no.1froggie Posted May 8, 2015 Posted May 8, 2015 Argh. I'm worried I may have one too many mods. I pulled this in-game and I had the same issue of serious lag where the game continued to play, but wouldn't allow me to select or click anything. Major delays! I use primarily NRaas mods. For those who can run it perfectly, how many mods do you guys have? I also had an error where a giant blue screen popped up with debugging information. Tried screencapping it and got a black screen. I have the ScriptError file from the last error if it would help the mod improve! I`m interested too in who`s finding possible incompatabillity with other mods. I`ve just re-installed sims 3 after finding this site while looking for sims 4 mods. From memory, I used nraas (twallians as it was the known) and more awesome than you years ago, found that they made the menus clunky and were a bit buggy. That was on an old 1.3 gig celeron. So, I discovered kinkymod at version 1.8 along with kickers and looked at what nraas had too. The temptation was too dl loads of mods and just see what happened. I`ve got a fairly decent cpu, i5 2500k. With kinky 1.8, kickers animated woohoo, nraas master controller and cheats, nraas woohooer, shooer, overwatch and other less well known mods the game ran ok most of the time but sometimes I`d get frequent lag spikes. There was no lag on starting up a fresh game (no menu response for a minute or so) while kinky initialized, that seems to have come in at 1.9c or when the caution message that kinky was initializing was removed. My current mod loadout is nraas shoeless v1.8, nraas master controller v1.32 , master controller cheats v1.32, NoFullMoonLightingeffect, Cmar getnaked 1.63, jj.ticket machine (OFB 4 ts3), a few other minor script mods for build/buy objects. The game runs fairly well but there is the odd lag spike here and there a frequent one is at 4am when the sims are usually sleeping and the games at triple speed. I`ve also used the 4 gig patch and I think that helps things. http://simswiki.info/wiki.php?title=Sims_3:Large_Address_Aware/4GB_Patch I do like a highly populated world and use OFB 4 ts3 to bring sims (upto 20) to a home lot which I run as a seedy motel. So I am pushing the game pretty hard. I don`t think kinky, kickers and nraas woohooer go well together with the way I play the game but interested to hear what others say. I`ve also used an overstuffed household (14 sims) with nraas mover and population panel which ran ok, but an error occured on a save game startup and a sim totally vanished. Bottom line is kinkymod is soooo much fun to play that I`m happy to adjust my mod loadout to whatever fits with it. As soon as kinkymod contraception is out I`ll propably ditch master controller too, mainly using it to control the baby boom. I have so many mods it would take a while to count them all and have most of NRAAS mods. There is a blue error screen that comes up once in while but mine refers to the kinky mod. I had serious lag before because this game is very HDD intensive and always writes and reads to the HDD. I got a softperfect ram disk set up and it runs much better. I also have about 2K items in my downloads. This thread on mod the sims http://modthesimsinfo/showthread.php?t=552927 I had posted a while back about pausing in live mode that could last a couple minutes at a time. There is quite a bit of info and suggestions on things that can be done. I still have slight pausing but it is so much better and the game is running so much smoother. I just noticed that my sim's fertile period only lasts for about a 1 sim hour. why is it so short? can it be made longer? @no.1froggie, I think I might have the answer for you: Is your sim a teen? "The full menstrual cycle duration is 5 days for default age length" (this is Onikikay's response to MrsSanta's April 10, 2015 question. I had to go through many pages to find this but hopefully this explains it. If your sim is a teen then that is probably the reason for the fluctuating cycle. My teens cycle every 2 hours and then stabilize once they are young adults. I started her as a teen, she did seem to cycle a lot more then but she's a YA now. Took almost 5 sim days before she cycled again and her fertile period was only 1 sim hr. She was at work so could do anything for pregnancy. May be i dont use the right setting. Default dont tell me , log neither , none i havent try but i guess it won't. May be the consensual act is started by another mod that is why it dont work. Can someone help me? or just tell me which setting to use yeah but let say people are having sex and i aint got notice and then it tell me cause their skill upgrade but id like to be notice when they start. Woul;d be really apreaciated ^0^ This is not the correct option. Set the Oniki.KinkyMod.OptionSettings.AnnounceLevel (damn, I really have to write some proper text) to anything but "None". "All" is the default setting. I just noticed that my sim's fertile period only lasts for about a 1 sim hour. why is it so short? can it be made longer? Are you sure? The default ovulation phase duration is 10 hours for a lifespan of 21 days. If the lifespan of your sim is shorter, the duration of ovulation period is adjusted accordingly. But only 1 hour seems very short. Got babies-teen lifespan set at 10 days, YA is set for 30 days and A is set at 10 days and Elder set at 2 days-seems to help with over population of the town her cycle does last longer, it will say period has started-not sure of the wording off of the top of my head- and it lets me know when she's fertile. I'm not sure what all the stages of the cycle refer to but the stage where in her info said fertile only lasted for 1 hr. Did seem awfully short that's why I thought I'd ask.
