landess Posted October 6, 2020 Posted October 6, 2020 5 hours ago, merkle said: Not exactly sure what you mean by "professional" bar. Late Night brought 2 new bar objects into the game with new scripts. These are able to 'train' a sim in a new skill - mixology. This skill allows creations of new drink types. Each of these drink types have various effects on sims. The ones shown above increase a sims learning speed for a while. These Bars can be placed on community lots, and the game will automatically assign an NPC to 'work' at it. If the community lot is flagged with specific types from Late Night - then the names/prices of the drinks change, along with the 'hours' the assigned NPC works. At home these bars allow an NPC to be hired for parties. They align well with kitchen 'island style' counters on each side and include 2 new styles of kitchen counters (both types) to match the 2 new bars. Any Sim can 'use' a professional bar - but they are limited to the basic drink with no skill. Because of my testing above - There are some differences in what a sim can do on either type (juice/professional) which is compounded by KW. Still need input from others: some without LN EP - others with... Ideally testing done without - then again after installing LateNight and NOT CHANGING anything else. I'll check and/or test more if someone requests something specific - but I can't think of any more to go over -or- include from my chair at the moment.
landess Posted October 6, 2020 Posted October 6, 2020 13 minutes ago, simfkr69 said: I didn't know they popped up at the consignment store Not sure how people 'feel' about cheating - as with the Sims 3 there are 'so many' it actually nullifies any reason to play the game - but I digress.... Using the 'BuyDebug On' cheat give that extra tab in build/buy which allows the purchasing of most everything introduced by EP's. SO using this one can find a harvester without having to learn the inventing skill and getting it to a level for object discovery. I use this cheat for certain things I'm not willing to travel for - just to 'buy', like incense holders. When used on a community lot this cheat adds yet more tab/option in which a player can find much more including the building shells used as rabbitholes - etc.
James2112 Posted October 6, 2020 Posted October 6, 2020 Regarding spiking drinks.... A few reasons I wound up getting Late Night were because of KW features. It is likely that this info was available at one time on Oniki's wiki, or whatever site it was. One reason was the option to strip tease on the bar. I seem to recall needing the professional bar to do so. It could be that Late Night introduced the ability to just dance on the bar (perhaps any bar), while KW extended it to strip tease. The other was spiking drinks. I tried all kinds of ways to spike drinks after discovering the feature in KW but it never gave the option. I do recall later reading that it could not be done without Late Night. Either way, spiking drinks did not work for me (rock hard, willpowerless) until I installed Late Night. I never tried with other types of drugs in the sims inventory. 1
landess Posted October 6, 2020 Posted October 6, 2020 32 minutes ago, James2112 said: Regarding spiking drinks.... A few reasons I wound up getting Late Night were because of KW features. It is likely that this info was available at one time on Oniki's wiki, or whatever site it was. One reason was the option to strip tease on the bar. I seem to recall needing the professional bar to do so. It could be that Late Night introduced the ability to just dance on the bar (perhaps any bar), while KW extended it to strip tease. The other was spiking drinks. I tried all kinds of ways to spike drinks after discovering the feature in KW but it never gave the option. I do recall later reading that it could not be done without Late Night. Either way, spiking drinks did not work for me (rock hard, willpowerless) until I installed Late Night. I never tried with other types of drugs in the sims inventory. Thanks James!!!!!!! Wooooo! this is good info, and just what we need to put this issue behind us! Yes, LN introduced Tabletop dancing - both on the taller Tables requiring the barstools and also countertop dancing - like the counters (kitchen) that 'attach' to the professional bars. Indeed KW did add the 'kinky dance' option to the objects EA default scripted to use this interaction. IIRC one needs to be in some LN club/bar invironment for these options to appear - in other words it probably doesn't work in a household lot with these objects. Sims have an interaction to watch these Sims engaged in 'tabletop/countertop' dancing and will watch and dance autonomously. Spoiler I wish I could give as innocent a reason for my purchase of LN - but I'll admit, I saw breast sliders and said 'SOLD!' I didn't care what else did or didn't come with this EP, but I've found it a very important EP overall in my game play style.
