

    • New, hand crafted quests
      434
    • Breeding jobs
      668
    • Lore/background
      126
    • Settlement mode implementations
      193
  4. 4. Would you consider TTW to be acceptable for canon? (Lone Wanderer = Courier)

    • Yes, I think that's entirely plausible and think it could be canon for mods
      727
    • No, it is pure blasphemy and anyone defending it as such is just silly
      136
    • Is there a particular reason I should care?
      558


Recommended Posts

Posted

Yup yup, that's about right. Aside from the token business, I have switched over to stages for most things, although tokens could still be used. (I'll be sure to clarify as soon as someone wants to work with certain quest)

Posted

My request, sorry if it has already been asked.  is dialog to get companion to breed.

 

also, how about a forced breeder show somewhere in Freeside.  Drugged used and let go.  or caged with various animals each show with a different beast.  maybe sent there to investigate by the people at the morman fort, or the Kings.  then saved by the Kings. then maybe new owner will use volunteers.

Posted

Have you thought about doing anything with the abominations that make death-claws cry at night known as Cazadores?

Not so long as their pregnancy is buggy, just a precaution. Sorry... I might, though, later on if I can think of a way to circumvent the normal pregnancy.

Posted

 just add/create the parts that are buggy :P... and use the rest of the assets from Pregnancy. I am sure halstrom could give you some pointers about the old token system.. and any parts that are known buggy :P and then you can get that up and running. When the bugs :P are squashed... :P.. you just change out those small parts / customizations for the new proper ones.(references).. At least that is what I think can be done.. coming from a non mod creator.. point of view.. could be entirely blowing air out my ass.

Posted

I might be able to make sure the cazadores don't actually impregnate the player, then create a script causing the player to go through a sort of phony pregnancy (adding the bloated bellies without them actually being the nude outfits. You know... making sure they're just copies.)

As for the mutations themselves, I could implement them after a certain scenario and use the whole "some breeders draw traits from a long-time bestial partner" as described in the FB Load Screens. As in: if you keep breeding with the same animal, you'll eventually contract a mutation.

Posted

The death claw speed thing i think clashes with project nevada sprint if i remember correctly. The effect bugs out if you use both.

Posted

The death claw speed thing i think clashes with project nevada sprint if i remember correctly. The effect bugs out if you use both.

 

this mod has the deathclaw "speed thing".. Are you sure you aren't taking about the Sexout Breeder mod?

 

Posted

 

The death claw speed thing i think clashes with project nevada sprint if i remember correctly. The effect bugs out if you use both.

 

this mod has the deathclaw "speed thing".. Are you sure you aren't taking about the Sexout Breeder mod?

 

 

 

Yeah, that sounds like the old one. Fertile Breeder doesn't have anything like that, does it?

Posted

I might be able to make sure the cazadores don't actually impregnate the player, then create a script causing the player to go through a sort of phony pregnancy (adding the bloated bellies without them actually being the nude outfits. You know... making sure they're just copies.)

As for the mutations themselves, I could implement them after a certain scenario and use the whole "some breeders draw traits from a long-time bestial partner" as described in the FB Load Screens. As in: if you keep breeding with the same animal, you'll eventually contract a mutation.

'Well if someone actually provided me with debug txt info on what was buggy on Cazadores, I'd look into it, but I haven't been able to reproduce the issue myself.
Posted

Well there was talk of using the old breeder mutations.

 

Ah yes. However you weren't clear on that so it confused me. Yes it did conflict. Hopefully if pepertje uses this there will be an MCM key selection option that would allow for changing it. however barring that.. you could always have went into the MCM menu in Project New Vegas and change the sprint key if I remember correctly.. It has been such a long time since I used these mods.

 

Posted

 

Well there was talk of using the old breeder mutations.

 

Ah yes. However you weren't clear on that so it confused me. Yes it did conflict. Hopefully if pepertje uses this there will be an MCM key selection option that would allow for changing it. however barring that.. you could always have went into the MCM menu in Project New Vegas and change the sprint key if I remember correctly.. It has been such a long time since I used these mods.