elk998 Posted May 8, 2015 Posted May 8, 2015 1.9e working perfect for me no issues that I see. Keep up the great work
dooda Posted May 8, 2015 Posted May 8, 2015 Hadn`t thought about a ram disk, what files are you putting on there? coz the game itself is too large at 32 gigs, for me anyway , only have the 4gig ramdisk option.
mmoblitz Posted May 8, 2015 Posted May 8, 2015 Argh. I'm worried I may have one too many mods. I pulled this in-game and I had the same issue of serious lag where the game continued to play, but wouldn't allow me to select or click anything. Major delays! I use primarily NRaas mods. For those who can run it perfectly, how many mods do you guys have? I also had an error where a giant blue screen popped up with debugging information. Tried screencapping it and got a black screen. I have the ScriptError file from the last error if it would help the mod improve! I`m interested too in who`s finding possible incompatabillity with other mods. I`ve just re-installed sims 3 after finding this site while looking for sims 4 mods. From memory, I used nraas (twallians as it was the known) and more awesome than you years ago, found that they made the menus clunky and were a bit buggy. That was on an old 1.3 gig celeron. So, I discovered kinkymod at version 1.8 along with kickers and looked at what nraas had too. The temptation was too dl loads of mods and just see what happened. I`ve got a fairly decent cpu, i5 2500k. With kinky 1.8, kickers animated woohoo, nraas master controller and cheats, nraas woohooer, shooer, overwatch and other less well known mods the game ran ok most of the time but sometimes I`d get frequent lag spikes. There was no lag on starting up a fresh game (no menu response for a minute or so) while kinky initialized, that seems to have come in at 1.9c or when the caution message that kinky was initializing was removed. My current mod loadout is nraas shoeless v1.8, nraas master controller v1.32 , master controller cheats v1.32, NoFullMoonLightingeffect, Cmar getnaked 1.63, jj.ticket machine (OFB 4 ts3), a few other minor script mods for build/buy objects. The game runs fairly well but there is the odd lag spike here and there a frequent one is at 4am when the sims are usually sleeping and the games at triple speed. I`ve also used the 4 gig patch and I think that helps things. http://simswiki.info/wiki.php?title=Sims_3:Large_Address_Aware/4GB_Patch I do like a highly populated world and use OFB 4 ts3 to bring sims (upto 20) to a home lot which I run as a seedy motel. So I am pushing the game pretty hard. I don`t think kinky, kickers and nraas woohooer go well together with the way I play the game but interested to hear what others say. I`ve also used an overstuffed household (14 sims) with nraas mover and population panel which ran ok, but an error occured on a save game startup and a sim totally vanished. Bottom line is kinkymod is soooo much fun to play that I`m happy to adjust my mod loadout to whatever fits with it. As soon as kinkymod contraception is out I`ll propably ditch master controller too, mainly using it to control the baby boom. Game options are epic lifespan, story progression on, opt out of celebrity, no werewolves, fairies, witches, celebrities. Since I started using Kinky mod, my mod list has gotten shorter. I removed Woohooer and kickers mod. With kinky mod, I don't need them. I also stopped using Nraas Story Progression. Between the games SP, Kinky mod, and MSC mod, I dont really need it and I'm able to run any size world with a large population. My CPU is a i5 3.4 quad core and have 16GB of ram. I have about 2 GB worth of Mods in total, but those are mostly CAS and build type mods. Kinky mod is a great mod so like others I have no problem dumping other mods if have to.