Guest Posted October 6, 2020 Posted October 6, 2020 1 hour ago, James2112 said: strip tease on the bar Not the bar itself, but tables and counters, including counters used to extend the bars. Another of those things that I have been trying to make work, is to cut down a piece of a counter to slide inside of a bar, that is clickable so it will look as sims are actually dancing or woohooing right on the bar. As to spiking drinks, I've always had LN, so can't say if it's required or not. I suspect it might be? Did have chance for a sim to spike drinks at a party. Juice bar, but she has some bartending skill and made red wine drinks, and was able to spike the drinks. LN is installed. 1 hour ago, landess said: IIRC one needs to be in some LN club/bar invironment for these options to appear Just put both a counter and tall table in my sim's house... "dance on" does show as an option in residential lots. Note: I think there ARE some KW requirements if always accept is off... Sims may not dance on a table if they haven't had a drink or two, need music? not sure, striptease must be drunk or high exhibition skill, or will stop stripping. I'm sure there's more.
Benmc20 Posted October 6, 2020 Posted October 6, 2020 16 hours ago, merkle said: If it's greyed out I think it means your sims don't have some characteristic that's necessary, but due to the lack of documentation it's hard to know what that might be. For example, the Kinky/Seduce only seems to be enabled if the Sim has a high attractiveness - otherwise it's greyed out. You can check the KW settings - there aren't all that many - but it doesn't sound to me like that's the issue. What are the gender preferences? This is not a KW trait but rather it's a base game trait. If you have Nraas MasterController you can find the gender preference. You can also enable "always accept" in the KW debug menu - that might work. It must be that ! I'll try this and come later to tell if it has corrected the problem. One of the teens didn't have any kinky attractiveness activated for her.
landess Posted October 6, 2020 Posted October 6, 2020 I made 2 new teens in CAS. I used the first 2 default EA options from the bin. I made them room mates and dumped them in an empty lot. With Kinky World - Always Accept On (because I don't have time to mess around) I immediately set forward to engage both teens in KW woohoo together. The following screenshots should show enough important information such as relationship, woohoo skill level, KW attraction to show none of this crap matters if always accept is on - and that woohoo is possible between 2 teen girls. I chose teasing first (strange the anal was greyed out). I then was successful in advancing through EVERY option - handjob, oral, vaginal AND anal. Make your own conclusions - this is just fact.
merkle Posted October 6, 2020 Posted October 6, 2020 2 hours ago, Benmc20 said: It must be that ! I'll try this and come later to tell if it has corrected the problem. One of the teens didn't have any kinky attractiveness activated for her. Please don't misinterpret what I was trying to say. It's not that attractiveness would lead to an inability to WooHoo. I've never observed that. This was just an example of a characteristic that leads to an option being greyed out. It could be some other characteristic, although other than gender preference I can't offer any suggestions as to what those characteristics might be. Even at that I've never observed gender preference to have an effect on the available options. The Sims just turn you down if you don't have "always accept" turned on. If you hover over the greyed out option does it give you any clues?
Guest Posted October 6, 2020 Posted October 6, 2020 21 hours ago, merkle said: For example, the Kinky/Seduce only seems to be enabled if the Sim has a high attractiveness - otherwise it's greyed out. It should be noted, that this feature (Seduce) doesn't appear in any publicly released versions. If your questions concern Patreon versions (which have new features, and new bugs), the answers you generally get here may or may not work. As a recent changelog for maybe 408 was posted here, just the fact that KW now uses a different state machine for animations changes how things are handled by KW.
landess Posted October 6, 2020 Posted October 6, 2020 Celebrating page 666 of the Kinky World Download post: Spoiler
Abrahamrionaldi Posted October 7, 2020 Posted October 7, 2020 15 hours ago, simfkr69 said: This usually happens to me with the call girl, modelling and acting careers when I have autonomy set to high and/or my sim isn't in a good mood. It could also be the version of KW you're using, I think the acting missions were only added in the newest public build. But when I was using an older build and my sim progressed into the acting career from the modelling career nothing happened, not even the phone calls. So it's most likely your sims's needs and autonomy settings giving you a hard time. (actor career in KW) So I found out after the call, my sim got a script book on her inventory. So she studied the script until 100%. How many days should she waited after that? She's already waiting for 4 days, and she never receive another call for the shooting.
