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BLESS Online -armors pack-


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Posted

I'm having to remove a few of these beautiful armors as although most of them will fit any body type the ones with the super sized jugs look really bad with the body mod i'm using. Wish i could reduce the size of them but i don't have a clue how too.

Posted

I'm having to remove a few of these beautiful armors as although most of them will fit any body type the ones with the super sized jugs look really bad with the body mod i'm using. Wish i could reduce the size of them but i don't have a clue how too.

 

the easy way is with Nifskope (right click, transform and valid with apply) the "hard" way (my favorite) is with 3DSmax.

Posted

These are awesome.

Any chances of a male version, or if possible information on how I can convert them for male bodies?

Posted

Well, ladies and gentlemen, i don't like tease but, i have a good new, some armors for male will coming in the future.

I think i'm on 40% on this update, and i work on others mods for the moment.

A big update For Helena Harper coming soon, and i work on others projects.

it's why, Don't ask me when, i have any date, and i don't want have one, i work only with the feeling and the desire, and when  i  feel they are will be ready, you will have the new update.

 

some screenshoots:

 

3646353dsmax2015050922554781.jpg

 

3008453dsmax2015050921191744.jpg

 

6741213dsmax2015050921175269.jpg

Posted

I'm sorry if this is annoying, but is there anybody who can make the helmets beast race compatible? It's unfair to make those that don't play human races to miss out on the full aspect of these armors, or like someone asked earlier to make them able to dissapear with the helmet toggle.

Posted

I'm sorry if this is annoying, but is there anybody who can make the helmets beast race compatible? It's unfair to make those that don't play human races to miss out on the full aspect of these armors, or like someone asked earlier to make them able to dissapear with the helmet toggle.

 

I will take a look, but i know already that will be a  big work.

Posted

Well, ladies and gentlemen, i don't like tease but, i have a good new, some armors for male will coming in the future.

I think i'm on 40% on this update, and i work on others mods for the moment.

A big update For Helena Harper coming soon, and i work on others projects.

it's why, Don't ask me when, i have any date, and i don't want have one, i work only with the feeling and the desire, and when  i  feel they are will be ready, you will have the new update.

 

some screenshoots:

 

3646353dsmax2015050922554781.jpg

 

3008453dsmax2015050921191744.jpg

 

6741213dsmax2015050921175269.jpg

 

whoa really needs more male armor :) at these time female armor is too many 

Posted

any reason why i have to have hdt breast jiggly mod, i use cbbe hdt body with hdt pe and i jiggle just fine,  does this other mod just add more jiggles? and if i didnt have it wouldnt i just have less jiggle in the armor? or are we talking a ctd here coz of not the exact jiggles the armors are made with?   thx for sharing your mod btw and also for any helpful response. cheers

Posted

Well, ladies and gentlemen, i don't like tease but, i have a good new, some armors for male will coming in the future.

I think i'm on 40% on this update, and i work on others mods for the moment.

A big update For Helena Harper coming soon, and i work on others projects.

it's why, Don't ask me when, i have any date, and i don't want have one, i work only with the feeling and the desire, and when  i  feel they are will be ready, you will have the new update.

 

some screenshoots:

 

3646353dsmax2015050922554781.jpg

 

3008453dsmax2015050921191744.jpg

 

6741213dsmax2015050921175269.jpg

Now that's some badass looking armors. Specially ^ this one, reminds me of Jarvan from LoL and the Lich King due to the huge shoulder guards :D. Good job mate! Keep it Up!

Posted (edited)

OMFG, those male armors are totally kickass. I am gonna go back and play Skyrim all over again just for this mod! Amazing job! 

Edited by NOKIA_N80
Posted

First off, these look absolutely amazing. Stellar job, s666!

 

Now, having read through all the coments I'm starting to feel like I might be retarded. I can't for the life of me get these armors to show up after installing them with NMM. They all seem to be placed in the right place. Also what exactly are the bodysliders for? I mean, if I run a default CBBE HDT body do I need to do anything with them?

 

Edit: So, managed to load the armors after all. Turns out I *am* stupid! The ESP was never set to active after installing for some strange reason!

Posted

If you use only the CBBE body preset, just install the CBBE pack.

Bodyslide pack is only if you want use the bodyslide tool.

 

For the ESP, it's problably a bug with NMM, anyway, enjoy the pack.

Posted

Thank you for sharing. The armors look amazing. I have a problem though, when i jump there is a very ugly effect underarms. The armor is stretching like rubber. Is there something i don't do right?

Posted

Thank you for sharing. The armors look amazing. I have a problem though, when i jump there is a very ugly effect underarms. The armor is stretching like rubber. Is there something i don't do right?

It's a problem with the painting skeleton, that will be corriged in a next patch.

 

I have a little problem

CH_PC_WitI_F_RB0102_A00's gloves have some odd shadows

how can I to fix it?

Shadows problem can from to normal map and specular or your ENB if you have one,but  if you want to change the effect you must modify these parts.

Posted

 

there is sevenbase version ??

 

yeah. i'd love a UNPB or unp version too.

 

will the these cbbe boots and gauntlets work on my unpb body, without changing my unpb body textures?