DragoonKing555 Posted May 8, 2015 Posted May 8, 2015 So can anyone tell me when I use animated woohoo to have sex my sims dick goes flacced when I use kinkymod. Can anyone help me on this guys and girls?
ipsy Posted May 9, 2015 Posted May 9, 2015 I do like a highly populated world and use OFB 4 ts3 to bring sims (upto 20) to a home lot which I run as a seedy motel. So I am pushing the game pretty hard. I don`t think kinky, kickers and nraas woohooer go well together with the way I play the game but interested to hear what others say. I`ve also used an overstuffed household (14 sims) with nraas mover and population panel which ran ok, but an error occured on a save game startup and a sim totally vanished. I'm almost curious if Woohooer is the issue because it's close to Kinky. I may remove it, clear cache and give that a shot. So can anyone tell me when I use animated woohoo to have sex my sims dick goes flacced when I use kinkymod. Can anyone help me on this guys and girls? If you're using the suggested mod for the penis you should be able to click on the flaccid Sim, to into the penis options and there will be a "Get Hard" option. ----- Also if it's relevant... I have the list of my mods and packages: 2,932 Packages NRaas - ErrorTrap - Register -Debug Enabler - Master Controller + Extras - Overwatch - Hybrid - Sleep Freedom - Animator - Story Progression + Extras - Career + Extras - Woohooer + Extras Too many tuning mods and random whatevers to list so I printscreened instead. I'm pretty certain I have entirely too many and will be cleaning it out soon.
divaneam Posted May 9, 2015 Posted May 9, 2015 When I was testing this mod, I found that after all the introduction stuff was done and options selected etc, I could not do anything at all (if that makes any sense) like I could click onto an item (such a s chair) and no options or anything would appear (like sit, sleep etc). I literally could do nothing at all. My sims just stood there and I could not move them or anything. Not sure if it is a bug that needs fixing or something but thought I'd report the problem anyway cause it only happens when I use this mod. Removing this mod makes the game run like normal. Info about what I am running: sim 3 + all EP's (ver 1.67. etc). This mod is quite cpu intensive, especially at the beginning. It has to create all sims data. This may take some time (up to 5 minutes for a very populated world). The game may be unresponsive during this time. Just wait a bit. I'll try to optimize the initialization process for the next release. Hi again, Thank you for replying me at last post, onikiKay. Although I have not yet progress enough to make interaction happen, still, i would like to talk about the "difficualty" from my opinion. For now, most of the difficualty is coming from progressing, but I think there are more approch for this topic, and would help this mod more combine into the gameplay itself. For example, combining in-game skill is a good idea. For those sims with greater charisma, would have better chance to talk others into bed. Those with great alchemic skill, can creat portion not only makes other honey, but makes other possessed by desire. Come to think about that, end game reward can be also a good approch. More than being able to do any kinkly move, with great sex skill, make other more perfering to having sex with you. With great magic or science skill, makes others into your obedience or addict to sex, can also be consider. However, I knew you've been really busy, and a lot of work still needed to be done just to make thing to work correctly. Still, I hope a least part of my opinion would slip into the plan. Thank you again, for all the effort you've put on.
jayleesuk Posted May 9, 2015 Posted May 9, 2015 how do i do to change the positions during the animation? there is no "change position" option?