 

 

My bad yes. If i remember correctly the old breeder sprint was activated with numpad buttons like 1 or 2 or something and the project nevada one works when pressing shift or what ever you use for sprinting if you enable that function. . But i could have been more clear. Sorry.

Posted

No problem I couldn't remember the keys either.. :D.

 

But still good to bring up in case perpertje does implement some sprint mutation etc. If we are lucky he will grace us with a MCM menu where we can choose the key. :D Barring that pepertje is one of those authors here that are very active on their mods and I am confident if something happen he would look into options as soon as he could. ;)

Posted

No problem I couldn't remember the keys either.. :D.

 

But still good to bring up in case perpertje does implement some sprint mutation etc. If we are lucky he will grace us with a MCM menu where we can choose the key. :D Barring that pepertje is one of those authors here that are very active on their mods and I am confident if something happen he would look into options as soon as he could. ;)

 

I don't think an MCM thingy is going to work, that's a little beyond my current skillset. I might play around with other advantages, such as the legs providing a fortify carry weight and the claws providing a bonus to the Unarmed skill, stuff like that. But I use Project New Vegas, so the whole spring thing is already in there :P

Nah, it's a lot more complicated than I can currently handle. (Seriously, I'm trying to have an ending scene like the base game appear after you decide what to do with the Primary Beacon, even that's not working out one bit...)

Posted

Currently :D

 

Something as simple as that you might be able to get someone that is here that understands the MCM and help you. That is another option if you ever actually needed MCM options..

 

You have gone farther than I have in the brief time you have been here. In a year you will be doing your own animations, scripts, arays, and MCM menus :P Oh and before the end of the year you will have your own alternate ending for your mod done.. :D

Posted

Currently :D

 

Something as simple as that you might be able to get someone that is here that understands the MCM and help you. That is another option if you ever actually needed MCM options..

 

You have gone farther than I have in the brief time you have been here. In a year you will be doing your own animations, scripts, arays, and MCM menus :P Oh and before the end of the year you will have your own alternate ending for your mod done.. :D

 

Alternate ending... I can't recall saying anything about that anywhere out loud on LL... remind me.

Posted

 

Currently :D

 

Something as simple as that you might be able to get someone that is here that understands the MCM and help you. That is another option if you ever actually needed MCM options..

 

You have gone farther than I have in the brief time you have been here. In a year you will be doing your own animations, scripts, arays, and MCM menus :P Oh and before the end of the year you will have your own alternate ending for your mod done.. :D

 

Alternate ending... I can't recall saying anything about that anywhere out loud on LL... remind me.

 

 

Subliminal suggestions.. dam I was caught.. :D You are too dam sharp.

Anyway what you have managed to accomplish and do in such a short time makes me ashamed of my productivity and what I have done. :(..

 

Posted

 

 

Currently :D

 

Something as simple as that you might be able to get someone that is here that understands the MCM and help you. That is another option if you ever actually needed MCM options..

 

You have gone farther than I have in the brief time you have been here. In a year you will be doing your own animations, scripts, arays, and MCM menus :P Oh and before the end of the year you will have your own alternate ending for your mod done.. :D

 

Alternate ending... I can't recall saying anything about that anywhere out loud on LL... remind me.

 

 

Subliminal suggestions.. dam I was caught.. :D You are too dam sharp.

Anyway what you have managed to accomplish and do in such a short time makes me ashamed of my productivity and what I have done. :(..

 

 

 

Well, part of it is knowing where your limits are. Try to jump across the river, and you'd give up because you can't make the jump. Try to swim across, and at least you get to the other side. And eventually you become so ripped you might actually make it across by jumping.

Posted

 

Na.. I take the easy route.. Transporter.. ;).

 

You, sir, do not understand the true philosophical beauty of fierljeppen.

 

 

Small weak alien.. 3 foot high.. big head..

large body of water..

 

Not a good combo. ;).

Posted

 

 

 

 

Na.. I take the easy route.. Transporter.. ;).

You, sir, do not understand the true philosophical beauty of fierljeppen.

Small weak alien.. 3 foot high.. big head..

large body of water..

 

Not a good combo. ;).

I remember from in-game that you're at least as tall as Jade, and she's around 1.70 m :P

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...