 

 

get bodytypes of skyrim

Posted

 

謝謝你的分享。該盔甲看起來驚人。我有一個問題,不過,當我跳有一個很醜陋的影響腋下。該裝甲被拉伸像橡膠。有什麼我不這樣做對不對?

它與繪畫的骨架,將在下一個補丁中corriged的一個問題。

 

我有一個小問題

CH_PC_WitI_F_RB0102_A00的手套有一些奇怪的陰影

我怎麼能解決?

陰影問題可以從正常的地圖和鏡面或ENB如果你有一個,但是如果你想改變的效果,你必須修改這些部分。

 

Actually I am not sure it is shadow

 

and I find a little problem on another armor's head and body

post-190716-0-77214900-1432644280_thumb.jpg

post-190716-0-53695300-1432644683_thumb.jpg

Posted

 

 

謝謝你的分享。該盔甲看起來驚人。我有一個問題,不過,當我跳有一個很醜陋的影響腋下。該裝甲被拉伸像橡膠。有什麼我不這樣做對不對?

它與繪畫的骨架,將在下一個補丁中corriged的一個問題。

 

我有一個小問題

CH_PC_WitI_F_RB0102_A00的手套有一些奇怪的陰影

我怎麼能解決?

陰影問題可以從正常的地圖和鏡面或ENB如果你有一個,但是如果你想改變的效果,你必須修改這些部分。

 

Actually I am not sure it is shadow

 

and I find a little problem on another armor's head and body

 

 

Yes, i have noticied too (but too late :/), it's a probably a bug with the skeleton for the neck, that will corriged in a next patch.

 

Posted

i have a question, i want to convert one of the armors for my custom body. I know how to convert armors and my question is related to the physics, i don't have some of the nodes in my skeleton used in your armors for the skirt/coat parts 'dollback, dollmiddle and dollfront' and i believe not having these will cause issue for the skirt/coat physics.

My question is how can i add them in my skeletons 'i'll try adding my custom body to the new xp skeletons but i have a doubt that doing it might cause mesh related issue', i tried coping these doll part to the armor part that needs them through nifskope but after copying they don't get the right position 'around skirt/coat' instead they are at the bottom 'in the middle between the feet area.'

I'll appreciate the help, Thanks.

Posted

you need to change the skeleton base in your bodyslide

-Data\CalienteTools\BodySlide\res (you must extract the skeleton from the armor)

after in your config.text:

<DefaultSkeletonReference>res\skeleton_female_xpmse.nif (change by the name of your new skeleton)</DefaultSkeletonReference>
    </Anim>

And after creating your bodyslide, good new,  that will don't working, it's a current problem with bodyslide, basically for working, you need to add manually the .nif in your shapdata folder.

 

I really encourage you to contact cell directly (the bodyslide creator) for have more explanations about "how to change the base skeleton in my bodyslide" (with Havok Physics), some people have already ask me how to make a bodyslide with Havok and a custom skeleton, this is my answer:

"I will don't make a tutorial for that."
 

 

Posted

you need to change the skeleton base in your bodyslide

-Data\CalienteTools\BodySlide\res (you must extract the skeleton from the armor)

after in your config.text:

<DefaultSkeletonReference>res\skeleton_female_xpmse.nif (change by the name of your new skeleton)</DefaultSkeletonReference>

    </Anim>

And after creating your bodyslide, good new,  that will don't working, it's a current problem with bodyslide, basically for working, you need to add manually the .nif in your shapdata folder.

 

I really encourage you to contact cell directly (the bodyslide creator) for have more explanations about "how to change the base skeleton in my bodyslide" (with Havok Physics), some people have already ask me how to make a bodyslide with Havok and a custom skeleton, this is my answer:

"I will don't make a tutorial for that."

 

 

i don't use bodyslide, i made my custom body mods in 3ds max, i'll try adding my body mod to new xp skeleton which support ragdolls and has new nodes nodes (hopefully doll modes you used for the armor skirt parts), currently i'm using a variation of 1.8.x from hdt physics thread. I'll see if they updated the skeletons as well.

 

i tried adding 2 of my body mods to the skeletons your armor mod using, but it destroyed some (meshes) part of the body, will you share your full custom skeleton you used for body/armors. i saw some parts are missing like butt, belly and breasts etc from the current skeleton in the armor i was trying to convert. I'll be really grateful.

 

Posted

you should have some missed bones, it's why the skin wrap( i suppose you have make one) have some problems.

You can find all skeletons directly from the mod. (body base is CBBE HDT nothing else)

the tip is before to work on  is to import the vanilla skeleton and after import the new.

 

If i would add a new body from armors, it's how i will:

-import bodybase and armors without skeleton

-make the armor like the baseshape i want

-export without skeleton

-save your project

Start a new project

-import vanilla skeleton

-import new body with skeleton

-import new armor without skeleton

-import old armor base with skeleton

make the skinwrap new armor to old

-Make the XML and verify the ragedoll for Havok

export everything (without old armor) with all skeletons base (will be full like you have imported the vanilla base before) and  in the export skin modifier, don't valid "remove extra bones)

try the new armor in game with out XML.

If everything is ok, test with the XML, if that don't working it's a XML problem.

 

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