no.1froggie Posted May 9, 2015 Posted May 9, 2015 Hadn`t thought about a ram disk, what files are you putting on there? coz the game itself is too large at 32 gigs, for me anyway , only have the 4gig ramdisk option. You only need 1-2g of ramdisk for the game. I put 1.5g in mine. The folders are: Thumbnails, World Cache, compositorcache.package, and simcompositorcache. package. After those are in the simdisk, the thumbnails in buy mode will have to reload any of the custom content. after its done that once it doesn't need to again. I have noticed that mine do load a little quicker since I moved those files in. The more it puts in the ramdisk the better it will start to run. Most of my pausing is now caused I have noticed when a sim dies or one gets stuck. If it does pause maybe for 15sec. Before it used to last over a minute and there would so many small ones constantly. It runs better now so I do believe it helped. My game is over 30gig and have all the expansions except outdoor living. Hope this helps
no.1froggie Posted May 9, 2015 Posted May 9, 2015 Argh. I'm worried I may have one too many mods. I pulled this in-game and I had the same issue of serious lag where the game continued to play, but wouldn't allow me to select or click anything. Major delays! I use primarily NRaas mods. For those who can run it perfectly, how many mods do you guys have? I also had an error where a giant blue screen popped up with debugging information. Tried screencapping it and got a black screen. I have the ScriptError file from the last error if it would help the mod improve! I`m interested too in who`s finding possible incompatabillity with other mods. I`ve just re-installed sims 3 after finding this site while looking for sims 4 mods. From memory, I used nraas (twallians as it was the known) and more awesome than you years ago, found that they made the menus clunky and were a bit buggy. That was on an old 1.3 gig celeron. So, I discovered kinkymod at version 1.8 along with kickers and looked at what nraas had too. The temptation was too dl loads of mods and just see what happened. I`ve got a fairly decent cpu, i5 2500k. With kinky 1.8, kickers animated woohoo, nraas master controller and cheats, nraas woohooer, shooer, overwatch and other less well known mods the game ran ok most of the time but sometimes I`d get frequent lag spikes. There was no lag on starting up a fresh game (no menu response for a minute or so) while kinky initialized, that seems to have come in at 1.9c or when the caution message that kinky was initializing was removed. My current mod loadout is nraas shoeless v1.8, nraas master controller v1.32 , master controller cheats v1.32, NoFullMoonLightingeffect, Cmar getnaked 1.63, jj.ticket machine (OFB 4 ts3), a few other minor script mods for build/buy objects. The game runs fairly well but there is the odd lag spike here and there a frequent one is at 4am when the sims are usually sleeping and the games at triple speed. I`ve also used the 4 gig patch and I think that helps things. http://simswiki.info/wiki.php?title=Sims_3:Large_Address_Aware/4GB_Patch I do like a highly populated world and use OFB 4 ts3 to bring sims (upto 20) to a home lot which I run as a seedy motel. So I am pushing the game pretty hard. I don`t think kinky, kickers and nraas woohooer go well together with the way I play the game but interested to hear what others say. I`ve also used an overstuffed household (14 sims) with nraas mover and population panel which ran ok, but an error occured on a save game startup and a sim totally vanished. Bottom line is kinkymod is soooo much fun to play that I`m happy to adjust my mod loadout to whatever fits with it. As soon as kinkymod contraception is out I`ll propably ditch master controller too, mainly using it to control the baby boom. Game options are epic lifespan, story progression on, opt out of celebrity, no werewolves, fairies, witches, celebrities. Since I started using Kinky mod, my mod list has gotten shorter. I removed Woohooer and kickers mod. With kinky mod, I don't need them. I also stopped using Nraas Story Progression. Between the games SP, Kinky mod, and MSC mod, I dont really need it and I'm able to run any size world with a large population. My CPU is a i5 3.4 quad core and have 16GB of ram. I have about 2 GB worth of Mods in total, but those are mostly CAS and build type mods. Kinky mod is a great mod so like others I have no problem dumping other mods if have to. Only need about 2 core to run the game so yours is plenty along with your ram. As long as you don't leave your game up a lot you shouldn't have much problem with filling the ram. I have woohooer as well and the only reason why I have it is so there is still surprise pregnancy. I absolutely love the mod as well. I have tried other animation mods and just wasn't happy mostly because there was no pregnancy, was as if the sims went sterile when using the animations lol.