riga89 Posted October 7, 2020 Posted October 7, 2020 Wait if my memory is correct, there is a mechanic that allow you to have sex for job promotion right ?
landess Posted October 7, 2020 Posted October 7, 2020 5 hours ago, riga89 said: Wait if my memory is correct, there is a mechanic that allow you to have sex for job promotion right ? With KW school, the student will get an increase to performance. I noticed a couple of notifications when playing my KW teacher recently that the student he was woohooing was getting increases. I'd have to check the details, but I believe it's for a raise, not an actual promotion. While a Sim can always 'ask for a raise' in the base game if the relationship is high enough, If I'm mistaken about the KW feature, it may then be like the school where the job performance is increased, which 'may' enable a promotion. (this could include a raise as well even if no promotion ensues) To be sure though KW DOES have a couple of scripts in place which allow a positive outcome related to either schools or rabbithole jobs where Woohoo with a boss or teacher are concerned. (Now I'm wondering what happens if the teacher woohoo's the principal in KW school)
Guest Posted October 7, 2020 Posted October 7, 2020 7 hours ago, riga89 said: Wait if my memory is correct, there is a mechanic that allow you to have sex for job promotion right ? I've seen it pop up, but not sure how it works. I have had sims woohoo their boss, and a message says "Sim X has woohooed her boss", or something like that, and as landess mentioned base game relationship between boss/ employee, the relationship does go up, and sometimes, they get a raise. This is also shown in the KW brothel/ whore career, for similar activities. I haven't done the schools, but have seen the messages in the STBL, so I 'd say your sim can woohoo for better grades. Try it.
Guest Posted October 7, 2020 Posted October 7, 2020 14 hours ago, landess said: Celebrating page 666 of the Kinky World Download post:
Guest Posted October 7, 2020 Posted October 7, 2020 I thought she had a three way deal with Steve Trevor and the blonde from Amazon Island??? ?
Benmc20 Posted October 7, 2020 Posted October 7, 2020 On 10/6/2020 at 6:49 PM, Benmc20 said: It must be that ! I'll try this and come later to tell if it has corrected the problem. One of the teens didn't have any kinky attractiveness activated for her. So, you were right @merkle: now they can kinky woohoo.
landess Posted October 7, 2020 Posted October 7, 2020 1 hour ago, Benmc20 said: On 10/6/2020 at 12:49 PM, Benmc20 said: It must be that ! I'll try this and come later to tell if it has corrected the problem. One of the teens didn't have any kinky attractiveness activated for her. So, you were right @merkle: now they can kinky woohoo. Good that you found a way and posted the success for others. I myself have no issue with this and documented it for factual evidence. All players benefit from any possible solutions - so well done!
merkle Posted October 8, 2020 Posted October 8, 2020 14 hours ago, LadySmoks said: I've seen it pop up, but not sure how it works. I have had sims woohoo their boss, and a message says "Sim X has woohooed her boss", or something like that, and as landess mentioned base game relationship between boss/ employee, the relationship does go up, and sometimes, they get a raise. This is also shown in the KW brothel/ whore career, for similar activities. I haven't done the schools, but have seen the messages in the STBL, so I 'd say your sim can woohoo for better grades. Try it. WooHooing your boss gives you a job performance increase, typically maxing it out. There's also a Kinky option for WooHoo Bribe, which seems to do the same thing. Once your job performance is high you can ask for a promotion or raise - they're not automatic. These options appear under "friendly". If you don't see them you'll have to improve their relationship using the normal friendly interactions until they appear.