no.1froggie Posted May 9, 2015 Posted May 9, 2015 I do like a highly populated world and use OFB 4 ts3 to bring sims (upto 20) to a home lot which I run as a seedy motel. So I am pushing the game pretty hard. I don`t think kinky, kickers and nraas woohooer go well together with the way I play the game but interested to hear what others say. I`ve also used an overstuffed household (14 sims) with nraas mover and population panel which ran ok, but an error occured on a save game startup and a sim totally vanished. I'm almost curious if Woohooer is the issue because it's close to Kinky. I may remove it, clear cache and give that a shot. So can anyone tell me when I use animated woohoo to have sex my sims dick goes flacced when I use kinkymod. Can anyone help me on this guys and girls? If you're using the suggested mod for the penis you should be able to click on the flaccid Sim, to into the penis options and there will be a "Get Hard" option. ----- Also if it's relevant... I have the list of my mods and packages: 2,932 Packages NRaas - ErrorTrap - Register -Debug Enabler - Master Controller + Extras - Overwatch - Hybrid - Sleep Freedom - Animator - Story Progression + Extras - Career + Extras - Woohooer + Extras Too many tuning mods and random whatevers to list so I printscreened instead. I'm pretty certain I have entirely too many and will be cleaning it out soon. I have woohooer in mine along with kinky and I haven't noticed anything not working with either of the mods. I was unsure at first if basic woohoo still had the risky from the woohooer mod so I tested it. My sim finally got pregnant but probably took15-20 woohoos lol Seemed like a lot but I have had sims before that I was starting to wonder if the male was infertile lol
no.1froggie Posted May 9, 2015 Posted May 9, 2015 Is it possible for a townie to rape autonomously? if so, what traits does he need to have to do so?
genericlogin Posted May 9, 2015 Posted May 9, 2015 This mod revived my long-dead interest in The Sims. I've been searching through this thread and found most of my questions answered, but there are still a couple I haven't seen addressed. When a sim masturbates, the animation is often (but not always) missing. The sim will just stand motionless (female sims will hold a dildo), sometimes within furniture such as a couch or bed. It took some time to understand how I was supposed to have animations set up, but I've no confirmed that all of the animations (plus the Lady666 animations) are showing up as loaded in the settings. Also, when male sims do get animated masturbation, they use animations that are meant for females. From what I can find in this thread, arousal is supposed to naturally increase over time. I've found that happens with a young adult sim, but a teen sim in a different game never gets any of the arousal moodlets. I do have the teen setting enabled.
genericlogin Posted May 9, 2015 Posted May 9, 2015 I just spotted an amusing bug. I got a gossip message saying "Did you know that Stray Dog is secretly a party animal?" While clearly true, all the Stray Dogs shouldn't really be gossip subjects, I wouldn't think.
OregonRain2 Posted May 9, 2015 Posted May 9, 2015 Is it possible for a townie to rape autonomously? if so, what traits does he need to have to do so? @no.1froggie, I have seen a townie rape a sim (my sim in fact). It was "Pip Goodfellow" from Moonlight Falls. The evil trait is what allows this I believe. I don't know what the other traits are but hope that helps. Onikikay can correct me if I am wrong
OnikiKay Posted May 9, 2015 Author Posted May 9, 2015 Is it possible for a townie to rape autonomously? if so, what traits does he need to have to do so? @no.1froggie, I have seen a townie rape a sim (my sim in fact). It was "Pip Goodfellow" from Moonlight Falls. The evil trait is what allows this I believe. I don't know what the other traits are but hope that helps. Onikikay can correct me if I am wrong Actually, there is no required trait, but forbidden ones (Friendly, Good). Some traits like Evil and Insane increase the probability. Townies also need high arousal and be from a different household than the potential victim.
elk998 Posted May 9, 2015 Posted May 9, 2015 Came across a problem with show pussy to dog. When to action came up with sniff crotch it said excepted then just dropped it and didn't continue no script error I am using 1.9e not having any other problems
genericlogin Posted May 9, 2015 Posted May 9, 2015 Another bug--I found that when a sim is pregnant, the undress interactions don't work. The message saying "accepted" is appearing, but nothing happens.
mmoblitz Posted May 9, 2015 Posted May 9, 2015 Another bug--I found that when a sim is pregnant, the undress interactions don't work. The message saying "accepted" is appearing, but nothing happens. I noticed this as well last night in a play session. Sims was pregnant and wouldn't undress for anything initiated by the mod until the pregnancy had ended. This has happened only once. Other times it has worked fine. I also was able to reproduce the bug I had earlier when a couple sims would get into position to woohoo and it would end without ever doing anything. I found that if you cancel an on-going interaction on a sim and then have them do something with the kinky mod, the sim will end up in a state that doesn't allow the animations to run on that sims anymore. I was able to do this about 2 out of the 5 times I tried it. The interactions where it occurred were sim leaving a party and stopped them and the other was a sim leaving work and stopping them. No error logs with this to show. It doesn't occur every time, but about 20% of the time for me. Basically, if I let the game do everything on it's own, I don't have that problem, but when I try it manipulate things myself, it has occurred.
vitaminwaterxxx Posted May 9, 2015 Posted May 9, 2015 Idk if this will help anyone, but I use to have a problem where couldn't start any interaction with any sim, they would always responds "Reject.Awkward" even when I set them as horny and a slut. What I did was choose a few a few option from the Romantic tap. So just flirt with the sim a few time, go for irresistible then wait a bit. If that sim in horny, they ask you for woohoo instead of masturbating by herself/himself. After that you can start asking them if they're horny. Might not work for your game.
no.1froggie Posted May 9, 2015 Posted May 9, 2015 Idk if this will help anyone, but I use to have a problem where couldn't start any interaction with any sim, they would always responds "Reject.Awkward" even when I set them as horny and a slut. What I did was choose a few a few option from the Romantic tap. So just flirt with the sim a few time, go for irresistible then wait a bit. If that sim in horny, they ask you for woohoo instead of masturbating by herself/himself. After that you can start asking them if they're horny. Might not work for your game. I've never had an option to ask if the other sim is horny, how do you get that option? Another bug--I found that when a sim is pregnant, the undress interactions don't work. The message saying "accepted" is appearing, but nothing happens. I noticed this as well last night in a play session. Sims was pregnant and wouldn't undress for anything initiated by the mod until the pregnancy had ended. This has happened only once. Other times it has worked fine. I also was able to reproduce the bug I had earlier when a couple sims would get into position to woohoo and it would end without ever doing anything. I found that if you cancel an on-going interaction on a sim and then have them do something with the kinky mod, the sim will end up in a state that doesn't allow the animations to run on that sims anymore. I was able to do this about 2 out of the 5 times I tried it. The interactions where it occurred were sim leaving a party and stopped them and the other was a sim leaving work and stopping them. No error logs with this to show. It doesn't occur every time, but about 20% of the time for me. Basically, if I let the game do everything on it's own, I don't have that problem, but when I try it manipulate things myself, it has occurred. Just had mine pregnant as well. she would undress but then in less than a couple seconds after doing the action she redressed and if she did any woohoo she had on some kind of fake clothes.
no.1froggie Posted May 9, 2015 Posted May 9, 2015 Is it possible for a townie to rape autonomously? if so, what traits does he need to have to do so? @no.1froggie, I have seen a townie rape a sim (my sim in fact). It was "Pip Goodfellow" from Moonlight Falls. The evil trait is what allows this I believe. I don't know what the other traits are but hope that helps. Onikikay can correct me if I am wrong Actually, there is no required trait, but forbidden ones (Friendly, Good). Some traits like Evil and Insane increase the probability. Townies also need high arousal and be from a different household than the potential victim. ok, I had created a sim that was, Evil, Inappropriate, hot headed, mean spirited hoping to have one that would do that on his own. He hasn't yet. I even have had my sim woohoo with him a few times and he gets horny really easy with her now and he still hasn't done anything. I will try adding the insane trait and see if that helps.