Guest Posted October 8, 2020 Posted October 8, 2020 3 minutes ago, merkle said: If you don't see them you'll have to improve their relationship using the normal friendly interactions until they appear. I vaguely remember, but as my sims are usually rich, I haven't played getting a job in a while. One of the vampire mods I've had for a while let's my vampire sims compel others... including to give them money!!! You'd be surprised how much Arnett (NPC family name) have!!! )))) I'll hire a maid, compel them to give me all of their money, then offer them a job as a whore. ))))))
landess Posted October 8, 2020 Posted October 8, 2020 I've come to enjoy the 'Mooch' trait myself. Seriously, who needs a job? I didn't realize the first 'Ambitions' way of making a living was having no ambitions..... KW whore (invite Sims over and whore from home), dancing for tips, mooching - the THOT profession is alive and well in the Sims 3.
merkle Posted October 8, 2020 Posted October 8, 2020 I've never tried the high school feature, so I thought I'd give it a try. I managed to find the archived version of the wiki, and though there is a lot of information, there are still a few things that aren't clear. I know there is a lot of experience here with this so I thought I'd tap into that and save myself a lot of trial and error. How do I have my Sim become the teacher or principal? Is the option presented when I click on the school? Is there any reason to have more than one classroom? If you have more than one classroom, is the other teacher automatically generated? Is the number of students limited by the number of desks I provide? How are the student's schedules determined? Is it done automatically by KW? Any other tips for using this?
Guest Posted October 9, 2020 Posted October 9, 2020 1 hour ago, merkle said: I've never tried the high school There is a discussion back on page 656. Also, try the site search, as there are probably several times the high schools were talked about, and on different threads. I learned they will break your save, and caused issues that I haven't bothered with them since. If you try it, use a new save.
landess Posted October 9, 2020 Posted October 9, 2020 1 hour ago, merkle said: How do I have my Sim become the teacher or principal? Is the option presented when I click on the school? Teacher - yes. Apparently an option should appear to a high level (?) teacher to become the headmaster. I haven't gotten to this point yet. Clicking on the outside building wall is where I used the option to join. 1 hour ago, merkle said: Is there any reason to have more than one classroom? The default NPC's provided by KW have some differences in 'curriculum'. My active sim teacher seems to hold class the same as the female professor. If Peter Swiftfingers is used as a teacher, he will hold periods of exhibition skill level building by undressing and urging the students to participate. 1 hour ago, merkle said: If you have more than one classroom, is the other teacher automatically generated? I believe there are 2 default KW NPC teachers, with a possibility of a third. I've only used a 2 classroom school, so someone else would need to experiment with this. When running a KW school, there are options to assign duties manually or automatically, or not at all. You don't need to have a nurse, janitor, or even a headmaster. I guess you don't technically need teachers either. Students will automatically sit at the classroom desks and gain school progress just by being in school. 1 hour ago, merkle said: Is the number of students limited by the number of desks I provide? No. All teens will automatically attend the KW high school. Sometimes they try to choose the same desk/chair and the one(s) reaching it last may stand there for awhile, before wandering off and eventually being 'pushed' to find a seat again. If the school doesn't have enough desks, then I foresee this script occurring throughout the school day like an odd version of musical chairs. 2 hours ago, merkle said: How are the student's schedules determined? Is it done automatically by KW? Yes. Students can use a bus for transportation to school at the normal time and will usually arrive before 1st bell at 9am. This sets off a push for teachers and students to begin the day. There will be another bell for lunch, after lunch class, and end of day around 2pm IIRC. I know students will remain at school after end of day and either do homework or socialize. There can be after school activities like phys-ed but at this point in the day, things become very random and it's hard to nail down events, times, etc. As long as you, the player/active sim keep your camera at the school, it seems to act like other public lots with sims remaining long beyond 'time to leave'. Things like after school jobs should have students leave properly though. 2 hours ago, merkle said: Any other tips for using this? As LadySmoks mentioned, I'm guessing there can be issues - so best if you decided to play with a KW school active, that it remain active for the remainder of that save series play time. I have 2 save series with a KW school and while the schools have been active since 'opening' I've not had any issues. One save is as students of a family. The other save is as a teacher. I can say as 'students' the Prom is a nice addition (even if the Limo was quirky) and the first time my sims attended the son's date (whom showed up at his door before the limo was scheduled to arrive) was approached by another sim student, a fight ensued, and he was reprimanded for fighting after getting home afterwards by his mom... funny shit! >>> Once you have a save series you're willing to commit to for KW school, just go for it. If the school isn't properly set-up, you'll get notifications. It's just a game, no one will die - have some fun! Both this post and the one right after it should help:
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