SakuraAngel1 Posted May 9, 2015 Posted May 9, 2015 Good Morning! I've meant to report sooner, but I've been busy at work all week. Anyway, I have a few things to report about 0.1.9e. ~*~*~ 1) I've started a brand new game, (saving a stripclub and mansion that I made from the previous save w/ 0.1.9d into the Neighborhood Bin), and when I placed these two lots into the new game, the KinkyMod and Animated Woohoo options on objects in those lots were not showing up. However, I solved this issue by deleting and replacing the same items in Buy Mode (sadly, this took a while to do). 2) In my new game, I've noticed that I couldn't save...anything. In CAS, trying to save a Sim, Saving the game, and the Saving and Quiting option doesn't work. It just displays the saving circle on the screen for a very long time. I had to manually quit my game using Windows Task Manager each time. At first, I thought I was being impatient, so I tried Saving the game while I took care of some errands away from home. I came back 3 hours later and the saving screen was still on. 3) Those weird Placeholder Names are back again in Bridgeport and Supernaturals are mortal. 0.1.9d seemed to resolved this issue with a new game, but a new game using 0.1.9e brought this issue back again. 4) Map Tags are gone again. I know that you guys mentioned that it was a bug from the game itself, but I've honestly never ever had this problem occur before. It was completely fine in 0.1.9d, but in versions 0.1.9c and 0.1.9e, they disappear on me. 5) The Sim's picture (if one of the Sims starts thinking about or talking about/ talking with another Sim), the picture of the Sim in the thought bubbles and conversation meter are gone. I thought it would clear up after a few hours of playing, but sadly, no. I've included my Script Errors this time, so hopefully this will help~ ScriptError_user-HP__05-08-2015__03-04-10__0F8DB63C.xml ScriptError_user-HP__05-08-2015__03-54-19__BD1CBC21.xml ScriptError_user-HP__05-08-2015__14-39-39__F3697B5F.xml ScriptError_user-HP__05-08-2015__18-52-48__E8E79785.xml
doomcat9 Posted May 9, 2015 Posted May 9, 2015 Good Morning! I've meant to report sooner, but I've been busy at work all week. Anyway, I have a few things to report about 0.1.9e. ~*~*~ 1) I've started a brand new game, (saving a stripclub and mansion that I made from the previous save w/ 0.1.9d into the Neighborhood Bin), and when I placed these two lots into the new game, the KinkyMod and Animated Woohoo options on objects in those lots were not showing up. However, I solved this issue by deleting and replacing the same items in Buy Mode (sadly, this took a while to do). 2) In my new game, I've noticed that I couldn't save...anything. In CAS, trying to save a Sim, Saving the game, and the Saving and Quiting option doesn't work. It just displays the saving circle on the screen for a very long time. I had to manually quit my game using Windows Task Manager each time. At first, I thought I was being impatient, so I tried Saving the game while I took care of some errands away from home. I came back 3 hours later and the saving screen was still on. 3) Those weird Placeholder Names are back again in Bridgeport and Supernaturals are mortal. 0.1.9d seemed to resolved this issue with a new game, but a new game using 0.1.9e brought this issue back again. 4) Map Tags are gone again. I know that you guys mentioned that it was a bug from the game itself, but I've honestly never ever had this problem occur before. It was completely fine in 0.1.9d, but in versions 0.1.9c and 0.1.9e, they disappear on me. 5) The Sim's picture (if one of the Sims starts thinking about or talking about/ talking with another Sim), the picture of the Sim in the thought bubbles and conversation meter are gone. I thought it would clear up after a few hours of playing, but sadly, no. I've included my Script Errors this time, so hopefully this will help~ Could you please post what version your Sims 3 launcher is reporting?
divaneam Posted May 9, 2015 Posted May 9, 2015 Idk if this will help anyone, but I use to have a problem where couldn't start any interaction with any sim, they would always responds "Reject.Awkward" even when I set them as horny and a slut. What I did was choose a few a few option from the Romantic tap. So just flirt with the sim a few time, go for irresistible then wait a bit. If that sim in horny, they ask you for woohoo instead of masturbating by herself/himself. After that you can start asking them if they're horny. Might not work for your game. I have the same issue posted at page 44, still, i'm not able to fix it. I've tried to start a new game, 5 hr+ into the kinkly action build-up without de-bug mod, still, my sims only jerking off all-around, but no sex. Then, I remove other scripted mod like woohoo-er, still, doesn't work. And then I tried messing around with setting, no luck. So, I suppose 1.9e doesn't work with my game, if there would be a way to see why the sims is rejection, maybe I could do more about this testing. If you figure out how to make it work, please remember to tell me too. Thank you
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